#include namespace texture { GLuint textureid = 0; cpatterntype cgroup; SDL_Surface *convertSurface(SDL_Surface* s) { SDL_PixelFormat fmt; // fmt.format = SDL_PIXELFORMAT_BGRA8888; fmt.BitsPerPixel = 32; fmt.BytesPerPixel = 4; fmt.Ashift=24; fmt.Rshift=16; fmt.Gshift=8; fmt.Bshift=0; fmt.Amask=0xff<<24; fmt.Rmask=0xff<<16; fmt.Gmask=0xff<<8; fmt.Bmask=0xff; fmt.Aloss = fmt.Rloss = fmt.Gloss = fmt.Bloss = 0; fmt.palette = NULL; #ifndef SDL2 fmt.alpha = 0; fmt.colorkey = 0x1ffffff; #endif return SDL_ConvertSurface(s, &fmt, SDL_SWSURFACE); } int twidth = 2048; unsigned paint_color = 0x000000FF; vector texture_pixels; string texturename = "hyperrogue-texture.png"; string configname = "hyperrogue.txc"; eTextureState tstate; eTextureState tstate_max; template void scale_colorarray(int origdim, const T& src, const U& dest) { int ox = 0, tx = 0, partials[4]; int omissing = twidth, tmissing = origdim; for(int p=0; p<4; p++) partials[p] = 0; while(tx < twidth) { int fv = min(omissing, tmissing); int c = src(ox); for(int p=0; p<4; p++) partials[p] += part(c, p) * fv; omissing -= fv; tmissing -= fv; if(omissing == 0) { ox++; omissing = twidth; } if(tmissing == 0) { int target; for(int p=0; p<4; p++) { part(target, p) = partials[p] / origdim; partials[p] = 0; } dest(tx++, target); tmissing = origdim; } } } bool loadTextureGL() { if(textureid == 0) glGenTextures(1, &textureid ); glBindTexture( GL_TEXTURE_2D, textureid); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, twidth, twidth, 0, GL_BGRA, GL_UNSIGNED_BYTE, &texture_pixels[0] ); return true; } bool whitetexture() { texture_pixels.resize(0); texture_pixels.resize(twidth * twidth, 0xFFFFFFFF); return true; } bool readtexture() { SDL_Surface *txt = IMG_Load(texturename.c_str()); if(!txt) { addMessage(XLAT("Failed to load %1", texturename)); return false; } auto txt2 = convertSurface(txt); int tx = txt->w, ty = txt->h; SDL_FreeSurface(txt); vector half_expanded(twidth * ty); texture_pixels.resize(twidth * twidth); int origdim = max(tx, ty); int base_x = tx/2 - origdim/2; int base_y = ty/2 - origdim/2; ZZ = 0; // outside is black /* for(int y=0; y= ty ? 0 : half_expanded[x + (base_y + y) * twidth]; }, [&] (int y, int v) { texture_pixels[twidth * y + x] = v; } ); for(int y=0; y vview, array vmap, int splits = gsplits) { if(splits) { array vview2 = { mid(vview[1], vview[2]), mid(vview[2], vview[0]), mid(vview[0], vview[1]) }; array vmap2 = { mid(vmap [1], vmap [2]), mid(vmap [2], vmap [0]), mid(vmap [0], vmap [1]) }; mapTextureTriangle(mi, {vview[0], vview2[1], vview2[2]}, {vmap[0], vmap2[1], vmap2[2]}, splits-1); mapTextureTriangle(mi, {vview[1], vview2[2], vview2[0]}, {vmap[1], vmap2[2], vmap2[0]}, splits-1); mapTextureTriangle(mi, {vview[2], vview2[0], vview2[1]}, {vmap[2], vmap2[0], vmap2[1]}, splits-1); mapTextureTriangle(mi, {vview2[0], vview2[1], vview2[2]}, {vmap2[0], vmap2[1], vmap2[2]}, splits-1); return; } for(int i=0; i<3; i++) { for(int j=0; j<3; j++) mi.vertices.push_back(vview[i][j]); hyperpoint inmodel; applymodel(mi.M * vmap[i], inmodel); inmodel = itt * inmodel; inmodel[0] *= vid.radius * 