// Hyperbolic Rogue -- control // Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details /** \file control.cpp * \brief Routines related to controlling the game */ #include "hyper.h" namespace hr { EX int frames; EX bool outoffocus = false; EX int mousex, mousey; EX shiftpoint mouseh, mouseoh; EX bool pandora_leftclick, pandora_rightclick; EX bool lshiftclick, rshiftclick, lctrlclick, rctrlclick, anyshiftclick, anyctrlclick, wheelclick; EX bool targetclick, hiliteclick, forcetarget, numlock_on; EX bool gtouched; EX bool holdmouse; EX int getcstat, lgetcstat; EX ld getcshift; EX bool inslider; EX bool invslider; EX int slider_x; EX function keyhandler = [] (int sym, int uni) {}; EX function joyhandler = [] (SDL_Event &ev) {return false;}; #if CAP_SDL2 EX void ignore_text(const SDL_TextInputEvent&) {} EX function texthandler = ignore_text; #endif EX void reset_handlers() { keyhandler = [] (int sym, int uni) {}; joyhandler = [] (SDL_Event &ev) {return false;}; #if CAP_SDL2 texthandler = ignore_text; #endif } #if HDR // what part of the compass does 'skip turn' static constexpr auto SKIPFAC = .4; #endif // is the player using mouse? (used for auto-cross) EX bool mousing = true; /** /brief 0 for the system pointer, or VR controller ID */ EX int which_pointer = 0; // is the mouse button pressed? EX bool mousepressed = false; EX bool mousemoved = false; EX bool actonrelease = false; EX bool mousepan, oldmousepan; #if CAP_MOUSEGRAB EX ld mouseaim_x, mouseaim_y; #endif EX ld mouseaim_sensitivity = 0.01; EX int timetowait; #if CAP_SDLJOY EX int joyx, joyy, panjoyx, panjoyy; EX movedir joydir; #endif EX movedir mousedest; EX ld shiftmul = 1; EX cell *mouseover, *mouseover2, *lmouseover, *lmouseover_distant; EX ld modist, modist2; EX shiftmatrix mouseoverV; EX int lastt; EX bool mouseout() { if((getcstat != '-' && getcstat) || (lgetcstat && lgetcstat != '-')) return true; return outofmap(mouseh.h); } EX bool mouseout2() { if((getcstat && getcstat != '-') || (lgetcstat && lgetcstat != '-')) return true; return outofmap(mouseh.h) || outofmap(mouseoh.h); } EX movedir vectodir(hyperpoint P) { transmatrix U = unshift(ggmatrix(cwt.at)); if(embedded_plane && cgi.emb->is_same_in_same()) U = current_display->radar_transform_post * current_display->radar_transform * U; P = direct_exp(lp_iapply(P)); hyperpoint H = sphereflip * tC0(U); transmatrix Centered = sphereflip * rgpushxto0(H); ld binv = 99; vector dirdist(cwt.at->type); auto TC0 = tile_center(); for(int i=0; itype; i++) { transmatrix T = currentmap->adj(cwt.at, (cwt + i).spin); ld d1 = geo_dist(U * T * TC0, Centered * P); ld d2 = geo_dist(U * T * TC0, Centered * C0); dirdist[i] = d1 - d2; } movedir res; res.d = -1; for(int i=0; itype; i++) { if(dirdist[i] < binv) { binv = dirdist[i]; res.d = i; res.subdir = dirdist[(i+1)%cwt.at->type] < dirdist[(i+cwt.at->type-1)%cwt.at->type] ? 1 : -1; } } // if(euclid) bdir = (bdir + 3) % 6; return res; } EX void remission() { if(!canmove && (cmode & sm::NORMAL) && !game_keys_scroll) showMissionScreen(); } EX hyperpoint move_destination_vec(int d) { if(WDIM == 2 && (!embedded_plane || cgi.emb->is_same_in_same())) return spin(-d * 45._deg) * smalltangent(); else if(d&1) return cspin(0, 1, d > 4 ? 45._deg : -45._deg) * smalltangent(); else return cspin(0, 2, d * 45._deg) * smalltangent(); } EX int keybd_subdir = 1; EX bool keybd_subdir_enabled = 0; EX void movepckeydir(int d) { DEBB(DF_GRAPH, ("movepckeydir\n")); // EUCLIDEAN if(protect_memory()) return; movedir md = vectodir(move_destination_vec(d)); if(keybd_subdir_enabled) md.subdir = keybd_subdir; if(!canmove) movepcto(md), remission(); else movepcto(md); } EX void movevrdir(hyperpoint vec) { movedir md = vectodir(vec); if(!canmove) movepcto(md), remission(); else movepcto(md); } EX void calcMousedest() { if(mouseout()) return; if(vid.revcontrol == true) { mouseh[0] = -mouseh[0]; mouseh[1] = -mouseh[1]; } ld mousedist = hdist(mouseh, tC0(ggmatrix(cwt.at))); mousedest.d = -1; cellwalker bcwt = cwt; vector dists(cwt.at->type); shiftmatrix U = ggmatrix(cwt.at); for(int i=0; itype; i++) { transmatrix T = currentmap->adj(cwt.at, i); dists[i] = hdist(mouseh, U * T * C0); } for(int i=0; itype; i++) if(dists[i] < mousedist) { mousedist = dists[i]; mousedest.d = cwt.at->c.fix(i - cwt.spin); mousedest.subdir = dists[cwt.at->c.fix(i+1)] < dists[cwt.at->c.fix(i-1)] ? 