// HyperRogue menus // Copyright (C) 2011-2016 Zeno Rogue, see 'hyper.cpp' for details #include "dialogs.cpp" // -- overview -- #define BLACKISH 0x404040 #define REDDISH 0x400000 ld whatever = 0; int PREC(ld x) { ld sh = shiftmul; if(sh > -.2 && sh < .2) x = 10.01; return int(shiftmul * x); } void showOverview() { cmode = sm::ZOOMABLE | sm::OVERVIEW; DEBB(DF_GRAPH, (debugfile,"show overview\n")); mouseovers = XLAT("world overview"); mouseovers += " "; mouseovers += XLAT(" kills: %1/%2", its(tkills()), its(killtypes())); mouseovers += XLAT(" $$$: %1", its(gold())); if(hellUnlocked()) { int i1, i2; countHyperstoneQuest(i1, i2); mouseovers += XLAT(" Hyperstone: %1/%2", its(i1), its(i2)); } else mouseovers += XLAT(" Hell: %1/9", its(orbsUnlocked())); bool pages; int nl = LAND_OVER, nlm; eLand *landtab = land_over; if(randomPatternsMode) { nl = nlm = RANDLANDS; landtab = randlands; } else { pages = true; landtab += dialog::handlePage(nl, nlm, (nl+1)/2); } int vf = min((vid.yres-64-vid.fsize*2) / nlm, vid.xres/40); eLand curland = cwt.c->land; if(curland == laPalace && princess::dist(cwt.c) < OUT_OF_PRISON) curland = laPrincessQuest; if(isElemental(curland)) curland = laElementalWall; getcstat = '0'; for(int i=0; i= 25) col = 0xFFD500; else if(lv >= 10) col = 0x00D500; else if(items[it]) col = 0xC0C0C0; else col = BLACKISH; if(chaosmode && noChaos(l)) col = REDDISH; int c8 = (vf+2)/3; if(displayfrZ(xr*24-c8*6, i0, 1, vf-4, its(items[it]), col, 16)) getcstat = 2000+it; if(!cheater) if(displayfrZ(xr*24, i0, 1, vf-4, its(hiitems[modecode()][it]), col, 16)) getcstat = 2000+it; if(items[it]) col = iinf[it].color; else col = BLACKISH; if(chaosmode && noChaos(l)) col = REDDISH; if(displayfrZ(xr*24+c8*4, i0, 1, vf-4, s0 + iinf[it].glyph, col, 16)) getcstat = 2000+it; if(displayfrZ(xr*24+c8*5, i0, 1, vf-4, XLAT1(iinf[it].name), col, 0)) getcstat = 2000+it; eItem io = orbType(l); if(io == itShard) { if(items[it] >= 10) col = winf[waMirror].color; else col = BLACKISH; if(chaosmode && noChaos(l)) col = REDDISH; if(displayfrZ(xr*46, i0, 1, vf-4, XLAT1(winf[waMirror].name), col, 0)) getcstat = 3000+waMirror; if(getcstat == 3000+waMirror) mouseovers = XLAT( olrDescriptions[getOLR(io, cwt.c->land)], cwt.c->land, it, treasureType(cwt.c->land)); } else if(io) { if(lv >= 25) col = 0xFFD500; else if(lv >= 10) col = 0xC0C0C0; else col = BLACKISH; if(chaosmode && noChaos(l)) col = REDDISH; if(displayfrZ(xr*46-c8*4, i0, 1, vf-4, its(items[io]), col, 16)) getcstat = 2000+io; if(lv >= 10) col = iinf[io].color; else col = BLACKISH; if(chaosmode && noChaos(l)) col = REDDISH; if(displayfrZ(xr*46-c8, i0, 1, vf-4, s0 + iinf[io].glyph, col, 16)) getcstat = 2000+io; if(displayfrZ(xr*46, i0, 1, vf-4, XLAT1(iinf[io].name), col, 0)) getcstat = 2000+io; if(getcstat == 2000+io) mouseovers = XLAT( olrDescriptions[getOLR(io, curland)], curland, it, treasureType(curland)); } } dialog::displayPageButtons(3, pages); keyhandler = [] (int sym, int uni) { int umod = uni % 1000; int udiv = uni / 1000; if(udiv == 1 && umod < landtypes) { if(cheater && !hiliteclick) { eLand l = eLand(umod); cheater++; bool princ = (l == laPrincessQuest); if(princ) { if(kills[moVizier] == 0) kills[moVizier] = 1; princess::forceMouse = true; princess::gotoPrincess = true; l = laPalace; } cheatMoveTo(l); popScreen(); canmove = true; if(princ) fullcenter(); } else gotoHelp(generateHelpForLand(eLand(umod))); } else if(udiv == 2 && umod < ittypes) { if(cheater && !hiliteclick) { cheater++; int ic = itemclass(eItem(umod)); if(ic == IC_TREASURE) items[umod] += PREC(10); if(ic == IC_ORB) items[umod] += PREC(60); if(umod == itGreenStone) items[umod] += PREC(100); else if(ic == IC_OTHER) items[umod] += (shiftmul>0?1:-1); if(items[umod] < 0) items[umod] = 0; if(hardcore) canmove = true; else checkmove(); } else gotoHelp(generateHelpForItem(eItem(umod))); } else if(udiv == 3 && umod < walltypes) gotoHelp(generateHelpForWall(eWall(umod))); else if(uni == SDLK_F1) gotoHelp( "This displays all lands available in the game. " "Bonus lands (available only in separate challenges) " "are not included. Lands written in dark have to be " "unlocked, and lands in dark red are unavailable " "because of using special options. Click on any " "land or item to get information about it. Hover over " "an Orb to know its relation to the current land. " "Cheaters can click to move between lands, and use the " "mousewheel to gain or lose treasures and orbs quickly (Ctrl = precise, Shift = reverse)." ); else if(dialog::handlePageButtons(uni)) ; else if(doexiton(sym, uni)) popScreen(); }; } // -- main menu -- void showMainMenu() { gamescreen(2); getcstat = ' '; dialog::init(XLAT("HyperRogue %1", VER), 0xC00000, 200, 100); dialog::addItem(XLAT("basic configuration"), 'b'); dialog::addItem(XLAT("graphics configuration"), 'g'); dialog::addItem(XLAT("special display modes"), 'd'); dialog::addItem(XLAT("special game modes"), 'm'); #if CAP_SAVE dialog::addItem(XLAT("local highscores"), 't'); #endif dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1"; if(cheater) dialog::addItem(XLAT("cheats"), 'c'); else dialog::addBreak(100); dialog::addItem(XLAT("restart game"), 'r'); dialog::lastItem().keycaption += " / F5"; string q; #if ISMOBILE==1 dialog::addItem(XLAT("visit the website"), 'q'); #else q = quitsaves() ? "save" : "quit"; q = q + " the game"; dialog::addItem(XLAT(q), 'q'); dialog::lastItem().keycaption += " / F10"; #endif if(canmove) q = "review your quest"; else q = "game over screen"; dialog::addItem(XLAT(q), SDLK_ESCAPE); dialog::addItem(XLAT("world overview"), 'o'); if(inv::on) dialog::addItem(XLAT("inventory"), 'i'); #if CAP_ROGUEVIZ dialog::addItem(XLAT("rogueviz menu"), 'u'); #endif #if ISMOBILE==1 #ifdef HAVE_ACHIEVEMENTS dialog::addItem(XLAT("leaderboards/achievements"), '3'); #endif #endif #if CAP_ANDROIDSHARE dialog::addItem("SHARE", 's'-96); #endif if(!canmove) q = "review the scene"; else if(turncount > 0) q = "continue game"; else q = "play the game!"; dialog::addItem(XLAT(q), ' '); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(sym == SDLK_F1 || sym == 'h') gotoHelp(help); else if(sym == 'c' && cheater) pushScreen(showCheatMenu); else if(sym == 'b') pushScreen(showBasicConfig); else if(sym == 'g') pushScreen(showGraphConfig); else if(sym == 'd') pushScreen(showDisplayMode); else if(sym == 'm') pushScreen(showChangeMode); #if CAP_SAVE else if(sym == 't') scores::load(); #endif else if(sym == 'r' || sym == SDLK_F5) { restartGame(); } else if(sym == 'q' || sym == SDLK_F10) { #if ISMOBILE extern void openURL(); openURL(); #else quitmainloop = true; #endif } else if(sym == 'o') { clearMessages(); setAppropriateOverview(); } #if CAP_INV else if(sym == 'i') { clearMessages(); pushScreen(inv::show); } #endif else if(sym == SDLK_ESCAPE) showMissionScreen(); #if ISMOBILE==1 #ifdef HAVE_ACHIEVEMENTS else if(sym == '3') { achievement_final(false); pushScreen(leader::showMenu); } #endif #endif #if CAP_ROGUEVIZ else if(uni == 'u') pushScreen(rogueviz::showMenu); #endif else if(doexiton(sym, uni)) { popScreenAll(); msgs.clear(); } }; } // -- display modes -- void showDisplayMode() { cmode = sm::SIDE; gamescreen(0); dialog::init(XLAT("special display modes")); const char *wdmodes[6] = {"ASCII", "black", "plain", "Escher", "plain/3D", "Escher/3D"}; const char *mdmodes[6] = {"ASCII", "items only", "items and monsters", "high contrast", "3D", "high contrast/3D"}; dialog::addBoolItem(XLAT("orthogonal projection"), vid.alpha >= 500, '1'); dialog::addBoolItem(XLAT("small Poincaré model"), vid.alpha == 1 && vid.scale < 1, '2'); dialog::addBoolItem(XLAT("big Poincaré model"), vid.alpha == 1 && vid.scale >= 1, '3'); dialog::addBoolItem(XLAT("Klein-Beltrami model"), vid.alpha == 0, '4'); dialog::addSelItem(XLAT("wall display mode"), XLAT(wdmodes[vid.wallmode]), '5'); if(getcstat == '5') mouseovers = XLAT("also hold Alt during the game to toggle high contrast"); dialog::addBoolItem(XLAT("draw the grid"), (vid.grid), '6'); dialog::addBoolItem(XLAT("mark heptagons"), (vid.darkhepta), '7'); dialog::addSelItem(XLAT("3D configuration"), "", '9'); dialog::addSelItem(XLAT("scale factor"), fts(vid.scale), 'z'); dialog::addSelItem(XLAT("monster display mode"), XLAT(mdmodes[vid.monmode]), 'm'); dialog::addBreak(50); #if CAP_EDIT dialog::addBoolItem(XLAT("vector graphics editor"), (false), 'g'); #endif // display modes #if CAP_RUG dialog::addBoolItem(XLAT("hypersian rug mode"), (rug::rugged), 'u'); #endif #if CAP_MODEL dialog::addBoolItem(XLAT("paper model creator"), (false), 'n'); #endif dialog::addBoolItem(XLAT("conformal/history mode"), (conformal::on), 'a'); dialog::addBoolItem(XLAT("expansion"), viewdists, 'x'); showAllConfig(); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni; if((xuni >= 'A' && xuni <= 'Z') || (xuni >= 1 && xuni <= 26)) xuni |= 32; if(xuni == 'p') projectionDialog(); if(xuni == 'z') { dialog::editNumber(vid.scale, .001, 1000, .1, 1, XLAT("scale factor"), XLAT("Scale the displayed model.")); dialog::scaleLog(); } if(xuni == 'm') { vid.monmode += 60 + (shiftmul > 0 ? 1 : -1); vid.monmode %= 6; } if(xuni == '9') pushScreen(show3D); #if CAP_EDIT else if(xuni == 'g') { pushScreen(mapeditor::showDrawEditor); mapeditor::initdraw(cwt.c); } #endif else if(xuni == 'x') { viewdists = !viewdists; } #if CAP_RUG else if(xuni == 'u') { if(sphere) projectionDialog(); else rug::select(); } #endif else if(uni == 'a') pushScreen(conformal::show); #if CAP_MODEL else if(xuni == 'n') pushScreen(netgen::show); #endif else gmodekeys(sym, uni); handleAllConfig(sym, xuni); }; } // -- game modes -- void switchHardcore() { if(hardcore && !canmove) { restartGame(); hardcore = false; } else if(hardcore && canmove) { hardcore = false; } else { hardcore = true; canmove = true; hardcoreAt = turncount; } if(hardcore) addMessage("One wrong move, and it is game over!"); else addMessage("Not so hardcore?"); if(pureHardcore()) popScreenAll(); } void showChangeMode() { gamescreen(3); dialog::init(XLAT("special game modes")); // gameplay modes #if CAP_TOUR dialog::addBoolItem(XLAT("Tutorial"), tour::on, 'T'); #endif dialog::addBoolItem(XLAT("Euclidean/elliptic mode"), (euclid || sphere), 'e'); dialog::addBoolItem(XLAT(SHMUPTITLE), (shmup::on || multi::players > 1), 's'); if(!shmup::on) dialog::addSelItem(XLAT("hardcore