1. / vid.scrsize; inmodel[1] *= vid.radius * 1. / vid.scrsize; mi.tvertices.push_back((inmodel[0]+1)/2); mi.tvertices.push_back((inmodel[1]+1)/2); mi.tvertices.push_back(0); } } map texture_map; set models; void mapTexture(cell *c, textureinfo& mi, patterns::patterninfo &si, const transmatrix& T) { mi.c = c; mi.vertices.clear(); mi.tvertices.clear(); mi.symmetries = si.symmetries; mi.current_type = c->type; mi.current_geometry = geometry; mi.current_trunc = nontruncated; mi.M = T * applyPatterndir(c, si); if(tstate == tsAdjusting) return; ld z = ctof(c) ? rhexf : hexvdist; // int sym = si.symmetries; for(int i=0; itype; i++) { hyperpoint h1 = spin(M_PI + M_PI * (2*i +1) / c->type) * xpush(z) * C0; hyperpoint h2 = spin(M_PI + M_PI * (2*i -1) / c->type) * xpush(z) * C0; hyperpoint hm1 = spin(M_PI + M_PI * (2*i +1) / c->type) * xpush(z) * C0; hyperpoint hm2 = spin(M_PI + M_PI * (2*i -1) / c->type) * xpush(z) * C0; mapTextureTriangle(mi, {C0, h1, h2}, {C0, hm1, hm2}); } } int recolor(int col) { if(color_alpha == 255 || (cmode & sm::DRAW)) return col | 0xFFFFFF00; if(color_alpha == 0) return col; for(int i=1; i<4; i++) part(col, i) = color_alpha + ((255-color_alpha) * part(col,i) + 127) / 255; return col; } bool apply(cell *c, const transmatrix &V, int col) { if(tstate == tsOff) return false; using namespace patterns; auto si = getpatterninfo0(c); if(tstate == tsAdjusting) { queuepolyat(V, shFullCross[ctof(c)], 0, PPR_LINE); lastptd().u.poly.outline = models.count(c) ? master_color : slave_color; queuepolyat(V, shFullFloor[ctof(c)], 0, PPR_LINE); lastptd().u.poly.outline = models.count(c) ? master_color : slave_color; return false; } try { auto& mi = texture_map.at(si.id); qfi.spin = applyPatterndir(c, si); int n = mi.vertices.size() / 3; if(geometry != mi.current_geometry || nontruncated != mi.current_trunc) { // we can easily make it more symmetric mi.symmetries = gcd(mi.symmetries, si.symmetries); printf("Redrawing tile #%d from %d to %d\n", si.id, mi.current_type, c->type); int nbase = n * mi.symmetries / mi.current_type; int ntarget = nbase * c->type / mi.symmetries; printf("n = %d nbase = %d ntarget = %d\n", n, nbase, ntarget); vector new_tvertices = move(mi.tvertices); new_tvertices.resize(3*ntarget); for(int i=3*nbase; i<3*ntarget; i++) { new_tvertices[i] = new_tvertices[i - 3*nbase]; } mapTexture(c, mi, si, Id); mi.tvertices = move(new_tvertices); n = mi.vertices.size() / 3; printf("new n = %d\n", n); } qfi.special = false; qfi.shape = &shFullFloor[ctof(c)]; qfi.tinf = &mi; if(chasmg == 2) return false; else if(chasmg && wmspatial) { if(detaillevel == 0) return false; queuetable(V * qfi.spin, &mi.vertices[0], n, mesh_color, recolor(c->land == laCocytus ? 