// Hyperbolic Rogue -- configuration // Copyright (C) 2017-2018 Zeno Rogue, see 'hyper.cpp' for details namespace hr { const char *conffile = "hyperrogue.ini"; videopar vid; #define DEFAULT_WALLMODE (ISMOBILE ? 3 : 5) #define DEFAULT_MONMODE (ISMOBILE ? 2 : 4) #if ISANDROID #define ANDROID_SETTINGS settingsChanged = true; #else #define ANDROID_SETTINGS ; #endif extern color_t floorcolors[landtypes]; charstyle& getcs(int id) { if(multi::players>1 && id >= 0 && id < multi::players) return multi::scs[id]; else return vid.cs; } void hread(hstream& hs, charstyle& cs) { hread_raw(hs, cs); } void hwrite(hstream& hs, const charstyle& cs) { hwrite_raw(hs, cs); } string csnameid(int id) { if(id == 0) return XLAT("male"); if(id == 1) return XLAT("female"); if(id == 2) return XLAT("Prince"); if(id == 3) return XLAT("Princess"); if(id == 4 || id == 5) return XLAT("cat"); if(id == 6 || id == 7) return XLAT("dog"); if(id == 8 || id == 9) return XLATN("Familiar"); return XLAT("none"); } string csname(charstyle& cs) { return csnameid(cs.charid); } int playergender() { return (getcs().charid&1) ? GEN_F : GEN_M; } int princessgender() { int g = playergender(); if(vid.samegender) return g; return g == GEN_M ? GEN_F : GEN_M; } int default_language; int lang() { if(vid.language >= 0) return vid.language; return default_language; } bool autojoy = true; #if CAP_CONFIG saverlist savers; #endif #if !CAP_CONFIG template void addsaver(T& i, U name, V dft) { i = dft; } template void addsaver(T& i, U name) {} template void addsaverenum(T& i, U name) {} template void addsaverenum(T& i, U name, T dft) {} #endif void addsaver(charstyle& cs, string s) { addsaver(cs.charid, s + ".charid"); addsaver(cs.skincolor, s + ".skincolor"); addsaver(cs.haircolor, s + ".haircolor"); addsaver(cs.dresscolor, s + ".dresscolor"); addsaver(cs.swordcolor, s + ".swordcolor"); addsaver(cs.dresscolor2, s + ".dresscolor2"); addsaver(cs.uicolor, s + ".uicolor"); addsaver(cs.lefthanded, s + ".lefthanded"); } // R:239, G:208, B:207 unsigned int skincolors[] = { 7, 0xD0D0D0FF, 0xEFD0C9FF, 0xC77A58FF, 0xA58869FF, 0x602010FF, 0xFFDCB1FF, 0xEDE4C8FF }; unsigned int haircolors[] = { 8, 0x686868FF, 0x8C684AFF, 0xF2E1AEFF, 0xB55239FF, 0xFFFFFFFF, 0x804000FF, 0x502810FF, 0x301800FF }; unsigned int dresscolors[] = { 6, 0xC00000FF, 0x00C000FF, 0x0000C0FF, 0xC0C000FF, 0xC0C0C0FF, 0x202020FF }; unsigned int dresscolors2[] = { 7, 0x8080FFC0, 0x80FF80C0, 0xFF8080C0, 0xFFFF80C0, 0xFF80FFC0, 0x80FFFFC0, 0xFFFFFF80 }; unsigned int swordcolors[] = { 6, 0xC0C0C0FF, 0xFFFFFFFF, 0xFFC0C0FF, 0xC0C0FFFF, 0x808080FF, 0x202020FF }; unsigned int eyecolors[] = { 4, 0x00C000FF, 0x0000C0FF, 0xC00000FF, 0xC0C000FF }; void initcs(charstyle &cs) { cs.charid = 0; cs.skincolor = 0xD0D0D0FF; cs.haircolor = 0x686868FF; cs.dresscolor = 0xC00000FF; cs.swordcolor = 0xD0D0D0FF; cs.dresscolor2= 0x8080FFC0; cs.uicolor = 0xFF0000FF; cs.lefthanded = false; } #if CAP_CONFIG void loadcs(FILE *f, charstyle& cs, int xvernum) { int gflags, err = fscanf(f, "%d%d%x%x%x%x", &gflags, &vid.language, &cs.skincolor, &cs.haircolor, &cs.swordcolor, &cs.dresscolor); if(err) cs.charid = gflags & 15; if(err) vid.samegender = (gflags & 16) ? true : false; if(cs.charid == 3) hr::ignore(fscanf(f, "%x", &cs.dresscolor2)); if(xvernum >= 8990) hr::ignore(fscanf(f, "%x", &cs.uicolor)); } #endif void savecolortable(colortable& ct, string name) { for(int i=0; ireset(); #endif } bool inSpecialMode() { return chaosmode || !BITRUNCATED || peace::on || #if CAP_TOUR tour::on || #endif yendor::on || tactic::on || randomPatternsMode || geometry != gNormal || pmodel != mdDisk || vid.alpha != 1 || vid.scale != 1 || rug::rugged || vid.monmode != DEFAULT_MONMODE || vid.wallmode != DEFAULT_WALLMODE; } bool have_current_settings() { int modecount = 0; if(inv::on) modecount++; if(shmup::on) modecount += 10; #if CAP_TOUR if(tour::on) modecount += 10; #endif if(chaosmode) modecount += 10; if(!BITRUNCATED) modecount += 10; if(peace::on) modecount += 10; if(yendor::on) modecount += 10; if(tactic::on) modecount += 10; if(randomPatternsMode) modecount += 10; if(geometry != gNormal) modecount += 10; if(modecount > 1) return true; return false; } bool have_current_graph_settings() { if(vid.xposition || vid.yposition || vid.alpha != 1 || vid.scale != 1) return true; if(pmodel != mdDisk || vid.monmode != DEFAULT_MONMODE || vid.wallmode != DEFAULT_WALLMODE) return true; if(firstland != laIce || multi::players != 1 || rug::rugged) return true; return false; } void reset_graph_settings() { pmodel = mdDisk; vid.alpha = 1; vid.scale = 1; vid.xposition = vid.yposition = 0; #if CAP_RUG if(rug::rugged) rug::close(); #endif vid.monmode = DEFAULT_MONMODE; vid.wallmode = DEFAULT_WALLMODE; } void resetModes(char leave) { popAllGames(); if(shmup::on != (leave == rg::shmup)) stop_game_and_switch_mode(rg::shmup); if(inv::on != (leave == rg::inv)) stop_game_and_switch_mode(rg::inv); if(chaosmode != (leave == rg::chaos)) stop_game_and_switch_mode(rg::chaos); if(peace::on != (leave == rg::peace)) stop_game_and_switch_mode(rg::peace); #if CAP_TOUR if(tour::on != (leave == rg::tour)) stop_game_and_switch_mode(rg::tour); #endif if(yendor::on != (leave == rg::yendor)) stop_game_and_switch_mode(rg::yendor); if(tactic::on != (leave == rg::tactic)) stop_game_and_switch_mode(rg::tactic); if(randomPatternsMode != (leave == rg::randpattern)) stop_game_and_switch_mode(rg::randpattern); if(multi::players != 1) { stop_game_and_switch_mode(); multi::players = 1; } if(firstland != laIce || specialland != laIce) { stop_game(); firstland = laIce; specialland = laIce; stop_game_and_switch_mode(); } set_geometry(gNormal); set_variation(eVariation::bitruncated); start_game(); } #if CAP_CONFIG void resetConfig() { dynamicval rx(vid.xres, 0); dynamicval ry(vid.yres, 0); dynamicval rf(vid.fsize, 0); dynamicval rfs(vid.full, false); for(auto s: savers) if(s->name.substr(0,5) != "mode-") s->reset(); } #endif #if CAP_CONFIG void saveConfig() { DEBB(DF_INIT, (debugfile,"save config\n")); FILE *f = fopen(conffile, "wt"); if(!f) { addMessage(s0 + "Could not open the config file: " + conffile); return; } { int pt_depth = 0, pt_camera = 0, pt_alpha = 0; using namespace geom3; if(tc_depth > tc_camera) pt_depth++; if(tc_depth < tc_camera) pt_camera++; if(tc_depth > tc_alpha ) pt_depth++; if(tc_depth < tc_alpha ) pt_alpha ++; if(tc_alpha > tc_camera) pt_alpha++; if(tc_alpha < tc_camera) pt_camera++; tc_alpha = pt_alpha; tc_camera = pt_camera; tc_depth = pt_depth; } for(auto s: savers) if(s->dosave()) fprintf(f, "%s=%s\n", s->name.c_str(), s->save().c_str()); fclose(f); #if ISMOBILE==0 addMessage(s0 + "Configuration saved to: " + conffile); #else addMessage(s0 + "Configuration saved"); #endif } void readf(FILE *f, ld& x) { double fl = x; hr::ignore(fscanf(f, "%lf", &fl)); x = fl; } void loadOldConfig(FILE *f) { int gl=1, aa=1, bb=1, cc, dd; int err; float a, b, c, d; err=fscanf(f, "%f%f%f%f\n", &a, &b, &c, &d); if(err == 4) { vid.scale = a; vid.alpha = c; vid.sspeed = d; } err=fscanf(f, "%d%d%d%d%d%d%d", &vid.wallmode, &vid.monmode, &vid.axes, &musicvolume, &vid.framelimit, &gl, &vid.antialias); vid.usingGL = gl; if(vid.antialias == 0) vid.antialias = AA_VERSION | AA_LINES | AA_LINEWIDTH; if(vid.antialias == 1) vid.antialias = AA_NOGL | AA_VERSION | AA_LINES | AA_LINEWIDTH | AA_FONT; double jps = vid.joypanspeed; err=fscanf(f, "%d%d%d%lf%d%d", &vid.joyvalue, &vid.joyvalue2, &vid.joypanthreshold, &jps, &aa, &vid.flashtime); vid.joypanspeed = jps; autojoy = aa; aa = 0; loadcs(f, vid.cs, 0); aa=0; bb=0; err=fscanf(f, "%d%d", &aa, &bb); vid.darkhepta = aa; vid.shifttarget = bb; aa = geometry; bb = specialland; cc = shmup::on; dd = hardcore; err=fscanf(f, "%d%d%d%d", &aa, &bb, &cc, &dd); geometry = eGeometry(aa); specialland = eLand(bb); shmup::on = cc; hardcore = dd; shmup::loadConfig(f); aa = rug::renderonce; bb = rug::rendernogl; dd = chaosmode; int ee = vid.steamscore; #if CAP_RUG double rs = 2/rug::model_distance; #else double rs = 0; #endif err=fscanf(f, "%d%d%d%d%lf%d%d", &aa, &bb, &rug::texturesize, &cc, &rs, &ee, &dd); rug::renderonce = aa; rug::rendernogl = bb; chaosmode = dd; vid.steamscore = ee; #if CAP_RUG rug::model_distance = 2/rs; #endif aa=conformal::autobandhistory; double ps = polygonal::STAR, lv = conformal::lvspeed; int pmb = pmodel; err=fscanf(f, "%d%d%lf%d%d%lf", &pmb, &polygonal::SI, &ps, &polygonal::deg, &aa, &lv); pmodel = eModel(pmb); conformal::autobandhistory = aa; polygonal::STAR = ps; conformal::lvspeed = lv; aa=conformal::autoband; bb=conformal::autobandhistory; cc=conformal::dospiral; int crot; err=fscanf(f, "%d%d%d%d%d%d", &conformal::bandhalf, &conformal::bandsegment, &crot, &aa, &bb, &cc); conformal::autoband = aa; conformal::autobandhistory = bb; conformal::dospiral = cc; conformal::rotation = crot * 90; err=fscanf(f, "%d", &polygonal::maxcoef); if(polygonal::maxcoef < 0) polygonal::maxcoef = 0; if(polygonal::maxcoef > polygonal::MSI) polygonal::maxcoef = polygonal::MSI; for(int i=0; i<=polygonal::maxcoef; i++) { double re=0, im=0; err=fscanf(f, "%lf%lf", &re, &im); polygonal::coefr[i] = re; polygonal::coefi[i] = im; } aa=vid.revcontrol; bb=vid.drawmousecircle; d = vid.mspeed; int sr; err=fscanf(f, "%d%d%d%f%d%d", &aa, &bb, &sr, &d, &effvolume, &vid.particles); vid.mspeed = d; vid.revcontrol = aa; vid.drawmousecircle = bb; readf(f, geom3::depth); readf(f, geom3::camera); readf(f, geom3::wall_height); readf(f, geom3::rock_wall_ratio); readf(f, geom3::human_wall_ratio); readf(f, geom3::lake_top); readf(f, geom3::lake_bottom); err=fscanf(f, "%d %d %d", &geom3::tc_depth, &geom3::tc_camera, &geom3::tc_alpha); readf(f, geom3::highdetail); geom3::middetail = 200; readf(f, geom3::middetail); if(geom3::middetail == 200) { if(ISMOBILE) geom3::highdetail = 0, geom3::middetail = 3; else geom3::highdetail = geom3::middetail = 5; } int gso = glyphsortorder; err=fscanf(f, "%d", &gso); glyphsortorder = eGlyphsortorder(gso); readf(f, vid.yshift); readf(f, vid.camera_angle); readf(f, vid.ballangle); readf(f, vid.ballproj); jps = vid.linewidth; err=fscanf(f, "%d%d%d%d%lf\n", &vid.mobilecompasssize, &vid.aurastr, &vid.aurasmoothen, &vid.graphglyph, &jps); vid.linewidth = jps; } map > allconfigs; void parseline(const string& str) { if(str[0] == '#') return; for(int i=0; i vid.yres * 1.4 ? sm::SIDE : sm::MAYDARK; gamescreen(0); dialog::init(XLAT("graphics configuration")); #if CAP_GLORNOT dialog::addBoolItem(XLAT("openGL mode"), vid.usingGL, 'o'); #endif if(!vid.usingGL) dialog::addBoolItem(XLAT("anti-aliasing"), vid.antialias & AA_NOGL, 'O'); if(vid.usingGL) dialog::addSelItem(XLAT("anti-aliasing"), (vid.antialias & AA_POLY) ? "polygons" : (vid.antialias & AA_LINES) ? "lines" : (vid.antialias & AA_MULTI) ? "multisampling" : "NO", 'O'); if(vid.usingGL) { dialog::addSelItem(XLAT("line width"), fts(vid.linewidth), 'w'); // dialog::addBoolItem(XLAT("finer lines at the boundary"), vid.antialias & AA_LINEWIDTH, 'b'); } else dialog::addBreak(100); dialog::addSelItem(XLAT("line quality"), its(vid.linequality), 'L'); #if CAP_FRAMELIMIT dialog::addSelItem(XLAT("framerate limit"), its(vid.framelimit), 'l'); if(getcstat == 'l') mouseovers = XLAT("Reduce the framerate limit to conserve CPU energy"); #endif #if !ISIOS && !ISWEB dialog::addBoolItem(XLAT("fullscreen mode"), (vid.full), 'f'); #endif dialog::addSelItem(XLAT("scrolling speed"), fts(vid.sspeed), 'a'); dialog::addSelItem(XLAT("movement animation speed"), fts(vid.mspeed), 'm'); dialog::addBoolItem(XLAT("extra graphical effects"), (vid.particles), 'u'); dialog::addBoolItem(XLAT("background particle effects"), (vid.backeffects), 'p'); #ifdef WHATEVER dialog::addSelItem(XLAT("whatever"), fts(whatever), 'j'); #endif const char *glyphsortnames[6] = { "first on top", "first on bottom", "last on top", "last on bottom", "by land", "by number" }; const char *glyphmodenames[3] = {"letters", "auto", "images"}; dialog::addSelItem(XLAT("inventory/kill sorting"), XLAT(glyphsortnames[glyphsortorder]), 'k'); dialog::addSelItem(XLAT("inventory/kill mode"), XLAT(glyphmodenames[vid.graphglyph]), 'd'); dialog::addSelItem(XLAT("font scale"), its(fontscale), 'b'); menuitem_sightrange(); dialog::addSelItem(XLAT("compass size"), its(vid.mobilecompasssize), 'C'); dialog::addItem(XLAT("customize colors and aura"), 'c'); showAllConfig(); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == 'O') uni = 'o', shiftmul = -1; char xuni = uni | 96; if((uni >= 32 && uni < 64) || uni == 'L' || uni == 'C') xuni = uni; if(xuni == 'u') vid.particles = !vid.particles; if(xuni == 'd') vid.graphglyph = (1+vid.graphglyph)%3; if(xuni == 'c') pushScreen(show_color_dialog); if(xuni == 'j') { dialog::editNumber(whatever, -10, 10, 1, 0, XLAT("whatever"), XLAT("Whatever.")); dialog::reaction = delayed_geo_reset; } if(xuni == 'a') dialog::editNumber(vid.sspeed, -5, 5, 1, 0, XLAT("scrolling speed"), XLAT("+5 = center instantly, -5 = do not center the map") + "\n\n" + XLAT("press Space or Home to center on the PC")); if(xuni == 'm') dialog::editNumber(vid.mspeed, -5, 5, 1, 0, XLAT("movement animation speed"), XLAT("+5 = move instantly")); if(xuni == 'k') { glyphsortorder = eGlyphsortorder((glyphsortorder+6+(shiftmul>0?1:-1)) % gsoMAX); } if(xuni == 'f') switchFullscreen(); #if CAP_GLORNOT if(xuni == 'o' && shiftmul > 0) switchGL(); #endif if(xuni == 'o' && shiftmul < 0) { if(!vid.usingGL) vid.antialias ^= AA_NOGL | AA_FONT; else if(vid.antialias & AA_MULTI) vid.antialias ^= AA_MULTI; else if(vid.antialias & AA_POLY) vid.antialias ^= AA_POLY | AA_LINES | AA_MULTI; else if(vid.antialias & AA_LINES) vid.antialias |= AA_POLY; else vid.antialias |= AA_LINES; #if CAP_SDL setvideomode(); #endif } // if(xuni == 'b') vid.antialias ^= AA_LINEWIDTH; if(xuni == 'w' && vid.usingGL) { dialog::editNumber(vid.linewidth, 0, 10, 0.1, 1, XLAT("line width"), ""); dialog::extra_options = [] () { dialog::addBoolItem("finer lines at the boundary", vid.antialias & AA_LINEWIDTH, 'O'); dialog::add_action([] () { vid.antialias ^= AA_LINEWIDTH; }); }; } if(xuni == 'L') { dialog::editNumber(vid.linequality, -3, 5, 1, 1, XLAT("line quality"), XLAT("Higher numbers make the curved lines smoother, but reduce the performance.")); dialog::reaction = delayed_geo_reset; } if(xuni == 'C') { dialog::editNumber(vid.mobilecompasssize, 0, 100, 10, 20, XLAT("compass size"), ""); dialog::bound_low(0); // we need to check the moves dialog::reaction = checkmove; } #if CAP_FRAMELIMIT if(xuni == 'l') { dialog::editNumber(vid.framelimit, 5, 300, 10, 300, XLAT("framerate limit"), ""); dialog::bound_low(5); } #endif if(xuni =='b') { dialog::editNumber(fontscale, 25, 400, 10, 100, XLAT("font scale"), ""); const int minfontscale = ISMOBILE ? 50 : 25; dialog::reaction = [] () { setfsize = true; do_setfsize(); }; dialog::bound_low(minfontscale); } if(xuni =='p') vid.backeffects = !vid.backeffects; handleAllConfig(sym, xuni); }; } void switchFullscreen() { vid.full = !vid.full; #if ISANDROID addMessage(XLAT("Reenter HyperRogue to apply this setting")); ANDROID_SETTINGS #endif #if CAP_SDL if(true) { vid.xres = vid.full ? vid.xscr : 9999; vid.yres = vid.full ? vid.yscr : 9999; extern bool setfsize; setfsize = true; } setvideomode(); #endif } void switchGL() { vid.usingGL = !vid.usingGL; if(vid.usingGL) addMessage(XLAT("openGL mode enabled")); if(!vid.usingGL) addMessage(XLAT("openGL mode disabled")); ANDROID_SETTINGS; #if CAP_SDL setvideomode(); if(vid.usingGL) { glhr::be_textured(); glhr::be_nontextured(); } #endif } void resetConfigMenu(); void showBasicConfig() { gamescreen(3); const char *axmodes[5] = {"OFF", "auto", "light", "heavy", "arrows"}; dialog::init(XLAT("basic configuration")); if(CAP_TRANS) dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l'); dialog::addSelItem(XLAT("player character"), numplayers() > 1 ? "" : csname(vid.cs), 'g'); if(getcstat == 'g') mouseovers = XLAT("Affects looks and grammar"); if(CAP_AUDIO) { dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b'); dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e'); } // input: dialog::addSelItem(XLAT("help for keyboard