1 : -1; if(cwt.mirrored) mousedest.d = cwt.at->c.fix(-mousedest.d), mousedest.subdir = -mousedest.subdir; } if(vid.revcontrol == true) { mouseh[0] = -mouseh[0]; mouseh[1] = -mouseh[1]; } cwt = bcwt; } EX void mousemovement() { #if CAP_VR if(WDIM == 3 && vrhr::active() && which_pointer) { movevrdir(vrhr::vr_direction); return; } #endif if(GDIM == 3 && !which_pointer) { if(WDIM == 2) { if(View[2][2] < -0.75) movepcto(MD_DROP, 1); else if(View[2][2] > 0.75) movepcto(-1, 1); else movepckeydir(6); return; } movepckeydir(6); return; } if(protect_memory()) return; calcMousedest(); if(!canmove) movepcto(mousedest), remission(); else movepcto(mousedest); lmouseover = NULL; } #if CAP_SDLJOY EX SDL_Joystick* sticks[8]; EX int numsticks; EX bool joysticks_initialized; #if HDR enum eJoystickInit { jiNoJoystick, jiFast, jiWait }; #endif EX eJoystickInit joy_init = jiFast; #if CAP_THREAD EX std::thread *joythread; std::atomic joystick_done(false); #endif EX void initJoysticks_async() { if(joy_init == jiNoJoystick) return; #if CAP_THREAD if(joy_init == jiWait) { initJoysticks(); return; } joythread = new std::thread([] { initJoysticks(); joystick_done = true; }); #else initJoysticks(); #endif } EX void countJoysticks() { DEBB(DF_INIT, ("opening joysticks")); numsticks = SDL_NumJoysticks(); if(numsticks > 8) numsticks = 8; for(int i=0; i= 0 && !joy_ignore_next) movepcto(joydir); joydir.d = -1; joytime = 0; joy_ignore_next = false; return; } if(sq < joyvalue2 && joydir.d == -1) return; } else { if(sq < joyvalue1) { joydir.d = -1; return; } } auto new_joydir = vectodir(tangent_length(point2(jx, jy), 0.01)); if(new_joydir.d == joydir.d && new_joydir.subdir == joydir.subdir) { joytime += delta; if(joytime > vid.joysmooth) joytime = vid.joysmooth; } else { joytime -= delta; if(joytime < 0) joytime = -joytime, joydir = new_joydir; } } EX void checkpanjoy(double t) { if(shmup::on) return; if(vid.joypanspeed < 1e-7) return; if(sqr(panjoyx) + sqr(panjoyy) < sqr(vid.joypanthreshold)) return; ld jx = panjoyx * t * vid.joypanspeed; ld jy = panjoyy * t * vid.joypanspeed; playermoved = false; View = gpushxto0(hpxy(jx, jy)) * View; } #endif EX bool quitmainloop = false; EX bool doexiton(int sym, int uni) { if(sym == SDLK_ESCAPE) return true; if(sym == SDLK_F10) return true; if(sym == PSEUDOKEY_EXIT) return true; if(sym == PSEUDOKEY_RELEASE) return false; #ifndef FAKE_SDL if(sym == SDLK_LSHIFT) return false; if(sym == SDLK_RSHIFT) return false; if(sym == SDLK_LCTRL) return false; if(sym == SDLK_RCTRL) return false; if(sym == SDLK_LALT) return false; if(sym == SDLK_RALT) return false; #endif if(uni != 0 && uni < 128) return true; return false; } EX bool didsomething; typedef SDL_Event eventtype; EX bool smooth_scrolling = false; transmatrix zforward_push(ld z) { if(!sl2) return zpush(z); transmatrix T = Id; T[2][3] = z; return T; } EX void zoom_or_fov(ld t) { if(in_perspective_v()) { vid.fov *= 180 / max_fov_angle(); auto tanfov = tan(vid.fov * degree / 2); tanfov *= t; vid.fov = atan(tanfov) * 2 / degree; vid.fov *= max_fov_angle() / 180; } else vpconf.scale *= t; } EX ld camera_speed = 1; EX ld camera_rot_speed = 1; EX void full_forward_camera(ld t) { if(anyshiftclick) zoom_or_fov(exp(-t/10.)); else if(GDIM == 3) { shift_view(ctangent(2, t * camera_speed)); didsomething = true; playermoved = false; } } EX void full_cstrafe_camera(int dir, ld t) { if(GDIM == 3) { shift_view(ctangent(dir, t * camera_speed)); didsomething = true; playermoved = false; } } EX void full_strafe_camera(ld t) { full_cstrafe_camera(0, t); } EX void full_ystrafe_camera(ld t) { if(walking::on) { walking::eye_level += t; if(walking::eye_level < 1e-3) walking::eye_level = 1e-3; } else full_cstrafe_camera(1, t); } EX ld third_person_rotation = 0; EX void full_rotate_camera(int dir, ld val) { if(!val) return; if(rug::rug_control() && lshiftclick) { val *= camera_rot_speed; hyperpoint h; if(nonisotropic) { transmatrix T2 = eupush( tC0(view_inverse(View)) ); transmatrix nlp = View * T2; auto rV = ortho_inverse(nlp) * View; h = nlp * inverse_exp(shiftless(tC0(rV))); } else h = inverse_exp(shiftless(tC0(View))); shift_view(-h); rotate_view(cspin(dir, 2, val)); shift_view(h); } else if(history::on) history::lvspeed += (dir?1:-1) * val / 2; else if(GDIM == 3 && rshiftclick) shift_view(ctangent(dir, -val * camera_speed)), didsomething = true, playermoved = false; /* -val because shift reverses */ #if CAP_CRYSTAL && CAP_RUG else if(rug::rug_control() && rug::in_crystal()) crystal::apply_rotation(cspin(dir, 2, val * camera_rot_speed)); #endif else if(GDIM == 3) { val *= camera_rot_speed; if(third_person_rotation) shift_view(ctangent(2, -third_person_rotation)), didsomething = true, playermoved = false; ld max_angle = 90._deg - 1e-4; ld max_angle1 = 90._deg - 0.5e-4; if(walking::on && dir == 1) { max_angle /= degree; walking::eye_angle += val * walking::eye_angle_scale / degree; if(walking::eye_angle > max_angle) walking::eye_angle = max_angle; if(walking::eye_angle < -max_angle) walking::eye_angle = -max_angle; } else if(keep_vertical()) { hyperpoint vv = vertical_vector(); ld alpha = -atan2(vv[2], vv[1]); rotate_view(cspin(2, 1, alpha)); if(dir == 1 && alpha <= max_angle1 && alpha + val > max_angle) val = max_angle - alpha; if(dir == 1 && alpha >= -max_angle1 && alpha + val < -max_angle) val = -max_angle - alpha; rotate_view(cspin(dir, 2, val)); rotate_view(cspin(1, 2, alpha)); } else rotate_view(cspin(dir, 2, val)); if(third_person_rotation) shift_view(ctangent(2, third_person_rotation)); if(!rug::rug_control()) didsomething = true; } else shift_view(ctangent(dir, val * camera_speed)), playermoved = false, didsomething = true; } EX void full_rotate_view(ld h, ld v) { if(history::on && !rug::rug_control()) models::rotation = spin(h * camera_rot_speed) * models::rotation; else { rotate_view(cspin(0, 1, v * camera_rot_speed)); didsomething = true; if(isGravityLand(cwt.at->land) && !rug::rug_control()) playermoved = false; } } EX void handlePanning(int sym, int uni) { if(mousepan && dual::split([=] { handlePanning(sym, uni); })) return; if(GDIM == 3) { if(sym == PSEUDOKEY_WHEELUP) shift_view(ztangent(-0.05*shiftmul) * camera_speed), didsomething = true, playermoved = false; if(sym == PSEUDOKEY_WHEELDOWN) shift_view(ztangent(0.05*shiftmul) * camera_speed), didsomething = true, playermoved = false; } #if CAP_RUG rug::using_rugview urv; #endif #if !ISPANDORA if(!smooth_scrolling) { if(sym == SDLK_END) full_forward_camera(-0.2*shiftmul); if(sym == SDLK_HOME) full_forward_camera(0.2*shiftmul); if(sym == SDLK_RIGHT) full_rotate_camera(0, -0.2*shiftmul); if(sym == SDLK_LEFT) full_rotate_camera(0, 0.2*shiftmul); if(sym == SDLK_UP) full_rotate_camera(1, 0.2*shiftmul); if(sym == SDLK_DOWN) full_rotate_camera(1, -0.2*shiftmul); } #endif if(!smooth_scrolling) { if(sym == SDLK_PAGEUP) full_rotate_view(1, cgi.S_step*shiftmul); if(sym == SDLK_PAGEDOWN) full_rotate_view(-1, -cgi.S_step*shiftmul); if(sym == SDLK_PAGEUP || sym == SDLK_PAGEDOWN) if(isGravityLand(cwt.at->land) && !rug::rug_control()) playermoved = false; } if(sym == PSEUDOKEY_WHEELUP && GDIM == 2) { ld jx = (mousex - current_display->xcenter - .0) / current_display->radius / 10; ld jy = (mousey - current_display->ycenter - .0) / current_display->radius / 10; playermoved = false; rotate_view(gpushxto0(hpxy(jx * camera_speed, jy * camera_speed))); sym = 1; } } #ifdef SCALETUNER double tunev = .1; bool handleTune(int sym, int uni) { if(uni == 'q') { tunev *= .5; return true; } else if(uni == 'e') { tunev *= 2; return true; } else if(uni == 'w') bscale7 += tunev*shiftmul; else if(uni == 's') bscale7 -= tunev*shiftmul; else if(uni == 'a') brot7 -= tunev*shiftmul; else if(uni == 'd') brot7 += tunev*shiftmul; else if(uni == 'i') bscale6 += tunev*shiftmul; else if(uni == 'k') bscale6 -= tunev*shiftmul; else if(uni == 'j') brot6 -= tunev*shiftmul; else if(uni == 'l') brot6 += tunev*shiftmul; else if(uni == 'z') bscale7 = bscale6 = 1, brot7 = brot6 = 0; else return false; println(hlog, spaced(bscale7, brot7, bscale6, brot6)); return true; } #endif EX purehookset hooks_fixticks; EX array keys_vi = {{'l', 'n', 'j', 'b', 'h', 'y', 'k', 'u'}}; EX array keys_wasd = {{'d', 'c', 'x', 'z', 'a', 'q', 'w', 'e'}}; EX array keys_numpad = {{SDLK_KP6, SDLK_KP3, SDLK_KP2, SDLK_KP1, SDLK_KP4, SDLK_KP7, SDLK_KP8, SDLK_KP9}}; EX void handleKeyNormal(int sym, int uni) { if(cheater && sym < 256 && sym > 0 && !dialog::key_actions.count(uni)) { if(applyCheat(uni)) uni = sym = 0; } #if CAP_SHOT if(uni == 'A' && !dialog::key_actions.count('A')) { pushScreen(shot::menu); uni = sym = 0; } #endif if(DEFAULTNOR(sym)) handlePanning(sym, uni); #ifdef SCALETUNER if(handleTune(sym, uni)) return; #endif if(!(uni >= 'A' && uni <= 'Z') && DEFAULTCONTROL && !game_keys_scroll) { for(int i=0; i<8; i++) if(among(sym, keys_vi[i], keys_wasd[i], (uni >= '0' && uni <= '9' && !ISMAC) ? -1 : keys_numpad[i])) movepckeydir(i); } #if ISPANDORA if(DEFAULTCONTROL) { if(sym == SDLK_RIGHT) movepckeydir(0); if(sym == SDLK_LEFT) movepckeydir(4); if(sym == SDLK_DOWN) movepckeydir(2 + (pandora_leftclick?1:0) - (pandora_rightclick?1:0)); if(sym == SDLK_UP) movepckeydir(6 - (pandora_leftclick?1:0) + (pandora_rightclick?1:0)); } #endif #if CAP_COMPLEX2 if(DEFAULTNOR(sym)) { gmodekeys(sym, uni); if(uni == 'm' && canmove && (centerover == cwt.at ? mouseover : centerover)) mine::performMarkCommand(mouseover); } #endif if(DEFAULTCONTROL && !game_keys_scroll) { if(sym == '.' || sym == 's') movepcto(-1, 1); if((sym == SDLK_DELETE || sym == SDLK_KP_PERIOD || sym == 'g') && uni != 'G' && uni != 'G'-64) movepcto(MD_DROP, 1); if(sym == 't' && uni != 'T' && uni != 'T'-64 && canmove) { cell *target = GDIM == 3 ? mouseover : centerover; if(playermoved && items[itStrongWind]) { cell *c = whirlwind::jumpDestination(cwt.at); if(c) target = c; } if(bow::fire_mode) bow::add_fire(target); else targetRangedOrb(target, roKeyboard); sym = 0; uni = 0; } if(sym == 'f') bow::switch_fire_mode(); } if(sym == SDLK_KP5 && DEFAULTCONTROL && !game_keys_scroll) movepcto(-1, 1); if(sym == SDLK_F5) { #if CAP_DAILY if(daily::on) daily::handleQuit(1); else #endif if(needConfirmation()) pushScreen(showGameMenu); else restart_game(); } if(sym == SDLK_TAB) { keybd_subdir_enabled = !anyshiftclick; keybd_subdir *= -1; } if(sym == SDLK_ESCAPE) { if(bow::fire_mode) bow::switch_fire_mode(); else if(viewdists) viewdists = false; else showMissionScreen(); } if(sym == SDLK_F10) { #if CAP_DAILY if(daily::on) daily::handleQuit(2); else #endif if(needConfirmation()) pushScreen(showGameMenu); else quitmainloop = true; } if(uni == 'o' && DEFAULTNOR(sym)) get_o_key().second(); #if CAP_INV if(uni == 'i' && DEFAULTNOR(sym) && inv::on && !game_keys_scroll) pushScreen(inv::show); #endif if((sym == SDLK_F3 || sym == ' ') && DEFAULTNOR(sym)) { if(rug::rug_control()) rug::reset_view(); else fullcenter(); } if(sym == 'v' && DEFAULTNOR(sym)) showMissionScreen(); if(sym == PSEUDOKEY_MENU) showMissionScreen(); if(sym == PSEUDOKEY_NOHINT) no_find_player = true; if(sym == '-' || sym == PSEUDOKEY_WHEELDOWN) { actonrelease = false; multi::cpid = 0; if(bow::fire_mode) { if(mouseover) bow::add_fire(mouseover); } else if(mouseover && targetclick && (shmup::on ? numplayers() == 1 && !shmup::pc[0]->dead : true) && targetRangedOrb(mouseover, forcetarget ? roMouseForce : roMouse)) { } else if(bow::fire_on_mouse(mouseover)) ; else if(forcetarget) ; else if(rug::rugged && rug::renderonce) ; else if(!DEFAULTCONTROL) { if(!shmup::on) multi::mousemovement(mouseover); } else if(handleCompass()) ; else mousemovement(); } if(sym == SDLK_F1) gotoHelp(help); if(sym == PSEUDOKEY_MEMORY) pushScreen(show_memory_menu); } EX bool need_mouseh = false; EX void fix_mouseh() { if(0) ; #if CAP_RUG else if(rug::rugged) { if(need_mouseh || (vrhr::active() && which_pointer)) mouseh = rug::gethyper(mousex, mousey); } #endif #if CAP_VR else if(vrhr::active() && which_pointer && !vrhr::targeting_menu) vrhr::compute_point(which_pointer, mouseh, mouseover, vrhr::pointer_distance); #endif else { if(dual::state) { if(cmode & (sm::NORMAL | sm::DRAW | sm::MAP)) { dual::main_side = (mousex >= current_display->xcenter); dual::switch_to(dual::main_side); } dual::in_subscreen([=] () { calcparam(); mouseh = gethyper(mousex, mousey); }); } else mouseh = gethyper(mousex, mousey); } need_mouseh = false; } EX void handlekey(int sym, int uni) { if(callhandlers(false, hooks_handleKey, sym, uni)) return; keyhandler(sym, uni); } EX void resize_screen_to(int x, int y); #if !CAP_SDL EX void mainloopiter() { printf("(compiled without SDL -- no action)\n"); quitmainloop = true; } #endif /* visualization only -- the HyperRogue movement keys should move the camera */ EX bool game_keys_scroll; #if CAP_SDL // Warning: a very long function! todo: refactor int cframelimit = 1000; EX void resize_screen_to(int x, int y) { dual::split_or_do([&] { vid.killreduction = 0; if(vid.want_fullscreen) return; if(vid.relative_window_size) { vid.window_rel_x = x * 1. / vid.xscr; vid.window_rel_y = y * 1. / vid.yscr; } else { vid.window_x = x; vid.window_y = y; } }); apply_screen_settings(); } int lastframe; EX int sc_ticks, sc_ticks2; EX bool mouseaiming(bool shmupon) { return (GDIM == 3 && !shmupon) || (rug::rugged && (lctrlclick ^ rug::mouse_control_rug)) || (cmode & sm::MOUSEAIM); } EX purehookset hooks_control; EX void mainloopiter() { GLWRAP; DEBB(DF_GRAPH, ("main loop\n")); #if !CAP_SDLGFX && !CAP_GL vid.wallmode = 0; vid.monmode = 0; #endif #if CAP_VR vrhr::vr_shift(); #endif check_cgi(); cgi.require_basics(); optimizeview(); models::configure(); lastt = ticks; ticks = SDL_GetTicks(); callhooks(hooks_fixticks); timetowait = lastframe + 1000 / cframelimit - ticks; cframelimit = vid.framelimit; if(outoffocus && cframelimit > 10) cframelimit = 10; bool normal = cmode & sm::NORMAL; shmup::turn(ticks - lastt); if(!shmup::on && (multi::alwaysuse || multi::players > 1) && normal) timetowait = 0, multi::handleMulti(ticks - lastt); if(vid.sspeed >= 5 && gmatrix.count(cwt.at) && !elliptic && !shmup::on) { cwtV = gmatrix[cwt.at] * ddspin(cwt.at, cwt.spin); if(cwt.mirrored) playerV = playerV * Mirror; } mousepan = cmode & sm::NORMAL; if((cmode & sm::PANNING) && !hiliteclick) mousepan = true; if(cmode & sm::MOUSEAIM) mousepan = true; if(cmode & sm::SHOWCURSOR) mousepan = false; mousepan = mousepan && mouseaiming(false) && mouseaim_sensitivity; if(mousepan != oldmousepan) { oldmousepan = mousepan; #if CAP_MOUSEGRAB if(mousepan) { #if CAP_SDL2 SDL_SetRelativeMouseMode(SDL_TRUE); #else SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(SDL_DISABLE); #endif mouseaim_x = mouseaim_y = 0; } else { #if CAP_SDL2 SDL_SetRelativeMouseMode(SDL_FALSE); #else SDL_WM_GrabInput( SDL_GRAB_OFF ); SDL_ShowCursor(SDL_ENABLE); SDL_WarpMouse(vid.xres/2, vid.yres/2); #endif mouseaim_x = mouseaim_y = 0; } #endif } #if ISWEB timetowait = 0; #endif if(timetowait > 0) SDL_Delay(timetowait); else { ors::check_orientation(); if(cmode & sm::CENTER) { ld aspd = (ticks - lastt) / 1000.0 * exp(vid.sspeed); if(playermoved && vid.sspeed > -4.99 && !outoffocus) centerpc(aspd); else if(GDIM == 3) spinEdge(aspd); #if CAP_SDLJOY if(panjoyx || panjoyy) checkpanjoy((ticks - lastt) / 1000.0); #endif } tortoise::updateVals(ticks - lastt); frames++; if(!outoffocus) { drawscreen(); need_refresh = false; } lastframe = ticks; } wheelclick = false; getcshift = 1; #if CAP_SDL2 const Uint8 *keystate = SDL_GetKeyboardState(NULL); pandora_rightclick = keystate[SDL_SCANCODE_RCTRL]; pandora_leftclick = keystate[SDL_SCANCODE_RSHIFT]; lshiftclick = keystate[SDL_SCANCODE_LSHIFT]; rshiftclick = keystate[SDL_SCANCODE_RSHIFT]; lctrlclick = keystate[SDL_SCANCODE_LCTRL]; rctrlclick = keystate[SDL_SCANCODE_RCTRL]; hiliteclick = keystate[SDL_SCANCODE_LALT] | keystate[SDL_SCANCODE_RALT]; if(keystate[SDL_SCANCODE_LSHIFT] || keystate[SDL_SCANCODE_RSHIFT]) getcshift = -1; if(keystate[SDL_SCANCODE_LCTRL] || keystate[SDL_SCANCODE_RCTRL]) getcshift /= 10; if(keystate[SDL_SCANCODE_LALT] || keystate[SDL_SCANCODE_RALT]) getcshift *= 10; #else Uint8 *keystate = SDL_GetKeyState(NULL); pandora_rightclick = keystate[SDLK_RCTRL]; pandora_leftclick = keystate[SDLK_RSHIFT]; lshiftclick = keystate[SDLK_LSHIFT]; rshiftclick = keystate[SDLK_RSHIFT]; lctrlclick = keystate[SDLK_LCTRL]; rctrlclick = keystate[SDLK_RCTRL]; hiliteclick = keystate[SDLK_LALT] | keystate[SDLK_RALT]; if(keystate[SDLK_LSHIFT] || keystate[SDLK_RSHIFT]) getcshift = -1; if(keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]) getcshift /= 10; if(keystate[SDLK_LALT] || keystate[SDLK_RALT]) getcshift *= 10; #endif anyshiftclick = lshiftclick | rshiftclick; anyctrlclick = lctrlclick | rctrlclick; forcetarget = anyshiftclick; didsomething = false; if(vid.shifttarget&1) { #if ISPANDORA targetclick = pandora_leftclick | pandora_rightclick; pandora_leftclick = pandora_rightclick = 0; #else targetclick = keystate[SDL12(SDLK_RSHIFT, SDL_SCANCODE_RSHIFT)] | keystate[SDL12(SDLK_LSHIFT, SDL_SCANCODE_LSHIFT)]; #endif } else { targetclick = true; } #if CAP_SDLAUDIO if(audio) handlemusic(); #endif apply_memory_reserve(); SDL_Event ev; DEBB(DF_GRAPH, ("polling for events\n")); #if CAP_VR if(vrhr::active() && !shmup::on) { static int lastticks = ticks; ld t = (ticks - lastticks) * shiftmul / 400; lastticks = ticks; rug::using_rugview urv; dynamicval ds(didsomething, didsomething); using namespace vrhr; if(vrhr::hsm == vrhr::eHeadset::model_viewing) { E4; transmatrix T = hmd_at * inverse(hmd_ref_at); T = cspin(0, 2, -vraim_x * camera_speed * t) * cspin(1, 2, vraim_y * camera_speed * t) * cpush(0, -vrgo_x * camera_speed * t) * cpush(2, -vrgo_y * camera_speed * t) * T; hmd_ref_at = inverse(T) * hmd_at; } else if(in_perspective_v()) { if(vraim_x) full_rotate_camera(0, -vraim_x * t); if(vraim_y) full_rotate_camera(1, vraim_y * t); if(vrgo_y) full_forward_camera(-vrgo_y * t); if(vrgo_x) full_strafe_camera(-vrgo_x * t); } } #endif if(mouseaiming(shmup::on) && !(cmode & sm::MOUSEAIM)) { #if CAP_MOUSEGRAB rug::using_rugview urv; dynamicval ds(didsomething, didsomething); full_rotate_camera(0, -mouseaim_x); full_rotate_camera(1, -mouseaim_y); mouseaim_x = mouseaim_y = 0; #endif } if(smooth_scrolling && !shmup::on && (cmode & (sm::NORMAL | sm::PANNING))) { rug::using_rugview urv; auto& lastticks = sc_ticks; ld t = (ticks - lastticks) * shiftmul / 1000.; lastticks = ticks; #if CAP_SDL2 if(keystate[SDL_SCANCODE_END] && GDIM == 3 && DEFAULTNOR(SDL_SCANCODE_END)) full_forward_camera(-t); if(keystate[SDL_SCANCODE_HOME] && GDIM == 3 && DEFAULTNOR(SDL_SCANCODE_HOME)) full_forward_camera(t); if(keystate[SDL_SCANCODE_RIGHT] && DEFAULTNOR(SDL_SCANCODE_RIGHT)) full_rotate_camera(0, -t); if(keystate[SDL_SCANCODE_LEFT] && DEFAULTNOR(SDL_SCANCODE_LEFT)) full_rotate_camera(0, t); if(keystate[SDL_SCANCODE_UP] && DEFAULTNOR(SDL_SCANCODE_UP)) full_rotate_camera(1, t); if(keystate[SDL_SCANCODE_DOWN] && DEFAULTNOR(SDL_SCANCODE_DOWN)) full_rotate_camera(1, -t); if(keystate[SDL_SCANCODE_PAGEUP] && DEFAULTNOR(SDL_SCANCODE_PAGEUP)) full_rotate_view(t / degree, t); if(keystate[SDL_SCANCODE_PAGEDOWN] && DEFAULTNOR(SDL_SCANCODE_PAGEDOWN)) full_rotate_view(-t / degree, -t); #else if(keystate[SDLK_END] && GDIM == 3 && DEFAULTNOR(SDLK_END)) full_forward_camera(-t); if(keystate[SDLK_HOME] && GDIM == 3 && DEFAULTNOR(SDLK_HOME)) full_forward_camera(t); if(keystate[SDLK_RIGHT] && DEFAULTNOR(SDLK_RIGHT)) full_rotate_camera(0, -t); if(keystate[SDLK_LEFT] && DEFAULTNOR(SDLK_LEFT)) full_rotate_camera(0, t); if(keystate[SDLK_UP] && DEFAULTNOR(SDLK_UP)) full_rotate_camera(1, t); if(keystate[SDLK_DOWN] && DEFAULTNOR(SDLK_DOWN)) full_rotate_camera(1, -t); if(keystate[SDLK_PAGEUP] && DEFAULTNOR(SDLK_PAGEUP)) full_rotate_view(t / degree, t); if(keystate[SDLK_PAGEDOWN] && DEFAULTNOR(SDLK_PAGEDOWN)) full_rotate_view(-t / degree, -t); #endif } else sc_ticks = ticks; if(game_keys_scroll && !shmup::on && (cmode & sm::NORMAL) && !keystate[SDL12(SDLK_LALT, SDL_SCANCODE_LALT)] && !keystate[SDL12(SDLK_RALT, SDL_SCANCODE_RALT)]) { rug::using_rugview urv; auto& lastticks = sc_ticks2; ld t = (ticks - lastticks) * shiftmul / 1000.; lastticks = ticks; #if CAP_SDL2 #define dkey(x) keystate[int(x - 'a' + 4)] && DEFAULTNOR(x - 'a' + 4) #else #define dkey(x) keystate[int(x)] && DEFAULTNOR(x) #endif if(dkey('d')) full_rotate_camera(0, -t); if(dkey('a')) full_rotate_camera(0, t); if(dkey('w')) full_rotate_camera(1, t); if(dkey('s')) full_rotate_camera(1, -t); if(dkey('q')) full_rotate_view(t / degree, t); if(dkey('e')) full_rotate_view(-t / degree, -t); if(GDIM == 3 && dkey('i')) full_forward_camera(-t); if(GDIM == 3 && dkey('k')) full_forward_camera(t); if(GDIM == 3 && dkey('l')) full_strafe_camera(-t); if(GDIM == 3 && dkey('j')) full_strafe_camera(t); if(GDIM == 3 && dkey('h')) full_ystrafe_camera(-t); if(GDIM == 3 && dkey('y')) full_ystrafe_camera(t); #undef dkey } #if CAP_VR vrhr::vr_control(); #endif achievement_pump(); callhooks(hooks_control); for(auto