// Hyperbolic Rogue -- cells // Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details // cells the game is played on int fix6(int a) { return (a+96)% 6; } int fix7(int a) { return (a+84)% 7; } int dirdiff(int dd, int t) { dd %= t; if(dd<0) dd += t; if(t-dd < dd) dd = t-dd; return dd; } struct cell : gcell { char type; // 6 for hexagons, 7 for heptagons unsigned char spn[7]; heptagon *master; cell *mov[7]; // meaning very similar to heptagon::move }; int fixdir(int a, cell *c) { a %= c->type; if(a<0) a += c->type; return a; } int cellcount = 0; void initcell(cell *c); // from game.cpp cell *newCell(int type, heptagon *master) { cell *c = new cell; cellcount++; c->type = type; c->master = master; for(int i=0; i<7; i++) c->mov[i] = NULL; initcell(c); return c; } void merge(cell *c, int d, cell *c2, int d2) { c->mov[d] = c2; c->spn[d] = d2; c2->mov[d2] = c; c2->spn[d2] = d; } typedef unsigned short eucoord; #include cell*& euclideanAtCreate(eucoord x, eucoord y); union heptacoder { heptagon *h; struct { eucoord x; eucoord y; } c; }; void decodeMaster(heptagon *h, eucoord& x, eucoord& y) { heptacoder u; u.h = h; x = u.c.x; y = u.c.y; } heptagon* encodeMaster(eucoord x, eucoord y) { heptacoder u; u.c.x = x; u.c.y = y; return u.h; } // very similar to createMove in heptagon.cpp cell *createMov(cell *c, int d) { if(euclid && !c->mov[d]) { eucoord x, y; decodeMaster(c->master, x, y); for(int dx=-1; dx<=1; dx++) for(int dy=-1; dy<=1; dy++) euclideanAtCreate(x+dx, y+dy); if(!c->mov[d]) { printf("fail!\n"); } } if(c->mov[d]) return c->mov[d]; else if(purehepta) { heptagon *h2 = createStep(c->master, d); c->mov[d] = h2->c7; c->spn[d] = c->master->spin[d]; h2->c7->mov[c->spn[d]] = c; h2->c7->spn[c->spn[d]] = d; } else if(c->type == 7) { cell *n = newCell(6, c->master); c->mov[d] = n; n->mov[0] = c; c->spn[d] = 0; n->spn[0] = d; heptspin hs; hs.h = c->master; hs.spin = d; heptspin hs2 = hsstep(hsspin(hs, 3), 3); // merge(hs2.h->c7, hs2.spin, n, 2); hs2.h->c7->mov[hs2.spin] = n; n->mov[2] = hs2.h->c7; hs2.h->c7->spn[hs2.spin] = 2; n->spn[2] = hs2.spin; hs2 = hsstep(hsspin(hs, 4), 4); // merge(hs2.h->c7, hs2.spin, n, 4); hs2.h->c7->mov[hs2.spin] = n; n->mov[4] = hs2.h->c7; hs2.h->c7->spn[hs2.spin] = 4; n->spn[4] = hs2.spin; } else if(d == 5) { int di = fixrot(c->spn[0]+1); cell *c2 = createMov(c->mov[0], di); merge(c, 5, c2, fix6(c->mov[0]->spn[di] + 1)); // c->mov[5] = c->mov[0]->mov[fixrot(c->spn[0]+1)]; // c->spn[5] = fix6(c->mov[0]->spn[fixrot(c->spn[0]+1)] + 1); } else if(d == 1) { int di = fixrot(c->spn[0]-1); cell *c2 = createMov(c->mov[0], di); merge(c, 1, c2, fix6(c->mov[0]->spn[di] - 1)); // c->mov[1] = c->mov[0]->mov[fixrot(c->spn[0]-1)]; // c->spn[1] = fix6(c->mov[0]->spn[fixrot(c->spn[0]-1)] - 1); } else if(d == 3) { int di = fixrot(c->spn[2]-1); cell *c2 = createMov(c->mov[2], di); merge(c, 3, c2, fix6(c->mov[2]->spn[di] - 1)); // c->mov[3] = c->mov[2]->mov[fixrot(c->spn[2]-1)]; // c->spn[3] = fix6(c->mov[2]->spn[fixrot(c->spn[2]-1)] - 1); } return c->mov[d]; } cell *createMovR(cell *c, int d) { d %= 42; d += 42; d %= c->type; return createMov(c, d); } cell *getMovR(cell *c, int d) { d %= 42; d += 42; d %= c->type; return