mode"), hardcore && !pureHardcore() ? XLAT("PARTIAL") : ONOFF(hardcore), 'h'); if(getcstat == 'h') mouseovers = XLAT("One wrong move and it is game over!"); multi::cpid = 0; dialog::addBoolItem(XLAT("heptagonal mode"), (purehepta), '7'); dialog::addBoolItem(XLAT("Chaos mode"), (chaosmode), 'C'); dialog::addBoolItem(XLAT("peaceful mode"), peace::on, 'p'); dialog::addBoolItem(XLAT("Orb Strategy mode"), (inv::on), 'i'); dialog::addBoolItem(XLAT("pure tactics mode"), (tactic::on), 't'); dialog::addBoolItem(XLAT("Yendor Challenge"), (yendor::on), 'y'); dialog::addBoolItem(XLAT("%1 Challenge", moPrincess), (princess::challenge), 'P'); dialog::addBoolItem(XLAT("random pattern mode"), (randomPatternsMode), 'r'); dialog::addBreak(50); // cheating and map editor dialog::addBoolItem(XLAT("cheat mode"), (cheater), 'c'); #if CAP_EDIT dialog::addBoolItem(XLAT("map editor"), (false), 'm'); #endif dialog::addBreak(50); dialog::addItem(XLAT("return to the game"), 'v'); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni; if(xuni == 'v' || sym == SDLK_ESCAPE) popScreen(); else if(uni == 'c') { if(tactic::on && gold()) { addMessage(XLAT("Not available in the pure tactics mode!")); } else if(!cheater) { cheater++; addMessage(XLAT("You activate your demonic powers!")); #if ISMOBILE==0 addMessage(XLAT("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc.")); #endif popScreen(); } else { popScreen(); firstland = princess::challenge ? laPalace : laIce; restartGame(); } } else if(xuni == 'e') pushScreen(showEuclideanMenu); else if(xuni == 't') { clearMessages(); pushScreen(tactic::showMenu); } else if(xuni == 'y') { clearMessages(); if(yendor::everwon || autocheat) pushScreen(yendor::showMenu); else gotoHelp(yendor::chelp); } else if(xuni == '7') restartGame('7'); else if(xuni == 'p') pushScreen(peace::showMenu); else if(xuni == 'i') { restartGame('i'); } #if CAP_TOUR else if(uni == 'T') { tour::start(); } #endif else if(uni == 'C') { if(chaosUnlocked) restartGame('C'); if(chaosmode) gotoHelp( "In the Chaos mode, lands change very often, and " "there are no walls between them. " "Some lands are incompatible with this." "\n\nYou need to reach Crossroads IV to unlock the Chaos mode." ); } else if(xuni == 'p') { if(!princess::everSaved) addMessage(XLAT("Save %the1 first to unlock this challenge!", moPrincess)); else restartGame('P'); } #if CAP_EDIT else if(xuni == 'm') { if(tactic::on) addMessage(XLAT("Not available in the pure tactics mode!")); else { cheater++; pushScreen(mapeditor::showMapEditor); lastexplore = turncount; addMessage(XLAT("You activate your terraforming powers!")); } } #endif else if(xuni == 's') { #if ISMOBILE==1 restartGame('s'); #else multi::shmupcfg = shmup::on; pushScreen(shmup::showShmupConfig); #endif } else if(xuni == 'h' && !shmup::on) switchHardcore(); else if(xuni == 'r') { firstland = laIce; restartGame('r'); } else if(doexiton(sym, uni)) popScreen(); }; } // -- geometry menu -- int eupage = 0; int euperpage = 21; #define LAND_SPHEUC ((targetgeometry > 1) ? LAND_SPH : LAND_EUC) #define land_spheuc ((targetgeometry > 1) ? land_sph : land_euc) const char* geometrynames[gGUARD] = { "hyperbolic", "Euclidean", "spherical", "elliptic", "Zebra quotient", "field quotient", "torus" }; const char* geometrynames_short[gGUARD] = { "hyper", "Euclid", "sphere", "elliptic", "Zebra", "field", "torus" }; void showEuclideanMenu() { gamescreen(4); int s = vid.fsize; vid.fsize = vid.fsize * 4/5; dialog::init(XLAT("Euclidean/elliptic mode")); if(cheater) for(int i=0; i= 25) landvisited[i] = true; landvisited[laCrossroads] = true; landvisited[laIce] = true; landvisited[laMirrorOld] = true; landvisited[laPrincessQuest] = cheater || princess::everSaved; landvisited[laWildWest] = true; landvisited[laHalloween] = true; landvisited[laCA] = true; // for(int i=2; i= LAND_SPHEUC) { dialog::addBreak(100); break; } eLand l = land_spheuc[euperpage * eupage + i]; if(landvisited[l]) { char ch; if(i < 26) ch = 'a' + i; else ch = 'A' + (i-26); dialog::addItem(XLAT1(linf[l].name), ch); } else dialog::addBreak(100); } dialog::addBreak(50); dialog::addItem(XLAT("Return to the hyperbolic world"), '0'); dialog::addItem(XLAT("next page"), '-'); dialog::addBreak(100); dialog::addHelp( XLAT("Choose from the lands visited this game.") + " " + XLAT("Scores and achievements are not") + " " + XLAT("saved in the Euclidean mode!") ); dialog::display(); vid.fsize = s; keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); int lid; if(uni >= 'a' && uni <= 'z') lid = uni - 'a'; else if(uni >= 'A' && uni <= 'Z') lid = 26 + uni - 'A'; else lid = -1; if(lid >= 0) lid += euperpage * eupage; if(uni == '0') { targetgeometry = geometry; restartGame('g'); } else if(uni == '5') { targetgeometry = eGeometry(1+targetgeometry); if(targetgeometry == gGUARD) targetgeometry = gEuclid; } else if(uni == '-' || uni == PSEUDOKEY_WHEELUP || uni == PSEUDOKEY_WHEELDOWN) { eupage++; if(eupage * euperpage >= LAND_SPHEUC) eupage = 0; } else if(lid >= 0 && lid < LAND_SPHEUC) { specialland = land_spheuc[lid]; if(landvisited[specialland] && specialland != laOceanWall) { if(targetgeometry != geometry) restartGame('g'); else restartGame(tactic::on ? 't' : 0); // disable PTM if chosen a land from the Euclidean menu if(tactic::on) restartGame('t'); } else specialland = laIce; } else if(uni == '2' || sym == SDLK_F1) gotoHelp( "If you want to know how much the gameplay is affected by the " "hyperbolic geometry in HyperRogue, this mode is for you!\n\n" "You can play an Euclidean version of each of the lands in " "HyperRogue. Lands which include horocycles (Temple, Caribbean, " "Whirlpool), infinite trees (Zebra, Emerald), or networks of " "ultraparallel lines (Crossroads, Vineyard, Palace) cannot be " "faithfully represented in Euclidean, so yo get more " "or less simplified versions of them. Choose Crossroads to play a game " "where many different lands appear." ); else if(doexiton(sym, uni)) popScreen(); }; } // -- demo -- #ifdef DEMO bool demoanim; void toggleanim(bool v) { demoanim = v; if(v) { sightrange = 4; vid.wallmode = 5; vid.particles = true; vid.sspeed = -1; vid.mspeed = -1; geom3::highdetail = geom3::middetail = 5; } else { sightrange = 7; vid.sspeed = 5; vid.mspeed = 5; vid.particles = false; vid.wallmode = 3; geom3::highdetail = geom3::middetail = -1; } } void showDemo() { gamescreen(2); getcstat = ' '; dialog::init(XLAT("HyperRogue %1: online demo", VER), 0xC00000, 200, 100); dialog::addBreak(50); dialog::addItem(XLAT("play"), 'f'); // dialog::addItem(XLAT("tutorial"), 'T'); dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1"; dialog::addItem(XLAT("toggle high detail"), 'a'); dialog::addBreak(100); dialog::addTitle("highlights", 0xC00000, 120); dialog::addItem(XLAT("Temple of Cthulhu"), 't'); dialog::addItem(XLAT("Land of Storms"), 'l'); dialog::addItem(XLAT("Burial