users"), XLAT(axmodes[vid.axes]), 'c'); dialog::addBoolItem(XLAT("reverse pointer control"), (vid.revcontrol), 'r'); dialog::addBoolItem(XLAT("draw circle around the target"), (vid.drawmousecircle), 'd'); dialog::addSelItem(XLAT("message flash time"), its(vid.flashtime), 't'); dialog::addSelItem(XLAT("limit messages shown"), its(vid.msglimit), 'z'); const char* msgstyles[3] = {"centered", "left-aligned", "line-broken"}; dialog::addSelItem(XLAT("message style"), XLAT(msgstyles[vid.msgleft]), 'a'); #if ISMOBILE dialog::addBoolItem(XLAT("targetting ranged Orbs long-click only"), (vid.shifttarget&2), 'i'); #else dialog::addBoolItem(XLAT("targetting ranged Orbs Shift+click only"), (vid.shifttarget&1), 'i'); #endif #if ISSTEAM dialog::addBoolItem(XLAT("send scores to Steam leaderboards"), (vid.steamscore&1), 'x'); #endif dialog::addBoolItem(XLAT("skip the start menu"), vid.skipstart, 'm'); #if !ISMOBILE dialog::addBoolItem(XLAT("quick mouse"), vid.quickmouse, 'M'); #endif dialog::addBoolItem(XLAT("forget faraway cells"), memory_saving_mode, 'y'); dialog::addSelItem(XLAT("scrolling by device rotation"), ors::choices[ors::mode], '1'); if(CAP_SHMUP && !ISMOBILE) dialog::addSelItem(XLAT("configure keys/joysticks"), "", 'p'); #if CAP_CONFIG dialog::addItem(XLAT("reset all configuration"), 'R'); #endif showAllConfig(); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if(uni >= 32 && uni < 64) xuni = uni; if(xuni == '1') pushScreen(ors::show); if(uni == 'M') vid.quickmouse = !vid.quickmouse; else if(xuni == 'm') vid.skipstart = !vid.skipstart; if(xuni == 'y') memory_saving_mode = !memory_saving_mode; if(xuni == 'c') { vid.axes += 60 + (shiftmul > 0 ? 1 : -1); vid.axes %= 5; } #if CAP_AUDIO if(CAP_AUDIO && xuni == 'b') { dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), ""); dialog::reaction = [] () { #if CAP_SDLAUDIO Mix_VolumeMusic(musicvolume); #endif #if ISANDROID settingsChanged = true; #endif }; dialog::bound_low(0); dialog::bound_up(MIX_MAX_VOLUME); } if(CAP_AUDIO && xuni == 'e') { dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), ""); dialog::reaction = [] () { #if ISANDROID settingsChanged = true; #endif }; dialog::bound_low(0); dialog::bound_up(MIX_MAX_VOLUME); } #endif if(CAP_TRANS && xuni == 'l') pushScreen(selectLanguageScreen); if(xuni == 'g') pushScreen(showCustomizeChar); #if CAP_SHMUP if(xuni == 'p') shmup::configure(); #endif if(uni == 'r') vid.revcontrol = !vid.revcontrol; if(xuni == 'd') vid.drawmousecircle = !vid.drawmousecircle; #if CAP_CONFIG if(uni == 'R') pushScreen(resetConfigMenu); #endif #if ISSTEAM if(xuni == 'x') vid.steamscore = vid.steamscore^1; #endif if(xuni == 't') { dialog::editNumber(vid.flashtime, 0, 64, 1, 8, XLAT("message flash time"), XLAT("How long should the messages stay on the screen.")); dialog::bound_low(0); } if(xuni == 'z') { dialog::editNumber(vid.msglimit, 0, 64, 1, 5, XLAT("limit messages shown"), XLAT("Maximum number of messages on screen.")); dialog::bound_low(0); } if(xuni == 'i') { vid.shifttarget = vid.shifttarget^3; } if(xuni == 'a') { vid.msgleft = (1+vid.msgleft) % 3; } handleAllConfig(sym, xuni); }; } #if CAP_SDLJOY void showJoyConfig() { gamescreen(4); dialog::init(XLAT("joystick configuration")); dialog::addSelItem(XLAT("first joystick position (movement)"), its(joyx)+","+its(joyy), 0); dialog::addSelItem(XLAT("second joystick position (panning)"), its(panjoyx)+","+its(panjoyy), 0); dialog::addSelItem(XLAT("joystick mode"), XLAT(autojoy ? "automatic" : "manual"), 'p'); if(getcstat == 'p') { if(autojoy) mouseovers = XLAT("joystick mode: automatic (release the joystick to move)"); if(!autojoy) mouseovers = XLAT("joystick mode: manual (press a button to move)"); } dialog::addSelItem(XLAT("first joystick: movement threshold"), its(vid.joyvalue), 'a'); dialog::addSelItem(XLAT("first joystick: execute movement threshold"), its(vid.joyvalue2), 'b'); dialog::addSelItem(XLAT("second joystick: pan threshold"), its(vid.joypanthreshold), 'c'); dialog::addSelItem(XLAT("second joystick: panning speed"), fts(vid.joypanspeed * 1000), 'd'); dialog::addBreak(50); dialog::addBack(); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == 'p') autojoy = !autojoy; else if(uni == 'a') { dialog::editNumber(vid.joyvalue, 0, 32768, 100, 4800, XLAT("first joystick: movement threshold"), ""); dialog::bound_low(0); } else if(uni == 'b') { dialog::editNumber(vid.joyvalue2, 0, 32768, 100, 5600, XLAT("first joystick: execute movement threshold"), ""); dialog::bound_low(0); } else if(uni == 'c') { dialog::editNumber(vid.joypanthreshold, 0, 32768, 100, 2500, XLAT("second joystick: pan threshold"), ""); dialog::bound_low(0); } else if(uni == 'd') dialog::editNumber(vid.joypanspeed, 0, 1e-2, 1e-5, 1e-4, XLAT("second joystick: panning speed"), ""); else if(doexiton(sym, uni)) popScreen(); }; } #endif void projectionDialog() { geom3::tc_alpha = ticks; dialog::editNumber(vid.alpha, -5, 5, .1, 1, XLAT("projection"), XLAT("HyperRogue uses the Minkowski hyperboloid model internally. " "Klein and Poincaré models can be obtained by perspective, " "and the Gans model is obtained by orthogonal projection. " // "This parameter specifies the distance from the hyperboloid center " // "to the eye. " "See also the conformal mode (in the special modes menu) " "for more models.")); dialog::extra_options = [] () { dialog::addBreak(100); dialog::addSelItem(sphere ? "stereographic" : "Poincaré model", "1", 'P'); dialog::add_action([] () { *dialog::ne.editwhat = 1; vid.scale = 1; dialog::ne.s = "1"; }); dialog::addSelItem(sphere ? "gnomonic" : "Klein model", "0", 'K'); dialog::add_action([] () { *dialog::ne.editwhat = 0; vid.scale = 1; dialog::ne.s = "0"; }); dialog::addItem(sphere ? "towards orthographic" : "towards Gans model", 'O'); dialog::add_action([] () { double d = exp(shiftmul/10); vid.alpha *= d; vid.scale *= d; dialog::ne.s = dialog::disp(vid.alpha); }); }; } string explain3D(ld *param) { using namespace geom3; if(param == &highdetail || param == &middetail) return XLAT( "Objects at distance less than %1 absolute units " "from the center will be displayed with high " "detail, and at distance at least %2 with low detail.", fts3(highdetail), fts3(middetail) ); if(param == &camera) return XLAT( "Camera is placed %1 absolute units above a plane P in a three-dimensional " "world. Ground level is actually an equidistant surface, %2 absolute units " "below the plane P. The plane P (as well as the ground level or any " "other equidistant surface below it) is viewed at an angle of %3 " "(the tangent of the angle between the point in " "the center of your vision and a faraway location is 1/cosh(c) = %4).", fts3(camera), fts3(depth), fts3(atan(1/cosh(camera))*2/degree), fts3(1/cosh(camera))); if(param == &depth) return XLAT( "Ground level is actually an equidistant surface, " "%1 absolute units below the plane P. " "Theoretically, this value affects the world -- " "for example, eagles could fly %2 times faster by " "flying above the ground level, on the plane P -- " "but the actual game mechanics are not affected. " "(Distances reported by the vector graphics editor " "are not about points on the ground level, but " "about the matching points on the plane P -- " "divide them by the factor above to get actual " "distances.)" , fts3(depth), fts3(cosh(depth))); // mention absolute units if(param == &vid.alpha) return XLAT( "If we are viewing an equidistant g absolute units below a plane, " "from a point c absolute units above the plane, this corresponds " "to viewing a Minkowski hyperboloid from a point " "tanh(g)/tanh(c) units below the center. This in turn corresponds to " "the Poincaré model for g=c, and Klein-Beltrami model for g=0."); if(param == &wall_height) return XLAT( "The height of walls, in absolute units. For the current values of g and c, " "wall height of %1 absolute units corresponds to projection value of %2.", fts3(actual_wall_height()), fts3(factor_to_projection(geom3::WALL))); if(param == &rock_wall_ratio) return XLAT( "The ratio of Rock III to walls is %1, so Rock III are %2 absolute units high. " "Length of paths on the Rock III level is %3 of the corresponding length on the " "ground level.", fts3(rock_wall_ratio), fts3(wall_height * rock_wall_ratio), fts3(cosh(depth - wall_height * rock_wall_ratio) / cosh(depth))); if(param == &human_wall_ratio) return XLAT( "Humans are %1 " "absolute units high. Your head travels %2 times the distance travelled by your " "feet.", fts3(wall_height * human_wall_ratio), fts3(cosh(depth - wall_height * human_wall_ratio) / cosh(depth))); return ""; } void showStereo() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(0); using namespace geom3; dialog::init(XLAT("stereo vision config")); string modenames[4] = { "OFF", "anaglyph", "side-by-side", "ODS" }; dialog::addSelItem(XLAT("stereo mode"), XLAT(modenames[vid.stereo_mode]), 'm'); dialog::addSelItem(XLAT("pupillary distance"), fts3(vid.ipd), 'e'); switch(vid.stereo_mode) { case sAnaglyph: dialog::addSelItem(XLAT("distance between images"), fts(vid.anaglyph_eyewidth), 'd'); break; case sLR: dialog::addSelItem(XLAT("distance between images"), fts(vid.lr_eyewidth), 'd'); break; default: dialog::addBreak(100); break; } dialog::addSelItem(XLAT("field of view"), fts(vid.fov) + "°", 'f'); dialog::addBack(); dialog::display(); keyhandler = [] (int sym, int uni) { using namespace geom3; dialog::handleNavigation(sym, uni); string help3 = XLAT( "This allows you to view the world of HyperRogue in three dimensions. " "Best used with the Hypersian Rug mode. When used in the disk model, " "this lets you look at the Minkowski hyperboloid (which means the " "depth of terrain features is actually reversed). It also works with non-disk models, " "from the conformal menu." ) + " " + XLAT( "Currently, red-cyan anaglyph glasses and mobile VR googles are supported." ) + "\n\n"; if(uni == 'm') { vid.stereo_mode = eStereo((1 + vid.stereo_mode) % (CAP_ODS ? 