// Hyperbolic Rogue -- configuration // Copyright (C) 2017-2018 Zeno Rogue, see 'hyper.cpp' for details /** \file config.cpp * \brief Configuration -- initial settings, saving/loading ini files, menus, etc. */ #include "hyper.h" namespace hr { #if HDR enum eCentering { face, edge, vertex }; #endif EX eCentering centering; EX function auto_restrict; EX void add_to_changed(struct setting *f); EX bool return_false() { return false; } #if HDR struct supersaver { string name; virtual string save() = 0; virtual void load(const string& s) = 0; virtual bool dosave() = 0; virtual void reset() = 0; virtual bool affects(void* v) { return false; } virtual void set_default() = 0; virtual ~supersaver() = default; }; typedef vector> saverlist; extern saverlist savers; struct setting { function restrict; string parameter_name; string config_name; string menu_item_name; string help_text; reaction_t reaction; char default_key; cld last_value; bool is_editable; virtual bool available() { if(restrict) return restrict(); return true; } virtual bool affects(void *v) { return false; } virtual void add_as_saver() {} void show_edit_option() { show_edit_option(default_key); } virtual void show_edit_option(int key) { println(hlog, "default called!"); } virtual string search_key() { return parameter_name + "|" + config_name + "|" + menu_item_name + "|" + help_text; } virtual cld get_cld() = 0; explicit setting() { restrict = auto_restrict; is_editable = false; } virtual void check_change() { cld val = get_cld(); if(val != last_value) { last_value = val; add_to_changed(this); } } reaction_t sets; setting *set_sets(const reaction_t& s) { sets = s; return this; } setting *set_extra(const reaction_t& r); setting *set_reaction(const reaction_t& r); virtual ~setting() = default; virtual void load_from(const string& s) { println(hlog, "cannot load this parameter"); exit(1); } }; #endif setting *setting::set_extra(const reaction_t& r) { auto s = sets; set_sets([s, r] { if(s) s(); dialog::extra_options = r; }); return this; } setting *setting::set_reaction(const reaction_t& r) { reaction = r; return this; } EX map> params; EX void show_edit_option_enum(char* value, const string& name, const vector>& options, char key, setting *s); #if HDR struct list_setting : setting { virtual int get_value() = 0; virtual void set_value(int i) = 0; vector > options; list_setting* editable(const vector >& o, string menu_item_name, char key) { is_editable = true; options = o; this->menu_item_name = menu_item_name; default_key = key; return this; } void show_edit_option(int key) override; }; template struct enum_setting : list_setting { T *value; T dft; int get_value() override { return (int) *value; } void set_value(int i) override { *value = (T) i; } bool affects(void* v) override { return v == value; } void add_as_saver() override; cld get_cld() override { return get_value(); } void load_from(const string& s) override { *value = (T) parseint(s); } }; struct float_setting : public setting { ld *value; ld dft; ld min_value, max_value, step; string unit; float_setting *editable(ld min_value, ld max_value, ld step, string menu_item_name, string help_text, char key) { is_editable = true; this->min_value = min_value; this->max_value = max_value; this->menu_item_name = menu_item_name; this->help_text = help_text; this->step = step; default_key = key; return this; } function modify_me; float_setting *modif(const function& r) { modify_me = r; return this; } void add_as_saver() override; bool affects(void *v) override { return v == value; } void show_edit_option(int key) override; cld get_cld() override { return *value; } void load_from(const string& s) override; }; struct int_setting : public setting { int *value; int dft; int min_value, max_value; ld step; void add_as_saver() override; function modify_me; int_setting *modif(const function& r) { modify_me = r; return this; } bool affects(void *v) override { return v == value; } void show_edit_option(int key) override; cld get_cld() override { return *value; } int_setting *editable(int min_value, int max_value, ld step, string menu_item_name, string help_text, char key) { this->is_editable = true; this->min_value = min_value; this->max_value = max_value; this->menu_item_name = menu_item_name; this->help_text = help_text; this->step = step; default_key = key; return this; } void load_from(const string& s) override { *value = parseint(s); } }; struct bool_setting : public setting { bool *value; bool dft; void add_as_saver() override; reaction_t switcher; bool_setting* editable(string cap, char key ) { is_editable = true; menu_item_name = cap; default_key = key; return this; } bool affects(void *v) override { return v == value; } void show_edit_option(int key) override; cld get_cld() override { return *value ? 1 : 0; } void load_from(const string& s) override { *value = parseint(s); } }; struct custom_setting : public setting { function custom_viewer; function custom_value; function custom_affect; void show_edit_option(int key) override { custom_viewer(key); } cld get_cld() override { return custom_value(); } bool affects(void *v) override { return custom_affect(v); } }; #if CAP_CONFIG template struct dsaver : supersaver { T& val; T dft; bool dosave() override { return val != dft; } void reset() override { val = dft; } explicit dsaver(T& val) : val(val) { } bool affects(void* v) override { return v == &val; } void set_default() override { dft = val; } }; template struct saver : dsaver {}; template void addsaver(T& i, U name, V dft) { auto s = make_shared> (i); s->dft = dft; s->name = name; savers.push_back(s); } template void addsaver(T& i, string name) { addsaver(i, name, i); } template void removesaver(T& val) { for(int i=0; iaffects(&val)) savers.erase(savers.begin() + i); } template void set_saver_default(T& val) { for(auto sav: savers) if(sav->affects(&val)) sav->set_default(); } template struct saverenum : supersaver { T& val; T dft; explicit saverenum(T& v) : val(v) { } bool dosave() override { return val != dft; } void reset() override { val = dft; } string save() override { return its(int(val)); } void load(const string& s) override { val = (T) atoi(s.c_str()); } bool affects(void* v) override { return v == &val; } void set_default() override { dft = val; } }; template void addsaverenum(T& i, U name, T dft) { auto s = make_shared> (i); s->dft = dft; s->name = name; savers.push_back(s); } template void addsaverenum(T& i, U name) { addsaverenum(i, name, i); } template<> struct saver : dsaver { explicit saver(int& val) : dsaver(val) { } string save() override { return its(val); } void load(const string& s) override { val = atoi(s.c_str()); } }; template<> struct saver : dsaver { explicit saver(char& val) : dsaver(val) { } string save() override { return its(val); } void load(const string& s) override { val = atoi(s.c_str()); } }; template<> struct saver : dsaver { explicit saver(bool& val) : dsaver(val) { } string save() override { return val ? "yes" : "no"; } void load(const string& s) override { val = isize(s) && s[0] == 'y'; } }; template<> struct saver : dsaver { explicit saver(unsigned& val) : dsaver(val) { } string save() override { return itsh(val); } void load(const string& s) override { val = (unsigned) strtoll(s.c_str(), NULL, 16); } }; template<> struct saver : dsaver { explicit saver(string& val) : dsaver(val) { } string save() override { return val; } void load(const string& s) override { val = s; } }; template<> struct saver : dsaver { explicit saver(ld& val) : dsaver(val) { } string save() override { return fts(val, 10); } void load(const string& s) override { if(s == "0.0000000000e+000") ; // ignore! else val = atof(s.c_str()); } }; #endif #endif void float_setting::add_as_saver() { #if CAP_CONFIG addsaver(*value, config_name, dft); #endif } void int_setting::add_as_saver() { #if CAP_CONFIG addsaver(*value, config_name, dft); #endif } void bool_setting::add_as_saver() { #if CAP_CONFIG addsaver(*value, config_name, dft); #endif } void float_setting::load_from(const string& s) { *value = parseld(s); anims::animate_parameter(*value, s, reaction); if(reaction) reaction(); } void non_editable() { dialog::addHelp("Warning: editing this value through this menu may not work correctly"); } void float_setting::show_edit_option(int key) { if(modify_me) modify_me(this); dialog::addSelItem(XLAT(menu_item_name), fts(*value) + unit, key); dialog::add_action([this] () { add_to_changed(this); dialog::editNumber(*value, min_value, max_value, step, dft, XLAT(menu_item_name), help_text); if(sets) sets(); if(reaction) dialog::reaction = reaction; if(!is_editable) dialog::extra_options = non_editable; }); } void int_setting::show_edit_option(int key) { if(modify_me) modify_me(this); dialog::addSelItem(XLAT(menu_item_name), its(*value), key); dialog::add_action([this] () { add_to_changed(this); dialog::editNumber(*value, min_value, max_value, step, dft, XLAT(menu_item_name), help_text); if(sets) sets(); if(reaction) dialog::reaction = reaction; if(!is_editable) dialog::extra_options = non_editable; }); } void bool_setting::show_edit_option(int key) { dialog::addBoolItem(XLAT(menu_item_name), *value, key); dialog::add_action([this] () { add_to_changed(this); switcher(); if(sets) sets(); if(reaction) reaction(); }); } EX float_setting *param_f(ld& val, const string p, const string s, ld dft) { unique_ptr u ( new float_setting ); u->parameter_name = p; u->config_name = s; u->menu_item_name = s; u->value = &val; u->last_value = dft; if(dft == 0) { u->min_value = -100; u->max_value = +100; } else { u->min_value = 0; u->max_value = 2 * dft; } u->step = dft / 10; u->dft = dft; val = dft; u->add_as_saver(); auto f = &*u; params[u->parameter_name] = std::move(u); return f; } EX string param_esc(string s) { string out; for(char c: s) if(c == ' ' || c == '-' || c == ':') out += '_'; else out += c; return out; } EX int_setting *param_i(int& val, const string s, int dft) { unique_ptr u ( new int_setting ); u->parameter_name = param_esc(s); u->config_name = s; u->menu_item_name = s; u->value = &val; u->last_value = dft; u->dft = dft; val = dft; if(dft == 0) { u->min_value = -100; u->max_value = +100; } else { u->min_value = 0; u->max_value = 2 * dft; } u->add_as_saver(); auto f = &*u; params[u->parameter_name] = std::move(u); return f; } EX int_setting *param_i(int& val, const string s) { return param_i(val, s, val); } EX bool_setting *param_b(bool& val, const string s, bool dft) { unique_ptr u ( new bool_setting ); u->parameter_name = param_esc(s); u->config_name = s; u->menu_item_name = s; u->value = &val; u->last_value = dft; u->dft = dft; u->switcher = [&val] { val = !val; }; val = dft; u->add_as_saver(); auto f = &*u; params[u->parameter_name] = std::move(u); return f; } EX bool_setting *param_b(bool& val, const string s) { return param_b(val, s, val); } #if HDR template void enum_setting::add_as_saver() { #if CAP_CONFIG addsaverenum(*value, config_name, dft); #endif } template enum_setting *param_enum(T& val, const string p, const string s, T dft) { unique_ptr> u ( new enum_setting ); u->parameter_name = p; u->config_name = s; u->menu_item_name = s; u->value = &val; u->dft = dft; val = dft; u->last_value = u->get_cld(); u->add_as_saver(); auto f = &*u; params[p] = std::move(u); return f; } #endif EX float_setting* param_f(ld& val, const string s) { return param_f(val, param_esc(s), s, val); } EX float_setting* param_f(ld& val, const string p, const string s) { return param_f(val, p, s, val); } EX float_setting* param_f(ld& val, const string s, ld dft) { return param_f(val, param_esc(s), s, dft); } #if HDR template custom_setting* param_custom(T& val, const string& s, function menuitem, char key) { unique_ptr u ( new custom_setting ); u->parameter_name = param_esc(s); u->config_name = s; u->menu_item_name = s; u->last_value = (int) val; u->custom_viewer = menuitem; u->custom_value = [&val] () { return (int) val; }; u->custom_affect = [&val] (void *v) { return &val == v; }; u->default_key = key; u->is_editable = true; auto f = &*u; params[s] = std::move(u); return f; } #endif EX ld bounded_mine_percentage = 0.1; EX int bounded_mine_quantity, bounded_mine_max; EX const char *conffile = "hyperrogue.ini"; /* extra space if more geometries are added */ EX array sightranges; EX bool logfog; EX videopar vid; #define DEFAULT_WALLMODE (ISMOBILE ? 