0x080808FF : 0x101010FF), PPR_LAKEBOTTOM); } else { queuetable(V * qfi.spin, &mi.vertices[0], n, mesh_color, recolor(col), PPR_FLOOR); } lastptd().u.poly.tinf = &mi; if(grid_color) { queuepolyat(V, shFullFloor[ctof(c)], 0, PPR_FLOOR); lastptd().u.poly.outline = grid_color; } return true; } catch(out_of_range) { // printf("Ignoring tile #%d : not mapped\n", si.id); return false; } } void perform_mapping() { if(gsplits < 0) gsplits = 0; if(gsplits > 4) gsplits = 4; using namespace patterns; texture_map.clear(); for(auto& p: gmatrix) { cell *c = p.first; auto si = getpatterninfo0(c); bool replace = false; // int sgn = sphere ? -1 : 1; if(!texture_map.count(si.id)) replace = true; else if(hdist0(p.second*sphereflip * C0) < hdist0(texture_map[si.id].M * sphereflip * C0)) replace = true; if(replace) { auto& mi = texture_map[si.id]; mapTexture(c, mi, si, p.second); mi.texture_id = textureid; } } models.clear(); for(auto& t: texture_map) models.insert(t.second.c); for(auto& p: gmatrix) { cell *c = p.first; bool nearmodel = models.count(c); forCellEx(c2, c) if(models.count(c2)) nearmodel = true; if(nearmodel) { auto si = getpatterninfo0(c); texture_map[si.id].matrices.push_back(p.second * applyPatterndir(c, si)); } } computeCgroup(); texture::cgroup = patterns::cgroup; } int forgeArgs() { using namespace arg; if(0) ; else if(argis("-txpic")) { shift(); texturename = args(); } else if(argis("-fsp")) { shift(); gsplits = argf(); } else if(argis("-txc")) { shift(); configname = args(); } else return 1; return 0; } bool newmove = false; auto texture_hook = addHook(hooks_args, 100, forgeArgs); void drawRawTexture() { glDisable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glMatrixMode(GL_MODELVIEW); glcolor2(0xFFFFFF20); glPushMatrix(); glTranslatef(0, 0, vid.scrdist); glBindTexture(GL_TEXTURE_2D, textureid); vector tver, sver; for(int i=0; i<4; i++) { int cx[4] = {1, -1, -1, 1}; int cy[4] = {1, 1, -1, -1}; int x = cx[i]; int y = cy[i]; hyperpoint inmodel = hpxyz(x, y, 1); inmodel = itt * inmodel; tver.push_back((inmodel[0]+1)/2); tver.push_back((inmodel[1]+1)/2); tver.push_back(0); sver.push_back(x * vid.scrsize); sver.push_back(y * vid.scrsize); sver.push_back(0); } activateVertexArray(&sver[0], 4); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(3, GL_FLOAT, 0, &tver[0]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glPopMatrix(); glDisable(GL_TEXTURE_2D); } struct magicmapper_point { cell *c; hyperpoint cell_relative; hyperpoint texture_coords; }; vector amp; struct magic_param { bool do_spin; ld spinangle, scale, proj, moveangle, shift; void shuffle() { do_spin = hrand(2); spinangle = hrandf() - hrandf(); moveangle = hrandf() * 2 * M_PI; shift = hrandf() - hrandf(); scale = hrandf() - hrandf(); proj = hrandf() - hrandf(); } void apply(ld delta) { vid.alpha *= exp(delta * proj); vid.scale *= exp(delta * scale); if(do_spin) View = spin(delta * spinangle) * View; else View = spin(moveangle) * xpush(delta*shift) * spin(-moveangle) * View; fixmatrix(View); } }; ld magic_quality() { gmatrix.clear(); calcparam(); ld q = 0; for(auto& p: amp) { hyperpoint inmodel; applymodel(shmup::ggmatrix(p.c) * p.cell_relative, inmodel); inmodel[0] *= vid.radius * 1. / vid.scrsize; inmodel[1] *= vid.radius * 1. / vid.scrsize; q += intvalxy(inmodel, p.texture_coords); } return q; } void applyMagic() { ld cq = magic_quality(); int last_success = 0; for(int s=0; s<50000 && s 1e-9; delta *= (failed ? -.7 : 1.2)) { p.apply(delta); ld nq = magic_quality(); if(nq < cq) { cq = nq; last_success = s; } else { p.apply(-delta); failed = true; } } } } enum eTexturePanstate {tpsModel, tpsMove, tpsScale, tpsAffine, tpsZoom, tpsProjection, tpsMagic}; eTexturePanstate panstate; void mousemovement() { static hyperpoint lastmouse; hyperpoint mouseeu = hpxyz((mousex - vid.xcenter + .0) / vid.scrsize, (mousey - vid.ycenter + .0) / vid.scrsize, 1); bool nonzero = mouseeu[0] || mouseeu[1]; switch(panstate) { case tpsModel: if(!newmove && mouseh[2] < 50 && lastmouse[2] < 50) { panning(lastmouse, mouseh); perform_mapping(); } lastmouse = mouseh; newmove = false; break; case tpsMove: { if(!newmove) itt = itt * inverse(eupush(mouseeu)) * eupush(lastmouse); lastmouse = mouseeu; newmove = false; break; } case tpsScale: { if(nonzero && !newmove) itt = itt * inverse(euscalezoom(mouseeu)) * euscalezoom(lastmouse); if(nonzero) lastmouse = mouseeu; newmove = false; break; } case tpsAffine: { if(!newmove) itt = itt * inverse(euaffine(mouseeu)) * euaffine(lastmouse); lastmouse = mouseeu; newmove = false; break; } case tpsZoom: { // do not zoom in portrait! if(nonzero && !newmove) { View = inverse(spintox(mouseeu)) * spintox(lastmouse) * View; vid.scale = vid.scale * sqrt(intvalxy(C0, mouseeu)) / sqrt(intvalxy(C0, lastmouse)); } if(nonzero) lastmouse = mouseeu; newmove = false; break; } case tpsProjection: { if(nonzero && !newmove) { vid.alpha = vid.alpha * sqrt(intvalxy(C0, mouseeu)) / sqrt(intvalxy(C0, lastmouse)); } if(nonzero) lastmouse = mouseeu; newmove = false; } case tpsMagic: { if(!mouseover) return; if(newmove) { magicmapper_point newpoint; newpoint.c = mouseover; newpoint.cell_relative = inverse(gmatrix[mouseover]) * mouseh; amp.push_back(newpoint); newmove = false; } amp.back().texture_coords = mouseeu; } default: break; } } patterns::patterninfo si_save; saverlist texturesavers; bool target_nontrunc; void init_textureconfig() { texturesavers = move(savers); for(int i=0; i<3; i++) for(int j=0; j<3; j++) addsaver(itt[i][j], "texturematrix_" + its(i) + its(j), i==j ? 1 : 0); for(int i=0; i<3; i++) for(int j=0; j<3; j++) addsaver(View[i][j], "viewmatrix_" + its(i) + its(j), i==j ? 1 : 0); addsaverenum(targetgeometry, "geometry", gNormal); addsaverenum(target_nontrunc, "chamfering", false); // ... geometry parameters addsaver(patterns::whichPattern, "pattern", 0); addsaver(patterns::subpattern_flags, "pattern flags", 0); cell *ctr = euclid ? centerover : viewctr.h->c7; si_save = patterns::getpatterninfo0(ctr); addsaver(si_save.id, "center type", 1); addsaver(si_save.dir, "center direction", 0); addsaver(si_save.reflect, "center reflection", false); addsaver(twidth, "texture resolution", 2048); addsaver(gsplits, "precision", 1); addsaver(grid_color, "grid color", 0); addsaver(color_alpha, "alpha color", 0); addsaver(mesh_color, "mesh color", 0); addsaver(vid.alpha, "projection", 1); addsaver(vid.scale, "scale", 1); addsaver(texturename, "texture filename", ""); swap(texturesavers, savers); } bool save_textureconfig() { init_textureconfig(); FILE *f = fopen(configname.c_str(), "wt"); if(!f) return false; targetgeometry = geometry; target_nontrunc = nontruncated; for(auto s: texturesavers) if(s->dosave()) fprintf(f, "%s=%s\n", s->name.c_str(), s->save().c_str()); fclose(f); return true; } bool load_textureconfig() { init_textureconfig(); FILE *f = fopen(configname.c_str(), "rt"); if(!f) return false; swap(texturesavers, savers); for(auto s: savers) s->reset(); loadNewConfig(f); swap(texturesavers, savers); fclose(f); if(1) { dynamicval d1(patterns::whichPattern, patterns::whichPattern); dynamicval d2(patterns::subpattern_flags, patterns::subpattern_flags); if(targetgeometry != geometry) { restartGame('g'); return load_textureconfig(); } if(nontruncated != target_nontrunc) { restartGame('7'); } } if(!readtexture()) return false; if(!loadTextureGL()) return false; calcparam(); drawthemap(); perform_mapping(); tstate = tstate_max = tsActive; return true; } void showMenu() { cmode = sm::SIDE | sm::MAYDARK | sm::DIALOG_STRICT_X; gamescreen(0); if(tstate == tsAdjusting) drawRawTexture(); dialog::init(XLAT("texture mode")); if(tstate == tsOff) { dialog::addItem(XLAT("select the texture's pattern"), 'r'); if(tstate_max == tsAdjusting) dialog::addItem(XLAT("readjust the texture"), 't'); if(tstate_max == tsActive) dialog::addItem(XLAT("reactivate the texture"), 't'); dialog::addItem(XLAT("open PNG as texture"), 'o'); dialog::addItem(XLAT("load texture config"), 'l'); dialog::addSelItem(XLAT("texture size"), its(twidth), 'w'); dialog::addItem(XLAT("paint a new texture"), 'n'); } if(tstate == tsAdjusting) { dialog::addItem(XLAT("select the texture's pattern"), 'r'); dialog::addItem(XLAT("enable the texture"), 't'); dialog::addItem(XLAT("cancel the texture"), 'T'); dialog::addBoolItem(XLAT("move the model"), panstate == tpsModel, 'm'); dialog::addBoolItem(XLAT("move the texture"), panstate == tpsMove, 'a'); dialog::addBoolItem(XLAT("zoom/scale the texture"), panstate == tpsScale, 'x'); dialog::addBoolItem(XLAT("zoom/scale the model"), panstate == tpsZoom, 'z'); dialog::addBoolItem(XLAT("projection"), panstate == tpsProjection, 'p'); dialog::addBoolItem(XLAT("affine transformations"), panstate == tpsAffine, 'y'); dialog::addBoolItem(XLAT("magic"), panstate == tpsMagic, 'A'); dialog::addColorItem(XLAT("grid color (master)"), master_color, 'M'); dialog::addColorItem(XLAT("grid color (copy)"), slave_color, 'C'); if(panstate == tpsMagic) { dialog::addSelItem(XLAT("delete markers"), its(size(amp)), 'D'); dialog::addItem(XLAT("perform auto-adjustment"), 'R'); } dialog::addSelItem(XLAT("precision"), its(gsplits), 'p'); } if(tstate == tsActive) { /* dialog::addSelItem(XLAT("texture scale"), fts(iscale), 's'); dialog::addSelItem(XLAT("texture angle"), fts(irotate), 'a'); dialog::addSelItem(XLAT("texture position X"), fts(ix), 'x'); dialog::addSelItem(XLAT("texture position Y"), fts(iy), 'y'); */ dialog::addItem(XLAT("deactivate the texture"), 't'); dialog::addItem(XLAT("readjust the texture"), 'T'); dialog::addItem(XLAT("change the geometry"), 'r'); dialog::addColorItem(XLAT("grid color"), grid_color, 'g'); dialog::addColorItem(XLAT("mesh color"), mesh_color, 'm'); dialog::addSelItem(XLAT("color alpha"), its(color_alpha), 'c'); dialog::addItem(XLAT("save the texture image"), 