c->mov[d]; } // similar to heptspin from heptagon.cpp struct cellwalker { cell *c; int spin; cellwalker(cell *c, int spin) : c(c), spin(spin) {} cellwalker() {} }; void cwspin(cellwalker& cw, int d) { cw.spin = (cw.spin+d + 42) % cw.c->type; } bool cwstepcreates(cellwalker& cw) { return cw.c->mov[cw.spin] == NULL; } cell *cwpeek(cellwalker cw, int dir) { return createMov(cw.c, (cw.spin+42+dir) % cw.c->type); } void cwstep(cellwalker& cw) { createMov(cw.c, cw.spin); int nspin = cw.c->spn[cw.spin]; cw.c = cw.c->mov[cw.spin]; cw.spin = nspin; } void eumerge(cell* c1, cell *c2, int s1, int s2) { if(!c2) return; c1->mov[s1] = c2; c1->spn[s1] = s2; c2->mov[s2] = c1; c2->spn[s2] = s1; } struct euclideanSlab { cell* a[256][256]; euclideanSlab() { for(int y=0; y<256; y++) for(int x=0; x<256; x++) a[y][x] = NULL; } ~euclideanSlab() { for(int y=0; y<256; y++) for(int x=0; x<256; x++) if(a[y][x]) delete a[y][x]; } }; euclideanSlab* euclidean[256][256]; // map, cell*> euclidean; cell*& euclideanAt(eucoord x, eucoord y) { euclideanSlab*& slab(euclidean[y>>8][x>>8]); if(!slab) slab = new euclideanSlab; return slab->a[y&255][x&255]; } cell*& euclideanAtCreate(eucoord x, eucoord y) { cell*& c ( euclideanAt(x,y) ); if(!c) { c = newCell(6, &origin); c->master = encodeMaster(x,y); euclideanAt(x,y) = c; eumerge(c, euclideanAt(x+1,y), 0, 3); eumerge(c, euclideanAt(x,y+1), 1, 4); eumerge(c, euclideanAt(x-1,y+1), 2, 5); eumerge(c, euclideanAt(x-1,y), 3, 0); eumerge(c, euclideanAt(x,y-1), 4, 1); eumerge(c, euclideanAt(x+1,y-1), 5, 2); } return c; } // initializer (also inits origin from heptagon.cpp) void initcells() { DEBB(DF_INIT, (debugfile,"initcells\n")); origin.s = hsOrigin; origin.emeraldval = 98; origin.zebraval = 40; origin.fiftyval = 0; #ifdef CDATA origin.rval0 = origin.rval1 = 0; origin.cdata = NULL; #endif for(int i=0; i<7; i++) origin.move[i] = NULL; origin.alt = NULL; origin.distance = 0; if(euclid) origin.c7 = euclideanAtCreate(0,0); else origin.c7 = newCell(7, &origin); // origin.emeraldval = } #define DEBMEM(x) // { x fflush(stdout); } void clearcell(cell *c) { if(!c) return; DEBMEM ( printf("c%d %p\n", c->type, c); ) for(int t=0; ttype; t++) if(c->mov[t]) { DEBMEM ( printf("mov %p [%p] S%d\n", c->mov[t], c->mov[t]->mov[c->spn[t]], c->spn[t]); ) if(c->mov[t]->mov[c->spn[t]] != NULL && c->mov[t]->mov[c->spn[t]] != c) { printf("cell error\n"); exit(1); } c->mov[t]->mov[c->spn[t]] = NULL; } DEBMEM ( printf("DEL %p\n", c); ) delete c; } heptagon deletion_marker; #include void clearfrom(heptagon *at) { queue q; q.push(at); at->alt = &deletion_marker; //int maxq = 0; while(!q.empty()) { at = q.front(); // if(q.size() > maxq) maxq = q.size(); q.pop(); DEBMEM ( printf("from %p\n", at); ) for(int i=0; i<7; i++) if(at->move[i]) { if(at->move[i]->alt != &deletion_marker) q.push(at->move[i]); at->move[i]->alt = &deletion_marker; DEBMEM ( printf("!mov %p [%p]\n", at->move[i], at->move[i]->move[at->spin[i]]); ) if(at->move[i]->move[at->spin[i]] != NULL && at->move[i]->move[at->spin[i]] != at) { printf("hept error\n"); exit(1); } at->move[i]->move[at->spin[i]] = NULL; at->move[i] = NULL; } DEBMEM ( printf("at %p\n", at); ) if(at->c7) { if(!purehepta) for(int