// HyperRogue menus // Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details #include "dialogs.cpp" #define BLACKISH 0x404040 #define REDDISH 0x400000 ld whatever = 0; void showOverview() { DEBB(DF_GRAPH, (debugfile,"show overview\n")); mouseovers = XLAT("world overview"); mouseovers += " "; mouseovers += XLAT(" kills: %1/%2", its(tkills()), its(killtypes())); mouseovers += XLAT(" $$$: %1", its(gold())); if(hellUnlocked()) { int i1, i2; countHyperstoneQuest(i1, i2); mouseovers += XLAT(" Hyperstone: %1/%2", its(i1), its(i2)); } else mouseovers += XLAT(" Hell: %1/9", its(orbsUnlocked())); bool pages; int nl = LAND_OVER, nlm; eLand *landtab = land_over; if(randomPatternsMode) { nl = nlm = RANDLANDS; landtab = randlands; } else { pages = true; landtab += dialog::handlePage(nl, nlm, (nl+1)/2); } int vf = min((vid.yres-64-vid.fsize*2) / nlm, vid.xres/40); eLand curland = cwt.c->land; if(curland == laPalace && princess::dist(cwt.c) < OUT_OF_PRISON) curland = laPrincessQuest; if(isElemental(curland)) curland = laElementalWall; getcstat = '0'; for(int i=0; i= 25) col = 0xFFD500; else if(lv >= 10) col = 0x00D500; else if(items[it]) col = 0xC0C0C0; else col = BLACKISH; if(chaosmode && noChaos(l)) col = REDDISH; int c8 = (vf+2)/3; if(displayfrZ(xr*24-c8*6, i0, 1, vf-4, its(items[it]), col, 16)) getcstat = 2000+it; if(!cheater) if(displayfrZ(xr*24, i0, 1, vf-4, its(hiitems[modecode()][it]), col, 16)) getcstat = 2000+it; if(items[it]) col = iinf[it].color; else col = BLACKISH; if(chaosmode && noChaos(l)) col = REDDISH; if(displayfrZ(xr*24+c8*4, i0, 1, vf-4, s0 + iinf[it].glyph, col, 16)) getcstat = 2000+it; if(displayfrZ(xr*24+c8*5, i0, 1, vf-4, XLAT1(iinf[it].name), col, 0)) getcstat = 2000+it; eItem io = orbType(l); if(io == itShard) { if(items[it] >= 10) col = winf[waMirror].color; else col = BLACKISH; if(chaosmode && noChaos(l)) col = REDDISH; if(displayfrZ(xr*46, i0, 1, vf-4, XLAT1(winf[waMirror].name), col, 0)) getcstat = 3000+waMirror; if(getcstat == 3000+waMirror) mouseovers = XLAT( olrDescriptions[getOLR(io, cwt.c->land)], cwt.c->land, it, treasureType(cwt.c->land)); } else if(io) { if(lv >= 25) col = 0xFFD500; else if(lv >= 10) col = 0xC0C0C0; else col = BLACKISH; if(chaosmode && noChaos(l)) col = REDDISH; if(displayfrZ(xr*46-c8*4, i0, 1, vf-4, its(items[io]), col, 16)) getcstat = 2000+io; if(lv >= 10) col = iinf[io].color; else col = BLACKISH; if(chaosmode && noChaos(l)) col = REDDISH; if(displayfrZ(xr*46-c8, i0, 1, vf-4, s0 + iinf[io].glyph, col, 16)) getcstat = 2000+io; if(displayfrZ(xr*46, i0, 1, vf-4, XLAT1(iinf[io].name), col, 0)) getcstat = 2000+io; if(getcstat == 2000+io) mouseovers = XLAT( olrDescriptions[getOLR(io, curland)], curland, it, treasureType(curland)); } } dialog::displayPageButtons(3, pages); } int PREC(ld x) { ld sh = shiftmul; if(sh > -.2 && sh < .2) x = 10.01; return int(shiftmul * x); } void handleOverview(int sym, int uni) { int umod = uni % 1000; int udiv = uni / 1000; if(udiv == 1 && umod < landtypes) { if(cheater && !hiliteclick) { eLand l = eLand(umod); cheater++; bool princ = (l == laPrincessQuest); if(princ) { if(kills[moVizier] == 0) kills[moVizier] = 1; princess::forceMouse = true; princess::gotoPrincess = true; l = laPalace; } cheatMoveTo(l); cmode = emNormal; canmove = true; if(princ) fullcenter(); } else { lastmode = cmode; cmode = emHelp; help = generateHelpForLand(eLand(umod)); } } else if(udiv == 2 && umod < ittypes) { if(cheater && !hiliteclick) { cheater++; int ic = itemclass(eItem(umod)); if(ic == IC_TREASURE) items[umod] += PREC(10); if(ic == IC_ORB) items[umod] += PREC(60); if(umod == itGreenStone) items[umod] += PREC(100); else if(ic == IC_OTHER) items[umod] += (shiftmul>0?1:-1); if(items[umod] < 0) items[umod] = 0; if(hardcore) canmove = true; else checkmove(); } else { lastmode = cmode; cmode = emHelp; help = generateHelpForItem(eItem(umod)); } } else if(udiv == 3 && umod < walltypes) { lastmode = cmode; cmode = emHelp; help = generateHelpForWall(eWall(umod)); } else if(uni == SDLK_F1) { lastmode = cmode; cmode = emHelp; help = "This displays all lands available in the game. " "Bonus lands (available only in separate challenges) " "are not included. Lands written in dark have to be " "unlocked, and lands in dark red are unavailable " "because of using special options. Click on any " "land or item to get information about it. Hover over " "an Orb to know its relation to the current land. " "Cheaters can click to move between lands, and use the " "mousewheel to gain or lose treasures and orbs quickly (Ctrl = precise, Shift = reverse)."; } else if(dialog::handlePageButtons(uni)) ; else if(doexiton(sym, uni)) cmode = emNormal; } bool checkHalloweenDate() { time_t t = time(NULL); struct tm tm = *localtime(&t); int month = tm.tm_mon + 1; int day = tm.tm_mday; if(month == 10 && day >= 24) return true; if(month == 11 && day <= 7) return true; return false; } void showMainMenu() { getcstat = ' '; dialog::init(XLAT("HyperRogue %1", VER), 0xC00000, 200, 100); dialog::addItem(XLAT("basic configuration"), 