d: dialog::key_queue) { println(hlog, "handling key ", d); handlekey(d, d); dialog::key_queue.erase(dialog::key_queue.begin()); break; } if((cmode & (sm::DRAW | sm::MAP)) && holdmouse && anims::ma && mouseover) handlekey(getcstat, getcstat); while(SDL_PollEvent(&ev)) handle_event(ev); fix_mouseh(); #if CAP_SDLJOY if(joydir.d != -1) checkjoy(); if(joystick_done && joythread) { joythread->join(); delete joythread; joystick_done = false; } #endif } EX bool need_refresh; EX void handle_event(SDL_Event& ev) { bool normal = cmode & sm::NORMAL; DEBB(DF_GRAPH, ("got event type #%d\n", ev.type)); int sym = 0; int uni = 0; shiftmul = 1; /* if(ev.type == SDL_JOYDEVICEADDED || ev.type == SDL_JOYDEVICEREMOVED) { joyx = joyy = 0; panjoyx = panjoyy = 0; countJoysticks(); } */ #if CAP_SDL2 if(ev.type == SDL_WINDOWEVENT) { auto w = ev.window.event; if(w == SDL_WINDOWEVENT_ENTER) outoffocus = false; if(w == SDL_WINDOWEVENT_LEAVE) outoffocus = true; if(w == SDL_WINDOWEVENT_EXPOSED) drawscreen(); if(w == SDL_WINDOWEVENT_RESIZED) resize_screen_to(ev.window.data1, ev.window.data2); } #else if(ev.type == SDL_ACTIVEEVENT) { if(ev.active.state & SDL_APPINPUTFOCUS) { if(ev.active.gain) { outoffocus = false; } else { outoffocus = true; } } } if(ev.type == SDL_VIDEORESIZE) resize_screen_to(ev.resize.w, ev.resize.h); if(ev.type == SDL_VIDEOEXPOSE) { drawscreen(); } #endif #if CAP_SDLJOY if(ev.type == SDL_JOYAXISMOTION && normal && DEFAULTCONTROL) { if(ev.jaxis.which == 0) { if(ev.jaxis.axis == 0) joyx = ev.jaxis.value; else if(ev.jaxis.axis == 1) joyy = ev.jaxis.value; else if(ev.jaxis.axis == 3) panjoyx = ev.jaxis.value; else if(ev.jaxis.axis == 4) panjoyy = ev.jaxis.value; checkjoy(); // printf("panjoy = %d,%d\n", panjoyx, panjoyy); } else { if(ev.jaxis.axis == 0) panjoyx = ev.jaxis.value; else panjoyy = ev.jaxis.value; } } if(joyhandler && joyhandler(ev)) ; else if(ev.type == SDL_JOYHATMOTION && !normal) { if(ev.jhat.value == SDL_HAT_UP) sym = SDLK_UP; if(ev.jhat.value == SDL_HAT_DOWN) sym = SDLK_DOWN; if(ev.jhat.value == SDL_HAT_LEFT) sym = SDLK_LEFT; if(ev.jhat.value == SDL_HAT_RIGHT) sym = SDLK_RIGHT; } else if(ev.type == SDL_JOYBUTTONDOWN && normal && DEFAULTCONTROL) { flashMessages(); movepcto(joydir); joy_ignore_next = true; checkjoy(); } else if(ev.type == SDL_JOYBUTTONDOWN && !normal) { sym = uni = SDLK_RETURN; } #endif if(ev.type == SDL_KEYDOWN) { flashMessages(); mousing = false; sym = ev.key.keysym.sym; #if CAP_SDL2 uni = ev.key.keysym.sym; if(uni == '=' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '+'; if(uni == '1' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '!'; if(uni == '2' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '@'; if(uni == '3' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '#'; if(uni == '4' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '$'; if(uni == '5' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '%'; if(uni == '6' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '^'; if(uni == '7' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '&'; if(uni == '8' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '*'; if(uni == '9' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '('; if(uni == '0' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = ')'; if(uni >= 'a' && uni <= 'z') { if(ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT)) uni -= 32; else if(ev.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)) uni -= 96; } #else uni = ev.key.keysym.unicode; if(uni == 0 && (sym >= 'a' && sym <= 'z')) { if(ev.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)) uni = sym - 96; } if(ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT)) shiftmul = -1; if(ev.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)) shiftmul /= 10; #endif numlock_on = ev.key.keysym.mod & KMOD_NUM; if(sym == SDLK_RETURN && (ev.key.keysym.mod & (KMOD_LALT | KMOD_RALT))) { sym = 0; uni = 0; vid.want_fullscreen = !vid.want_fullscreen; apply_screen_settings(); } } #if CAP_SDL2 if(ev.type == SDL_TEXTINPUT) { texthandler(ev.text); } #endif dialog::handleZooming(ev); if(sym == SDLK_F1 && normal && playermoved) help = "@"; bool rollchange = (cmode & sm::OVERVIEW) && getcstat >= 2000 && cheater; if(ev.type == SDL_MOUSEBUTTONDOWN || ev.type == SDL_MOUSEBUTTONUP SDL12(, || ev.type == SDL_MOUSEWHEEL)) { mousepressed = ev.type == SDL_MOUSEBUTTONDOWN; if(mousepressed) flashMessages(); mousing = true; which_pointer = 0; bool was_holdmouse = holdmouse; holdmouse = false; invslider = false; bool down = ev.type == SDL_MOUSEBUTTONDOWN SDL12(, || ev.type == SDL_MOUSEWHEEL); bool up = ev.type == SDL_MOUSEBUTTONUP; bool act = false; if(vid.quickmouse || getcstat == PSEUDOKEY_LIST_SLIDER) { act = down; } else { act = actonrelease && up; actonrelease = down; } fix_mouseh(); if(was_holdmouse && up) sym = uni = PSEUDOKEY_RELEASE; /* simulate RMB and MMB for Mac users etc. */ if(ev.button.button == SDL_BUTTON_LEFT) { if(ISPANDORA ? pandora_rightclick : lctrlclick) ev.button.button = SDL_BUTTON_MIDDLE; else if((ISPANDORA ? pandora_leftclick : lshiftclick) && !