i=0; i<7; i++) clearcell(at->c7->mov[i]); clearcell(at->c7); } DEBMEM ( printf("!DEL %p\n", at); ) if(at != &origin) delete at; } //printf("maxq = %d\n", maxq); } void verifycell(cell *c) { int t = c->type; for(int i=0; imov[i]; if(c2) { if(t == 7 && !purehepta) verifycell(c2); if(c2->mov[c->spn[i]] && c2->mov[c->spn[i]] != c) printf("cell error %p %p\n", c, c2); } } } void verifycells(heptagon *at) { for(int i=0; i<7; i++) if(at->move[i] && at->spin[i] == 0 && at->move[i] != &origin) verifycells(at->move[i]); for(int i=0; i<7; i++) if(at->move[i] && at->move[i]->move[at->spin[i]] && at->move[i]->move[at->spin[i]] != at) { printf("hexmix error %p %p %p\n", at, at->move[i], at->move[i]->move[at->spin[i]]); } verifycell(at->c7); } bool ishept(cell *c) { // EUCLIDEAN if(euclid) { eucoord x, y; decodeMaster(c->master, x, y); return (short(y+2*x))%3 == 0; } else return c->type == 7; } bool ishex1(cell *c) { // EUCLIDEAN if(euclid) { eucoord x, y; decodeMaster(c->master, x, y); short z = (short(y+2*x))%3; if(z<0) z += 3; return z == 1; } else return c->type == 7; } int emeraldval(cell *c) { if(euclid) return 0; if(c->type == 7) return c->master->emeraldval >> 3; else { return emerald_hexagon( emeraldval(createMov(c,0)), emeraldval(createMov(c,2)), emeraldval(createMov(c,4)) ); } } int eudist(short sx, short sy) { int z0 = abs(sx); int z1 = abs(sy); int z2 = abs(sx+sy); return max(max(z0,z1), z2); } int celldist(cell *c) { if(euclid) { eucoord x, y; decodeMaster(c->master, x, y); return eudist(x, y); } if(c->type == 7) return c->master->distance; int dx[3]; for(int u=0; u<3; u++) dx[u] = createMov(c, u+u)->master->distance; int mi = min(min(dx[0], dx[1]), dx[2]); if(dx[0] > mi+2 || dx[1] > mi+2 || dx[2] > mi+2) return -1; // { printf("cycle error!\n"); exit(1); } if(dx[0] == mi+2 || dx[1] == mi+2 || dx[2] == mi+2) return mi+1; return mi; } #define ALTDIST_BOUNDARY 99999 #define ALTDIST_UNKNOWN 99998 #define ALTDIST_ERROR 90000 // defined in 'game' int euclidAlt(short x, short y); int celldistAlt(cell *c) { if(euclid) { eucoord x, y; decodeMaster(c->master, x, y); return euclidAlt(x, y); } if(c->type == 7) return c->master->alt->distance; int dx[3]; for(int u=0; u<3; u++) if(createMov(c, u+u)->master->alt == NULL) return ALTDIST_UNKNOWN; for(int u=0; u<3; u++) dx[u] = createMov(c, u+u)->master->alt->distance; int mi = min(min(dx[0], dx[1]), dx[2]); if(dx[0] > mi+2 || dx[1] > mi+2 || dx[2] > mi+2) return ALTDIST_BOUNDARY; // { printf("cycle error!\n"); exit(1); } if(dx[0] == mi+2 || dx[1] == mi+2 || dx[2] == mi+2) return mi+1; return mi; } #define GRAIL_FOUND 0x4000 #define GRAIL_RADIUS_MASK 0x3FFF int dirfromto(cell *cfrom, cell *cto) { for(int i=0; itype; i++) if(cfrom->mov[i] == cto) return i; return -1; } // === FIFTYVALS === unsigned bitmajority(unsigned a, unsigned b, unsigned c) { return (a&b) | ((a^b)&c); } int fiftyval(cell *c) { if(euclid) return 0; if(c->type == 7) return c->master->fiftyval; else { return bitmajority( fiftyval(createMov(c,0)), fiftyval(createMov(c,2)), fiftyval(createMov(c,4))) + 512; } } int cdist50(cell *c) { if(euclid) { eucoord x, y; decodeMaster(c->master, x, y); int ix = short(x) + 99999 + short(y); int iy = short(y) + 99999; if(c->land == laPalace) { char palacemap[3][10] = { "012333321", "112322232", "222321123" }; ix += (iy/3) * 3; iy %= 3; ix %= 9; return palacemap[iy][ix] - '0'; } else { const char *westmap = "0123333332112332223322233211233333322"; int id = ix + iy * 26 + 28; return westmap[id % 37] - '0'; } } if(c->type == 7) return cdist50(fiftyval(c)); int a0 = cdist50(createMov(c,0)); int a1 = cdist50(createMov(c,2)); int a2 = cdist50(createMov(c,4)); if(a0 == 0 || a1 == 0 || a2 == 0) return 1; return a0+a1+a2-5; } int land50(cell *c) { if(c->type == 7) return land50(fiftyval(c)); else { if(cdist50(createMov(c,0)) < 3) return land50(createMov(c,0)); if(cdist50(createMov(c,2)) < 3) return land50(createMov(c,2)); if(cdist50(createMov(c,4)) < 3) return land50(createMov(c,4)); return 0; } } int polara50(cell *c) { if(c->type == 7) return polara50(fiftyval(c)); else { if(cdist50(createMov(c,0)) < 3) return polara50(createMov(c,0)); if(cdist50(createMov(c,2)) < 3) return polara50(createMov(c,2)); if(cdist50(createMov(c,4)) < 3) return polara50(createMov(c,4)); return 0; } } int polarb50(cell *c) { if(euclid) return true; if(c->type == 7) return polarb50(fiftyval(c)); else { if(cdist50(createMov(c,0)) < 3) return polarb50(createMov(c,0)); if(cdist50(createMov(c,2)) < 3) return polarb50(createMov(c,2)); if(cdist50(createMov(c,4)) < 3) return polarb50(createMov(c,4)); return 0; } } int elhextable[28][3] = { {0,1,2}, {1,2,9}, {1,9,-1}, {1,8,-1}, {1,-1,-1} }; int fiftyval049(cell *c) { if(c->type == 7) return fiftyval(c) / 32; else { int a[3], qa=0; int pa = polara50(c), pb = polarb50(c); for(int i=0; i<6; i+=2) { cell *c2 = c->mov[i]; if(polara50(c2) == pa && polarb50(c2) == pb) a[qa++] = fiftyval049(c2); } // 0-1-2 sort(a, a+qa); if(qa == 1) return 43+a[0]-1; if(qa == 2 && a[1] == a[0]+7) return 36+a[0]-1; if(qa == 2 && a[1] != a[0]+7) return 29+a[0]-1; if(a[1] == 1 && a[2] == 7) return 15 + 6; if(a[2] >= 1 && a[2] <= 7) return 15 + a[1]-1; if(a[0] == 1 && a[1] == 7 && a[2] == 8) return 22; if(a[1] <= 7 && a[2] >= 8) return 22 + a[1]-1; return 0; } } /* {0,1,2} 15+0..15+6 {1,2,9},22+0..22+6 {1,9} 29+0..29+6 {1,8} 36+0..36+6 {1} 43+0..43+6 */ // zebraval int zebra40(cell *c) { if(c->type == 7) return (c->master->zebraval/10); else { int ii[3], z; ii[0] = (c->mov[0]->master->zebraval/10); ii[1] = (c->mov[2]->master->zebraval/10); ii[2] = (c->mov[4]->master->zebraval/10); for(int r=0; r<2; r++) if(ii[1] < ii[0] || ii[2] < ii[0]) z = ii[0], ii[0] = ii[1], ii[1] = ii[2], ii[2] = z; for(int i=0; i<28; i++) if(zebratable6[i][0] == ii[0] && zebratable6[i][1] == ii[1] && zebratable6[i][2] == ii[2]) { int ans = 16+i; // if(ans >= 40) ans ^= 2; // if(ans >= 4 && ans < 16) ans ^= 2; return ans; } return 0; } } int zebra3(cell *c) { if(c->type == 7) return (c->master->zebraval/10)/4; else { int ii[3]; ii[0] = (c->mov[0]->master->zebraval/10)/4; ii[1] = (c->mov[2]->master->zebraval/10)/4; ii[2] = (c->mov[4]->master->zebraval/10)/4; if(ii[0] == ii[1]) return ii[0]; if(ii[1] == ii[2]) return ii[1]; if(ii[2] == ii[0]) return ii[2]; return 0; } } #define RPV_MODULO 5 #define RPV_RAND 0 #define RPV_ZEBRA 1 #define RPV_EMERALD 2 #define RPV_PALACE 3 #define RPV_CYCLE 4 int getCdata(cell *c, int j); // x mod 5 = pattern type // x mod (powers of 2) = pattern type specific // (x/5) mod 15 = picture for drawing floors // x mod 7 = chance of pattern-specific pic // whole = randomization bool randpattern(cell *c, int rval) { int i, sw=0; switch(rval%5) { case 0: if(rval&1) { return hrandpos() < rval; } else { int cd = getCdata(c, 0); return !