'b'); dialog::addItem(XLAT("advanced configuration"), 'a'); #ifndef NOSAVE dialog::addItem(XLAT("local highscores"), 't'); #endif dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1"; if(cheater) dialog::addItem(XLAT("cheats"), 'c'); else dialog::addBreak(100); dialog::addItem(XLAT("restart game"), 'r'); dialog::lastItem().keycaption += " / F5"; dialog::addItem(XLAT("special game modes"), 'm'); string q; #ifdef MOBILE dialog::addItem(XLAT("visit the website"), 'q'); #else q = quitsaves() ? "save" : "quit"; q = q + " the game"; dialog::addItem(XLAT(q), 'q'); dialog::lastItem().keycaption += " / F10"; #endif if(canmove) q = "review your quest"; else q = "review the scene"; dialog::addItem(XLAT(q), SDLK_ESCAPE); dialog::addItem(XLAT("world overview"), 'o'); if(checkHalloweenDate()) dialog::addItem(XLAT("Halloween mini-game"), 'y'-96); #ifdef ROGUEVIZ dialog::addItem(XLAT("rogueviz menu"), 'g'); #endif #ifdef MOBILE #ifdef HAVE_ACHIEVEMENTS dialog::addItem(XLAT("leaderboards/achievements"), '3'); #endif #endif #ifdef ANDROIDSHARE dialog::addItem("SHARE", 's'-96); #endif if(!canmove) q = "game over screen"; else if(turncount > 0) q = "continue game"; else q = "play the game!"; dialog::addItem(XLAT(q), ' '); dialog::display(); } void handleMenuKey(int sym, int uni) { dialog::handleNavigation(sym, uni); if(sym == SDLK_F1 || sym == 'h') { lastmode = cmode; cmode = emHelp; } else if(sym == 'c' && cheater) cmode = emCheatMenu; else if(sym == 'b') cmode = emVisual1; else if(sym == 'a') cmode = emVisual2; else if(sym == 'm') cmode = emChangeMode; #ifndef NOSAVE else if(sym == 't') loadScores(); #endif else if(uni == 'y'-96) { if(!sphere) { euclidland = laHalloween; restartGame('E'); vid.alpha = 999; vid.scale = 998; cmode = emNormal; } else { restartGame('E'); vid.alpha = 1; vid.scale = 1; cmode = emNormal; } } else if(sym == 'r' || sym == SDLK_F5) { restartGame(); cmode = emNormal; } else if(sym == 'q' || sym == SDLK_F10) quitmainloop = true; else if(sym == 'o') { clearMessages(); cmode = emOverview; } else if(sym == SDLK_ESCAPE) { cmode = emQuit; achievement_final(false); } #ifdef MOBILE #ifdef HAVE_ACHIEVEMENTS else if(sym == '3') { achievement_final(false); cmode = emLeader; } #endif #endif #ifdef ROGUEVIZ else if(uni == 'g') cmode = emRogueviz; #endif else if(doexiton(sym, uni)) { cmode = emNormal; msgs.clear(); } } void showVisual1() { dialog::init(XLAT("basic configuration")); #ifndef MOBILE dialog::addSelItem(XLAT("video resolution"), its(vid.xres) + "x"+its(vid.yres), 0); #endif #ifndef IOS dialog::addBoolItem(XLAT("fullscreen mode"), (vid.full), 'f'); #endif dialog::addSelItem(XLAT("scrolling speed"), fts(vid.sspeed), 'a'); dialog::addSelItem(XLAT("movement animation speed"), fts(vid.mspeed), 'r'); dialog::addSelItem(XLAT("projection"), fts(vid.alpha), 'p'); dialog::addSelItem(XLAT("scale factor"), fts(vid.scale), 'z'); #ifdef LOCAL dialog::addSelItem(XLAT("whatever"), fts(whatever), 'j'); #endif const char *wdmodes[6] = {"ASCII", "black", "plain", "Escher", "plain/3D", "Escher/3D"}; const char *mdmodes[6] = {"ASCII", "items only", "items and monsters", "high contrast", "3D", "high contrast/3D"}; const char *glyphsortnames[6] = { "first on top", "first on bottom", "last on top", "last on bottom", "by land", "by number" }; dialog::addSelItem(XLAT("items/kills mode"), XLAT(vid.graphglyph ? "images" : "letters"), 'd'); dialog::addBoolItem(XLAT("mark heptagons"), (vid.darkhepta), '7'); dialog::addBoolItem(XLAT("draw the grid"), (vid.grid), '6'); dialog::addBoolItem(XLAT("extra graphical effects"), (vid.particles), 'u'); dialog::addSelItem(XLAT("wall display mode"), XLAT(wdmodes[vid.wallmode]), 'w'); dialog::addSelItem(XLAT("monster display mode"), XLAT(mdmodes[vid.monmode]), 'm'); const char *axmodes[5] = {"OFF", "auto", "light", "heavy", "arrows"}; dialog::addSelItem(XLAT("help for keyboard users"), XLAT(axmodes[vid.axes]), 'c'); #ifndef NOAUDIO dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b'); dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e'); #endif #ifndef NOTRANS dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l'); #endif dialog::addSelItem(XLAT("player character"), numplayers() > 1 ? "" : csname(vid.cs), 'g'); dialog::addSelItem(XLAT("inventory/kill sorting"), XLAT(glyphsortnames[glyphsortorder]), 'k'); dialog::addBreak(50); dialog::addItem(XLAT("exit configuration"), 'v'); #ifndef NOCONFIG dialog::addItem(XLAT("save the current config"), 's'); #endif if(lang() != 0) { string tw = ""; string s = XLAT("TRANSLATIONWARNING"); if(s != "" && s != "TRANSLATIONWARNING") tw += s; s = XLAT("TRANSLATIONWARNING2"); if(s != "" && s != "TRANSLATIONWARNING2") { if(tw != "") tw += " "; tw += s; } if(tw != "") { dialog::addBreak(50); dialog::addHelp(tw); dialog::lastItem().color = 0xFF0000; } } dialog::display(); } void projectionDialog() { geom3::tc_alpha = ticks; dialog::editNumber(vid.alpha, -5, 5, .1, 1, XLAT("projection"), XLAT("HyperRogue uses the Minkowski hyperboloid model internally. " "Klein and Poincaré models can be obtained by