3 : 5) #define DEFAULT_MONMODE (ISMOBILE ? 2 : 4) EX void android_settings_changed() { #if ISANDROID settingsChanged = true; #endif } extern color_t floorcolors[landtypes]; EX charstyle& getcs(int id IS(multi::cpid)) { if(multi::players>1 && id >= 0 && id < multi::players) return multi::scs[id]; else return vid.cs; } struct charstyle_old { int charid; color_t skincolor, haircolor, dresscolor, swordcolor, dresscolor2, uicolor; bool lefthanded; }; EX void hread(hstream& hs, charstyle& cs) { // before 0xA61A there was no eyecolor if(hs.get_vernum() < 0xA61A) { charstyle_old cso; hread_raw(hs, cso); cs.charid = cso.charid; cs.skincolor = cso.skincolor; cs.haircolor = cso.haircolor; cs.dresscolor = cso.dresscolor; cs.swordcolor = cs.eyecolor = cso.swordcolor; if(cs.charid < 4) cs.eyecolor = 0; cs.dresscolor2 = cso.dresscolor2; cs.uicolor = cso.uicolor; cs.lefthanded = cso.lefthanded; } else hread_raw(hs, cs); } EX void hwrite(hstream& hs, const charstyle& cs) { hwrite_raw(hs, cs); } // void hread(hstream& hs, charstyle& cs) { hread_raw(hs, cs); } // void hwrite(hstream& hs, const charstyle& cs) { hwrite_raw(hs, cs); } EX string csnameid(int id) { if(id == 0) return XLAT("male"); if(id == 1) return XLAT("female"); if(id == 2) return XLAT("Prince"); if(id == 3) return XLAT("Princess"); if(id == 4 || id == 5) return XLAT("cat"); if(id == 6 || id == 7) return XLAT("dog"); if(id == 8 || id == 9) return XLATN("Familiar"); return XLAT("none"); } EX string csname(charstyle& cs) { return csnameid(cs.charid); } EX int playergender() { return (getcs().charid >= 0 && (getcs().charid&1)) ? GEN_F : GEN_M; } EX int princessgender() { int g = playergender(); if(vid.samegender) return g; return g == GEN_M ? GEN_F : GEN_M; } EX int default_language; EX int lang() { if(vid.language >= 0) return vid.language; return default_language; } EX bool autojoy = true; #if CAP_CONFIG saverlist savers; #endif #if !CAP_CONFIG template void addsaver(T& i, U name, V dft) { i = dft; } template void addsaver(T& i, U name) {} template void addsaverenum(T& i, U name) {} template void addsaverenum(T& i, U name, T dft) { i = dft; } #endif EX void addsaver(charstyle& cs, string s) { addsaver(cs.charid, s + ".charid"); addsaver(cs.skincolor, s + ".skincolor"); addsaver(cs.eyecolor, s + ".eyecolor"); addsaver(cs.haircolor, s + ".haircolor"); addsaver(cs.dresscolor, s + ".dresscolor"); addsaver(cs.swordcolor, s + ".swordcolor"); addsaver(cs.dresscolor2, s + ".dresscolor2"); addsaver(cs.uicolor, s + ".uicolor"); addsaver(cs.lefthanded, s + ".lefthanded"); } // R:239, G:208, B:207 unsigned int skincolors[] = { 7, 0xD0D0D0FF, 0xEFD0C9FF, 0xC77A58FF, 0xA58869FF, 0x602010FF, 0xFFDCB1FF, 0xEDE4C8FF }; unsigned int haircolors[] = { 8, 0x686868FF, 0x8C684AFF, 0xF2E1AEFF, 0xB55239FF, 0xFFFFFFFF, 0x804000FF, 0x502810FF, 0x301800FF }; unsigned int dresscolors[] = { 6, 0xC00000FF, 0x00C000FF, 0x0000C0FF, 0xC0C000FF, 0xC0C0C0FF, 0x202020FF }; unsigned int dresscolors2[] = { 7, 0x8080FFC0, 0x80FF80C0, 0xFF8080C0, 0xFFFF80C0, 0xFF80FFC0, 0x80FFFFC0, 0xFFFFFF80 }; unsigned int swordcolors[] = { 6, 0xC0C0C0FF, 0xFFFFFFFF, 0xFFC0C0FF, 0xC0C0FFFF, 0x808080FF, 0x202020FF }; unsigned int eyecolors[] = { 4, 0x00C000FF, 0x0000C0FF, 0xC00000FF, 0xC0C000FF, 0x804010FF, 0x00C000FF }; EX void initcs(charstyle &cs) { cs.charid = 0; cs.skincolor = 0xD0D0D0FF; cs.haircolor = 0x686868FF; cs.dresscolor = 0xC00000FF; cs.swordcolor = 0xD0D0D0FF; cs.dresscolor2= 0x8080FFC0; cs.uicolor = 0xFF0000FF; cs.eyecolor = 0x603000FF; cs.lefthanded = false; } EX void savecolortable(colortable& ct, string name) { for(int i=0; i editable({{"centered", ""}, {"left-aligned", ""}, {"line-broken", ""}}, "message style", 'a'); param_i(vid.msglimit, "message limit", 5); param_i(vid.timeformat, "message log time format", 0); param_b(resizable, "resizable", true) -> editable("resizable window", 'r'); param_b(no_find_player, "no_find_player"); param_b(game_keys_scroll, "game_keys_scroll") -> editable("pure exploration (game keys scroll)", 'P'); param_b(reg3::cubes_reg3, "cubes_reg3"); param_f(linepatterns::tree_starter, "tree_starter") -> editable(0, 1, 0.05, "tree-drawing parameter", "How much of edges to draw for tree patterns (to show how the tree edges are oriented).", 't'); param_b(arb::apeirogon_consistent_coloring, "apeirogon_consistent_coloring", true) -> editable("apeirogon_consistent_coloring", 'c'); param_b(arb::apeirogon_hide_grid_edges, "apeirogon_hide_grid_edges", true) -> editable("apeirogon_hide_grid_edges", 'h'); param_b(arb::apeirogon_simplified_display, "apeirogon_simplified_display", false) -> editable("simplified display of apeirogons", 'f'); param_b(arb::convert::minimize_on_convert, "tes_minimize_on_convert", false) -> editable("consider all symmetries when converting", 'm'); param_b(arb::convert::reverse_order, "tes_reverse_order", false) -> editable("tes reverse order on convert", 'r'); param_b(display_yasc_codes, "yasc", false) -> editable("YASC codes", 'Y') -> set_reaction([] { addMessage(XLAT("YASC codes: Sides-Entity-Restrict-Threat-Wall")); }); param_b(vid.relative_font, "relative_font", true) -> editable("set relative font size", 'r') -> set_reaction(compute_fsize); param_i(vid.fontscale, "fontscale", 100) -> editable(25, 400, 10, "font scale", "", 'b') -> set_reaction(compute_fsize) -> set_sets([] { dialog::bound_low(0); }); param_i(vid.abs_fsize, "fsize", 12) -> editable(1, 72, 1, "font size", "", 'b') -> set_reaction(compute_fsize) -> set_sets([] { dialog::bound_low(0); }); param_i(vid.mobilecompasssize, "mobile compass size", 0); // ISMOBILE || ISPANDORA ? 30 : 0); param_i(vid.radarsize, "radarsize size", 120); addsaver(vid.radarrange, "radarrange", 2.5); param_i(vid.axes, "movement help", 1); param_b(vid.axes3, "movement help3", true); param_i(vid.shifttarget, "shift-targetting", 2); addsaver(vid.steamscore, "scores to Steam", 1); initcs(vid.cs); addsaver(vid.cs, "single"); param_b(vid.samegender, "princess choice", false); addsaver(vid.language, "language", -1); param_b(vid.drawmousecircle, "mouse circle", ISMOBILE || ISPANDORA); param_b(vid.revcontrol, "reverse control", false); #if CAP_AUDIO param_i(musicvolume, "music volume") ->editable(0, 128, 10, "background music volume", "", 'b') ->set_sets(sets_music_volume); #endif #if CAP_SDLAUDIO addsaver(music_out_of_focus, "music out of focus", false); #endif #if CAP_AUDIO param_i(effvolume, "sound effect volume") ->editable(0, 128, 10, "sound effects volume", "", 'e') ->set_sets(sets_sfx_volume); #endif param_enum(vid.faraway_highlight, "faraway_highlight", "highlight faraway monsters", tlNoThreat) ->editable({{"off", ""}, {"spam", ""}, {"normal monsters", ""}, {"high-threat monsters only", ""}}, "highlight faraway monsters", 'h'); param_i(vid.faraway_highlight_color, "faraway_highlight_color", 50) -> editable(0, 100, 10, "faraway highlight color", "0 = monster color, 100 = red-light oscillation", 'c'); param_enum(glyphsortorder, "glyph_sort", "glyph sort order", glyphsortorder) ->editable({ {"first on top", ""}, {"first on bottom", ""}, {"last on top", ""}, {"last on bottom", ""}, {"by land", ""}, {"by number", ""} }, "inventory/kill sorting", 'k'); param_enum(vid.orbmode, "orb_mode", "orb display mode", 2) ->editable({ {"plain", ""}, {"types", ""}, {"icons", ""}, }, "orb display mode", 'o'); param_b(less_in_landscape, "less_in_landscape", false) ->editable("less items/kills in landscape", 'L') -> set_sets([] { dialog::reaction_final = [] { println(hlog, "Reset"); vid.killreduction = 0; }; }); param_b(less_in_portrait, "less_in_portrait", false) ->editable("less items/kills in portrait", 'P') -> set_sets([] { dialog::reaction_final = [] { println(hlog, "Reset"); vid.killreduction = 0; }; }); // basic graphics param_b(vid.wantGL, "usingGL", true) ->editable("openGL mode", 'o'); addsaver(vid.want_antialias, "antialias", AA_NOGL | AA_FONT | (ISWEB ? AA_MULTI : AA_LINES) | AA_VERSION); param_b(vid.fineline, "fineline", true); param_f(vid.linewidth, "linewidth", 1); addsaver(precise_width, "precisewidth", .5); param_i(perfect_linewidth, "perfect_linewidth", 1); param_f(linepatterns::width, "lpwidth", "pattern-linewidth", 1); addsaver(fat_edges, "fat-edges"); param_f(vid.sspeed, "sspeed", "scrollingspeed", 0); param_f(vid.mspeed, "mspeed", "movement speed", 1); param_f(vid.ispeed, "ispeed", "idle speed", 1); addsaver(vid.aurastr, "aura strength", ISMOBILE ? 