((cd/(((rval/2)&15)+1))&1); } case 1: i = zebra40(c); if(i&1) { if(rval&4) sw^=1; i &= ~1; } if(i&2) { if(rval&8) sw^=1; i &= ~2; } i >>= 2; i--; i /= 3; if(rval & (16<>= 2; i--; if(rval & (16<>2)&3)+"/"+its((rval>>4)&15); case 2: return "E/"+its((rval>>2)&3)+"/"+its((rval>>4)&2047); case 3: return "P/"+its((rval>>2)&3)+"/"+its((rval>>4)&255); case 4: return "C/"+its(rval&3)+"/"+its((rval>>2)&65535); } return "?"; } int randpatternCode(cell *c, int rval) { switch(rval % RPV_MODULO) { case 1: return zebra40(c); case 2: return emeraldval(c); case 3: return fiftyval049(c) + (polara50(c)?50:0) + (polarb50(c)?1000:0); case 4: return towerval(c, celldist) * 6 + celldist(c) % 6; } return 0; } #define RANDITER 31 char rpm_memoize[3][256][RANDITER+1]; void clearMemoRPM() { for(int a=0; a<3; a++) for(int b=0; b<256; b++) for(int i=0; itype; i++) { if(randpatternMajority(createMov(c,i), ival, iterations-1)) z++; else z--; } if(z!=0) memo = (z>0); else memo = randpattern(c, rval); // printf("%p] rval = %X code = %d iterations = %d result = %d\n", c, rval, code, iterations, memo); return memo; } #ifdef CDATA #include map spins; #define RVAL_MASK 0x10000000 #define DATA_MASK 0x20000000 struct cdata { int val[4]; int bits; }; map eucdata; cdata orig_cdata; void affect(cdata& d, short rv, signed char signum) { if(rv&1) d.val[0]+=signum; else d.val[0]-=signum; if(rv&2) d.val[1]+=signum; else d.val[1]-=signum; if(rv&4) d.val[2]+=signum; else d.val[2]-=signum; if(rv&8) d.val[3]+=signum; else d.val[3]-=signum; int id = (rv>>4) & 63; if(id < 32) d.bits ^= (1 << id); } void setHeptagonRval(heptagon *h) { if(!(h->rval0 || h->rval1)) { h->rval0 = hrand(0x10000); h->rval1 = hrand(0x10000); } } cdata *getHeptagonCdata(heptagon *h) { if(h->cdata) return h->cdata; if(h == &origin) { return h->cdata = new cdata(orig_cdata); } cdata mydata = *getHeptagonCdata(h->move[0]); for(int di=3; di<5; di++) { heptspin hs; hs.h = h; hs.spin = di; int signum = +1; while(true) { heptspin hstab[15]; hstab[7] = hs; for(int i=8; i<12; i++) { hstab[i] = hsspin(hstab[i-1], (i&1) ? 4 : 3); hstab[i] = hsstep(hstab[i], 0); hstab[i] = hsspin(hstab[i], (i&1) ? 3 : 4); } for(int i=6; i>=3; i--) { hstab[i] = hsspin(hstab[i+1], (i&1) ? 3 : 4); hstab[i] = hsstep(hstab[i], 0); hstab[i] = hsspin(hstab[i], (i&1) ? 4 : 3); } if(hstab[3].h->distance < hstab[7].h->distance) { hs = hstab[3]; continue; } if(hstab[11].h->distance < hstab[7].h->distance) { hs = hstab[11]; continue; } int jj = 7; for(int k=3; k<12; k++) if(hstab[k].h->distance < hstab[jj].h->distance) jj = k; int ties = 0, tiespos = 0; for(int k=3; k<12; k++) if(hstab[k].h->distance == hstab[jj].h->distance) ties++, tiespos += (k-jj); // printf("ties=%d tiespos=%d jj=%d\n", ties, tiespos, jj); if(ties == 2) jj += tiespos/2; if(jj&1) signum = -1; hs = hstab[jj]; break; } hs = hsstep(hsspin(hs, 3), 0); setHeptagonRval(hs.h); affect(mydata, hs.spin ? hs.h->rval0 : hs.h->rval1, signum); /* if(!