perspective, " "and the Gans model is obtained by orthogonal projection. " // "This parameter specifies the distance from the hyperboloid center " // "to the eye. " "See also the conformal mode (in the special modes menu) " "for more models.")); dialog::sidedialog = true; } void switchFullscreen() { vid.full = !vid.full; #ifdef ANDROID addMessage(XLAT("Reenter HyperRogue to apply this setting")); settingsChanged = true; #endif #ifndef NOSDL if(true) { vid.xres = vid.full ? vid.xscr : 9999; vid.yres = vid.full ? vid.yscr : 9999; extern bool setfsize; setfsize = true; } setvideomode(); #endif } void switchGL() { vid.usingGL = !vid.usingGL; if(vid.usingGL) addMessage(XLAT("openGL mode enabled")); if(!vid.usingGL) addMessage(XLAT("openGL mode disabled")); #ifndef ANDROID if(!vid.usingGL) addMessage(XLAT("shift+O to switch anti-aliasing")); #endif #ifdef ANDROID settingsChanged = true; #else #ifndef NOSDL setvideomode(); #endif #endif } void switchHardcore() { if(hardcore && !canmove) { restartGame(); hardcore = false; cmode = emNormal; } else if(hardcore && canmove) { hardcore = false; } else { hardcore = true; canmove = true; hardcoreAt = turncount; } if(hardcore) addMessage("One wrong move, and it is game over!"); else addMessage("Not so hardcore?"); if(pureHardcore()) cmode = emNormal; } void handleVisual1(int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if(uni >= 32 && uni < 64) xuni = uni; if(xuni == 'p') projectionDialog(); if(xuni == '6') vid.grid = !vid.grid; if(xuni == 'u') vid.particles = !vid.particles; if(xuni == 'd') vid.graphglyph = !vid.graphglyph; if(xuni == 'j') { dialog::editNumber(whatever, -10, 10, 1, 0, XLAT("whatever"), XLAT("Whatever.")); dialog::sidedialog = true; } if(xuni == 'z') { dialog::editNumber(vid.scale, .001, 1000, .1, 1, XLAT("scale factor"), XLAT("Scale the displayed model.")); dialog::scaleLog(); dialog::sidedialog = true; } if(xuni == 'a') dialog::editNumber(vid.sspeed, -5, 5, 1, 0, XLAT("scrolling speed"), XLAT("+5 = center instantly, -5 = do not center the map")); if(xuni == 'r') dialog::editNumber(vid.mspeed, -5, 5, 1, 0, XLAT("movement animation speed"), XLAT("+5 = move instantly")); if(xuni == 'k') { glyphsortorder = eGlyphsortorder((glyphsortorder+6+(shiftmul>0?1:-1)) % gsoMAX); } if(xuni == 'f') switchFullscreen(); if(xuni == 'v') cmode = emNormal; if(sym == SDLK_F2) cmode = emVisual2; #ifndef NOCONFIG if(xuni == 's') saveConfig(); #endif if(xuni == '7') { vid.darkhepta = !vid.darkhepta; } if(xuni == 'w') { vid.wallmode += 60 + (shiftmul > 0 ? 1 : -1); vid.wallmode %= 6; } if(xuni == 'm') { vid.monmode += 60 + (shiftmul > 0 ? 1 : -1); vid.monmode %= 6; } if(xuni == 'c') { vid.axes += 60 + (shiftmul > 0 ? 1 : -1); vid.axes %= 5; } #ifndef NOAUDIO if(xuni == 'b') { dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), ""); } if(xuni == 'e') { dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), ""); } #endif if(sym == SDLK_ESCAPE) cmode = emNormal; #ifndef NOTRANS if(xuni == 'l') { vid.language += (shiftmul>0?1:-1); vid.language %= NUMLAN; if(vid.language < 0) vid.language += NUMLAN; #ifdef ANDROID settingsChanged = true; #endif } #endif if(xuni == 'g') cmode = emCustomizeChar; #ifdef LOCAL extern void process_local(int); process_local(sym); #endif } void showJoystickConfig() { dialog::init(XLAT("joystick configuration")); dialog::addSelItem(XLAT("first joystick position (movement)"), its(joyx)+","+its(joyy), 0); dialog::addSelItem(XLAT("second joystick position (panning)"), its(panjoyx)+","+its(panjoyy), 0); #ifndef MOBWEB dialog::addSelItem(XLAT("joystick mode"), XLAT(autojoy ? "automatic" : "manual"), 'p'); dialog::addSelItem(XLAT("first joystick: movement threshold"), its(vid.joyvalue), 'a'); dialog::addSelItem(XLAT("first joystick: execute movement threshold"), its(vid.joyvalue2), 'b'); dialog::addSelItem(XLAT("second joystick: pan threshold"), its(vid.joypanthreshold), 'c'); dialog::addSelItem(XLAT("second joystick: panning speed"), fts(vid.joypanspeed * 1000), 'd'); #endif dialog::addItem(XLAT("back"), 'v'); dialog::display(); } void handleJoystickConfig(int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if(xuni == 'p') autojoy = !autojoy; if(xuni == 'a') dialog::editNumber(vid.joyvalue, 0, 32768, 100, 4800, XLAT("first joystick: movement threshold"), ""); if(xuni == 'b') dialog::editNumber(vid.joyvalue2, 0, 32768, 100, 5600, XLAT("first joystick: execute movement threshold"), ""); if(xuni == 'c') dialog::editNumber(vid.joypanthreshold, 0, 32768, 100, 2500, XLAT("second joystick: pan threshold"), ""); if(xuni == 'd') dialog::editNumber(vid.joypanspeed, 0, 1e-2, 1e-5, 1e-4, XLAT("second joystick: panning speed"), ""); if(xuni == 'v') cmode = emShmupConfig; if(sym == SDLK_F10) cmode = emNormal; if(doexiton(sym, uni)) cmode = emShmupConfig; } void show3D() { using namespace geom3; dialog::init(XLAT("3D configuration")); dialog::addSelItem(XLAT("High detail range"), fts(highdetail), 'n'); dialog::addSelItem(XLAT("Mid detail range"), fts(middetail), 'm'); dialog::addBreak(50); dialog::addSelItem(XLAT("Camera