#include "hyper.h" namespace hr { EX namespace wfc { typedef map, short> wfc_data; wfc_data probs; typedef pair, short> probdata; wfc_data gen_decompressed(const wfc_data& data) { wfc_data res; for(auto& d: data) { auto cur = d.first; for(int i=0; i cur = d.first; vector best = d.first; for(int i=0; i(hs, isize(p.first)); for(auto c: p.first) hr::hwrite(hs, c); hr::hwrite(hs, p.second); } } void hread(hstream& hs, wfc_data& data) { data.clear(); int qty = hs.get(); for(int i=0; i w; w.resize(hs.get()); for(auto& c: w) c = eWall(hs.get()); data[w] = hs.get(); } } EX void load_probs() { start_game(); manual_celllister cl; cl.add(cwt.at); for(int i=0; iwall == waChasm || c->mpdist > 7) goto next; forCellEx(c1, c) if(c1->wall == waChasm || c1->mpdist > 7) goto next; for(int i=0; itype; i++) { vector s; if(c->type == 6 && (i&1)) continue; s.push_back(c->wall); for(int j=0; jtype; j++) s.push_back(c->modmove(i+j)->wall); bool interesting = false; for(eWall w: s) if(w != waNone) interesting = true; if(interesting) probs[s] += 42 / c->type; } forCellEx(c1, c) cl.add(c1); next: ; } } bool agree(cell *c, probdata& p) { // println(hlog, p); if(isize(p.first) != c->type + 1) return false; int idx = 1; if(c->wall != waChasm && eWall(c->wparam) != p.first[0]) return false; forCellEx(c1, c) { eWall found = p.first[idx++]; if(c1->wparam != found && c1->wall != waChasm) return false; } return true; } vector gen_picks(cell *c, int& total, wfc_data& data) { vector picks; total = 0; for(auto& wp: data) { if(!agree(c, wp)) continue; picks.push_back(&wp); total += wp.second; } return picks; } EX vector centers; EX void schedule(cell *c) { centers.push_back(c); } void generate_all() { start_game(); manual_celllister cl; cl.add(cwt.at); vector centers; for(int i=0; impdist <= 7) cl.add(c1); else incenter = false; } if(incenter) centers.push_back(c); } for(cell *c: cl.lst) c->wall = waChasm; } string eclectic_c = 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1190); void extend(wfc_data& res, vector v, int val, int sides) { if(isize(v) == sides+1) res[v] += val; else if(isize(v) < sides + 1) { for(int i=1; i(decompress_string(eclectic_c))); if(geometry == gNormal && !PURE) return d; if(geometry == gNormal && PURE) { static wfc_data dpure = renumerate(d, 7); return dpure; } if(geometry == gEuclid) { static wfc_data deuc = renumerate(d, 6); return deuc; } return d; } EX bool use_eclectic = true; EX void invoke() { wfc_data& d = use_eclectic ? eclectic_data() : probs; while(isize(centers)) { int pos = -1; ld best_entropy = 1e9; for(int p=0; psecond * log(total * 1. / p->second) / total; if(entropy < best_entropy) best_entropy = entropy, pos = p; } cell *c = centers[pos]; centers[pos] = centers.back(); centers.pop_back(); // println(hlog, "chosen ", c, " at entropy ", best_entropy, " in distance ", c->mpdist); int total; auto picks = gen_picks(c, total, d); if(total) total = hrand(total); for(auto pp: picks) { auto& p = *pp; total -= p.second; if(total < 0) { int idx = 1; c->wall = p.first[0]; c->wparam = p.first[0]; forCellEx(c1, c) { if(c1->wall != waBarrier) c1->wparam = c1->wall = p.first[idx]; idx++; } break; } } } } void use_probs() { stop_game(); use_eclectic = false; firstland = specialland = laEclectic; start_game(); } EX void wfc_menu() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(1); dialog::init(XLAT("Wave Function Collapse")); dialog::addSelItem(XLAT("import the current map"), XLAT("rules: %1", its(isize(probs))), 'i'); dialog::add_action(load_probs); dialog::addBoolItem(XLAT("generate a map using WFC"), !use_eclectic, 'g'); if(probs.empty()) dialog::lastItem().value = "(no rules)"; dialog::add_action([] { if(probs.empty()) return; if(use_eclectic) { use_probs(); } else { stop_game(); use_eclectic = true; start_game(); } }); dialog::addBack(); dialog::display(); } auto wfc_hook = // addHook(hooks_handleKey, 100, wfc_handleKey) + addHook(hooks_args, 100, [] { using namespace arg; if(0) ; else if(argis("-wfc-load")) { load_probs(); } else if(argis("-wfc-c")) { println(hlog, as_cstring(compress_string(serialize(gen_compressed(probs))))); } else if(argis("-wfc-use")) { use_probs(); } else return 1; return 0; }); EX } }