'S'); dialog::addItem(XLAT("save the texture config"), 's'); } dialog::addItem(XLAT("help"), SDLK_F1); dialog::addItem(XLAT("back"), '0'); getcstat = '-'; dialog::display(); if(tstate == tsAdjusting) { initquickqueue(); char letter = 'A'; for(auto& am: amp) { hyperpoint h = shmup::ggmatrix(am.c) * am.cell_relative; display(h); queuechr(h, vid.fsize, letter, 0xC00000, 1); hyperpoint inmodel; applymodel(h, inmodel); inmodel[0] *= vid.radius * 1. / vid.scrsize; inmodel[1] *= vid.radius * 1. / vid.scrsize; queuechr( vid.xcenter + vid.scrsize * inmodel[0], vid.ycenter + vid.scrsize * inmodel[1], 0, vid.fsize/2, letter, 0xC0C0C0, 1); queuechr( vid.xcenter + vid.scrsize * am.texture_coords[0], vid.ycenter + vid.scrsize * am.texture_coords[1], 0, vid.fsize, letter, 0x00C000, 1); letter++; } quickqueue(); } if(holdmouse) mousemovement(); keyhandler = [] (int sym, int uni) { // handlePanning(sym, uni); dialog::handleNavigation(sym, uni); if(uni == '-' && tstate == tsAdjusting) { if(!holdmouse) { holdmouse = true; newmove = true; } } else if(uni == 'm' && tstate == tsAdjusting) panstate = tpsModel; else if(uni == 'a' && tstate == tsAdjusting) panstate = tpsMove; else if(uni == 'x' && tstate == tsAdjusting) panstate = tpsScale; else if(uni == 'y' && tstate == tsAdjusting) panstate = tpsAffine; else if(uni == 'z' && tstate == tsAdjusting) panstate = tpsZoom; else if(uni == 'p' && tstate == tsAdjusting) panstate = tpsProjection; else if(uni == 'A' && tstate == tsAdjusting) panstate = tpsMagic; else if(uni == 'D' && tstate == tsAdjusting) amp.clear(); else if(uni == 'R' && tstate == tsAdjusting) applyMagic(); else if(uni == 's' && tstate == tsActive) dialog::openFileDialog(configname, XLAT("texture config to save:"), ".txc", [] () { return save_textureconfig(); }); else if(uni == 'l' && tstate == tsOff) dialog::openFileDialog(configname, XLAT("texture config to load:"), ".txc", [] () { return load_textureconfig(); }); else if(uni == 'r') patterns::pushChangeablePatterns(); else if(uni == 'o' && tstate == tsOff) dialog::openFileDialog(texturename, XLAT("texture to load:"), ".png", [] () { if(readtexture() && loadTextureGL()) { if(tstate_max == tsOff) tstate_max = tsAdjusting; tstate = tstate_max; return true; } else return false; }); else if(uni == 'w' && tstate == tsOff) { twidth *= 2; if(twidth > 9000) twidth = 256; tstate_max = tsOff; } else if(uni == 'n' && tstate == tsOff) { addMessage("white"); if(whitetexture() && loadTextureGL()) { tstate = tstate_max = tsActive; perform_mapping(); mapeditor::initdraw(cwt.c); pushScreen(mapeditor::showDrawEditor); } } else if(uni == 't' && tstate == tsOff) tstate = tstate_max; else if(uni == 't' && tstate == tsAdjusting) { tstate = tstate_max = tsActive; perform_mapping(); } else if(uni == 't' && tstate == tsActive) tstate = tsOff; else if(uni == 'T' && tstate == tsAdjusting) tstate = tsOff; else if(uni == 'T' && tstate == tsActive) { tstate = tsAdjusting; texture_map.clear(); } else if(uni == 'g' && tstate == tsActive) dialog::openColorDialog(grid_color, NULL); else if(uni == 'm' && tstate == tsActive) dialog::openColorDialog(mesh_color, NULL); else