#include "../hyper.h" // A tool to create smooth manually controlled movement animations in 3D geometries. // Press 'f' to start controlling // 'qweasdzxc' will move the camera and additionally rotate the view a bit (except 's') // 'b' goes back 1 frame, 'e' undoes 30 frames // 'r' starts recording // 1234 change movement speed (see console for details) // 67890 change rotation speed (see console for details) namespace hr { bool saving_positions; int next_pos_tick; vector > saved; bool trailer_turn(int delta) { if(saving_positions) View = cpush(2, -delta/8000.) * cspin(0, 2, (mousex - current_display->xcenter) * delta / -1000000.) * cspin(1, 2, (mousey - current_display->ycenter) * delta / -1000000.) * View; return true; } bool recording; bool keys_on = false; void trailer_frame() { // if(saving_positions || !isize(saved)) if(!recording && keys_on) queuestr(current_display->xcenter, current_display->ycenter, 0, 16, "+", 0xFFFFFFFF); if(!recording && keys_on) queuestr(current_display->xcenter/2, current_display->ycenter, 0, 16, "+", 0xFFFFFFFF); if(!recording && keys_on) queuestr(current_display->xcenter*3/2, current_display->ycenter, 0, 16, "+", 0xFFFFFFFF); if(saving_positions && ticks > next_pos_tick) { next_pos_tick += 66; saved.emplace_back(View, current_display->local_perspective, centerover); println(hlog, "frames = ", isize(saved)); } } ld stepdist = 0.02; ld stepang = 0.01; bool move_camera(transmatrix T) { for(int it=0; it<5; it++) { saved.emplace_back(View, current_display->local_perspective, centerover); println(hlog, "frames = ", isize(saved)); shift_view(ztangent(-stepdist)); rotate_view(T); } playermoved = false; return true; } namespace sn { pair getcoord(heptagon *h); } bignum bdiff(heptagon *h1, heptagon *h2) { if(h1 == h2) return 0; auto p = bdiff(h1->move(3), h2->move(3)); int d = h1->c.spin(3) - h2->c.spin(3); println(hlog, "d=", d, " p = ", p.get_str(10000)); return p + p + bignum(d); } #define BASE 10 /* void o_addmul(bignum& b0, const bignum& b, int factor) { int K = isize(b.digits); if(K > isize(b0.digits)) b0.digits.resize(K); int carry = 0; for(int i=0; ; i++) { bool cnt = (i 0 && carry < -1) || (carry == -1 && i < isize(b0.digits))); println(hlog, "cnt = ", cnt, " carry = ", carry if(!cnt) break; println(hlog, "i=", i, " carry start=", carry); if(i >= isize(b0.digits)) b0.digits.push_back(0); long long l = b0.digits[i]; l += carry; if(i < K) l += b.digits[i] * factor; carry = 0; if(l >= BASE) carry = l / BASE; if(l < 0) carry = -(BASE-1-l) / BASE; l -= carry * BASE; b0.digits[i] = l; println(hlog, "carry=", carry); } println(hlog, "carry end=", carry); if(carry < 0) b0.digits.back() -= BASE; while(isize(b0.digits) && b0.digits.back() == 0) b0.digits.pop_back(); } */ void get_b4_distance() { heptagon *h1 = currentmap->gamestart()->master; heptagon *h2 = centerover->master; if(h1->distance != h2->distance) println(hlog, "Z difference: ", h2->distance - h1->distance); else { auto c1 = sn::getcoord(h1); auto c2 = sn::getcoord(h2); println(hlog, "X difference: ", bdiff(c1.first, c2.first).get_str(10000)); println(hlog, "Y difference: ", bdiff(c1.second, c2.second).get_str(10000)); println(hlog, "X difference> ", bdiff(c2.first, c1.first).get_str(10000)); println(hlog, "Y difference> ", bdiff(c2.second, c1.second).get_str(10000)); } } void load_animation(string fname) { fhstream f(fname, "r"); int siz; f.read(siz); saved.resize(siz); for(int i=0; ic7; } println(hlog, "loaded animation of ", isize(saved), " frames"); } EX transmatrix spintox_good(const hyperpoint& H) { if(GDIM == 2 || prod) return spintox(H); double v = -atan2(H[2], H[1]); return cspin(2, 1, -v) * spintoc(cspin(2, 1, v) * H, 0, 1) *cspin(2, 1, v); // cspin(2, 1, v) * spintoc(cspin(2, 1, -v) * H, 0, 1); } void denan() { for(int i=1; iadj(b, id); forCellIdEx(c, id, b) forCellIdEx(d, id2, c) if(d == a) return currentmap->adj(b, id) * currentmap->adj(c, id2); return currentmap->relative_matrix(a, b, C0); } void smoothen() { ld total = 0; for(int a=1; a<3; a++) for(int i=1; i ", T * xhn); } println(hlog, "total = ", total); } string mrec_file = "devmods/manual/%05d.png"; int mrec_x = 1920; int mrec_y = 1080; int mrec_cells = 24000; int mrec_first = 0, mrec_last = 999999; bool trailer_handleKey(int sym, int uni) { if(sym == 'f' && (cmode & sm::NORMAL)) { keys_on = !keys_on; println(hlog, "keys_on = ", keys_on); return true; } if(keys_on) { if(sym == ',') { vid.fov *= 1.1; mouseaim_sensitivity *= 1.1; println(hlog, "fov = ", vid.fov, " sens = ", mouseaim_sensitivity); } if(sym == '.') { vid.fov /= 1.1; mouseaim_sensitivity /= 1.1; println(hlog, "fov = ", vid.fov, " sens = ", mouseaim_sensitivity); } if(sym == 't') { if(!saved.empty()) { println(hlog, "frames = ", isize(saved)); saved.pop_back(); } if(!saved.empty()) { tie(View, current_display->local_perspective, centerover) = saved.back(); } return true; } /* if(sym == 'e') { dialog::editNumber(stepdist, 0, 1, 0.1, 0.1, "", ""); dialog::scaleLog(); } */ if(sym == 's') return move_camera(Id); if(sym == 'a') return move_camera(cspin(0, 2, stepang)); if(sym == 'd') return move_camera(cspin(0, 2, -stepang)); if(sym == 'q') return move_camera(cspin(0, 2, stepang) * cspin(1, 2, stepang)); if(sym == 'w') return move_camera(cspin(1, 2, stepang)); if(sym == 'e') return move_camera(cspin(0, 2, -stepang) * cspin(1, 2, stepang)); if(sym == 'z') return move_camera(cspin(0, 2, stepang) * cspin(1, 2, -stepang)); if(sym == 'x') return move_camera(cspin(1, 2, -stepang)); if(sym == 'c') return move_camera(cspin(0, 2, -stepang) * cspin(1, 2, -stepang)); if(sym == '1') { stepdist = 0; println(hlog, "dist = ", stepdist); return true; } if(sym == '2') { stepdist = 0.01; println(hlog, "dist = ", stepdist); return true; } if(sym == '3') { stepdist = 0.02; println(hlog, "dist = ", stepdist); return true; } if(sym == '4') { stepdist = 0.05; println(hlog, "dist = ", stepdist); return true; } if(sym == '6') { stepang = 0.001; println(hlog, "ang = ", stepang); return true; } if(sym == '7') { stepang = 0.003; println(hlog, "ang = ", stepang); return true; } if(sym == '8') { stepang = 0.01; println(hlog, "ang = ", stepang); return true; } if(sym == '9') { stepang = 0.03; println(hlog, "ang = ", stepang); return true; } if(sym == '0') { stepang = 0.1; println(hlog, "ang = ", stepang); return true; } if(sym == 'p') { get_b4_distance(); return true; } if(sym == SDLK_F4) { saving_positions = !saving_positions; next_pos_tick = ticks; println(hlog, "saving_positions = ", saving_positions); return true; } if(sym == 'b' && isize(saved) > 1) { saved.pop_back(); println(hlog, "back to ", isize(saved), " frames"); tie(View, current_display->local_perspective, centerover) = saved.back(); return true; } if(sym == 'u' && isize(saved) > 40) { for(int i=0; i<30; i++) saved.pop_back(); println(hlog, "back to ", isize(saved), " frames"); tie(View, current_display->local_perspective, centerover) = saved.back(); return true; } if(sym == '[') { fhstream f("devmods/manan-record.mar", "w"); f.write(isize(saved)); for(int i=0; imaster); hwrite_raw(f, at); } println(hlog, "saved animation of ", isize(saved), " frames"); } if(sym == ']') load_animation("devmods/manan-record.mar"); if(sym == 'r') { recording = true; if(mouseaim_sensitivity) { mouseaim_sensitivity = 0; println(hlog, "disabled mouseaim"); return true; } if(musicvolume) { println(hlog, "disabled music"); musicvolume = 0; Mix_VolumeMusic(0); return true; } println(hlog, "starting recording"); saving_positions = false; // vid.cells_drawn_limit = 1000000; int i = 0; shot::take("anim/start.png"); shot::transparent = false; shot::shotx = mrec_x; shot::shoty = mrec_y; // shot::shotx = 4096; // shot::shoty = 4096; // shot::shotx = 1920; // shot::shoty = 1080; // shot::shot_aa = 2; // solnihv::solrange_xy = 30; // solnihv::solrange_z = 6; sightranges[geometry] = 6; vid.cells_drawn_limit = 10; vid.cells_generated_limit = 1000; // vid.stereo_mode = sODS; // sightranges[geometry] = 7; // sightranges[geometry] += 1; // static int lasti = 68; ray::max_cells = mrec_cells; // 60..4352 system("mkdir -p devmods/manual/"); for(auto& p: saved) { // sightranges[geometry] = 4 + i * 2. / isize(saved); tie(View, current_display->local_perspective, centerover) = p; ticks = i * 1000 / 30; // if(i % 10 != 0) {i++; continue; } if(true) { println(hlog, "recording frame ", i); shot::take(format(mrec_file.c_str(), i)); } else println(hlog, "skipping frame ", i); i++; } // lasti = i; recording = false; } } return false; } int readArgs() { using namespace arg; if(0) ; else if(argis("-loada")) { start_game(); shift(); load_animation(args()); } else if(argis("-smoothen")) { PHASEFROM(2); shift(); int nsm = argi(); denan(); for(int i=0; i