4 : 3)); return; } else if(uni == 'e') dialog::editNumber(vid.ipd, -10, 10, 0.01, 0, XLAT("pupillary distance"), help3 + XLAT("The distance between your eyes in the represented 3D object. This is given in absolute units.") ); else if(uni == 'd' && vid.stereo_mode == sAnaglyph) dialog::editNumber(vid.anaglyph_eyewidth, -1, 1, 0.01, 0, XLAT("distance between images"), help3 + XLAT("The distance between your eyes. 1 is the width of the screen.")); else if(uni == 'd' && vid.stereo_mode == sLR) dialog::editNumber(vid.lr_eyewidth, -1, 1, 0.01, 0, XLAT("distance between images"), help3 + XLAT("The distance between your eyes. 1 is the width of the screen.")); else if(uni == 'f') { dialog::editNumber(vid.fov, 1, 170, 1, 45, "field of view", help3 + XLAT( "Horizontal field of view, in angles. " "This affects the Hypersian Rug mode (even when stereo is OFF) " "and non-disk models.") ); dialog::bound_low(1e-8); } else if(doexiton(sym, uni)) popScreen(); }; } void config_camera_rotation() { dialog::editNumber(vid.ballangle, 0, 90, 5, 0, XLAT("camera rotation in 3D models"), "Rotate the camera in 3D models (ball model, hyperboloid, and hemisphere). " "Note that hyperboloid and hemisphere models are also available in the " "Hypersian Rug surfaces menu, but they are rendered differently there -- " "by making a flat picture first, then mapping it to a surface. " "This makes the output better in some ways, but 3D effects are lost. " "Hypersian Rug model also allows more camera freedom." ); } void show3D() { cmode = sm::SIDE | sm::A3 | sm::MAYDARK; gamescreen(0); using namespace geom3; dialog::init(XLAT("3D configuration")); if(vid.use_smart_range == 0) { dialog::addSelItem(XLAT("High detail range"), fts(highdetail), 'n'); dialog::addSelItem(XLAT("Mid detail range"), fts(middetail), 'm'); dialog::addBreak(50); } dialog::addSelItem(XLAT("Camera level above the plane"), fts3(camera), 'c'); dialog::addSelItem(XLAT("Ground level below the plane"), fts3(depth), 'g'); dialog::addSelItem(XLAT("Projection at the ground level"), fts3(vid.alpha), 'a'); dialog::addBreak(50); dialog::addSelItem(XLAT("Height of walls"), fts3(wall_height), 'w'); dialog::addSelItem(XLAT("Rock-III to wall ratio"), fts3(rock_wall_ratio), 'r'); dialog::addSelItem(XLAT("Human to wall ratio"), fts3(human_wall_ratio), 'h'); dialog::addSelItem(XLAT("Level of water surface"), fts3(lake_top), 'l'); dialog::addSelItem(XLAT("Level of water bottom"), fts3(lake_bottom), 'k'); dialog::addBreak(50); dialog::addSelItem(XLAT("Y shift"), fts3(vid.yshift), 'y'); dialog::addSelItem(XLAT("camera rotation"), fts3(vid.camera_angle), 's'); dialog::addBreak(50); dialog::addSelItem(XLAT("model used"), conformal::get_model_name(pmodel), 'M'); dialog::addBreak(50); if(rug::rugged) { dialog::addBoolItem(XLAT("3D monsters/walls on the surface"), rug::spatial_rug, 'S'); dialog::add_action([] () { rug::spatial_rug = !rug::spatial_rug; }); } if(rug::rugged && !rug::spatial_rug) dialog::addBreak(100); else if(non_spatial_model()) dialog::addInfo(XLAT("no 3D effects available in this projection"), 0xC00000); else if(!spatial_graphics) dialog::addInfo(XLAT("set 3D monsters or walls in basic config first")); else if(invalid != "") dialog::addInfo(XLAT("error: "+invalid), 0xC00000); else dialog::addInfo(XLAT("parameters set correctly")); dialog::addBreak(50); dialog::addItem(XLAT("stereo vision config"), 'e'); dialog::addBack(); dialog::display(); keyhandler = [] (int sym, int uni) { using namespace geom3; dialog::handleNavigation(sym, uni); if(uni == 'n') { dialog::editNumber(geom3::highdetail, 0, 5, .5, 7, XLAT("High detail range"), ""); dialog::reaction = [] () { if(highdetail > middetail) middetail = highdetail; }; } else if(uni == 'm') { dialog::editNumber(geom3::middetail, 0, 5, .5, 7, XLAT("Mid detail range"), ""); dialog::reaction = [] () { if(highdetail > middetail) highdetail = middetail; }; } else if(uni == 'c') tc_camera = ticks, dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), ""), dialog::reaction = delayed_geo_reset; else if(uni == 'g') tc_depth = ticks, dialog::editNumber(geom3::depth, 0, 5, .1, 1, XLAT("Ground level below the plane"), ""), dialog::reaction = delayed_geo_reset; else if(uni == 'a') projectionDialog(); else if(uni == 'w') { dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), ""); dialog::reaction = delayed_geo_reset; dialog::extra_options = [] () { dialog::addBoolItem(XLAT("auto-adjust in Goldberg grids"), geom3::gp_autoscale_heights, 'O'); dialog::add_action([] () { geom3::gp_autoscale_heights = !geom3::gp_autoscale_heights; buildpolys(); #if CAP_GL resetGL(); #endif }); }; } else if(uni == 'l') dialog::editNumber(geom3::lake_top, 0, 1, .1, .25, XLAT("Level of water surface"), ""), dialog::reaction = delayed_geo_reset; else if(uni == 'k') dialog::editNumber(geom3::lake_bottom, 0, 1, .1, .9, XLAT("Level of water bottom"), ""), dialog::reaction = delayed_geo_reset; else if(uni == 'r') dialog::editNumber(geom3::rock_wall_ratio, 0, 1, .1, .9, XLAT("Rock-III to wall ratio"), ""), dialog::reaction = delayed_geo_reset; else if(uni == 'h') dialog::editNumber(geom3::human_wall_ratio, 0, 1, .1, .7, XLAT("Human to wall ratio"), ""), dialog::reaction = delayed_geo_reset; else if(uni == 'e') pushScreen(showStereo); else if(uni == 'y') dialog::editNumber(vid.yshift, 0, 1, .1, 0, XLAT("Y shift"), XLAT("Don't center on the player character.") ); else if(uni == 's') dialog::editNumber(vid.