(vid.shifttarget&1) && !(cmode & sm::MAP)) ev.button.button = SDL_BUTTON_RIGHT; } if(!act) ; else if(ev.button.button==SDL_BUTTON_RIGHT) sym = SDLK_F1; else if(ev.button.button==SDL_BUTTON_MIDDLE) sym = 1, didsomething = true; else if(ev.button.button == SDL_BUTTON_LEFT) { sym = getcstat, uni = getcstat, shiftmul = getcshift; } else if(SDL12(ev.button.button==SDL_BUTTON_WHEELDOWN || ev.button.button == SDL_BUTTON_WHEELUP, ev.type == SDL_MOUSEWHEEL)) { #if CAP_SDL2 ld dir = ev.wheel.y * 0.25; #else ld dir = ev.button.button == SDL_BUTTON_WHEELUP ? 0.25 : -0.25; #endif if(lshiftclick && rshiftclick && !rug::rugged && GDIM == 2) { mapeditor::scaleall(pow(2, dir), lctrlclick); pconf.alpha *= pow(2, dir); } else if(lshiftclick && GDIM == 2) mapeditor::scaleall(pow(2, dir), lctrlclick); else if(rshiftclick && !rug::rugged && GDIM == 2) pconf.alpha -= dir; else if(lctrlclick) { if(dir>0) { pconf.xposition += (.0 + mousex - current_display->xcenter) / vpconf.scale / current_display->scrsize; pconf.yposition += (.0 + mousey - current_display->ycenter) / vpconf.scale / current_display->scrsize; } else pconf.xposition = pconf.yposition = 0; } else if(rollchange) { sym = getcstat, uni = getcstat, shiftmul = -dir*4*getcshift, wheelclick = true; } else { sym = uni = dir > 0 ? PSEUDOKEY_WHEELUP : PSEUDOKEY_WHEELDOWN; } } } if(ev.type == SDL_MOUSEMOTION) { mouseoh = mouseh; int lmousex = mousex, lmousey = mousey; mousing = true; which_pointer = 0; mousemoved = true; mousex = ev.motion.x; mousey = ev.motion.y; if(mousepan) { mousex = vid.xres/2; mousey = vid.yres/2; mouseaim_x += ev.motion.xrel * mouseaim_sensitivity; mouseaim_y += ev.motion.yrel * mouseaim_sensitivity; } need_mouseh = true; if(holdmouse && getcstat == '-') sym = uni = getcstat, fix_mouseh(); if(((SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_MMASK)) && !mouseout2()) { fix_mouseh(); if(lctrlclick) { pconf.xposition += (mousex - lmousex) * 1. / current_display->scrsize, pconf.yposition += (mousey - lmousey) * 1. / current_display->scrsize; } else if(mouseh[LDIM] < 50 && mouseoh[LDIM] < 50) { panning(mouseoh, mouseh); } } #ifdef SIMULATE_JOYSTICK // pretend that both joysticks are present stick = panstick = (SDL_Joystick*) (&vid); panjoyx = 20 * (mousex - current_display->xcenter); panjoyy = 20 * (mousey - current_display->ycenter); checkjoy(); #endif if(mousepressed && inslider) { sym = getcstat, uni = getcstat, shiftmul = getcshift; } } if(ev.type == SDL_QUIT) { #if CAP_DAILY if(daily::on) daily::handleQuit(3); else #endif if(needConfirmation() && !(cmode & sm::MISSION)) showMissionScreen(); else quitmainloop = true; } if(sym == SDLK_F4 && anyshiftclick) { nomap = !nomap; sym = 0; } if(sym == SDLK_F2 && anyshiftclick) { nohud = !nohud; sym = 0; } if(sym == SDLK_F3 && anyshiftclick) { nofps = !nofps; sym = 0; } if(sym || uni) { if(need_refresh) { just_refreshing = true; reset_handlers(); screens.back()(); just_refreshing = false; } need_refresh = true; } handlekey(sym, uni); } #endif EX void mainloop() { if(noGUI) return; lastt = 0; #if ISWEB initweb(); emscripten_set_main_loop(mainloopiter, 0, true); #else while(!quitmainloop) mainloopiter(); #endif } #if ISMOBILE EX void displayabutton(int px, int py, string s, int col) { // TMP int siz = vid.yres > vid.xres ? vid.fsize*2 : vid.fsize * 3/2; int rad = (int) realradius(); if(vid.stereo_mode == sLR) rad = 99999; int vrx = min(rad, vid.xres/2 - 40); int maxy = min(current_display->ycenter, vid.yres - current_display->ycenter); int vry = min(rad, maxy - 20); vrx = max(vrx, vid.xres/3); vry = max(vry, maxy * 2/3); int x = current_display->xcenter + px * vrx; int y = current_display->ycenter + py * (vry - siz/2); int vrr = int(hypot(vrx, vry) * sqrt(2.)); if(gtouched && !mouseover && abs(mousex - current_display->xcenter) < vrr && abs(mousey - current_display->ycenter) < vrr && hypot(mousex-current_display->xcenter, mousey-current_display->ycenter) > vrr && px == (mousex > current_display->xcenter ? 1 : -1) && py == (mousey > current_display->ycenter ? 1 : -1) ) col = 0xFF0000; if(displayfr(x, y, 0, siz, s, col, 8+8*px)) buttonclicked = true; } #endif EX bool interpret_as_direction(int sym, int uni) { #ifdef FAKE_SDL return false; #else return (sym >= SDLK_KP0 && sym <= SDLK_KP9 && !numlock_on); #endif } EX int get_direction_key(int sym, int uni) { if(interpret_as_direction(sym, uni)) { #ifndef FAKE_SDL if(sym == SDLK_KP1) return SDLK_END; if(sym == SDLK_KP2) return SDLK_DOWN; if(sym == SDLK_KP3) return SDLK_PAGEDOWN; if(sym == SDLK_KP4) return SDLK_LEFT; if(sym == SDLK_KP6) return SDLK_RIGHT; if(sym == SDLK_KP7) return SDLK_HOME; if(sym == SDLK_KP8) return SDLK_UP; if(sym == SDLK_KP8) return SDLK_PAGEUP; #endif return 0; } return sym; } EX bool gmodekeys(int sym, int uni) { #if CAP_RUG if(rug::rugged && rug::handlekeys(sym, uni)) return true; #endif if(NUMBERKEY == '6') { vid.grid = !vid.grid; return true; } if(NUMBERKEY == '7') { vid.darkhepta = !vid.darkhepta; return true; } if(NUMBERKEY == '1') pushScreen(models::quick_model); if(GDIM == 2) { if(NUMBERKEY == '5') { vid.wallmode += 60 + (shiftmul > 0 ? 