level above the plane"), fts3(camera), 'c'); dialog::addSelItem(XLAT("Ground level below the plane"), fts3(depth), 'g'); dialog::addSelItem(XLAT("Projection at the ground level"), fts3(vid.alpha), 'a'); dialog::addBreak(50); dialog::addSelItem(XLAT("Height of walls"), fts3(wall_height), 'w'); dialog::addSelItem(XLAT("Rock-III to wall ratio"), fts3(rock_wall_ratio), 'r'); dialog::addSelItem(XLAT("Human to wall ratio"), fts3(human_wall_ratio), 'h'); dialog::addSelItem(XLAT("Level of water surface"), fts3(lake_top), 'l'); dialog::addSelItem(XLAT("Level of water bottom"), fts3(lake_bottom), 'k'); dialog::addBreak(50); dialog::addSelItem(XLAT("Y shift"), fts3(vid.yshift), 'y'); dialog::addSelItem(XLAT("camera rotation"), fts3(vid.camera_angle), 's'); dialog::addBreak(50); dialog::addBoolItem(XLAT("ball model"), pmodel == mdBall, 'B'); dialog::addBoolItem(XLAT("hyperboloid model"), pmodel == mdHyperboloid, 'M'); dialog::addSelItem(XLAT("camera rotation in ball model"), fts3(vid.ballangle), 'b'); dialog::addSelItem(XLAT("projection in ball model"), fts3(vid.ballproj), 'x'); dialog::addBreak(50); if(!(wmspatial || mmspatial)) dialog::addInfo(XLAT("set 3D monsters or walls in basic config first")); else if(invalid != "") dialog::addInfo(XLAT("error: "+invalid)); else dialog::addInfo(XLAT("parameters set correctly")); dialog::addBreak(50); dialog::addItem(XLAT("exit 3D configuration"), 'v'); dialog::display(); } string explain3D(ld *param) { using namespace geom3; if(param == &highdetail || param == &middetail) return XLAT( "Objects at distance less than %1 absolute units " "from the center will be displayed with high " "detail, and at distance at least %2 with low detail.", fts3(highdetail), fts3(middetail) ); if(param == &camera) return XLAT( "Camera is placed %1 absolute units above a plane P in a three-dimensional " "world. Ground level is actually an equidistant surface, %2 absolute units " "below the plane P. The plane P (as well as the ground level or any " "other equidistant surface below it) is viewed at an angle of %3 " "(the tangent of the angle between the point in " "the center of your vision and a faraway location is 1/cosh(c) = %4).", fts3(camera), fts3(depth), fts3(atan(1/cosh(camera))*2*180/M_PI), fts3(1/cosh(camera))); if(param == &depth) return XLAT( "Ground level is actually an equidistant surface, " "%1 absolute units below the plane P. " "Theoretically, this value affects the world -- " "for example, eagles could fly %2 times faster by " "flying above the ground level, on the plane P -- " "but the actual game mechanics are not affected. " "(Distances reported by the vector graphics editor " "are not about points on the ground level, but " "about the matching points on the plane P -- " "divide them by the factor above to get actual " "distances.)" , fts3(depth), fts3(cosh(depth))); // mention absolute units if(param == &vid.alpha) return XLAT( "If we are viewing an equidistant g absolute units below a plane, " "from a point c absolute units above the plane, this corresponds " "to viewing a Minkowski hyperboloid from a point " "tanh(g)/tanh(c) units below the center. This in turn corresponds to " "the Poincaré model for g=c, and Klein-Beltrami model for g=0."); if(param == &wall_height) return XLAT( "The height of walls, in absolute units. For the current values of g and c, " "wall height of %1 absolute units corresponds to projection value of %2.", fts3(wall_height), fts3(factor_to_projection(geom3::WALL))); if(param == &rock_wall_ratio) return XLAT( "The ratio of Rock III to walls is %1, so Rock III are %2 absolute units high. " "Length of paths on the Rock III level is %3 of the corresponding length on the " "ground level.", fts3(rock_wall_ratio), fts3(wall_height * rock_wall_ratio), fts3(cosh(depth - wall_height * rock_wall_ratio) / cosh(depth))); if(param == &human_wall_ratio) return XLAT( "Humans are %1 " "absolute units high. Your head travels %2 times the distance travelled by your " "feet.", fts3(wall_height * human_wall_ratio), fts3(cosh(depth - wall_height * human_wall_ratio) / cosh(depth))); return ""; } void handle3D(int sym, int uni) { using namespace geom3; dialog::handleNavigation(sym, uni); if(uni == 'n') dialog::editNumber(geom3::highdetail, 0, 5, .5, 7, XLAT("High detail range"), ""); else if(uni == 'm') dialog::editNumber(geom3::middetail, 0, 5, .5, 7, XLAT("Mid detail range"), ""); else if(uni == 'c') tc_camera = ticks, dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), ""); else if(uni == 'g') tc_depth = ticks, dialog::editNumber(geom3::depth, 0, 5, .1, 1, XLAT("Ground level below the plane"), ""); else if(uni == 'a') projectionDialog(); else if(uni == 'w') dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), ""); else if(uni == 'l') dialog::editNumber(geom3::lake_top, 0, 1, .1, .25, XLAT("Level of water surface"), ""); else if(uni == 'k') dialog::editNumber(geom3::lake_bottom, 0, 1, .1, .9, XLAT("Level of water bottom"), ""); else if(uni == 'r') dialog::editNumber(geom3::rock_wall_ratio, 0, 1, .1, .9, XLAT("Rock-III to wall ratio"), ""); else if(uni == 'h') dialog::editNumber(geom3::human_wall_ratio, 0, 1, .1, .7, XLAT("Human to wall ratio"), ""); else if(uni == 'y') dialog::editNumber(vid.yshift, 0, 1, .1, 0, XLAT("Y shift"), "Don't center on the player character." ); else if(uni == 's') dialog::editNumber(vid.