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"), XLAT("Rotate the camera. Can be used to obtain a first person perspective, " "or third person perspective when combined with Y shift.") ); else if(uni == 'b') config_camera_rotation(); else if(uni == 'M') pushScreen(conformal::model_menu); else if(doexiton(sym, uni)) popScreen(); }; } void switchcolor(unsigned int& c, unsigned int* cs) { dialog::openColorDialog(c, cs); } double cc_footphase; int lmousex, lmousey; void showCustomizeChar() { cc_footphase += hypot(mousex - lmousex, mousey - lmousey); lmousex = mousex; lmousey = mousey; gamescreen(4); dialog::init(XLAT("Customize character")); if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players; charstyle& cs = getcs(); dialog::addSelItem(XLAT("character"), csname(cs), 'g'); dialog::addColorItem(XLAT("skin color"), cs.skincolor, 's'); dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w'); dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h'); if(cs.charid >= 1) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd'); else dialog::addBreak(100); if(cs.charid == 3) dialog::addColorItem(XLAT("dress color II"), cs.dresscolor2, 'f'); else dialog::addBreak(100); dialog::addColorItem(XLAT("movement color"), cs.uicolor, 'u'); if(!shmup::on && multi::players == 1) dialog::addSelItem(XLAT("save whom"), XLAT1(minf[moPrincess].name), 'p'); if(numplayers() > 1) dialog::addSelItem(XLAT("player"), its(shmup::cpid+1), 'a'); dialog::addBoolItem(XLAT("left-handed"), cs.lefthanded, 'l'); dialog::addBreak(50); dialog::addBack(); dialog::display(); int firsty = dialog::items[0].position / 2; int scale = firsty - 2 * vid.fsize; initquickqueue(); transmatrix V = atscreenpos(vid.xres/2, firsty, scale); double alpha = atan2(mousex - vid.xres/2, mousey - firsty) - M_PI/2; drawMonsterType(moPlayer, NULL, V * spin(alpha), 0, cc_footphase / scale); quickqueue(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players; charstyle& cs = getcs(); bool cat = cs.charid >= 4; if(uni == 'a') { shmup::cpid_edit++; shmup::cpid_edit %= 60; } else if(uni == 'g') { cs.charid++; if(cs.charid == 2 && !princess::everSaved && !autocheat) cs.charid = 4; cs.charid %= 10; } else if(uni == 'p') vid.samegender = !vid.samegender; else if(uni == 's') switchcolor(cs.skincolor, cat ? haircolors : skincolors); else if(uni == 'h') switchcolor(cs.haircolor, haircolors); else if(uni == 'w') switchcolor(cs.swordcolor, cat ? eyecolors : swordcolors); else if(uni == 'd') switchcolor(cs.dresscolor, cat ? haircolors : dresscolors); else if(uni == 'f') switchcolor(cs.dresscolor2, dresscolors2); else if(uni == 'u') switchcolor(cs.uicolor, eyecolors); else if(uni == 'l') cs.lefthanded = !cs.lefthanded; else if(doexiton(sym, uni)) popScreen(); }; } void refresh_canvas() { manual_celllister cl; cl.add(cwt.at); int at = 0; while(at < isize(cl.lst)) { cell *c2 = cl.lst[at]; c2->landparam = patterns::generateCanvas(c2); at++; forCellEx(c3, c2) cl.add(c3); } } void edit_color_table(colortable& ct, const reaction_t& r = reaction_t()) { cmode = sm::SIDE; gamescreen(0); dialog::init(XLAT("customize colors and aura")); for(int i=0; iland == laMinefield) { dialog::addItem(XLAT("minefield colors"), 'm'); dialog::add_action([] () { pushScreen([] () { edit_color_table(minecolors); });}); } if(viewdists) { dialog::addItem(XLAT("distance colors"), 'd'); dialog::add_action([] () { pushScreen([] () { edit_color_table(distcolors); });}); } if(geometry == gCrystal && cheater) { dialog::addItem(XLAT("crystal coordinate colors"), 'C'); dialog::add_action([] () { crystal::view_coordinates = true; pushScreen([] () { edit_color_table(crystal::coordcolors); });}); } dialog::addInfo(XLAT("colors of some game objects can be edited by clicking them.")); dialog::addBreak(50); dialog::addSelItem(XLAT("aura brightness"), its(vid.aurastr), 'a'); dialog::add_action([] () { dialog::editNumber(vid.aurastr, 0, 256, 10, 128, XLAT("aura brightness"), ""); dialog::bound_low(0); }); dialog::addSelItem(XLAT("aura smoothening factor"), its(vid.aurasmoothen), 's'); dialog::add_action([] () { dialog::editNumber(vid.aurasmoothen, 1, 180, 1, 5, XLAT("aura smoothening factor"), ""); dialog::bound_low(1); }); dialog::addBreak(50); dialog::addBack(); dialog::display(); keyhandler = [] (int sym, int uni) { if(uni == '-') { cell *c = mouseover; if(!c) return; else if(c == cwt.at) { pushScreen(showCustomizeChar); return; } else if(c->monst) dialog::openColorDialog(minf[c->monst].color); else if(c->item) dialog::openColorDialog(iinf[c->item].color); else if(c->wall) dialog::openColorDialog(winf[c->wall == waMineMine ? waMineUnknown : c->wall].color); else dialog::openColorDialog(floorcolors[c->land]); dialog::colorAlpha = false; dialog::dialogflags |= sm::SIDE; return; } else dialog::handleNavigation(sym, uni); if(doexiton(sym, uni)) popScreen(); }; } #if CAP_CONFIG void resetConfigMenu() { dialog::init(XLAT("reset all configuration")); dialog::addInfo("Are you sure?"); dialog::addItem("yes, and delete the config file", 'd'); dialog::addItem("yes", 'y'); dialog::addItem("cancel", 'n'); dialog::addItem("reset the special game modes", 'r'); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == 'd') { resetConfig(); unlink(conffile); popScreen(); } else if(uni == 'y') { printf("reseting config\n"); resetConfig(); printf("config reset\n"); popScreen(); } else if(uni == 'r') resetModes(); else if(uni == 'n' || doexiton(sym, uni)) popScreen(); }; } #endif #if CAP_TRANS void selectLanguageScreen() { gamescreen(4); dialog::init("select language"); // intentionally not translated int v = vid.language; dynamicval d(vid.language, -1); for(int i=0; i= 1) dialog::addHelp(XLAT("add credits for your translation here")); else dialog::addHelp(XLAT("original language")); if(lang() != 0) { string tw = ""; string s = XLAT("TRANSLATIONWARNING"); if(s != "" && s != "TRANSLATIONWARNING") tw += s; s = XLAT("TRANSLATIONWARNING2"); if(s != "" && s != "TRANSLATIONWARNING2") { if(tw != "") tw += " "; tw += s; } if(tw != "") { dialog::addHelp(tw); dialog::lastItem().color = 