0 : 128); addsaver(vid.aurasmoothen, "aura smoothen", 5); param_enum(vid.graphglyph, "graphglyph", "graphical items/kills", 1) -> editable({{"letters", ""}, {"auto", ""}, {"images", ""}}, "inventory/kill mode", 'd'); param_i(menu_darkening, "menu_darkening", 2) -> editable(0, 8, 1, "menu map darkening", "A larger number means darker game map in the background. Set to 8 to disable the background.", 'd') -> set_sets([] { dialog::bound_low(0); dialog::bound_up(8); dialog::dialogflags |= sm::DARKEN; }); param_b(centered_menus, "centered_menus", false) -> editable("centered menus in widescreen", 'c'); param_b(startanims::enabled, "startanim", true) -> editable("start animations", 's'); addsaver(vid.flasheffects, "flasheffects", 1); param_f(vid.binary_width, "bwidth", "binary-tiling-width", 1); param_custom(vid.binary_width, "binary tiling width", menuitem_binary_width, 'v'); addsaver(vid.particles, "extra effects", 1); param_i(vid.framelimit, "frame limit", 999); #if !ISMOBWEB param_b(vid.want_vsync, "vsync", true) ->editable("vsync", 'v'); #endif param_b(vid.want_fullscreen, "fullscreen", false) ->editable("fullscreen mode", 'f'); param_b(vid.change_fullscr, "fullscreen_change", false) ->editable("use specific fullscreen resolution", 'g'); param_b(vid.relative_window_size, "window_relative", true) ->editable("specify relative window size", 'g'); param_custom(vid.xres, "xres", [] (char ch) {}, 0)->restrict = return_false; param_custom(vid.yres, "yres", [] (char ch) {}, 0)->restrict = return_false; param_i(vid.fullscreen_x, "fullscreen_x", 1280) -> editable(640, 3840, 640, "fullscreen resolution to use (X)", "", 'x') -> set_sets([] { dialog::bound_low(640); dialog::reaction_final = do_request_resolution_change; }); param_i(vid.fullscreen_y, "fullscreen_y", 1024) -> editable(480, 2160, 480, "fullscreen resolution to use (Y)", "", 'x') -> set_sets([] { dialog::bound_low(480); dialog::reaction_final = do_request_resolution_change; }); param_i(vid.window_x, "window_x", 1280) -> editable(160, 3840, 160, "window resolution to use (X)", "", 'x') -> set_sets([] { dialog::bound_low(160); dialog::reaction_final = do_request_resolution_change; }); param_i(vid.window_y, "window_y", 1024) -> editable(120, 2160, 120, "window resolution to use (Y)", "", 'x') -> set_sets([] { dialog::bound_low(120); dialog::reaction_final = do_request_resolution_change; }); param_f(vid.window_rel_x, "window_rel_x", .9) -> editable(.1, 1, .1, "screen size percentage to use (X)", "", 'x') -> set_sets([] { dialog::bound_low(.1); dialog::reaction_final = do_request_resolution_change; }); param_f(vid.window_rel_y, "window_rel_y", .9) -> editable(.1, 1, .1, "screen size percentage to use (Y)", "", 'x') -> set_sets([] { dialog::bound_low(.1); dialog::reaction_final = do_request_resolution_change; }); param_b(vid.darkhepta, "mark heptagons", false); param_b(logfog, "logfog", false); for(auto& lp: linepatterns::patterns) { addsaver(lp->color, "lpcolor-" + lp->lpname); addsaver(lp->multiplier, "lpwidth-" + lp->lpname); } // special graphics addsaver(vid.monmode, "monster display mode", DEFAULT_MONMODE); addsaver(vid.wallmode, "wall display mode", DEFAULT_WALLMODE); addsaver(vid.highlightmode, "highlightmode"); addsaver(vid.always3, "3D always", false); param_f(geom3::euclid_embed_scale, "euclid_embed_scale", "euclid_embed_scale"); param_b(geom3::auto_configure, "auto_configure_3d", "auto_configure_3d") -> editable("set 3D settings automatically", 'A'); param_b(geom3::inverted_embedding, "inverted_3d", false) -> editable("invert convex/concave", 'I') -> set_reaction([] { geom3::switch_fpp(); geom3::switch_fpp(); }); param_b(geom3::flat_embedding, "flat_3d", false) -> editable("flat, not equidistant", 'F') -> set_reaction([] { geom3::switch_fpp(); geom3::switch_fpp(); }); param_enum(geom3::spatial_embedding, "spatial_embedding", "spatial_embedding", geom3::seDefault) ->editable(geom3::spatial_embedding_options, "3D embedding method", 'E') ->set_reaction([] { if(vid.always3) { geom3::switch_fpp(); geom3::switch_fpp(); delete_sky(); // not sure why this is needed... resetGL(); } }); param_b(memory_saving_mode, "memory_saving_mode", (ISMOBILE || ISPANDORA || ISWEB) ? 1 : 0); param_i(reserve_limit, "memory_reserve", 128); addsaver(show_memory_warning, "show_memory_warning"); addsaver(rug::renderonce, "rug-renderonce"); addsaver(rug::rendernogl, "rug-rendernogl"); addsaver(rug::texturesize, "rug-texturesize"); #if CAP_RUG param_f(rug::model_distance, "rug_model_distance", "rug-model-distance"); #endif param_b(vid.backeffects, "background particle effects", (ISMOBILE || ISPANDORA) ? false : true); // control param_i(vid.joyvalue, "vid.joyvalue", 4800); param_i(vid.joyvalue2, "vid.joyvalue2", 5600); param_i(vid.joysmooth, "vid.joysmooth", 200); param_i(vid.joypanthreshold, "vid.joypanthreshold", 2500); param_f(vid.joypanspeed, "vid.joypanspeed", ISPANDORA ? 0.0001 : 0); addsaver(autojoy, "autojoy"); vid.killreduction = 0; param_b(vid.skipstart, "skip the start menu", false); param_b(vid.quickmouse, "quick mouse", !ISPANDORA); // colors param_f(crosshair_size, "size:crosshair"); addsaver(crosshair_color, "color:crosshair"); addsaver(backcolor, "color:background"); addsaver(forecolor, "color:foreground"); addsaver(bordcolor, "color:borders"); addsaver(ringcolor, "color:ring"); param_f(vid.multiplier_ring, "mring", "mult:ring", 1); addsaver(modelcolor, "color:model"); addsaver(periodcolor, "color:period"); addsaver(stdgridcolor, "color:stdgrid"); param_f(vid.multiplier_grid, "mgrid", "mult:grid", 1); addsaver(dialog::dialogcolor, "color:dialog"); for(auto& p: colortables) savecolortable(p.second, s0+"canvas"+p.first); savecolortable(distcolors, "distance"); savecolortable(minecolors, "mines"); #if CAP_COMPLEX2 savecolortable(brownian::colors, "color:brown"); #endif for(int i=0; i editable("extend automatically", 'E'); param_f(vid.ipd, "ipd", "interpupilar-distance", 0.05); param_f(vid.lr_eyewidth, "lr", "eyewidth-lr", 0.5); param_f(vid.anaglyph_eyewidth, "anaglyph", "eyewidth-anaglyph", 0.1); param_f(vid.fov, "fov", "field-of-vision", 90); addsaver(vid.desaturate, "desaturate", 0); param_enum(vid.stereo_mode, "stereo_mode", "stereo-mode", vid.stereo_mode) ->editable({{"OFF", ""}, {"anaglyph", ""}, {"side-by-side", ""} #if CAP_ODS , {"ODS", ""} #endif }, "stereo mode", 'm'); param_f(vid.plevel_factor, "plevel_factor", 0.7); #if CAP_GP addsaver(gp::param.first, "goldberg-x", gp::param.first); addsaver(gp::param.second, "goldberg-y", gp::param.second); #endif param_b(nohud, "no-hud", false); param_b(nomap, "nomap", false); param_b(nofps, "no-fps", false); #if CAP_IRR addsaver(irr::density, "irregular-density", 2); addsaver(irr::cellcount, "irregular-cellcount", 150); addsaver(irr::quality, "irregular-quality", .2); addsaver(irr::place_attempts, "irregular-place", 10); addsaver(irr::rearrange_max_attempts, "irregular-rearrange-max", 50); addsaver(irr::rearrange_less, "irregular-rearrangeless", 10); #endif param_i(vid.linequality, "line quality", 0); #if CAP_FILES && CAP_SHOT && CAP_ANIMATIONS addsaver(anims::animfile, "animation file format"); #endif #if CAP_RUG addsaver(rug::move_on_touch, "rug move on touch"); #endif #if CAP_CRYSTAL param_f(crystal::compass_probability, "cprob", "compass-probability"); addsaver(crystal::view_coordinates, "crystal-coordinates"); #endif #if CAP_TEXTURE param_b(texture::texture_aura, "texture-aura", false); #endif addsaver(vid.use_smart_range, "smart-range", 0); param_f(vid.smart_range_detail, "smart-range-detail", 8) ->editable(1, 50, 1, "minimum visible cell in pixels", "", 'd'); param_f(vid.smart_range_detail_3, "smart-range-detail-3", 30) ->editable(1, 50, 1, "minimum visible cell in pixels", "", 'd'); param_b(vid.smart_area_based, "smart-area-based", false); param_i(vid.cells_drawn_limit, "limit on cells drawn", 10000); param_i(vid.cells_generated_limit, "limit on cells generated", 250); param_enum(diskshape, "disk_shape", "disk_shape", dshTiles) ->editable({{"distance in tiles", ""}, {"distance in vertices", ""}, {"geometric distance", ""} }, "disk shape", 'S') ->set_reaction([] { if(game_active) { stop_game(); start_game(); } }); param_i(req_disksize, "disk_size") ->editable(10, 100000, 10, "disk size", "Play on a disk. Enables the special game rules for small bounded spaces (especially relevant for e.g. Minefield and Halloween). The number given is the number of tiles to use; it is not used exactly, actually the smallest disk above this size is used. Set to 0 to disable.", 'd') ->set_sets([] { dialog::bound_low(0); }) ->set_reaction([] { if(game_active) { stop_game(); start_game(); } }) ->set_extra([] { add_edit(diskshape); }); #if CAP_SOLV addsaver(sn::solrange_xy, "solrange-xy"); addsaver(sn::solrange_z, "solrange-z"); #endif param_i(slr::shader_iterations, "slr-steps"); param_f(slr::range_xy, "slr-range-xy"); param_f(slr::range_z, "slr-range-z"); param_f(arcm::euclidean_edge_length, "arcm-euclid-length"); #if CAP_ARCM addsaver(arcm::current.symbol, "arcm-symbol", "4^5"); #endif addsaverenum(hybrid::underlying, "product-underlying"); for(int i=0; ieditable("onscreen keyboard", 'k'); param_b(context_fog, "coolfog"); addsaver(sightranges[gBinary3], "sight-binary3", 3.1 + bonus); addsaver(sightranges[gCubeTiling], "sight-cubes", 10); addsaver(sightranges[gCell120], "sight-120cell", TAU); addsaver(sightranges[gECell120], "sight-120cell-elliptic", M_PI); addsaver(sightranges[gRhombic3], "sight-rhombic", 10.5 * emul); addsaver(sightranges[gBitrunc3], "sight-bitrunc", 12 * emul); addsaver(sightranges[gSpace534], "sight-534", 4 + bonus); addsaver(sightranges[gSpace435], "sight-435", 3.8 + bonus); addsaver(sightranges[gCell5], "sight-5cell", TAU); addsaver(sightranges[gCell8], "sight-8cell", TAU); addsaver(sightranges[gECell8], "sight-8cell-elliptic", M_PI); addsaver(sightranges[gCell16], "sight-16cell", TAU); addsaver(sightranges[gECell16], "sight-16cell-elliptic", M_PI); addsaver(sightranges[gCell24], "sight-24cell", TAU); addsaver(sightranges[gECell24], "sight-24cell-elliptic", M_PI); addsaver(sightranges[gCell600], "sight-600cell", TAU); addsaver(sightranges[gECell600], "sight-600cell-elliptic", M_PI); addsaver(sightranges[gHoroTris], "sight-horotris", 2.9 + bonus); addsaver(sightranges[gHoroRec], "sight-hororec", 2.2 + bonus); addsaver(sightranges[gHoroHex], "sight-horohex", 2.75 + bonus); addsaver(sightranges[gKiteDart3], "sight-kd3", 2.25 + bonus); addsaver(sightranges[gField435], "sight-field435", 4 + bonus); addsaver(sightranges[gField534], "sight-field534", 3.8 + bonus); addsaver(sightranges[gSol], "sight-sol"); addsaver(sightranges[gNil], "sight-nil", 6.5 + bonus); addsaver(sightranges[gNIH], "sight-nih"); addsaver(sightranges[gSolN], "sight-solnih"); addsaver(sightranges[gCrystal344], "sight-crystal344", 2.5); /* assume raycasting */ addsaver(sightranges[gSpace344], "sight-344", 4.5); addsaver(sightranges[gSpace336], "sight-336", 4); param_b(vid.sloppy_3d, "sloppy3d", true); param_i(vid.texture_step, "wall-quality", 4); param_b(smooth_scrolling, "smooth-scrolling", false); addsaver(mouseaim_sensitivity, "mouseaim_sensitivity", 0.01); param_b(vid.consider_shader_projection, "shader-projection", true); param_b(tortoise::shading_enabled, "tortoise_shading", true); addsaver(bounded_mine_percentage, "bounded_mine_percentage"); param_b(nisot::geodesic_movement, "solv_geodesic_movement", true); addsaver(s2xe::qrings, "s2xe-rings"); addsaver(rots::underlying_scale, "rots-underlying-scale"); param_b(vid.bubbles_special, "bubbles-special", 1); param_b(vid.bubbles_threshold, "bubbles-threshold", 1); param_b(vid.bubbles_all, "bubbles-all", 0); #if CAP_SHMUP multi::initConfig(); #endif addsaver(asonov::period_xy, "asonov:period_xy"); addsaver(asonov::period_z, "asonov:period_z"); addsaver(nilv::nilperiod[0], "nilperiod_x"); addsaver(nilv::nilperiod[1], "nilperiod_y"); addsaver(nilv::nilperiod[2], "nilperiod_z"); param_enum(neon_mode, "neon_mode", "neon_mode", neon_mode) ->editable( {{"OFF", ""}, {"standard", ""}, {"no boundary mode", ""}, {"neon mode II", ""}, {"illustration mode", ""}}, "neon mode", 'M' ); addsaverenum(neon_nofill, "neon_nofill"); param_b(noshadow, "noshadow"); param_b(bright, "bright"); param_b(cblind, "cblind"); addsaver(berger_limit, "berger_limit"); addsaverenum(centering, "centering"); param_f(camera_speed, "camspd", "camera-speed", 1); param_f(camera_rot_speed, "camrot", "camera-rot-speed", 1); param_f(third_person_rotation, "third_person_rotation", 0); param_f(panini_alpha, "panini_alpha", 0); param_f(stereo_alpha, "stereo_alpha", 0); callhooks(hooks_configfile); #if CAP_SHOT param_f(levellines, "levellines", 0); #endif #if CAP_CONFIG for(auto s: savers) s->reset(); #endif param_custom(sightrange_bonus, "sightrange_bonus", menuitem_sightrange_bonus, 'r'); param_custom(vid.use_smart_range, "sightrange_style", menuitem_sightrange_style, 