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"), "Rotate the camera. Can be used to obtain a first person perspective, " "or third person perspective when combined with Y shift." ); else if(uni == 'b') dialog::editNumber(vid.ballangle, 0, 90, 5, 0, XLAT("camera rotation in ball model"), "Rotate the camera in ball/hyperboloid model."); else if(uni == 'x') dialog::editNumber(vid.ballproj, 0, 100, .1, 0, XLAT("projection in ball model"), "This parameter affects the ball model the same way as the projection parameter affects the disk model."); else if(uni == 'B') pmodel = (pmodel == mdBall ? mdDisk : mdBall); else if(uni == 'M') pmodel = (pmodel == mdHyperboloid ? mdDisk : mdHyperboloid); else if(doexiton(sym, uni)) cmode = emVisual2; if(cmode == emNumber) dialog::sidedialog = true; } void showVisual2() { dialog::init(XLAT("advanced configuration")); #ifndef ONEGRAPH #ifdef GL dialog::addSelItem(XLAT("openGL & antialiasing mode"), vid.usingGL ? "OpenGL" : vid.usingAA ? "AA" : "OFF", 'o'); #endif #endif dialog::addSelItem(XLAT("distance between eyes"), fts3(vid.eye), 'e'); #ifndef MOBWEB dialog::addSelItem(XLAT("framerate limit"), its(vid.framelimit), 'f'); #endif #ifndef MOBILE dialog::addSelItem(XLAT("configure input"), "", 'p'); #endif #ifdef MOBILE dialog::addSelItem(XLAT("font scale"), its(fontscale), 'b'); #endif dialog::addSelItem(XLAT("sight range"), its(sightrange), 'a'); dialog::addBoolItem(XLAT("reverse pointer control"), (revcontrol), 'r'); dialog::addBoolItem(XLAT("draw circle around the target"), (vid.drawmousecircle), 'd'); dialog::addSelItem(XLAT("message flash time"), its(vid.flashtime), 't'); #ifdef MOBILE dialog::addBoolItem(XLAT("targetting ranged Orbs long-click only"), (vid.shifttarget&2), 'i'); #else dialog::addBoolItem(XLAT("targetting ranged Orbs Shift+click only"), (vid.shifttarget&1), 'i'); #endif #ifdef STEAM dialog::addBoolItem(XLAT("send scores to Steam leaderboards"), (vid.steamscore&1), 'l'); #endif dialog::addSelItem(XLAT("3D configuration"), "", '3'); #ifdef MOBILE dialog::addSelItem(XLAT("compass size"), its(vid.mobilecompasssize), 'c'); #endif dialog::addSelItem(XLAT("aura brightness"), its(vid.aurastr), 'z'); dialog::addSelItem(XLAT("aura smoothening factor"), its(vid.aurasmoothen), 'x'); dialog::addBreak(50); dialog::addItem(XLAT("exit configuration"), 'v'); #ifndef NOCONFIG dialog::addItem(XLAT("save the current config"), 's'); #endif dialog::display(); } void handleVisual2(int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni; if((xuni >= 'A' && xuni <= 'Z') || (xuni >= 1 && xuni <= 26)) xuni |= 32; if(xuni == 'v' || sym == SDLK_F2 || sym == SDLK_ESCAPE) cmode = emNormal; #ifndef NOCONFIG if(xuni == 's') saveConfig(); #endif if(xuni == '3') cmode = em3D; if(xuni == 'c') dialog::editNumber(vid.mobilecompasssize, 0, 100, 10, 20, XLAT("compass size"), ""); if(sym == SDLK_F1 || sym == 'h') lastmode = cmode, cmode = emHelp; #ifndef ONEGRAPH if(xuni == 'o' && shiftmul > 0) switchGL(); #ifndef MOBILE if(xuni == 'o' && shiftmul < 0 && !vid.usingGL) { vid.usingAA = !vid.usingAA; if(vid.usingAA) addMessage(XLAT("anti-aliasing enabled")); if(!vid.usingAA) addMessage(XLAT("anti-aliasing disabled")); } #endif #endif #ifndef MOBILE if(xuni == 'p') { cmode = emShmupConfig; multi::shmupcfg = shmup::on; } #endif if(xuni == 'f') dialog::editNumber(vid.framelimit, 5, 300, 10, 300, XLAT("framerate limit"), ""); if(xuni == 'a') { dialog::editNumber(sightrange, 4, cheater ? 10 : 7, 1, 7, XLAT("sight range"), XLAT("Roughly 42% cells are on the edge of your sight range. Reducing " "the sight range makes HyperRogue work faster, but also makes " "the game effectively harder.")); dialog::sidedialog = true; } if(xuni == 'r') revcontrol = !revcontrol; if(xuni == 'd') vid.drawmousecircle = !vid.drawmousecircle; #ifdef MOBILE if(xuni =='b') dialog::editNumber(fontscale, 0, 400, 10, 100, XLAT("font scale"), ""); #endif if(xuni =='z') dialog::editNumber(vid.aurastr, 0, 256, 10, 128, XLAT("aura brightness"), ""); if(xuni =='x') dialog::editNumber(vid.aurasmoothen, 1, 180, 1, 5, XLAT("aura smoothening factor"), ""); if(xuni == 'e') { dialog::editNumber(vid.eye, -10, 10, 0.01, 0, XLAT("distance between eyes"), XLAT("Watch the Minkowski hyperboloid or the hypersian rug mode with the " "red/cyan 3D glasses.")); dialog::sidedialog = true; } #ifdef STEAM if(xuni == 'l') vid.steamscore = vid.steamscore^1; #endif if(xuni == 't') dialog::editNumber(vid.flashtime, 0, 64, 1, 8, XLAT("message flash time"), XLAT("How long should the messages stay on the screen.")); if(xuni == 'i') { vid.shifttarget = vid.shifttarget^3; } } void showChangeMode() { dialog::init(XLAT("special game modes")); // gameplay modes #ifdef TOUR