static int orbid = 0; void debugScreen(); eItem nextOrb() { orbid++; eItem i = eItem(orbid % ittypes); if(itemclass(i) == IC_ORB) return i; else return nextOrb(); } eItem randomTreasure() { eItem i = eItem(hrand(ittypes)); if(itemclass(i) == IC_TREASURE) return i; else return randomTreasure(); } eItem randomTreasure2(int cv) { int bq = 60000, cq = 0; eItem best = itDiamond; eItem lt = localTreasureType(); for(int a=1; aland)) q -= 8; if(a == itElixir && isCrossroads(cwt.c->land)) q -= 7; if(a == itIvory && isCrossroads(cwt.c->land)) q -= 6; if(a == itPalace && isCrossroads(cwt.c->land)) q -= 5; if(a == itIvory && cwt.c->land == laJungle) q -= 5; if(a == itIvory && cwt.c->land == laPalace) q -= 5; if(q < bq) bq = q, cq = 0; if(q == bq) { cq++; if(hrand(cq) == 0) best = i; } } return best; } bool isTechnicalLand(eLand l) { return l == laNone || l == laOceanWall || l == laBarrier || l == laCanvas || l == laHauntedWall || l == laHauntedBorder || l == laCA || l == laMirrorWall || l == laMirrored || l == laMirrored2; } eLand cheatdest; void cheatMoveTo(eLand l) { cheatdest = l; if(l == laCrossroads5) l = laCrossroads; activateSafety(l); cheatdest = laNone; } bool applyCheat(char u, cell *c = NULL) { if(u == 'L') { do { if(firstland == eLand(landtypes-1)) firstland = eLand(2); else firstland = eLand(firstland+1); } while(isTechnicalLand(firstland) || isCyclic(firstland)); specialland = firstland; cheater++; addMessage(XLAT("You will now start your games in %1", firstland)); return true; } if(u == 'C') { cheater++; cheatMoveTo(laCrossroads); addMessage(XLAT("Activated the Hyperstone Quest!")); for(int t=1; ttype; i++) if(passable(cwt.c->mov[i], NULL, 0)) { eItem it = nextOrb(); cwt.c->mov[i]->item = it; } return true; } if(u == 'F') { if(hardcore && !canmove) { canmove = true; addMessage(XLAT("Revived!")); } else { items[itOrbFlash] += 1; items[itOrbTeleport] += 1; items[itOrbLightning] += 1; items[itOrbSpeed] += 1; items[itOrbShield] += 1; kills[moPlayer] = 0; cheater++; addMessage(XLAT("Orb power gained!")); canmove = true; } return true; } if(u == 'D') { items[itGreenStone] += 10; cheater++; addMessage(XLAT("Dead orbs gained!")); return true; } if(u == 'R'-64) buildRosemap(); #if CAP_EDIT if(u == 'A') { lastexplore = turncount; pushScreen(mapeditor::showMapEditor); return true; } if(u == 'A'-64) { mapeditor::drawcell = mouseover ? mouseover : cwt.c; pushScreen(mapeditor::showDrawEditor); return true; } #endif if(u == 'T') { items[randomTreasure2(10)] += 10; cheater++; addMessage(XLAT("Treasure gained!")); return true; } if(u == 'T'-64) { items[randomTreasure2(100)] += 100; cheater++; addMessage(XLAT("Lots of treasure gained!")); return true; } if(u == 'I'-64) { items[randomTreasure2(10)] += 25; cheater++; addMessage(XLAT("Treasure gained!")); return true; } if(u == 'U'-64) { items[randomTreasure2(10)] += 50; cheater++; addMessage(XLAT("Treasure gained!")); return true; } if(u == 'Z') { flipplayer = false; mirror::act(1, mirror::SPINSINGLE); cwspin(cwt, 1); return true; } if(u == 'J') { if(items[localTreasureType()] > 0) items[localTreasureType()] = 0; else for(int i=1; iitem == itKey) y.path[YDIST-1]->item = itNone; if(!y.found) items[itKey]++; y.found = true; } cheater++; addMessage(XLAT("Collected the keys!")); } if(u == 'P') { items[itSavedPrincess]++; princess::saved = true; princess::everSaved = true; if(inv::on && !princess::reviveAt) princess::reviveAt = gold(NO_LOVE); cheater++; addMessage(XLAT("Saved the Princess!")); } if(u == 'S') { canmove = true; cheatMoveTo(cwt.c->land); items[itOrbSafety] += 3; cheater++; addMessage(XLAT("Activated Orb of Safety!")); return true; } if(u == 'U') { canmove = true; cheatMoveTo(firstland); cheater++; addMessage(XLAT("Teleported