's'); param_custom(gp::param.first, "Goldberg x", menuitem_change_variation, 0); param_custom(gp::param.second, "Goldberg y", menuitem_change_variation, 0); param_custom(variation, "variation", menuitem_change_variation, 'v') ->help_text = "variation|dual|bitruncated"; param_custom(geometry, "geometry", menuitem_change_geometry, 0) ->help_text = "hyperbolic|spherical|Euclidean"; param_i(stamplen, "stamplen"); param_f(anims::period, "animperiod"); } EX bool inSpecialMode() { return !ls::nice_walls() || ineligible_starting_land || !BITRUNCATED || peace::on || #if CAP_TOUR tour::on || #endif yendor::on || tactic::on || randomPatternsMode || geometry != gNormal || pmodel != mdDisk || pconf.alpha != 1 || pconf.scale != 1 || rug::rugged || vid.monmode != DEFAULT_MONMODE || vid.wallmode != DEFAULT_WALLMODE; } EX bool have_current_settings() { int modecount = 0; if(inv::on) modecount++; if(shmup::on) modecount += 10; #if CAP_TOUR if(tour::on) modecount += 10; #endif if(!ls::nice_walls()) modecount += 10; if(!BITRUNCATED) modecount += 10; if(peace::on) modecount += 10; if(yendor::on) modecount += 10; if(tactic::on) modecount += 10; if(randomPatternsMode) modecount += 10; if(geometry != gNormal) modecount += 10; if(modecount > 1) return true; return false; } EX bool have_current_graph_settings() { if(pconf.xposition || pconf.yposition || pconf.alpha != 1 || pconf.scale != 1) return true; if(pmodel != mdDisk || vid.monmode != DEFAULT_MONMODE || vid.wallmode != DEFAULT_WALLMODE) return true; if(firstland != laIce || multi::players != 1 || rug::rugged) return true; return false; } EX void reset_graph_settings() { pmodel = mdDisk; pconf.alpha = 1; pconf.scale = 1; pconf.xposition = pconf.yposition = 0; #if CAP_RUG if(rug::rugged) rug::close(); #endif vid.monmode = DEFAULT_MONMODE; vid.wallmode = DEFAULT_WALLMODE; } EX void resetModes(char leave IS('c')) { while(game_active || gamestack::pushed()) { if(game_active) stop_game(); if(gamestack::pushed()) gamestack::pop(); } if(shmup::on != (leave == rg::shmup)) stop_game_and_switch_mode(rg::shmup); if(inv::on != (leave == rg::inv)) stop_game_and_switch_mode(rg::inv); /* we do this twice to make sure that stop_game_and_switch_mode switches to the correct land_structure */ for(int i=0; i<2; i++) { if(leave == rg::chaos && !ls::std_chaos()) stop_game_and_switch_mode(rg::chaos); if(leave != rg::chaos && !ls::nice_walls()) stop_game_and_switch_mode(rg::chaos); } if((!!dual::state) != (leave == rg::dualmode)) stop_game_and_switch_mode(rg::dualmode); if(peace::on != (leave == rg::peace)) stop_game_and_switch_mode(rg::peace); #if CAP_TOUR if(tour::on != (leave == rg::tour)) stop_game_and_switch_mode(rg::tour); #endif if(yendor::on != (leave == rg::yendor)) stop_game_and_switch_mode(rg::yendor); if(tactic::on != (leave == rg::tactic)) stop_game_and_switch_mode(rg::tactic); if(randomPatternsMode != (leave == rg::randpattern)) stop_game_and_switch_mode(rg::randpattern); if(multi::players != 1) { stop_game_and_switch_mode(); multi::players = 1; } if(firstland != laIce || specialland != laIce) { stop_game(); firstland = laIce; specialland = laIce; stop_game_and_switch_mode(); } set_geometry(gNormal); set_variation(leave == rg::heptagons ? eVariation::pure : eVariation::bitruncated); start_game(); } #if CAP_CONFIG EX void resetConfig() { dynamicval rx(vid.xres, 0); dynamicval ry(vid.yres, 0); dynamicval rf(vid.fsize, 0); dynamicval rfs(vid.full, false); for(auto s: savers) if(s->name.substr(0,5) != "mode-") s->reset(); } #endif #if CAP_CONFIG EX void saveConfig() { DEBB(DF_INIT, ("save config\n")); FILE *f = fopen(conffile, "wt"); if(!f) { addMessage(s0 + "Could not open the config file: " + conffile); return; } { int pt_depth = 0, pt_camera = 0, pt_alpha = 0; if(vid.tc_depth > vid.tc_camera) pt_depth++; if(vid.tc_depth < vid.tc_camera) pt_camera++; if(vid.tc_depth > vid.tc_alpha ) pt_depth++; if(vid.tc_depth < vid.tc_alpha ) pt_alpha ++; if(vid.tc_alpha > vid.tc_camera) pt_alpha++; if(vid.tc_alpha < vid.tc_camera) pt_camera++; vid.tc_alpha = pt_alpha; vid.tc_camera = pt_camera; vid.tc_depth = pt_depth; } for(auto s: savers) if(s->dosave()) fprintf(f, "%s=%s\n", s->name.c_str(), s->save().c_str()); fclose(f); #if !ISMOBILE addMessage(s0 + "Configuration saved to: " + conffile); #else addMessage(s0 + "Configuration saved"); #endif } void readf(FILE *f, ld& x) { double fl = x; hr::ignore(fscanf(f, "%lf", &fl)); x = fl; } map > allconfigs; EX void parseline(const string& str) { if(str[0] == '#') return; for(int i=0; i vid.yres * 1.4 ? sm::SIDE : sm::MAYDARK; gamescreen(); dialog::init(XLAT("extra graphical effects")); dialog::addBoolItem_action(XLAT("particles on attack"), (vid.particles), 'p'); dialog::addBoolItem_action(XLAT("floating bubbles: special"), vid.bubbles_special, 's'); dialog::addBoolItem_action(XLAT("floating bubbles: treasure thresholds"), vid.bubbles_threshold, 't'); dialog::addBoolItem_action(XLAT("floating bubbles: all treasures"), vid.bubbles_all, 'a'); dialog::addBoolItem_action(XLAT("background particle effects"), (vid.backeffects), 'b'); dialog::addBreak(50); dialog::addBack(); dialog::display(); } EX void show_vector_settings() { cmode = vid.xres > vid.yres * 1.4 ? sm::SIDE : sm::MAYDARK; gamescreen(); dialog::init(XLAT("vector settings")); dialog::addSelItem(XLAT("line width"), fts(vid.linewidth), 'w'); dialog::add_action([] { dialog::editNumber(vid.linewidth, 0, 10, 0.1, 1, XLAT("line width"), vid.usingGL ? "" : XLAT("Line width setting is only taken into account in OpenGL.")); }); dialog::addSelItem(XLAT("line quality"), its(vid.linequality), 'l'); dialog::add_action([] { dialog::editNumber(vid.linequality, -3, 5, 1, 1, XLAT("line quality"), XLAT("Higher numbers make the curved lines smoother, but reduce the performance.")); }); dialog::addBoolItem("perfect width", perfect_linewidth == 2, 'p'); if(perfect_linewidth == 1) dialog::lastItem().value = XLAT("shots only"); dialog::add_action([] { perfect_linewidth = (1 + perfect_linewidth) % 3; }); dialog::addBoolItem_action("finer lines at the boundary", vid.fineline, 'O'); if(vid.fineline) { dialog::addSelItem("variable width", fts(precise_width), 'm'); dialog::add_action([] () { dialog::editNumber(precise_width, 0, 2, 0.1, 0.5, XLAT("variable width"), XLAT("lines longer than this value will be split into shorter lines, with width computed separately for each of them.") ); }); } else dialog::addBreak(100); add_edit(neon_mode); dialog::addBreak(100); dialog::addInfo(XLAT("hint: press Alt while testing modes")); dialog::addBreak(100); dialog::addBoolItem_action(XLAT("disable shadows"), noshadow, 'f'); dialog::addBoolItem_action(XLAT("bright mode"), bright, 'g'); dialog::addBoolItem_action(XLAT("colorblind simulation"), cblind, 'h'); dialog::addBoolItem_action(XLAT("no fill in neon mode"), neon_nofill, 'n'); dialog::addBreak(50); dialog::addBack(); dialog::display(); } EX void showGraphConfig() { cmode = vid.xres > vid.yres * 1.4 ? sm::SIDE : sm::MAYDARK; gamescreen(); dialog::init(XLAT("graphics configuration")); #if !ISIOS && !ISWEB add_edit(vid.want_fullscreen); #if !ISANDROID && !ISFAKEMOBILE if(vid.want_fullscreen) { add_edit(vid.change_fullscr); if(vid.change_fullscr) add_edit(vid.fullscreen_x), add_edit(vid.fullscreen_y); else dialog::addBreak(200); } else { add_edit(vid.relative_window_size); if(vid.relative_window_size) add_edit(vid.window_rel_x), add_edit(vid.window_rel_y); else add_edit(vid.window_x), add_edit(vid.window_y); } #endif #endif #if CAP_GLORNOT add_edit(vid.wantGL); #endif #if !ISIOS && !ISANDROID && !ISFAKEMOBILE if(!vid.usingGL) { dialog::addBoolItem(XLAT("anti-aliasing"), vid.want_antialias & AA_NOGL, 'O'); dialog::add_action([] { if(!vid.usingGL) vid.want_antialias ^= AA_NOGL | AA_FONT; }); } else { dialog::addSelItem(XLAT("anti-aliasing"), (vid.want_antialias & AA_POLY) ? "polygons" : (vid.want_antialias & AA_LINES) ? "lines" : (vid.want_antialias & AA_MULTI) ? "multisampling" : "NO", 'O'); dialog::add_action([] { if(vid.want_antialias & AA_MULTI) vid.want_antialias ^= AA_MULTI; else if(vid.want_antialias & AA_POLY) vid.want_antialias ^= AA_POLY | AA_LINES | AA_MULTI; else if(vid.want_antialias & AA_LINES) vid.want_antialias |= AA_POLY; else vid.want_antialias |= AA_LINES; }); } #endif #if !ISIOS && !ISANDROID && !ISFAKEMOBILE if(vid.usingGL) { if(vrhr::active()) dialog::addInfo(XLAT("(vsync disabled in VR)")); else add_edit(vid.want_vsync); } else dialog::addBreak(100); #endif if(need_to_apply_screen_settings()) { dialog::addItem(XLAT("apply changes"), 'A'); dialog::add_action(apply_screen_settings); dialog::addBreak(100); } else dialog::addBreak(200); add_edit(vid.relative_font); if(vid.relative_font) add_edit(vid.fontscale); else add_edit(vid.abs_fsize); dialog::addSelItem(XLAT("vector settings"), XLAT("width") + " " + fts(vid.linewidth), 'w'); dialog::add_action_push(show_vector_settings); #if CAP_FRAMELIMIT dialog::addSelItem(XLAT("framerate limit"), its(vid.framelimit), 'l'); if(getcstat == 'l') mouseovers = XLAT("Reduce the framerate limit to conserve CPU energy"); #endif dialog::addSelItem(XLAT("scrolling speed"), fts(vid.sspeed), 'a'); dialog::addSelItem(XLAT("camera movement speed"), fts(camera_speed), 'c'); dialog::add_action([] { dialog::editNumber(camera_speed, -10, 10, 0.1, 1, XLAT("camera movement speed"), "This affects:\n\nin 2D: scrolling with arrow keys and Wheel Up\n\nin 3D: camera movement with Home/End." ); }); dialog::addSelItem(XLAT("camera rotation speed"), fts(camera_rot_speed), 'r'); dialog::add_action([] { dialog::editNumber(camera_rot_speed, -10, 10, 0.1, 1, XLAT("camera rotation speed"), "This affects view rotation with Page Up/Down, and in 3D, camera rotation with arrow keys or mouse." ); }); dialog::addSelItem(XLAT("movement animation speed"), fts(vid.mspeed), 'm'); dialog::addSelItem(XLAT("idle animation speed"), fts(vid.ispeed), 'i'); dialog::add_action([] { dialog::editNumber(vid.ispeed, 0, 4, 0.1, 1, XLAT("idle animation speed"), "0 = disable\n\nThis affects non-movement animations such as orb effects, item rotation, and more." ); }); dialog::addBoolItem_action(XLAT("flashing effects"), (vid.flasheffects), 'h'); if(getcstat == 'h') mouseovers = XLAT("Disable if you are photosensitive. Replaces flashing effects such as Orb of Storms lightning with slow, adjustable animations."); dialog::addItem(XLAT("extra graphical effects"), 'u'); dialog::addBreak(50); dialog::addBack(); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if((uni >= 32 && uni < 64) || uni == 'L' || uni == 'C') xuni = uni; if(xuni == 'u') pushScreen(showSpecialEffects); else if(xuni == 'a') dialog::editNumber(vid.sspeed, -5, 5, 1, 0, XLAT("scrolling speed"), XLAT("+5 = center instantly, -5 = do not center the map") + "\n\n" + XLAT("press Space or Home to center on the PC")); else if(xuni == 'm') dialog::editNumber(vid.mspeed, -5, 5, 1, 0, XLAT("movement animation speed"), XLAT("+5 = move instantly")); #if CAP_FRAMELIMIT else if(xuni == 'l') { dialog::editNumber(vid.framelimit, 5, 300, 10, 300, XLAT("framerate limit"), ""); dialog::bound_low(5); } #endif else if(xuni =='p') vid.backeffects = !vid.backeffects; else if(doexiton(sym, uni)) popScreen(); }; } EX void edit_whatever(char type, int