dialog::addBoolItem(XLAT("Tutorial"), tour::on, 'T'); #endif dialog::addBoolItem(XLAT("Euclidean/elliptic mode"), (euclid || sphere), 'e'); dialog::addBoolItem(XLAT(SHMUPTITLE), (shmup::on || multi::players > 1), 's'); if(!shmup::on) dialog::addSelItem(XLAT("hardcore mode"), hardcore && !pureHardcore() ? XLAT("PARTIAL") : ONOFF(hardcore), 'h'); multi::cpid = 0; dialog::addBoolItem(XLAT("%1 Challenge", moPrincess), (princess::challenge), 'p'); dialog::addBoolItem(XLAT("random pattern mode"), (randomPatternsMode), 'r'); dialog::addBoolItem(XLAT("Yendor Challenge"), (yendor::on), 'y'); dialog::addBoolItem(XLAT("pure tactics mode"), (tactic::on), 't'); dialog::addBoolItem(XLAT("heptagonal mode"), (purehepta), '7'); dialog::addBoolItem(XLAT("Chaos mode"), (chaosmode), 'C'); dialog::addBreak(50); // cheating and map editor dialog::addBoolItem(XLAT("cheat mode"), (cheater), 'c'); #ifndef NOEDIT dialog::addBoolItem(XLAT("map editor"), (false), 'm'); dialog::addBreak(50); dialog::addBoolItem(XLAT("vector graphics editor"), (false), 'g'); #endif // display modes #ifndef NORUG dialog::addBoolItem(XLAT("hypersian rug mode"), (rug::rugged), 'u'); #endif #ifndef NOMODEL dialog::addBoolItem(XLAT("paper model creator"), (false), 'n'); #endif dialog::addBoolItem(XLAT("conformal/history mode"), (conformal::on), 'a'); dialog::addBoolItem(XLAT("expansion"), viewdists, 'x'); dialog::addBreak(50); dialog::addItem(XLAT("return to the game"), 'v'); dialog::display(); } void handleChangeMode(int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni; if(xuni == 'v' || sym == SDLK_F2 || sym == SDLK_ESCAPE) cmode = emNormal; else if(uni == 'c') { if(tactic::on && gold()) { addMessage(XLAT("Not available in the pure tactics mode!")); } else if(!cheater) { cheater++; addMessage(XLAT("You activate your demonic powers!")); #ifndef MOBILE addMessage(XLAT("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc.")); #endif cmode = emNormal; } else { cmode = emNormal; firstland = princess::challenge ? laPalace : laIce; restartGame(); } } #ifndef NOEDIT else if(xuni == 'g') { cmode = emDraw; mapeditor::drawcell = cwt.c; } #endif else if(xuni == 'e') { cmode = emPickEuclidean; } else if(xuni == 'x') { viewdists = !viewdists; cmode = emNormal; } else if(xuni == 't') { clearMessages(); cmode = emTactic; } #ifndef NORUG else if(xuni == 'u') { if(sphere) projectionDialog(); else rug::select(); } #endif else if(xuni == 'y') { clearMessages(); if(yendor::everwon || autocheat) cmode = emYendor; else { cmode = emHelp; help = yendor::chelp; lastmode = emChangeMode; } } else if(xuni == '7') restartGame('7'); else if(uni == 'a') cmode = emConformal; #ifdef TOUR else if(uni == 'T') { cmode = emNormal; tour::start(); } #endif else if(uni == 'C') { if(!chaosmode) { cmode = emHelp; help = "In the Chaos mode, lands change very often, and " "there are no walls between them. " "Some lands are incompatible with this." "\n\nYou need to reach Crossroads IV to unlock the Chaos mode."; lastmode = chaosUnlocked ? emNormal : emChangeMode; } if(chaosUnlocked) restartGame('C'); } else if(xuni == 'p') { if(!princess::everSaved) addMessage(XLAT("Save %the1 first to unlock this challenge!", moPrincess)); else { restartGame('p'); cmode = emNormal; } } #ifndef NOEDIT else if(xuni == 'm') { if(tactic::on) addMessage(XLAT("Not available in the pure tactics mode!")); else { cheater++; cmode = emMapEditor; lastexplore = turncount; addMessage(XLAT("You activate your terraforming powers!")); } } #endif else if(xuni == 's') { #ifdef MOBILE restartGame('s'); cmode = emNormal; #else multi::shmupcfg = shmup::on; cmode = emShmupConfig; #endif } #ifndef NOMODEL else if(xuni == 'n') cmode = emNetgen; #endif else if(xuni == 'h' && !shmup::on) switchHardcore(); else if(xuni == 'r') { firstland = laIce; restartGame('r'); cmode = emNormal; } else if(doexiton(sym, uni)) cmode = emMenu; } void showCheatMenu() { dialog::init("cheat menu"); dialog::addItem(XLAT("return to the game"), ' '); dialog::addBreak(50); dialog::addItem(XLAT("gain orb powers"), 'F'); dialog::addItem(XLAT("summon treasure"), 'T'); dialog::addItem(XLAT("summon dead orbs"), 'D'); dialog::addItem(XLAT("lose all treasure"), 'J'); dialog::addItem(XLAT("gain kills"), 'K'); dialog::addItem(XLAT("Hyperstone Quest"), 'C'); dialog::addItem(XLAT("summon orbs"), 'O'); dialog::addItem(XLAT("gain Orb of Yendor"), 'Y'); dialog::addItem(XLAT("summon lots of treasure"), 'T'-64); dialog::addItem(XLAT("Safety (quick save)"), 'S'); dialog::addItem(XLAT("Select the land ---"), 'L'); dialog::addItem(XLAT("--- and teleport there"), 'U'); dialog::addItem(XLAT("rotate the character"), 'Z'); dialog::addItem(XLAT("summon a Golem"), 'G'); dialog::addItem(XLAT("summon Sandworm"), 'W'); dialog::addItem(XLAT("summon Ivy"), 'I'); dialog::addItem(XLAT("summon a Monster"), 'E'); dialog::addItem(XLAT("summon Thumpers"), 'H'); dialog::addItem(XLAT("summon Bonfire"), 'B'); dialog::addItem(XLAT("summon Mimics"), 'M'); dialog::addItem(XLAT("deplete orb powers"), 'P'); dialog::addItem(XLAT("summon Orb of