Grounds"), 'b'); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(sym == SDLK_F1 || sym == 'h') gotoHelp(help); else if(sym == 'a') { toggleanim(!demoanim); popScreen(); } else if(sym == 'f') { firstland = laIce; if(tactic::on) restartGame('t'); else restartGame(); } else if(sym == 'T') { firstland = laIce; if(!tour::on) tour::start(); } else if(sym == 't') { firstland = laTemple; if(!tactic::on) restartGame('t'); else restartGame(); } else if(sym == 'l') { firstland = laStorms; if(!tactic::on) restartGame('t'); else restartGame(); } else if(sym == 'b') { firstland = laBurial; if(!tactic::on) restartGame('t'); else restartGame(); items[itOrbSword] = 60; } } } #endif bool showstartmenu; void showStartMenu() { gamescreen(2); getcstat = ' '; dialog::init(); dialog::addInfo(XLAT("Welcome to HyperRogue!")); dialog::addBreak(100); dialog::addBigItem(XLAT("HyperRogue classic"), 'c'); dialog::addInfo(XLAT("explore the world, collect treasures")); dialog::addInfo(XLAT("do not get checkmated")); #if CAP_INV dialog::addBreak(100); dialog::addBigItem(XLAT("Orb Strategy mode"), 'i'); dialog::addInfo(XLAT("use your Orbs in tough situations")); #endif #if CAP_SHMUP dialog::addBreak(100); dialog::addBigItem(XLAT("shoot'em up mode"), 's'); dialog::addInfo(XLAT("continuous spacetime")); #if HAVE_ACHIEVEMENTS dialog::addInfo(XLAT("(most achievements are not available)")); #endif #endif #if CAP_TOUR dialog::addBreak(100); dialog::addBigItem(XLAT("tutorial"), 't'); dialog::addInfo(XLAT("learn about hyperbolic geometry!")); #endif #if CAP_ROGUEVIZ && CAP_TOUR dialog::addBreak(100); dialog::addBigItem(XLAT("RogueViz"), 'r'); dialog::addInfo(XLAT("see the visualizations")); #endif dialog::addBreak(100); dialog::addBigItem(XLAT("main menu"), 'm'); dialog::addInfo(XLAT("more options")); dialog::display(); clearMessages(); /* initquickqueue(); int siz = min(vid.xres, vid.yres) / 8; drawMonsterType(moPrincess, NULL, atscreenpos(siz,siz,siz) * spin(-M_PI/4), 0, 0); drawMonsterType(moKnight, NULL, atscreenpos(vid.xres-siz,siz,siz) * spin(-3*M_PI/4), 0, 0); drawItemType(itOrbYendor, NULL, atscreenpos(siz,vid.yres-siz,siz) * spin(M_PI/4), iinf[itOrbYendor].color, 0, false); drawItemType(itKey, NULL, atscreenpos(siz,vid.yres-siz,siz) * spin(M_PI/4), iinf[itKey].color, 0, false); drawItemType(itHyperstone, NULL, atscreenpos(vid.xres-siz,vid.yres-siz,siz) * spin(3*M_PI/4), iinf[itHyperstone].color, 0, false); quickqueue(); */ keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == 'o') uni = 'i'; if(uni == 'c' || uni == 'i' || uni == 's') { popScreenAll(); if(inv::on != (uni == 'i')) restartGame('i'); if(shmup::on != (uni == 's')) restartGame('S'); clearMessages(); welcomeMessage(); } #if CAP_TOUR else if(uni == 't') { popScreenAll(); tour::start(); } #endif #if CAP_ROGUEVIZ && CAP_TOUR else if(uni == 'r') { tour::slides = rvtour::rvslides; popScreenAll(); tour::start(); } #endif else if(sym == 'm') { popScreen(); pushScreen(showMainMenu); } else if(sym == SDLK_F10) quitmainloop = true; else if(sym == SDLK_F1) gotoHelp(help); else if(sym == SDLK_ESCAPE || sym == ' ') popScreen(); }; } // -- overview -- void setAppropriateOverview() { clearMessages(); if(tactic::on) pushScreen(tactic::showMenu); else if(yendor::on) pushScreen(yendor::showMenu); else if(peace::on) pushScreen(peace::showMenu); else if(geometry != gNormal) pushScreen(showEuclideanMenu); else pushScreen(showOverview); }