index) { if(type == 'f') { dialog::editNumber(whatever[index], -10, 10, 1, 0, XLAT("whatever"), "f:" + its(index)); } else { dialog::editNumber(whateveri[index], -10, 10, 1, 0, XLAT("whatever"), "i:" + its(index)); } dialog::extra_options = [type, index] { dialog::addItem(XLAT("integer"), 'X'); dialog::add_action( [index] { popScreen(); edit_whatever('i', index); }); dialog::addItem(XLAT("float"), 'Y'); dialog::add_action( [index] { popScreen(); edit_whatever('f', index); }); for(int x=0; x<8; x++) { dialog::addSelItem(its(x), type == 'i' ? its(whateveri[x]) : fts(whatever[x]), 'A' + x); dialog::add_action([type,x] { popScreen(); edit_whatever(type, x); }); } }; } EX void configureOther() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("other settings")); #if ISSTEAM dialog::addBoolItem(XLAT("send scores to Steam leaderboards"), (vid.steamscore&1), 'x'); dialog::add_action([] {vid.steamscore = vid.steamscore^1; }); #endif dialog::addBoolItem_action(XLAT("skip the start menu"), vid.skipstart, 'm'); dialog::addItem(XLAT("memory configuration"), 'y'); dialog::add_action_push(show_memory_menu); // dialog::addBoolItem_action(XLAT("forget faraway cells"), memory_saving_mode, 'y'); #if CAP_AUDIO add_edit(musicvolume); add_edit(effvolume); #endif menuitem_sightrange('r'); add_edit(vid.faraway_highlight); add_edit(vid.faraway_highlight_color); #ifdef WHATEVER dialog::addSelItem(XLAT("whatever"), fts(whatever[0]), 'j'); dialog::add_action([] { edit_whatever('f', 0); }); #endif add_edit(savefile_selection); dialog::addBreak(50); dialog::addBack(); dialog::display(); } EX void configureInterface() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("interface")); #if CAP_TRANS dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l'); dialog::add_action_push(selectLanguageScreen); #endif dialog::addSelItem(XLAT("player character"), numplayers() > 1 ? "" : csname(vid.cs), 'g'); dialog::add_action_push(showCustomizeChar); if(getcstat == 'g') mouseovers = XLAT("Affects looks and grammar"); dialog::addSelItem(XLAT("message flash time"), its(vid.flashtime), 't'); dialog::add_action([] { dialog::editNumber(vid.flashtime, 0, 64, 1, 8, XLAT("message flash time"), XLAT("How long should the messages stay on the screen.")); dialog::bound_low(0); }); dialog::addSelItem(XLAT("limit messages shown"), its(vid.msglimit), 'z'); dialog::add_action([] { dialog::editNumber(vid.msglimit, 0, 64, 1, 5, XLAT("limit messages shown"), XLAT("Maximum number of messages on screen.")); dialog::bound_low(0); }); add_edit(vid.msgleft); add_edit(glyphsortorder); add_edit(vid.graphglyph); add_edit(less_in_landscape); add_edit(less_in_portrait); add_edit(display_yasc_codes); add_edit(vid.orbmode); dialog::addSelItem(XLAT("draw crosshair"), crosshair_size > 0 ? fts(crosshair_size) : ONOFF(false), 'x'); dialog::add_action([] () { dialog::editNumber(crosshair_size, 0, 100, 1, 10, XLAT("crosshair size"), XLAT( "Display a targetting reticle in the center of the screen. Might be useful when exploring 3D modes, " "as it precisely shows the direction we are going. However, the option is available in all modes." )); dialog::bound_low(0); dialog::extra_options = [] { dialog::addColorItem(XLAT("crosshair color"), crosshair_color, 'X'); dialog::add_action([] { dialog::openColorDialog(crosshair_color); }); }; }); add_edit(menu_darkening); add_edit(centered_menus); add_edit(startanims::enabled); dialog::addBreak(50); dialog::addBack(); dialog::display(); } #if CAP_SDLJOY EX void showJoyConfig() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("joystick configuration")); dialog::addSelItem(XLAT("first joystick position (movement)"), its(joyx)+","+its(joyy), 0); dialog::addSelItem(XLAT("second joystick position (panning)"), its(panjoyx)+","+its(panjoyy), 0); dialog::addSelItem(XLAT("joystick mode"), autojoy ? XLAT("automatic") : XLAT("manual"), 'p'); if(getcstat == 'p') { if(autojoy) mouseovers = XLAT("joystick mode: automatic (release the joystick to move)"); if(!autojoy) mouseovers = XLAT("joystick mode: manual (press a button to move)"); } dialog::addSelItem(XLAT("first joystick: movement threshold"), its(vid.joyvalue), 'a'); dialog::addSelItem(XLAT("first joystick: execute movement threshold"), its(vid.joyvalue2), 'b'); dialog::addSelItem(XLAT("second joystick: pan threshold"), its(vid.joypanthreshold), 'c'); dialog::addSelItem(XLAT("second joystick: panning speed"), fts(vid.joypanspeed * 1000), 'd'); dialog::addSelItem(XLAT("smoothen"), its(vid.joysmooth) + " ms", 'e'); dialog::addBreak(50); dialog::addBack(); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == 'p') autojoy = !autojoy; else if(uni == 'a') { dialog::editNumber(vid.joyvalue, 0, 32768, 100, 4800, XLAT("first joystick: movement threshold"), ""); dialog::bound_low(0); } else if(uni == 'b') { dialog::editNumber(vid.joyvalue2, 0, 32768, 100, 5600, XLAT("first joystick: execute movement threshold"), ""); dialog::bound_low(0); } else if(uni == 'c') { dialog::editNumber(vid.joypanthreshold, 0, 32768, 100, 2500, XLAT("second joystick: pan threshold"), ""); dialog::bound_low(0); } else if(uni == 'd') dialog::editNumber(vid.joypanspeed, 0, 1e-2, 1e-5, 1e-4, XLAT("second joystick: panning speed"), ""); else if(uni == 'e') dialog::editNumber(vid.joypanspeed, 0, 2000, 20, 200, XLAT("smoothen"), "large values help if the joystick is imprecise"); else if(doexiton(sym, uni)) popScreen(); }; } #endif EX void projectionDialog() { vid.tc_alpha = ticks; dialog::editNumber(vpconf.alpha, -5, 5, .1, 1, XLAT("projection distance"), XLAT("HyperRogue uses the Minkowski hyperboloid model internally. " "Klein and Poincaré models can be obtained by perspective, " "and the Gans model is obtained by orthogonal projection. " "See also the conformal mode (in the special modes menu) " "for more models.")); dialog::extra_options = [] () { dialog::addBreak(100); if(GDIM == 2) dialog::addHelp(XLAT( "If we are viewing an equidistant g absolute units below a plane, " "from a point c absolute units above the plane, this corresponds " "to viewing a Minkowski hyperboloid from a point " "tanh(g)/tanh(c) units below the center. This in turn corresponds to " "the Poincaré model for g=c, and Klein-Beltrami model for g=0.")); dialog::addSelItem(sphere ? "stereographic" : "Poincaré model", "1", 'P'); dialog::add_action([] () { *dialog::ne.editwhat = 1; vpconf.scale = 1; dialog::ne.s = "1"; }); dialog::addSelItem(sphere ? "gnomonic" : "Klein model", "0", 'K'); dialog::add_action([] () { *dialog::ne.editwhat = 0; vpconf.scale = 1; dialog::ne.s = "0"; }); if(hyperbolic) { dialog::addSelItem("inverted Poincaré model", "-1", 'I'); dialog::add_action([] () { *dialog::ne.editwhat = -1; vpconf.scale = 1; dialog::ne.s = "-1"; }); } dialog::addItem(sphere ? "orthographic" : "Gans model", 'O'); dialog::add_action([] () { vpconf.alpha = vpconf.scale = 999; dialog::ne.s = dialog::disp(vpconf.alpha); }); dialog::addItem(sphere ? "towards orthographic" : "towards Gans model", 'T'); dialog::add_action([] () { double d = 1.1; vpconf.alpha *= d; vpconf.scale *= d; dialog::ne.s = dialog::disp(vpconf.alpha); }); }; } EX void menuitem_projection_distance(char key) { dialog::addSelItem(XLAT("projection distance"), fts(vpconf.alpha) + " (" + current_proj_name() + ")", key); dialog::add_action(projectionDialog); } EX void explain_detail() { dialog::addHelp(XLAT( "Objects at distance less than %1 absolute units " "from the center will be displayed with high " "detail, and at distance at least %2 with low detail.", fts(vid.highdetail), fts(vid.middetail) )); } EX ld max_fov_angle() { auto& p = panini_alpha ? panini_alpha : stereo_alpha; if(p >= 1 || p <= -1) return 360; return acos(-p) * 2 / degree; } EX void add_edit_fov(char key IS('f'), bool pop IS(false)) { string sfov = fts(vid.fov) + "°"; if(panini_alpha || stereo_alpha) { sfov += " / " + fts(max_fov_angle()) + "°"; } dialog::addSelItem(XLAT("field of view"), sfov, key); dialog::add_action([=] { if(pop) popScreen(); dialog::editNumber(vid.fov, 1, max_fov_angle(), 1, 90, "field of view", XLAT( "Horizontal field of view, in angles. " "This affects the Hypersian Rug mode (even when stereo is OFF) " "and non-disk models.") + "\n\n" + XLAT( "Must be less than %1°. Panini projection can be used to get higher values.", fts(max_fov_angle()) ) ); dialog::bound_low(1e-8); dialog::bound_up(max_fov_angle() - 0.01); string quick = XLAT( "HyperRogue uses " "a quick implementation, so parameter values too close to 1 may " "be buggy (outside of raycasting); try e.g. 0.9 instead." ); dialog::extra_options = [quick] { dialog::addSelItem(XLAT("Panini projection"), fts(panini_alpha), 'P'); dialog::add_action([quick] { popScreen(); dialog::editNumber(panini_alpha, 0, 1, 0.1, 0, "Panini parameter", XLAT( "The Panini projection is an alternative perspective projection " "which allows very wide field-of-view values.\n\n") + quick ); #if CAP_GL dialog::reaction = reset_all_shaders; #endif dialog::extra_options = [] { add_edit_fov('F', true); }; }); dialog::addSelItem(XLAT("spherical perspective projection"), fts(stereo_alpha), 'S'); dialog::add_action([quick] { popScreen(); dialog::editNumber(stereo_alpha, 0, 1, 0.1, 0, "spherical perspective parameter", XLAT( "Set to 1 to get stereographic projection, " "which allows very wide field-of-view values.\n\n") + quick ); #if CAP_GL dialog::reaction = reset_all_shaders; #endif dialog::extra_options = [] { add_edit_fov('F', true); }; }); }; }); } bool supported_ods() { if(!CAP_ODS) return false; return rug::rugged || (hyperbolic && GDIM == 3); } EX void showStereo() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("stereo vision config")); add_edit(vid.stereo_mode); dialog::addSelItem(XLAT("pupillary distance"), fts(vid.ipd), 'e'); switch(vid.stereo_mode) { case sAnaglyph: dialog::addSelItem(XLAT("distance between images"), fts(vid.anaglyph_eyewidth), 'd'); break; case sLR: dialog::addSelItem(XLAT("distance between images"), fts(vid.lr_eyewidth), 'd'); break; default: dialog::addBreak(100); break; } dialog::addSelItem(XLAT("desaturate colors"), its(vid.desaturate)+"%", 'c'); dialog::add_action([] { dialog::editNumber(vid.desaturate, 0, 100, 10, 0, XLAT("desaturate colors"), XLAT("Make the game colors less saturated. This is useful in the anaglyph mode.") ); }); add_edit_fov('f'); dialog::addBack(); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); string help3 = XLAT( "This allows you to view the world of HyperRogue in three dimensions. " "Best used with the Hypersian Rug mode. When used in the disk model, " "this lets you look at the Minkowski hyperboloid (which means the " "depth of terrain features is actually reversed). It also works with non-disk models, " "from the conformal menu." ) + " " + XLAT( "Currently, red-cyan anaglyph glasses and mobile VR googles are supported." ) + "\n\n"; if(uni == 'm') { vid.stereo_mode = eStereo((1 + vid.stereo_mode) % 4); if(vid.stereo_mode == sODS && !supported_ods()) vid.stereo_mode = sOFF; } else if(uni == 'e') dialog::editNumber(vid.ipd, -10, 10, 0.01, 0, XLAT("pupillary distance"), help3 + XLAT("The distance between your eyes in the represented 3D object. This is given in absolute units.") ), dialog::scaleSinh100(); else if(uni == 'd' && vid.stereo_mode == sAnaglyph) dialog::editNumber(vid.anaglyph_eyewidth, -1, 1, 0.01, 0, XLAT("distance between images"), help3 + XLAT("The distance between your eyes. 1 is the width of the screen.")); else if(uni == 'd' && vid.stereo_mode == sLR) dialog::editNumber(vid.lr_eyewidth, -1, 1, 0.01, 0, XLAT("distance between images"), help3 + XLAT("The distance between your eyes. 1 is the width of the screen.")); else if(doexiton(sym, uni)) popScreen(); }; } EX void add_edit_wall_quality(char c) { dialog::addSelItem(XLAT("wall quality"), its(vid.texture_step), c); dialog::add_action([] { dialog::editNumber(vid.texture_step, 1, 16, 1, 1, XLAT("wall quality"), XLAT( "Controls the number of triangles used for wall surfaces. " "Higher numbers reduce the performance. " "This has a strong effect when the walls are curved indeed " "(floors in 2D geometries, honeycombs based on horospheres, and projections other than native perspective), " "but otherwise, usually it can be set to 1 without significant adverse effects other " "than slightly incorrect texturing." ) ); dialog::bound_low(1); dialog::bound_up(128); dialog::reaction = [] { #if MAXMDIM >= 4 if(floor_textures) { delete floor_textures; floor_textures = NULL; } #endif }; }); } EX void edit_levellines(char c) { if(levellines) dialog::addSelItem(XLAT("level lines"), fts(levellines), c); else dialog::addBoolItem(XLAT("level lines"), false, c); dialog::add_action([] { dialog::editNumber(levellines, 0, 100, 0.5, 0, XLAT("level lines"), XLAT( "This feature superimposes level lines on the rendered screen. These lines depend on the Z coordinate. In 3D hyperbolic the Z coordinate is taken from the Klein model. " "Level lines can be used to observe the curvature: circles correspond to positive curvature, while hyperbolas correspond to negative. See e.g. the Hypersian Rug mode.") ); dialog::reaction = ray::reset_raycaster; dialog::extra_options = [] { dialog::addBoolItem(XLAT("disable textures"), disable_texture, 'T'); dialog::add_action([] { ray::reset_raycaster(); disable_texture = !disable_texture; }); dialog::addItem(XLAT("disable level lines"), 'D'); dialog::add_action([] { ray::reset_raycaster(); levellines = 0; popScreen(); }); }; dialog::bound_low(0); }); } EX geom3::eSpatialEmbedding shown_spatial_embedding() { if(GDIM == 2) return geom3::seNone; return geom3::spatial_embedding; } EX bool in_tpp() { return pmodel == mdDisk && pconf.camera_angle; } EX void show_spatial_embedding() { cmode = sm::SIDE | sm::MAYDARK | sm::CENTER | sm::PANNING | sm::SHOWCURSOR; gamescreen(); dialog::init(XLAT("3D styles")); auto emb = shown_spatial_embedding(); add_edit(geom3::auto_configure); dialog::addBreak(100); auto &seo = geom3::spatial_embedding_options; for(int i=0; i=4 if(WDIM == 2) { dialog::addSelItem("3D style", geom3::spatial_embedding_options[shown_spatial_embedding()].first, 'E'); dialog::add_action_push(show_spatial_embedding); dialog::addBreak(50); } #endif if(vid.use_smart_range == 0 && GDIM == 2) { add_edit(vid.highdetail); add_edit(vid.middetail); dialog::addBreak(50); } if(WDIM == 2) { add_edit(vid.camera); if(GDIM == 3) add_edit(vid.eye); add_edit(vid.depth); if(GDIM == 2) { dialog::addSelItem(XLAT("Projection at the ground level"), fts(pconf.alpha), 'p'); dialog::add_action(projectionDialog); } else if(!in_perspective()) dialog::addSelItem(XLAT("projection distance"), fts(pconf.alpha), 'p'); dialog::addBreak(50); add_edit(vid.wall_height); add_edit(vid.rock_wall_ratio); add_edit(vid.human_wall_ratio); add_edit(vid.lake_top); add_edit(vid.lake_bottom); if(scale_used()) add_edit(vid.creature_scale); } else { add_edit(vid.creature_scale); add_edit(vid.height_width); menuitem_sightrange('s'); } dialog::addBreak(50); add_edit(vid.yshift); if(GDIM == 3) { dialog::addSelItem(XLAT("mouse aiming sensitivity"), fts(mouseaim_sensitivity), 'a'); dialog::add_action([] () { dialog::editNumber(mouseaim_sensitivity, -1, 1, 0.002, 0.01, XLAT("mouse aiming sensitivity"), "set to 0 to disable"); }); } if(true) { dialog::addSelItem(XLAT("camera rotation"), fts(vpconf.camera_angle), 'S'); dialog::add_action([] { dialog::editNumber(vpconf.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"), XLAT("Rotate the camera. Can be used to obtain a first person perspective, " "or third person perspective when combined with Y shift.") ); dialog::extra_options = [] { dialog::addBoolItem(XLAT("render behind the camera"), vpconf.back_and_front, 'R'); dialog::add_action([] { vpconf.back_and_front = !vpconf.back_and_front; }); }; }); } if(GDIM == 2) { dialog::addSelItem(XLAT("fixed facing"), vid.fixed_facing ? fts(vid.fixed_facing_dir) : XLAT("OFF"), 'f'); dialog::add_action([] () { vid.fixed_facing = !vid.fixed_facing; if(vid.fixed_facing) { dialog::editNumber(vid.fixed_facing_dir, 0, 360, 15, 90, "", ""); dialog::dialogflags |= sm::CENTER; } }); } if(mproduct || embedded_plane) dialog::addBoolItem_action(XLAT("fixed Y/Z rotation"), vid.fixed_yz, 'Z'); if(WDIM == 2 && GDIM == 3) { add_edit(vid.pseudohedral); // add_edit(vid.depth_bonus); } if(true) { dialog::addBreak(50); dialog::addSelItem(XLAT("projection"), current_proj_name(), 'M'); dialog::add_action_push(models::model_menu); } #if MAXMDIM >= 4 if(GDIM == 3) add_edit_fov('f'); if(GDIM == 3) { dialog::addSelItem(XLAT("radar size"), fts(vid.radarsize), 'r'); dialog::add_action([] () { dialog::editNumber(vid.radarsize, 0, 360, 15, 90, "", XLAT("set to 0 to disable")); dialog::extra_options = [] () { draw_radar(true); }; }); } if(WDIM == 3 && sphere && stretch::factor) { dialog::addItem(XLAT("Berger sphere limit"), berger_limit); dialog::add_action([] () { dialog::editNumber(berger_limit, 0, 10, 1, 2, "", XLAT("Primitive-based rendering of Berger sphere is currently very slow and low quality. " "Here you can choose how many images to draw.") ); }); } #if CAP_RAY if(GDIM == 3) { dialog::addItem(XLAT("configure raycasting"), 'A'); dialog::add_action_push(ray::configure); } #endif edit_levellines('L'); if(WDIM == 3 || (GDIM == 3 && euclid)) { dialog::addSelItem(XLAT("radar range"), fts(vid.radarrange), 'R'); dialog::add_action([] () { dialog::editNumber(vid.radarrange, 0, 10, 0.5, 2, "", XLAT("")); dialog::extra_options = [] () { draw_radar(true); }; }); } if(GDIM == 3) add_edit_wall_quality('W'); #endif #if CAP_RUG if(rug::rugged) { dialog::addBoolItem_action(XLAT("3D monsters/walls on the surface"), rug::spatial_rug, 'S'); } #endif if(0); #if CAP_RUG else if(rug::rugged && !rug::spatial_rug) dialog::addBreak(100); #endif else if(GDIM == 2 && non_spatial_model()) dialog::addInfo(XLAT("no 3D effects available in this projection"), 0xC00000); else if(GDIM == 2 && !spatial_graphics) dialog::addInfo(XLAT("set 3D monsters or walls in basic config first")); else if(geom3::invalid != "") dialog::addInfo(XLAT("error: ")+geom3::invalid, 0xC00000); else dialog::addInfo(XLAT("parameters set correctly")); dialog::addBreak(50); dialog::addItem(XLAT("stereo vision config"), 'e'); dialog::add_action_push(showStereo); #if CAP_VR dialog::addBoolItem(XLAT("VR settings"), vrhr::active(), 'v'); dialog::add_action_push(vrhr::show_vr_settings); #endif dialog::addBack(); dialog::display(); } EX int config3 = addHook(hooks_configfile, 100, [] { param_f(vid.eye, "eyelevel", 0) ->editable(-5, 5, .1, "eye level", "", 'E') ->set_extra([] { dialog::dialogflags |= sm::CENTER; vid.tc_depth = ticks; dialog::addHelp(XLAT("In the FPP mode, the camera will be set at this altitude (before applying shifts).")); dialog::addBoolItem(XLAT("auto-adjust to eyes on the player model"), vid.auto_eye, 'O'); dialog::reaction = [] { vid.auto_eye = false; }; dialog::add_action([] () { vid.auto_eye = !vid.auto_eye; geom3::do_auto_eye(); }); }); addsaver(vid.auto_eye, "auto-eyelevel", false); param_f(vid.creature_scale, "creature_scale", "3d-creaturescale", 1) ->editable(0, 1, .1, "Creature scale", "", 'C'); param_f(vid.height_width, "heiwi", "3d-heightwidth", 1.5) ->editable(0, 1, .1, "Height to width", "", 'h'); param_f(vid.yshift, "yshift", "Y shift", 0) ->editable(0, 1, .1, "Y shift", "Don't center on the player character.", 'y') ->set_extra([] { if(WDIM == 3 && pmodel == mdPerspective) dialog::addBoolItem_action(XLAT("reduce if walls on the way"), vid.use_wall_radar, 'R'); }); addsaver(vid.use_wall_radar, "wallradar", true); addsaver(vid.fixed_facing, "fixed facing", 0); addsaver(vid.fixed_facing_dir, "fixed facing dir", 90); param_b(vid.fixed_yz, "fixed YZ", true); param_b(frustum_culling, "frustum_culling"); param_b(numerical_minefield, "numerical_minefield") ->editable("display mine counts numerically", 'n'); param_b(dont_display_minecount, "dont_display_minecount"); param_b(draw_sky, "draw sky", true); param_f(linepatterns::parallel_count, "parallel_count") ->editable(0, 24, 1, "number of parallels drawn", "", 'n'); param_f(linepatterns::parallel_max, "parallel_max") ->editable(0, TAU, 15*degree, "last parallel drawn", "", 'n'); param_f(vid.depth_bonus, "depth_bonus", 0) ->editable(-5, 5, .1, "depth bonus in pseudohedral", "", 'b'); param_b(vid.pseudohedral, "pseudohedral", false) ->editable("make the tiles flat", 'p'); param_f(vid.depth, "depth", "3D depth", 1) ->editable(0, 5, .1, "Ground level below the plane", "", 'd') ->set_extra([] { vid.tc_depth = ticks; help = XLAT( "Ground level is actually an equidistant surface, " "%1 absolute units below the plane P. " "Theoretically, this value affects the world -- " "for example, eagles could fly %2 times faster by " "flying above the ground level, on the plane P -- " "but the actual game mechanics are not affected. ", fts(vid.depth), fts(cosh(vid.depth))); if(GDIM == 2) help += XLAT( "(Distances reported by the vector graphics editor " "are not about points on the ground level, but " "about the matching points on the plane P -- " "divide them by the factor above to get actual " "distances.)" ); if(GDIM == 3 && pmodel == mdPerspective && !euclid) { ld current_camera_level = hdist0(tC0(current_display->radar_transform)); help += "\n\n"; if(abs(current_camera_level) < 1e-6) help += XLAT( "The camera is currently exactly on the plane P. " "The horizon is seen as a straight line." ); else help += XLAT( "The camera is currently %1 units above the plane P. " "This makes you see the floor level as in general perspective projection " "with parameter %2.", fts(current_camera_level), fts(tan_auto(vid.depth) / tan_auto(current_camera_level))); } dialog::addHelp(help); }); param_f(vid.camera, "camera", "3D camera level", 1) ->editable(0, 5, .1, "", "", 'c') ->modif([] (float_setting* x) { x->menu_item_name = (GDIM == 2 ? "Camera level above the plane" : "Z shift"); }) ->set_extra([] { vid.tc_camera = ticks; if(GDIM == 2) dialog::addHelp(XLAT( "Camera is placed %1 absolute units above a plane P in a three-dimensional " "world. Ground level is actually an equidistant surface, %2 absolute units " "below the plane P. The plane P (as well as the ground level or any " "other equidistant surface below it) is viewed at an angle of %3 " "(the tangent of the angle between the point in " "the center of your vision and a faraway location is 1/cosh(c) = %4).", fts(vid.camera), fts(vid.depth), fts(atan(1/cosh(vid.camera))*2/degree), fts(1/cosh(vid.camera)))); if(GDIM == 3) dialog::addHelp(XLAT("Look from behind.")); if(GDIM == 3 && pmodel == mdPerspective) dialog::addBoolItem_action(XLAT("reduce if walls on the way"), vid.use_wall_radar, 'R'); }); param_f(vid.wall_height, "wall_height", "3D wall height", .3) ->editable(0, 1, .1, "Height of walls", "", 'w') ->set_extra([] () { dialog::addHelp(GDIM == 3 ? "" : XLAT( "The height of walls, in absolute units. For the current values of g and c, " "wall height of %1 absolute units corresponds to projection value of %2.", fts(geom3::actual_wall_height()), fts(geom3::factor_to_projection(cgi.WALL)))); dialog::addBoolItem(XLAT("auto-adjust in Goldberg grids"), vid.gp_autoscale_heights, 'O'); dialog::add_action([] () { vid.gp_autoscale_heights = !vid.gp_autoscale_heights; }); }); param_f(vid.rock_wall_ratio, "rock_wall_ratio", "3D rock-wall ratio", .9) ->editable(0, 1, .1, "Rock-III to wall ratio", "", 'r') ->set_extra([] { dialog::addHelp(XLAT( "The ratio of Rock III to walls is %1, so Rock III are %2 absolute units high. " "Length of paths on the Rock III level is %3 of the corresponding length on the " "ground level.", fts(vid.rock_wall_ratio), fts(vid.wall_height * vid.rock_wall_ratio), fts(cosh(vid.depth - vid.wall_height * vid.rock_wall_ratio) / cosh(vid.depth)))); }); param_f(vid.human_wall_ratio, "human_wall_ratio", "3D human-wall ratio", .7) ->editable(0, 1, .1, "Human to wall ratio", "", 'h') ->set_extra([] { dialog::addHelp(XLAT( "Humans are %1 " "absolute units high. Your head travels %2 times the distance travelled by your " "feet.", fts(vid.wall_height * vid.human_wall_ratio), fts(cosh(vid.depth - vid.wall_height * vid.human_wall_ratio) / cosh(vid.depth))) ); }); param_f(vid.lake_top, "lake_top", "3D lake top", .25) ->editable(0, 1, .1, "Level of water surface", "", 'l'); param_f(vid.lake_bottom, "lake_bottom", "3D lake bottom", .9) ->editable(0, 1, .1, "Level of water bottom", "", 'k'); addsaver(vid.tc_depth, "3D TC depth", 1); addsaver(vid.tc_camera, "3D TC camera", 2); addsaver(vid.tc_alpha, "3D TC alpha", 3); param_f(vid.highdetail, "highdetail", "3D highdetail", 8) ->editable(0, 5, .5, "High detail range", "", 'n') ->set_extra(explain_detail) ->set_reaction([] { if(vid.highdetail > vid.middetail) vid.middetail = vid.highdetail; }); param_f(vid.middetail, "middetail", "3D middetail", 8) ->editable(0, 5, .5, "Mid detail range", "", 'm') ->set_extra(explain_detail) ->set_reaction([] { if(vid.highdetail > vid.middetail) vid.highdetail = vid.middetail; }); param_i(debug_tiles, "debug_tiles")->editable(0, 2, 1, "display tile debug values", "Display cell type IDs, as well as vertex and edge identifiers.\n\n" "Setting 1 uses the internal shape IDs, while setting 2 in tes files uses " "the original IDs in case if extra tile types were added to " "separate mirror images or different football types.", 'd'); param_f(global_boundary_ratio, "global_boundary_ratio") ->editable(0, 5, 0.1, "Width of cell boundaries", "How wide should the cell boundaries be.", 'b'); addsaver(vid.gp_autoscale_heights, "3D Goldberg autoscaling", true); addsaver(scorefile, "savefile"); param_b(savefile_selection, "savefile_selection") -> editable("select the score/save file on startup", 's') -> set_reaction([] { if(savefile_selection) addMessage(XLAT("Save the config and restart to select another score/save file.")); else if(scorefile == "") addMessage(XLAT("Save the config to always play without recording your progress.")); else addMessage(XLAT("Save the config to always use %1.", scorefile)); }); }); EX void switchcolor(unsigned int& c, unsigned int* cs) { dialog::openColorDialog(c, cs); } double cc_footphase; int lmousex, lmousey; EX void showCustomizeChar() { cc_footphase += hypot(mousex - lmousex, mousey - lmousey); lmousex = mousex; lmousey = mousey; cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("Customize character")); if(shmup::on || multi::players) multi::cpid = multi::cpid_edit % multi::players; charstyle& cs = getcs(); dialog::addSelItem(XLAT("character"), csname(cs), 'g'); dialog::addColorItem(XLAT("skin color"), cs.skincolor, 's'); dialog::addColorItem(XLAT("eye color"), cs.eyecolor, 'e'); dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w'); dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h'); if(cs.charid >= 1) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd'); else dialog::addBreak(100); if(cs.charid == 3) dialog::addColorItem(XLAT("dress color II"), cs.dresscolor2, 'f'); else dialog::addBreak(100); dialog::addColorItem(XLAT("movement color"), cs.uicolor, 'u'); if(!shmup::on && multi::players == 1) dialog::addSelItem(XLAT("save whom"), XLAT1(minf[moPrincess].name), 'p'); if(numplayers() > 1) dialog::addSelItem(XLAT("player"), its(multi::cpid+1), 'a'); dialog::addBoolItem(XLAT("left-handed"), cs.lefthanded, 'l'); dialog::addBreak(50); dialog::addBack(); dialog::display(); int firsty = dialog::items[0].position / 2; int scale = firsty - 2 * vid.fsize; flat_model_enabler fme; initquickqueue(); transmatrix V = atscreenpos(vid.xres/2, firsty, scale); double alpha = atan2(mousex - vid.xres/2, mousey - firsty) - 90._deg; V = V * spin(alpha); drawMonsterType(moPlayer, NULL, shiftless(V), 0, cc_footphase / scale, NOCOLOR); quickqueue(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(shmup::on || multi::players) multi::cpid = multi::cpid_edit % multi::players; charstyle& cs = getcs(); bool cat = cs.charid >= 4; if(uni == 'a') { multi::cpid_edit++; multi::cpid_edit %= 60; } else if(uni == 'g') { cs.charid++; if(cs.charid == 2 && !princess::everSaved && !autocheat) cs.charid = 4; cs.charid %= 10; } else if(uni == 'p') vid.samegender = !vid.samegender; else if(uni == 's') switchcolor(cs.skincolor, cat ? haircolors : skincolors); else if(uni == 'h') switchcolor(cs.haircolor, haircolors); else if(uni == 'w') switchcolor(cs.swordcolor, swordcolors); else if(uni == 'd') switchcolor(cs.dresscolor, cat ? haircolors : dresscolors); else if(uni == 'f') switchcolor(cs.dresscolor2, dresscolors2); else if(uni == 'u') switchcolor(cs.uicolor, eyecolors); else if(uni == 'e') switchcolor(cs.eyecolor, eyecolors); else if(uni == 'l') cs.lefthanded = !cs.lefthanded; else if(doexiton(sym, uni)) popScreen(); }; } EX void refresh_canvas() { manual_celllister cl; cl.add(cwt.at); int at = 0; while(at < isize(cl.lst)) { cell *c2 = cl.lst[at]; c2->landparam = patterns::generateCanvas(c2); at++; forCellEx(c3, c2) cl.add(c3); } } EX color_t addalpha(color_t c) { return (c << 8) | 0xFF; } EX void edit_color_table(colortable& ct, const reaction_t& r IS(reaction_t()), bool has_bit IS(false)) { cmode = sm::SIDE; gamescreen(); dialog::init(XLAT("colors & aura")); for(int i=0; i 2) { dialog::addItem("delete a color", 'D'); dialog::add_action([&ct, r] { ct.pop_back(); r(); }); } dialog::addBack(); dialog::display(); } EX void show_color_dialog() { cmode = sm::SIDE | sm::DIALOG_STRICT_X; getcstat = '-'; gamescreen(); dialog::init(XLAT("colors & aura")); dialog::addColorItem(XLAT("background"), addalpha(backcolor), 'b'); dialog::add_action([] () { dialog::openColorDialog(backcolor); dialog::colorAlpha = false; dialog::dialogflags |= sm::SIDE; }); if(WDIM == 2 && GDIM == 3 && hyperbolic) dialog::addBoolItem_action(XLAT("cool fog effect"), context_fog, 'B'); dialog::addColorItem(XLAT("foreground"), addalpha(forecolor), 'f'); dialog::add_action([] () { dialog::openColorDialog(forecolor); dialog::colorAlpha = false; dialog::dialogflags |= sm::SIDE; }); dialog::addColorItem(XLAT("borders"), addalpha(bordcolor), 'o'); dialog::add_action([] () { dialog::openColorDialog(bordcolor); dialog::colorAlpha = false; dialog::dialogflags |= sm::SIDE; }); dialog::addColorItem(XLAT("projection boundary"), ringcolor, 'r'); dialog::add_action([] () { dialog::openColorDialog(ringcolor); dialog::dialogflags |= sm::SIDE; }); dialog::addSelItem(XLAT("boundary width multiplier"), fts(vid.multiplier_ring), 'R'); dialog::add_action([] () { dialog::editNumber(vid.multiplier_ring, 0, 10, 1, 1, XLAT("boundary width multiplier"), ""); }); dialog::addColorItem(XLAT("projection background"), modelcolor, 'c'); dialog::add_action([] () { dialog::openColorDialog(modelcolor); dialog::dialogflags |= sm::SIDE; }); dialog::addColorItem(XLAT("standard grid color"), stdgridcolor, 'g'); dialog::add_action([] () { vid.grid = true; dialog::openColorDialog(stdgridcolor); dialog::dialogflags |= sm::SIDE; }); dialog::addSelItem(XLAT("grid width multiplier"), fts(vid.multiplier_grid), 'G'); dialog::add_action([] () { dialog::editNumber(vid.multiplier_grid, 0, 10, 1, 1, XLAT("grid width multiplier"), ""); }); dialog::addSelItem(XLAT("brightness behind the sphere"), fts(backbrightness), 'i'); dialog::add_action([] () { dialog::editNumber(backbrightness, 0, 1, .01, 0.25, XLAT("brightness behind the sphere"), XLAT("In the orthogonal projection, objects on the other side of the sphere are drawn darker.")); dialog::bound_low(0); }); dialog::addColorItem(XLAT("projection period"), periodcolor, 'p'); dialog::add_action([] () { dialog::openColorDialog(periodcolor); dialog::dialogflags |= sm::SIDE; }); dialog::addColorItem(XLAT("dialogs"), addalpha(dialog::dialogcolor), 'd'); dialog::add_action([] () { dialog::openColorDialog(dialog::dialogcolor); dialog::colorAlpha = false; dialog::dialogflags |= sm::SIDE; }); dialog::addBreak(50); if(specialland == laCanvas && colortables.count(patterns::whichCanvas)) { dialog::addItem(XLAT("pattern colors"), 'P'); dialog::add_action_push([] { edit_color_table(colortables[patterns::whichCanvas], refresh_canvas, true); }); if(patterns::whichCanvas == 'R') { dialog::addItem(XLAT("unreversed colors"), 'U'); dialog::add_action_push([] { edit_color_table(colortables['A'], refresh_canvas, true); }); } } if(cwt.at->land == laMinefield) { dialog::addItem(XLAT("minefield colors"), 'm'); dialog::add_action_push([] { edit_color_table(minecolors); }); } if(viewdists) { dialog::addItem(XLAT("distance colors"), 'd'); dialog::add_action_push([] () {edit_color_table(distcolors); }); } #if CAP_CRYSTAL if(cryst && cheater) { dialog::addItem(XLAT("crystal coordinate colors"), 'C'); dialog::add_action([] () { crystal::view_coordinates = true; pushScreen([] () { edit_color_table(crystal::coordcolors); });}); } #endif if(cwt.at->land == laTortoise) { dialog::addBoolItem_action(XLAT("Galápagos shading"), tortoise::shading_enabled, 'T'); } dialog::addInfo(XLAT("colors of some game objects can be edited by clicking them.")); dialog::addBreak(50); dialog::addSelItem(XLAT("aura brightness"), its(vid.aurastr), 'a'); dialog::add_action([] () { dialog::editNumber(vid.aurastr, 0, 256, 10, 128, XLAT("aura brightness"), ""); dialog::bound_low(0); }); dialog::addSelItem(XLAT("aura smoothening factor"), its(vid.aurasmoothen), 's'); dialog::add_action([] () { dialog::editNumber(vid.aurasmoothen, 1, 180, 1, 5, XLAT("aura smoothening factor"), ""); dialog::bound_low(1); }); dialog::addBreak(50); dialog::addBack(); dialog::display(); keyhandler = [] (int sym, int uni) { if(uni == '-') { cell *c = mouseover; if(!c) return; else if(c == cwt.at) { pushScreen(showCustomizeChar); return; } else if(c->monst) dialog::openColorDialog(minf[c->monst].color); else