0xFF0000; } } dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == '0') { vid.language = -1; ANDROID_SETTINGS; } else if(uni >= 'a' && uni < 'a'+NUMLAN) { vid.language = uni - 'a'; ANDROID_SETTINGS; } else if(doexiton(sym, uni)) popScreen(); }; } #endif #if CAP_COMMANDLINE int read_color_args() { using namespace arg; if(argis("-back")) { PHASEFROM(2); shift(); backcolor = arghex(); } else if(argis("-fillmodel")) { PHASEFROM(2); shift(); modelcolor = arghex(); } else if(argis("-ring")) { PHASEFROM(2); shift(); ringcolor = arghex(); } else if(argis("-period")) { PHASEFROM(2); shift(); periodcolor = arghex(); } else if(argis("-borders")) { PHASEFROM(2); shift(); bordcolor = arghex(); } else if(argis("-fore")) { PHASEFROM(2); shift(); forecolor = arghex(); } else if(argis("-dialog")) { PHASEFROM(2); shift(); dialog::dialogcolor = arghex(); } else if(argis("-d:color")) launch_dialog(show_color_dialog); else return 1; return 0; } int read_config_args() { using namespace arg; if(argis("-c")) { PHASE(1); shift(); conffile = argcs(); } // change the configuration from the command line else if(argis("-aa")) { PHASEFROM(2); shift(); vid.antialias = argi(); } else if(argis("-lw")) { PHASEFROM(2); shift_arg_formula(vid.linewidth); } else if(argis("-wm")) { PHASEFROM(2); shift(); vid.wallmode = argi(); } else if(argis("-mm")) { PHASEFROM(2); shift(); vid.monmode = argi(); } else if(argis("-noshadow")) { noshadow = true; } else if(argis("-bright")) { bright = true; } // non-configurable options else if(argis("-vsync_off")) { vsync_off = true; if(curphase == 3) setvideomode(); } else if(argis("-aura")) { PHASEFROM(2); shift(); vid.aurastr = argi(); shift(); vid.aurasmoothen = argi(); } else if(argis("-nofps")) { nofps = true; } else if(argis("-nohud")) { nohud = true; } else if(argis("-nomenu")) { nomenukey = true; } else if(argis("-nohelp")) { nohelp = true; } else if(argis("-dont_face_pc")) { dont_face_pc = true; } #if CAP_TRANS else if(argis("-lang")) { PHASEFROM(2); shift(); vid.language = argi(); } #endif else if(argis("-vlq")) { PHASEFROM(2); shift(); vid.linequality = argi(); } else if(argis("-r")) { PHASEFROM(2); shift(); int clWidth=0, clHeight=0, clFont=0; sscanf(argcs(), "%dx%dx%d", &clWidth, &clHeight, &clFont); if(clWidth) vid.xres = clWidth; if(clHeight) vid.yres = clHeight; if(clFont) vid.fsize = clFont; } else if(argis("-msm")) { PHASEFROM(2); memory_saving_mode = true; } else if(argis("-msmoff")) { PHASEFROM(2); memory_saving_mode = false; } TOGGLE('o', vid.usingGL, switchGL()) TOGGLE('f', vid.full, switchFullscreen()) else if(argis("-d:sight")) { PHASEFROM(2); launch_dialog(); edit_sightrange(); } else if(argis("-d:char")) { PHASEFROM(2); launch_dialog(showCustomizeChar); } else if(argis("-d:3")) { PHASEFROM(2); launch_dialog(show3D); } else if(argis("-d:stereo")) { PHASEFROM(2); launch_dialog(showStereo); } else if(argis("-d:basic")) { PHASEFROM(2); launch_dialog(showBasicConfig); } else if(argis("-d:graph")) { PHASEFROM(2); launch_dialog(showGraphConfig); } else return 1; return 0; } // mode changes: int read_gamemode_args() { using namespace arg; if(argis("-P")) { PHASE(2); shift(); stop_game_and_switch_mode(rg::nothing); multi::players = argi(); } TOGGLE('C', chaosmode, stop_game_and_switch_mode(rg::chaos)) TOGGLE('S', shmup::on, stop_game_and_switch_mode(rg::shmup)) TOGGLE('H', hardcore, switchHardcore()) TOGGLE('R', randomPatternsMode, stop_game_and_switch_mode(rg::randpattern)) TOGGLE('i', inv::on, stop_game_and_switch_mode(rg::inv)) else return 1; return 0; } auto ah_config = addHook(hooks_args, 0, read_config_args) + addHook(hooks_args, 0, read_gamemode_args) + addHook(hooks_args, 0, read_color_args); #endif unordered_map params = { {"linewidth", vid.linewidth}, {"patternlinewidth", linepatterns::width}, {"scale", vid.scale}, {"xposition", vid.xposition}, {"yposition", vid.yposition}, {"projection", vid.alpha}, {"sspeed", vid.sspeed}, {"mspeed", vid.mspeed}, {"ballangle", vid.ballangle}, {"yshift", vid.yshift}, {"cameraangle", vid.camera_angle}, {"depth", geom3::depth}, {"camera", geom3::camera}, {"wall_height", geom3::wall_height}, {"highdetail", geom3::highdetail}, {"middetail", geom3::middetail}, {"rock_wall_ratio", geom3::rock_wall_ratio}, {"human_wall_ratio", geom3::human_wall_ratio}, {"lake_top", geom3::lake_top}, {"lake_bottom", geom3::lake_bottom}, {"rug_model_distance", rug::model_distance}, {"star", polygonal::STAR}, {"lvspeed", conformal::lvspeed}, {"rotation", conformal::rotation}, {"mori", conformal::model_orientation}, {"topz", conformal::top_z}, {"mtrans", conformal::model_transition}, {"hp", conformal::halfplane_scale}, {"back", backbrightness}, {"ipd", vid.ipd}, {"lr", vid.lr_eyewidth}, {"anaglyph", vid.anaglyph_eyewidth}, {"fov", vid.fov}, {"ets", vid.euclid_to_sphere}, {"stretch", vid.stretch}, {"twopoint", vid.twopoint_param}, {"bwidth", vid.binary_width}, {"aperiod", anims::period}, {"acycle", anims::cycle_length}, {"aparabolic", anims::parabolic_length}, {"arugangle", anims::rug_angle}, {"acradius", anims::circle_radius}, {"acspins", anims::circle_spins}, {"mobius", vid.skiprope}, {"a", anims::a}, {"b", anims::b}, {"sang", conformal::spiral_angle}, {"spiralx", conformal::spiral_x}, {"spiraly", conformal::spiral_y}, {"cprob", crystal::compass_probability}, #if CAP_SHOT {"gamma", shot::gamma}, {"fade", shot::fade}, #endif }; }