if(uni == 'M' && tstate == tsAdjusting) dialog::openColorDialog(master_color, NULL); else if(uni == 'C' && tstate == tsActive) dialog::openColorDialog(slave_color, NULL); else if(uni == 'c' && tstate == tsActive) { dialog::editNumber(color_alpha, 0, 255, 15, 0, XLAT("color alpha"), XLAT("The higher the value, the less important the color of underlying terrain is.")); } else if(uni == 'p' && tstate == tsAdjusting) { dialog::editNumber(gsplits, 0, 4, 1, 1, XLAT("precision"), XLAT("precision")); dialog::reaction = perform_mapping; } else if(doexiton(sym, uni)) popScreen(); }; } int lastupdate; void update() { if(lastupdate && ticks > lastupdate + 50) { loadTextureGL(); lastupdate = 0; } } typedef pair point; point ptc(hyperpoint h) { hyperpoint inmodel; applymodel(h, inmodel); inmodel = itt * inmodel; inmodel[0] *= vid.radius * 1. / vid.scrsize; inmodel[1] *= vid.radius * 1. / vid.scrsize; int x = (1 + inmodel[0]) * twidth / 2; int y = (1 + inmodel[1]) * twidth / 2; return make_pair(x,y); } array ptc(const array& h) { return {ptc(h[0]), ptc(h[1]), ptc(h[2])}; } ld penwidth = .02; int near(pair p1, pair p2) { return max(abs(p1.first-p2.first), abs(p1.second - p2.second)); } void filltriangle(const array& v, const array& p, int col, int lev) { int d2 = near(p[0], p[1]), d1 = near(p[0], p[2]), d0 = near(p[1], p[2]); int a, b, c; if((d0 <= 1 && d1 <= 1 && d2 <= 1) || lev >= 20) { for(int i=0; i<3; i++) texture_pixels[((p[i].first) & (twidth-1)) + (p[i].second & (twidth-1)) * twidth] = col; return; } else if(d1 >= d0 && d1 >= d2) a = 0, b = 2, c = 1; else if(d2 >= d0 && d2 >= d1) a = 0, b = 1, c = 2; else a = 1, b = 2, c = 0; hyperpoint v3 = mid(v[a], v[b]); point p3 = ptc(v3); filltriangle({v[c], v[a], v3}, {p[c], p[a], p3}, col, lev+1); filltriangle({v[c], v[b], v3}, {p[c], p[b], p3}, col, lev+1); } void splitseg(const transmatrix& A, const array& angles, const array& h, const array& p, int col, int lev) { ld newangle = (angles[0] + angles[1]) / 2; hyperpoint nh = A * spin(newangle) * xpush(penwidth) * C0; auto np = ptc(nh); filltriangle({h[0],h[1],nh}, {p[0],p[1],np}, col, lev); if(lev < 10) { if(near(p[0],np) > 1) splitseg(A, {angles[0], newangle}, {h[0], nh}, {p[0], np}, col, lev+1); if(near(np,p[1]) > 1) splitseg(A, {newangle, angles[1]}, {nh, h[1]}, {np, p[1]}, col, lev+1); } } void fillcircle(hyperpoint h, int col) { transmatrix A = rgpushxto0(h); ld step = M_PI * 2/3; array mh = {A * xpush(penwidth) * C0, A * spin(step) * xpush(penwidth) * C0, A * spin(-step) * xpush(penwidth) * C0}; auto mp = ptc(mh); filltriangle(mh, mp, col, 0); for(int i=0; i<3; i++) { int j = (i+1) % 3; if(near(mp[i], mp[j]) > 1) splitseg(A, {step*i, step*(i+1)}, {mh[i], mh[j]}, {mp[i], mp[j]}, col, 1); } } void drawPixel(cell *c, hyperpoint h, int col) { try { transmatrix M = gmatrix.at(c); auto si = patterns::getpatterninfo0(c); h = inverse(M * applyPatterndir(c, si)) * h; auto& tinf = texture_map[si.id]; for(auto& M2: tinf.matrices) for(int i = 0; itype; i += si.symmetries) { fillcircle(M2 * spin(2 * M_PI * i / c->type) * h, col); lastupdate = ticks; } } catch(out_of_range) {} } }