if(c->item) dialog::openColorDialog(iinf[c->item].color); else if(c->wall) dialog::openColorDialog(winf[c->wall == waMineMine ? waMineUnknown : c->wall].color); #if CAP_COMPLEX2 else if(c->land == laBrownian) dialog::openColorDialog(brownian::get_color_edit(c->landparam)); #endif else dialog::openColorDialog(floorcolors[c->land]); dialog::colorAlpha = false; dialog::dialogflags |= sm::SIDE; return; } else dialog::handleNavigation(sym, uni); if(doexiton(sym, uni)) popScreen(); }; } #if CAP_CONFIG EX void resetConfigMenu() { dialog::init(XLAT("reset all configuration")); dialog::addInfo("Are you sure?"); dialog::addItem("yes, and delete the config file", 'd'); dialog::addItem("yes", 'y'); dialog::addItem("cancel", 'n'); dialog::addItem("reset the special game modes", 'r'); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == 'd') { resetConfig(); unlink(conffile); popScreen(); } else if(uni == 'y') { printf("resetting config\n"); resetConfig(); printf("config reset\n"); popScreen(); } else if(uni == 'r') resetModes(); else if(uni == 'n' || doexiton(sym, uni)) popScreen(); }; } #endif #if CAP_TRANS EX void selectLanguageScreen() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init("select language"); // intentionally not translated int v = vid.language; dynamicval d(vid.language, -1); for(int i=0; i= 1) dialog::addHelp(XLAT("add credits for your translation here")); else dialog::addHelp(XLAT("original language")); if(lang() != 0) { string tw = ""; string s = XLAT("TRANSLATIONWARNING"); if(s != "" && s != "TRANSLATIONWARNING") tw += s; s = XLAT("TRANSLATIONWARNING2"); if(s != "" && s != "TRANSLATIONWARNING2") { if(tw != "") tw += " "; tw += s; } if(tw != "") { dialog::addHelp(tw); dialog::lastItem().color = 0xFF0000; } } dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == '0') { vid.language = -1; android_settings_changed(); } else if(uni >= 'a' && uni < 'a'+NUMLAN) { vid.language = uni - 'a'; android_settings_changed(); } else if(doexiton(sym, uni)) popScreen(); }; } #endif EX void configureMouse() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("mouse & touchscreen")); dialog::addBoolItem_action(XLAT("reverse pointer control"), (vid.revcontrol), 'r'); dialog::addBoolItem_action(XLAT("draw circle around the target"), (vid.drawmousecircle), 'd'); if(GDIM == 3) { dialog::addBoolItem_action(XLAT("highlight the cell forward"), vid.axes3, 'f'); } #if ISMOBILE dialog::addBoolItem(XLAT("targetting ranged Orbs long-click only"), (vid.shifttarget&2), 'i'); #else dialog::addBoolItem(XLAT("targetting ranged Orbs Shift+click only"), (vid.shifttarget&1), 'i'); #endif dialog::add_action([] {vid.shifttarget = vid.shifttarget^3; }); #if !ISMOBILE dialog::addBoolItem_action(XLAT("quick mouse"), vid.quickmouse, 'M'); #endif dialog::addSelItem(XLAT("move by clicking on compass"), its(vid.mobilecompasssize), 'C'); dialog::add_action([] { dialog::editNumber(vid.mobilecompasssize, 0, 100, 10, 20, XLAT("compass size"), XLAT("0 to disable")); // we need to check the moves dialog::reaction = checkmove; dialog::bound_low(0); }); #if CAP_ORIENTATION if(GDIM == 2) { dialog::addSelItem(XLAT("scrolling by device rotation"), ors::choices[ors::mode], '1'); dialog::add_action_push(ors::show); } #endif dialog::addBack(); dialog::display(); } vector last_changed; EX void add_to_changed(setting *f) { auto orig_f = f; for(int i=0; icheck_change(); if(fs.second->affects(val)) return &*fs.second; } return nullptr; } EX void add_edit_ptr(void *val) { int found = 0; for(auto& fs: params) { fs.second->check_change(); if(fs.second->affects(val)) fs.second->show_edit_option(), found++; } if(found != 1) println(hlog, "found = ", found); } #if HDR template void add_edit(T& val) { add_edit_ptr(&val); } #endif EX void find_setting() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("find a setting")); if(dialog::infix != "") mouseovers = dialog::infix; dialog::start_list(900, 900, '1'); int found = 0; for(auto& p: params) { auto& fs = p.second; string key = fs->search_key(); if(fs->available() && dialog::hasInfix(key)) { fs->show_edit_option(dialog::list_fake_key++); found++; } } dialog::end_list(); dialog::addBreak(100); dialog::addInfo(XLAT("press letters to search")); dialog::addSelItem(XLAT("matching items"), its(found), 0); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(dialog::editInfix(uni)) dialog::list_skip = 0; else if(doexiton(sym, uni)) popScreen(); }; } EX void edit_all_settings() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("recently changed settings")); for(auto &fs: params) fs.second->check_change(); dialog::start_list(1000, 1000, 'a'); for(auto l: last_changed) if(l->available()) l->show_edit_option(dialog::list_fake_key++); dialog::end_list(); dialog::addBreak(100); dialog::addItem(XLAT("find a setting"), '/'); dialog::add_action_push(find_setting); dialog::addBack(); dialog::display(); } void list_setting::show_edit_option(int key) { string opt = options[get_value()].first; dialog::addSelItem(XLAT(menu_item_name), XLAT(opt), key); dialog::add_action_push([this] { add_to_changed(this); cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT(menu_item_name)); dialog::addBreak(100); int q = isize(options); for(int i=0; i= 4 else if(argis("-switch-fpp")) { PHASEFROM(2); geom3::switch_fpp(); } #endif else if(argis("-switch-tpp")) { PHASEFROM(2); geom3::switch_tpp(); } #if MAXMDIM >= 4 else if(argis("-switch-3d")) { PHASEFROM(2); geom3::switch_always3(); } #endif else if(argis("-nohelp")) { PHASEFROM(2); nohelp = true; } else if(argis("-dont_face_pc")) { PHASEFROM(2); dont_face_pc = true; } #if CAP_TRANS else if(argis("-lang")) { PHASEFROM(2); shift(); vid.language = argi(); } #endif else if(argis("-vlq")) { PHASEFROM(2); shift(); vid.linequality = argi(); } else if(argis("-fov")) { PHASEFROM(2); shift_arg_formula(vid.fov); } else if(argis("-r")) { PHASEFROM(2); shift(); if(vid.want_fullscreen) { int clWidth=0, clHeight=0, clFont=0; sscanf(argcs(), "%dx%dx%d", &clWidth, &clHeight, &clFont); vid.change_fullscr = clWidth; if(clWidth) vid.fullscreen_x = clWidth; if(clHeight) vid.fullscreen_y = clHeight; if(clFont) vid.abs_fsize = clFont, vid.relative_font = true; } else if(args().find(".") != string::npos) { vid.relative_window_size = true; ld dWidth=0, dHeight=0; sscanf(argcs(), "%lfx%lf", &dWidth, &dHeight); if(dWidth) vid.window_rel_x = dWidth; if(dHeight) vid.window_rel_y = dHeight; } else { vid.want_fullscreen = false; vid.relative_window_size = false; int clFont=0; sscanf(argcs(), "%dx%dx%d", &vid.window_x, &vid.window_y, &clFont); if(clFont) vid.abs_fsize = clFont, vid.relative_font = true; } } else if(argis("-msm")) { PHASEFROM(2); memory_saving_mode = true; } else if(argis("-mrsv")) { PHASEFROM(2); shift(); reserve_limit = argi(); apply_memory_reserve(); } else if(argis("-yca")) { PHASEFROM(2); shift_arg_formula(vid.yshift); shift_arg_formula(pconf.camera_angle); } else if(argis("-pside")) { PHASEFROM(2); permaside = true; } else if(argis("-xy")) { PHASEFROM(2); shift_arg_formula(pconf.xposition); shift_arg_formula(pconf.yposition); } else if(argis("-fixdir")) { PHASEFROM(2); vid.fixed_facing = true; shift_arg_formula(vid.fixed_facing_dir); } else if(argis("-fixdiroff")) { PHASEFROM(2); vid.fixed_facing = false; } else if(argis("-msmoff")) { PHASEFROM(2); memory_saving_mode = false; } else if(argis("-levellines")) { PHASEFROM(2); shift_arg_formula(levellines); } else if(argis("-level-notexture")) { PHASEFROM(2); disable_texture = true; } else if(argis("-level-texture")) { PHASEFROM(2); disable_texture = false; } else if(argis("-msens")) { PHASEFROM(2); shift_arg_formula(mouseaim_sensitivity); } TOGGLE('o', vid.wantGL, { vid.wantGL = !vid.wantGL; apply_screen_settings();}) TOGGLE('f', vid.want_fullscreen, { vid.want_fullscreen = !vid.want_fullscreen; apply_screen_settings(); }) else if(argis("-noshaders")) { PHASE(1); glhr::noshaders = true; } else if(argis("-d:sight")) { PHASEFROM(2); launch_dialog(); edit_sightrange(); } else if(argis("-d:char")) { PHASEFROM(2); launch_dialog(showCustomizeChar); } else if(argis("-d:3")) { PHASEFROM(2); launch_dialog(show3D); } else if(argis("-d:stereo")) { PHASEFROM(2); launch_dialog(showStereo); } else if(argis("-d:iface")) { PHASEFROM(2); launch_dialog(configureInterface); } else if(argis("-d:graph")) { PHASEFROM(2); launch_dialog(showGraphConfig); } else if(argis("-tstep")) { PHASEFROM(2); shift(); vid.texture_step = argi(); } else if(argis("-csc")) { PHASEFROM(2); shift_arg_formula(vid.creature_scale); } else if(argis("-neon")) { PHASEFROM(2); shift(); neon_mode = eNeon(argi()); } else if(argis("-dmc")) { PHASEFROM(2); shift(); vid.drawmousecircle = argi(); } else if(argis("-smooths")) { PHASEFROM(2); shift(); smooth_scrolling = argi(); } else if(argis("-via-shader")) { PHASEFROM(2); shift(); vid.consider_shader_projection = argi(); } else if(argis("-neonnf")) { PHASEFROM(2); shift(); neon_nofill = argi(); } else if(argis("-precw")) { PHASEFROM(2); shift_arg_formula(precise_width); } else if(argis("-d:all")) { PHASEFROM(2); launch_dialog(edit_all_settings); } else if(argis("-d:find")) { PHASEFROM(2); launch_dialog(find_setting); } else if(argis("-char")) { auto& cs = vid.cs; shift(); string s = args(); if(s == "dodek") { cs.charid = 4; cs.lefthanded = false; cs.skincolor = 0x202020FF; cs.eyecolor = 0x20C000FF; cs.haircolor = 0x202020FF; cs.dresscolor =0x424242FF; cs.swordcolor = 0xF73333FF; } else if(s == "rudy") { cs.charid = 4; cs.lefthanded = false; cs.skincolor = 0xA44139FF; cs.eyecolor = 0xD59533FF; cs.haircolor = 0xC6634AFF; cs.dresscolor =0xC6634AFF; cs.swordcolor = 0x3CBB33FF; } else if(s == "running") { cs.charid = 6; cs.lefthanded = false; cs.skincolor = 0xFFFFFFFF; cs.eyecolor = 0xFF; cs.haircolor = 0xFFFFFFFF; cs.dresscolor =0xFFFFFFFF; cs.swordcolor = 0xFF0000FF; } else if(s == "princess") { cs.charid = 3; cs.lefthanded = true; cs.skincolor = 0xEFD0C9FF; cs.haircolor = 0x301800FF; cs.eyecolor = 0xC000FF; cs.dresscolor = 0x408040FF; cs.swordcolor = 0xFFFFFFFF; } else if(s == "worker") { cs.charid = 2; cs.skincolor = 0xC77A58FF; cs.haircolor = 0x502810FF; cs.dresscolor = 0xC0C000FF; cs.eyecolor = 0x500040FF; cs.swordcolor = 0x808080FF; } else { cs.charid = argi(); cs.lefthanded = cs.charid >= 10; cs.charid %= 10; } } else return 1; return 0; } EX int read_param_args() { const string& s = arg::args(); auto pos = s.find("="); if(pos == string::npos) return 1; string name = s.substr(0, pos); string value = s.substr(pos+1); PHASEFROM(2); if(!params.count(name)) { println(hlog, "parameter unknown: ", name); exit(1); } params[name]->load_from(value); return 0; } // mode changes: EX int read_gamemode_args() { using namespace arg; if(argis("-P")) { PHASE(2); shift(); stop_game_and_switch_mode(rg::nothing); multi::players = argi(); } TOGGLE('S', shmup::on, stop_game_and_switch_mode(rg::shmup)) TOGGLE('H', hardcore, switchHardcore()) TOGGLE('R', randomPatternsMode, stop_game_and_switch_mode(rg::randpattern)) TOGGLE('i', inv::on, stop_game_and_switch_mode(rg::inv)) else return 1; return 0; } auto ah_config = addHook(hooks_args, 0, read_config_args) + addHook(hooks_args, 0, read_param_args) + addHook(hooks_args, 0, read_gamemode_args) + addHook(hooks_args, 0, read_color_args); #endif }