1 : -1); vid.wallmode %= 7; } else if((NUMBERKEY == '8' && hiliteclick) || NUMBERKEY == 508) { vid.highlightmode += 60 + (shiftmul > 0 ? 1 : -1); vid.highlightmode %= 3; } else if(NUMBERKEY == '8') { vid.monmode += 60 + (shiftmul > 0 ? 1 : -1); vid.monmode %= 4; } else if(uni == '%') { if(vid.wallmode == 0) vid.wallmode = 6; vid.wallmode--; } else return false; return true; } else { if(NUMBERKEY == '5') { vid.wallmode = vid.wallmode == 5 ? 4 : 5; } else if(NUMBERKEY == '8') { if(vid.monmode == 0) vid.monmode = 1; else if(vid.monmode == 1) vid.monmode = 3; else vid.monmode = 0; } else return false; return true; } } EX bool haveMobileCompass() { #if ISMOBILE if(longclick) return false; #else if(forcetarget) return false; #endif if(GDIM == 3) return false; return canmove && !shmup::on && vid.mobilecompasssize > 0 && isize(screens) == 1; } EX bool handleCompass() { if(!haveMobileCompass()) return false; using namespace shmupballs; int dx = mousex - xmove; int dy = mousey - yb; int h = hypot(dx, dy); if(h < rad) { if(h < rad*SKIPFAC) movepcto(MD_WAIT); else { hyperpoint param = tangent_length(point2(dx, dy), .01); movedir md = vectodir(param); if(!canmove) movepcto(md), remission(); else movepcto(md); } getcstat = 0; return true; } return false; } #if CAP_ORIENTATION EX transmatrix getOrientation(); #endif // orientation sensitivity EX namespace ors { EX int mode; double sensitivity = 1; int when_enabled; transmatrix last_orientation; transmatrix relative_matrix = Id; EX string choices[3] = {"OFF", "relative", "absolute"}; #if CAP_ORIENTATION EX transmatrix getOrientation() { return MirrorX * hr::getOrientation() * MirrorX; } #endif EX void reset() { #if CAP_ORIENTATION if(mode) last_orientation = getOrientation(); relative_matrix = Id; #endif } void delayed_reset() { #if CAP_ORIENTATION relative_matrix = Id; when_enabled = ticks; #endif } EX void show() { #if CAP_ORIENTATION cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("scrolling by device rotation")); dialog::addHelp(XLAT( "This lets you scroll the map by rotating your device. It can be e.g. used to " "play the spherical mode of HyperRogue in mobile VR goggles -- the \"spherical VR\" " "button configures this; this VR mode can be disabled by touching the screen for 1 second.")); dialog::addSelItem(XLAT("mode"), choices[mode], 'm'); dialog::add_action([] () { int m = (mode + 1) % 3; mode = 0; fullcenter(); mode = m; delayed_reset(); }); dialog::addSelItem(XLAT("sensitivity"), fts(sensitivity), 's'); dialog::add_action([] () { dialog::editNumber(sensitivity, -10, 10, 1, 1, XLAT("sensitivity"), XLAT("1 means that rotating the device by 1 radian corresponds to scrolling by 1 unit. In spherical geometry, 1 unit = 1 radian.")); }); dialog::addBreak(100); dialog::addItem(XLAT("stereo vision config"), 'e'); dialog::add_action_push(showStereo); dialog::addItem(XLAT("experiment with geometry"), 'g'); dialog::add_action([] () { runGeometryExperiments(); }); dialog::addSelItem(XLAT("projection"), fts(vpconf.alpha), 'p'); dialog::add_action([] () { projectionDialog(); }); dialog::addSelItem(XLAT("scale factor"), fts(vpconf.scale), 'z'); dialog::add_action([] () { editScale(); }); dialog::addItem(XLAT("spherical VR"), 'v'); dialog::add_action([] () { if(!sphere) set_geometry(gSphere), start_game(); mode = 0; fullcenter(); mode = 2; sensitivity = 1; vid.stereo_mode = sLR; vid.ipd = 0.2; vpconf.alpha = 0; vpconf.scale = 1; }); dialog::addBreak(100); dialog::addBack(); dialog::display(); #endif } void relative_apply() { if(ors::mode == 1) View = relative_matrix * View; } void relative_unapply() { if(ors::mode == 1) View = inverse(relative_matrix) * View; } transmatrix change_geometry(const transmatrix& T) { if(sphere && sensitivity == 1) return T; ld alpha, beta, push; { dynamicval g(geometry, gSphere); hyperpoint h = T * C0; push = hdist0(h); alpha = atan2(h[1], h[0]); if(push == 0) alpha = 0; hyperpoint spinpoint = gpushxto0(h) * T * xpush0(1); beta = atan2(spinpoint[1], spinpoint[0]); } // gpushxto0(h) * T * xpush(1) * C0 == spin(beta) * xpush(1) * C0 // gpushxto0(h) * T == spin(beta) // T = rgpushxto0(h) * spin(beta) transmatrix U = spin(-alpha) * xpush(push * sensitivity) * spin(-beta+alpha); return U; } EX void unrotate(transmatrix& T) { if(mode == 1) T = inverse(relative_matrix) * T; } EX void rerotate(transmatrix& T) { if(mode == 1) T = (relative_matrix) * T; } int first_check, last_check; EX void check_orientation() { #if CAP_ORIENTATION if(!mode) return; if(ticks > last_check + 2000) first_check = ticks; last_check = ticks; if(ticks < first_check + 500) { last_orientation = getOrientation(); return; } transmatrix next_orientation = MirrorX * getOrientation(); transmatrix T = inverse(next_orientation) * last_orientation; if(mode == 1) unrotate(View), unrotate(cwtV.T); relative_matrix = change_geometry(T); if(mode == 1) rerotate(View), rerotate(cwtV.T); if(mode == 2) View = relative_matrix * View, last_orientation = next_orientation; #endif } EX } }