(spins[hs.h] & hs.spin)) { spins[hs.h] |= (1<cdata = new cdata(mydata); } cdata *getEuclidCdata(heptagon *h) { eucoord x, y; if(eucdata.count(h)) return &(eucdata[h]); decodeMaster(h, x, y); if(x == 0 && y == 0) { cdata xx; for(int i=0; i<4; i++) xx.val[i] = 0; xx.bits = 0; return &(eucdata[h] = xx); } int ord = 1, bid = 0; while(!((x|y)&ord)) ord <<= 1, bid++; for(int k=0; k<3; k++) { eucoord x1 = x + (k<2 ? ord : 0); eucoord y1 = y - (k>0 ? ord : 0); if((x1&ord) || (y1&ord)) continue; eucoord x2 = x - (k<2 ? ord : 0); eucoord y2 = y + (k>0 ? ord : 0); cdata *d1 = getEuclidCdata(encodeMaster(x1,y1)); cdata *d2 = getEuclidCdata(encodeMaster(x2,y2)); cdata xx; double disp = pow(2, bid/2.) * 6; for(int i=0; i<4; i++) { double dv = (d1->val[i] + d2->val[i])/2 + (hrand(1000) - hrand(1000))/1000. * disp; xx.val[i] = floor(dv); if(hrand(1000) / 1000. < dv - floor(dv)) xx.val[i]++; } xx.bits = 0; for(int b=0; b<32; b++) { bool gbit = ((hrand(2)?d1:d2)->bits >> b) & 1; int flipchance = (1< 512) flipchance = 512; if(hrand(1024) < flipchance) gbit = !gbit; if(gbit) xx.bits |= (1<master)->val[j]; else if(c->type == 7) return getHeptagonCdata(c->master)->val[j]*3; else { int jj = 0; for(int k=0; k<6; k++) if(c->mov[k] && c->mov[k]->type == 7) jj += getHeptagonCdata(c->mov[k]->master)->val[j]; return jj; } } int getBits(cell *c) { if(euclid) return getEuclidCdata(c->master)->bits; else if(c->type == 7) return getHeptagonCdata(c->master)->bits; else { int b0 = getHeptagonCdata(createMov(c, 0)->master)->bits; int b1 = getHeptagonCdata(createMov(c, 2)->master)->bits; int b2 = getHeptagonCdata(createMov(c, 4)->master)->bits; return (b0 & b1) | (b1 & b2) | (b2 & b0); } } eLand getCLand(cell *c) { int b = getBits(c); b = (b&31) ^ (b>>5); return land_scape[b & 31]; } int celldistance(cell *c1, cell *c2) { int d = 0; cell *cl1=c1, *cr1=c1, *cl2=c2, *cr2=c2; while(true) { if(cl1 == cl2) return d; if(cl1 == cr2) return d; if(cr1 == cl2) return d; if(cr1 == cr2) return d; if(isNeighbor(cl1, cl2)) return d+1; if(isNeighbor(cl1, cr2)) return d+1; if(isNeighbor(cr1, cl2)) return d+1; if(isNeighbor(cr1, cr2)) return d+1; forCellEx(c, cl2) if(isNeighbor(c, cr1)) return d+2; forCellEx(c, cl1) if(isNeighbor(c, cr2)) return d+2; int d1 = celldist(cl1), d2 = celldist(cl2); if(d1 >= d2) { cl1 = chosenDown(cl1, -1, 0, celldist); // cl1->item = eItem(rand() % 10); cr1 = chosenDown(cr1, 1, 0, celldist); // cr1->item = eItem(rand() % 10); d++; } if(d1 <= d2) { cl2 = chosenDown(cl2, -1, 0, celldist); // cl2->item = eItem(rand() % 10); cr2 = chosenDown(cr2, 1, 0, celldist); // cr2->item = eItem(rand() % 10); d++; } } } void clearMemory() { extern void clearGameMemory(); clearGameMemory(); if(shmup::on) shmup::clearMemory(); cleargraphmemory(); #ifndef MOBILE mapeditor::clearModelCells(); #endif // EUCLIDEAN if(euclid) { for(int y=0; y<256; y++) for(int x=0; x<256; x++) if(euclidean[y][x]) { delete euclidean[y][x]; euclidean[y][x] = NULL; } eucdata.clear(); } else { DEBMEM ( verifycells(&origin); ) clearfrom(&origin); for(int i=0; i