Yendor"), 'Y'-64); dialog::addItem(XLAT("switch ghost timer"), 'G'-64); dialog::addItem(XLAT("switch web display"), 'W'-64); dialog::display(); } void handleCheatMenu(int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni != 0) { applyCheat(uni); if(uni == 'F' || uni == 'C' || uni == 'O' || uni == 'S' || uni == 'U' || uni == 'G' || uni == 'W' || uni == 'I' || uni == 'E' || uni == 'H' || uni == 'B' || uni == 'M' || uni == 'P' || uni == 'Y'-64 || uni == 'G'-64 || uni == ' ' || uni == 8 || uni == 13 || uni == SDLK_ESCAPE || uni == 'q' || uni == 'v' || sym == SDLK_ESCAPE || sym == SDLK_F10) cmode = emNormal; } } void showCustomizeChar() { dialog::init(XLAT("Customize character")); if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players; charstyle& cs = getcs(); dialog::addSelItem(XLAT("character"), csname(cs), 'g'); dialog::addColorItem(XLAT("skin color"), cs.skincolor, 's'); dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w'); dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h'); if(cs.charid >= 1) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd'); else dialog::addBreak(100); if(cs.charid == 3) dialog::addColorItem(XLAT("dress color II"), cs.dresscolor2, 'f'); else dialog::addBreak(100); dialog::addColorItem(XLAT("movement color"), cs.uicolor, 'u'); if(!shmup::on && multi::players == 1) dialog::addSelItem(XLAT("save whom"), XLAT1(minf[moPrincess].name), 'p'); if(numplayers() > 1) dialog::addSelItem(XLAT("player"), its(shmup::cpid+1), 'a'); dialog::addBreak(50); dialog::addItem(XLAT("return to the game"), 'v'); dialog::display(); } void switchcolor(int& c, unsigned int* cs) { dialog::openColorDialog(c, cs); } void handleCustomizeChar(int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players; charstyle& cs = getcs(); if(xuni == 'a') { shmup::cpid_edit++; shmup::cpid_edit %= 60; } if(xuni == 'g') { cs.charid++; if(cs.charid == 2 && !princess::everSaved) cs.charid = 4; cs.charid %= 10; } if(xuni == 'p') vid.samegender = !vid.samegender; bool cat = cs.charid >= 4; if(xuni == 's') switchcolor(cs.skincolor, cat ? haircolors : skincolors); if(xuni == 'h') switchcolor(cs.haircolor, haircolors); if(xuni == 'w') switchcolor(cs.swordcolor, cat ? eyecolors : swordcolors); if(xuni == 'd') switchcolor(cs.dresscolor, cat ? haircolors : dresscolors); if(xuni == 'f') switchcolor(cs.dresscolor2, dresscolors2); if(xuni == 'u') switchcolor(cs.uicolor, eyecolors); if(xuni == 'v' || sym == SDLK_F2 || sym == SDLK_ESCAPE) cmode = emNormal; } int eupage = 0; int euperpage = 21; #define LAND_SPHEUC ((targetgeometry > 1) ? LAND_SPH : LAND_EUC) #define land_spheuc ((targetgeometry > 1) ? land_sph : land_euc) const char* geometrynames[gGUARD] = { "hyperbolic", "Euclidean", "spherical", "elliptic", "Zebra quotient", "field quotient", "torus" }; void showEuclideanMenu() { int s = vid.fsize; vid.fsize = vid.fsize * 4/5; dialog::init(XLAT("Euclidean/elliptic mode")); if(cheater) for(int i=0; i= 25) landvisited[i] = true; landvisited[laCrossroads] = true; landvisited[laIce] = true; landvisited[laMirror] = true; landvisited[laPrincessQuest] = cheater || princess::everSaved; landvisited[laWildWest] = true; landvisited[laHalloween] = true; landvisited[laCA] = true; // for(int i=2; i= LAND_SPHEUC) { dialog::addBreak(100); break; } eLand l = land_spheuc[euperpage * eupage + i]; if(landvisited[l]) { char ch; if(i < 26) ch = 'a' + i; else ch = 'A' + (i-26); dialog::addItem(XLAT1(linf[l].name), ch); } else dialog::addBreak(100); } dialog::addBreak(50); dialog::addItem(XLAT("Return to the hyperbolic world"), '0'); dialog::addItem(XLAT("next page"), '-'); dialog::addBreak(100); dialog::addHelp( XLAT("Choose from the lands visited this game.") + " " + XLAT("Scores and achievements are not") + " " + XLAT("saved in the Euclidean mode!") ); dialog::display(); vid.fsize = s; } void handleEuclidean(int sym, int uni) { dialog::handleNavigation(sym, uni); int lid; if(uni >= 'a' && uni <= 'z') lid = uni - 'a'; else if(uni >= 'A' && uni <= 'Z') lid = 26 + uni - 'A'; else lid = -1; if(lid >= 0) lid += euperpage * eupage; if(uni == '0') { targetgeometry = geometry; restartGame('g'); cmode = emNormal; } else if(uni == '5') { targetgeometry = eGeometry(1+targetgeometry); if(targetgeometry == gGUARD) targetgeometry = gEuclid; } else if(uni == '-' || uni == PSEUDOKEY_WHEELUP || uni == PSEUDOKEY_WHEELDOWN) { eupage++; if(eupage * euperpage >= LAND_SPHEUC) eupage = 0; } else if(lid >= 0 && lid < LAND_SPHEUC) { euclidland = land_spheuc[lid]; if(landvisited[euclidland] && euclidland != laOceanWall) { if(targetgeometry != geometry) restartGame('g'); else restartGame(tactic::on ? 't' : 0); // disable PTM if chosen a land from the Euclidean menu if(tactic::on) restartGame('t'); cmode = emNormal; } else euclidland = laIce; } else if(uni == '2' || sym == SDLK_F1) { help = "If you want to know how much the gameplay is affected by the " "hyperbolic geometry in HyperRogue, this mode is for you!\n\n" "You can play an Euclidean version of each of the lands in " "HyperRogue. Lands which include horocycles (Temple, Caribbean, " "Whirlpool), infinite trees (Zebra, Emerald), or networks of " "ultraparallel lines (Crossroads, Vineyard, Palace) cannot be " "faithfully represented in Euclidean, so yo get more " "or less simplified versions of them. Choose Crossroads to play a game " "where many different lands appear."; cmode = emHelp; lastmode = emPickEuclidean; } else if(doexiton(sym, uni)) cmode = emNormal; } #ifdef MOBILE namespace leader { void showMenu(); void handleKey(int sym, int uni); } #endif #ifndef NOSAVE void showScores() { int y = vid.fsize * 7/2; int bx = vid.fsize; getcstat = 1; string modes = scoremode == 0 ? XLAT(", m - mode: normal") : scoremode == 1 ? XLAT(", m - mode: shoot'em up") : scoremode == 2 ? XLAT(", m - mode: hardcore only") : "?"; if(euclid) modes += XLAT(" (E:%1)", euclidland); mouseovers = XLAT("t/left/right - change display, up/down - scroll, s - sort by") + modes; displaystr(bx*4, vid.fsize*2, 0, vid.fsize, "#", 0xFFFFFF, 16); displaystr(bx*8, vid.fsize*2, 0, vid.fsize, "$$$", 0xFFFFFF, 16); displaystr(bx*12, vid.fsize*2, 0, vid.fsize, XLAT("kills"), 0xFFFFFF, 16); displaystr(bx*18, vid.fsize*2, 0, vid.fsize, XLAT("time"), 0xFFFFFF, 16); displaystr(bx*22, vid.fsize*2, 0, vid.fsize, XLAT("ver"), 0xFFFFFF, 16); displaystr(bx*23, vid.fsize*2, 0, vid.fsize, displayfor(NULL), 0xFFFFFF, 0); if(scorefrom < 0) scorefrom = 0; int id = 0; int omit = scorefrom; int rank = 0; while(y < (ISMOBILE ? vid.yres - 5*vid.fsize : vid.yres - 2 * vid.fsize)) { if(id >= size(scores)) break; score& S(scores[id]); bool wrongtype = false; wrongtype |= (euclid && (!S.box[116] || S.box[120] != euclidland)); wrongtype |= (!euclid && S.box[116]); wrongtype |= (scoremode == 1 && !S.box[119]); wrongtype |= (scoremode != 1 && S.box[119]); wrongtype |= (scoremode == 2 && (!S.box[117] || S.box[118] >= PUREHARDCORE_LEVEL)); if(wrongtype) { id++; continue; } if(omit) { omit--; rank++; id++; continue; } char buf[16]; rank++; sprintf(buf, "%d", rank); displaystr(bx*4, y, 0, vid.fsize, buf, 0xC0C0C0, 16); sprintf(buf, "%d", S.box[2]); displaystr(bx*8, y, 0, vid.fsize, buf, 0xC0C0C0, 16); sprintf(buf, "%d", S.box[3]); displaystr(bx*12, y, 0, vid.fsize, buf, 0xC0C0C0, 16); sprintf(buf, "%d:%02d", S.box[0]/60, S.box[0] % 60); displaystr(bx*18, y, 0, vid.fsize, buf, 0xC0C0C0, 16); displaystr(bx*22, y, 0, vid.fsize, S.ver, 0xC0C0C0, 16); displaystr(bx*23, y, 0, vid.fsize, displayfor(&S), 0xC0C0C0, 0); y += vid.fsize*5/4; id++; } #ifdef MOBILE buttonclicked = false; displayabutton(-1, +1, XLAT("SORT"), BTON); displayabutton( 0, +1, XLAT("PICK"), BTON); displayabutton(+1, +1, XLAT("PLAY"), BTON); #endif } void sortScores() { if(scorerev) reverse(scores.begin(), scores.end()); else { scorerev = true; scoresort = scoredisplay; stable_sort(scores.begin(), scores.end(), scorecompare); } } void shiftScoreDisplay(int delta) { scoredisplay = (scoredisplay + POSSCORE + delta) % POSSCORE, scorerev = false; if(fakescore()) shiftScoreDisplay(delta); } void handleScoreKeys(int sym, int uni) { #ifndef MOBILE if(sym == SDLK_LEFT || sym == SDLK_KP4 || sym == 'h' || sym == 'a') shiftScoreDisplay(-1); else if(sym == SDLK_RIGHT || sym == SDLK_KP6 || sym == 'l' || sym == 'd') shiftScoreDisplay(1); else if(sym == 't') { mapeditor::infix = ""; cmode = emPickScores; } else if(sym == SDLK_UP || sym == 'k' || sym == 'w') scorefrom -= 5; else if(sym == SDLK_DOWN || sym == 'j' || sym == 'x') scorefrom += 5; else if(sym == PSEUDOKEY_WHEELUP) scorefrom--; else if(sym == PSEUDOKEY_WHEELDOWN) scorefrom++; else if(sym == 's') sortScores(); else if(sym == 'm') { scoremode++; scoremode %= 3; } else if(doexiton(sym, uni)) cmode = emNormal; #else static int scoredragx, scoredragy; extern bool clicked, lclicked; extern int andmode; if(andmode) { if(!clicked && !lclicked) { andmode = 0; scoredragx = mousex; scoredragy = mousey; } } else { if(clicked && !lclicked) scoredragx = mousex, scoredragy = mousey; else if(lclicked && !clicked) { if(mousey > vid.ycenter - 2 * vid.fsize) { if(mousex < vid.xcenter*2/3) sortScores(); else if(mousex < vid.xcenter*4/3) cmode = emPickScores; else andmode = 0, cmode = emNormal; } } else if(clicked && lclicked) { // if(mousex > scoredragx + 80) scoredragx += 80, shiftScoreDisplay(1); // if(mousex < scoredragx - 80) scoredragx -= 80, shiftScoreDisplay(-1); while(mousey > scoredragy + vid.fsize) scoredragy += vid.fsize, scorefrom--; while(mousey < scoredragy - vid.fsize) scoredragy -= vid.fsize, scorefrom++; } } #endif } bool monsterpage = false; void handlePickScoreKeys(int sym, int uni) { extern int andmode; andmode = 2; if(uni == 'm') monsterpage = !monsterpage; else if(uni >= '1' && uni <= '9') uni = uni + 1000 - '1'; else if(uni >= 1000 && uni < 1000 + size(pickscore_options)) { cmode = emScores; scoredisplay = pickscore_options[uni - 1000].second; } else if(mapeditor::editInfix(uni)) ; else if(doexiton(sym, uni)) cmode = emScores; } void showPickScores() { getcstat = '0'; int d = scoredisplay; pickscore_options.clear(); scorerev = false; for(int i=0; i