to %1!", firstland)); return true; } if(u == 'W'-64) { pushScreen(linepatterns::showMenu); return true; } if(u == 'G'-64) { timerghost = !timerghost; cheater++; addMessage(XLAT("turn count = %1 last exploration = %2 ghost timer = %3", its(turncount), its(lastexplore), ONOFF(timerghost))); return true; } if(u == 'L'-64) { cell *c = mouseover; describeCell(c); printf("Neighbors:"); for(int i=0; itype; i++) printf("%p ", c->mov[i]); printf("Barrier: dir=%d left=%d right=%d\n", c->bardir, c->barleft, c->barright); return true; } if(u == 'C'-64) { cblind = !cblind; return true; } if(u == 'G') { pushScreen(debugScreen); return true; } if(u == 'P'-64) peace::on = !peace::on; #ifdef CHEAT_DISABLE_ALLOWED if(u == 'D'-64) { cheater = 0; autocheat = 0; return true; } #endif return false; } template string dnameof2(T x) { string s = dnameof(x); return s + " (" + its(x) + ")"; } template string dnameof2(T x, int p) { string s = dnameof(x); return s + " (" + its(x) + "/" + its(p) + ")"; } vector > drawbugs; bool debugmode = false; void debugScreen() { cmode = vid.xres > vid.yres * 1.4 ? sm::SIDE : 0; gamescreen(0); dialog::init(XLAT("debug")); for(auto& p: drawbugs) drawBug(p.first, p.second); if(mouseover) { drawBug(cellwalker(mouseover, 0), 0x80808080); char buf[200]; sprintf(buf, "%p", mouseover); dialog::addSelItem("pointer", buf, 0); dialog::addSelItem("mpdist", its(mouseover->mpdist), 0); dialog::addSelItem("land", dnameof2(mouseover->land), 0); dialog::addSelItem("land param (int)", its(mouseover->landparam), 0); dialog::addSelItem("land param (hex)", itsh8(mouseover->landparam), 0); dialog::addSelItem("land param (heat)", fts(HEAT(mouseover)), 0); dialog::addSelItem("land flags", its(mouseover->landflags)+"/"+itsh2(mouseover->landflags), 0); dialog::addSelItem("barrier dir", its(mouseover->bardir), 0); dialog::addSelItem("barrier left", dnameof2(mouseover->barleft), 0); dialog::addSelItem("barrier right", dnameof2(mouseover->barright), 0); dialog::addBreak(50); dialog::addSelItem("wall", dnameof2(mouseover->wall, mouseover->wparam), 0); dialog::addSelItem("item", dnameof(mouseover->item), 0); dialog::addBreak(50); dialog::addSelItem("cpdist", its(mouseover->cpdist), 0); dialog::addSelItem("pathdist", its(mouseover->pathdist), 0); dialog::addSelItem("temporary", its(mouseover->aitmp), 0); dialog::addBreak(50); dialog::addSelItem("monster", dnameof2(mouseover->monst, mouseover->mondir), 0); dialog::addSelItem("stuntime/hitpoints", its(mouseover->stuntime)+"/"+its(mouseover->hitpoints), 0); } dialog::display(); keyhandler = [] (int sym, int uni) { handlePanning(sym, uni); dialog::handleNavigation(sym, uni); if(applyCheat(uni, mouseover)) ; else if(sym == PSEUDOKEY_WHEELUP || sym == PSEUDOKEY_WHEELDOWN) ; else if(doexiton(sym, uni)) { popScreen(); if(debugmode) quitmainloop = true; } }; } // -- cheat menu -- void showCheatMenu() { gamescreen(1); dialog::init("cheat menu"); dialog::addItem(XLAT("return to the game"), ' '); dialog::addBreak(50); dialog::addItem(XLAT("gain orb powers"), 'F'); dialog::addItem(XLAT("summon treasure"), 'T'); dialog::addItem(XLAT("summon dead orbs"), 'D'); dialog::addItem(XLAT("lose all treasure"), 'J'); dialog::addItem(XLAT("gain kills"), 'K'); dialog::addItem(XLAT("Hyperstone Quest"), 'C'); dialog::addItem(XLAT("summon orbs"), 'O'); dialog::addItem(XLAT("gain Orb of Yendor"), 'Y'); dialog::addItem(XLAT("summon lots of treasure"), 'T'-64); dialog::addItem(XLAT("Safety (quick save)"), 'S'); dialog::addItem(XLAT("Select the land ---"), 'L'); dialog::addItem(XLAT("--- and teleport there"), 'U'); dialog::addItem(XLAT("rotate the character"), 'Z'); dialog::addItem(XLAT("deplete orb powers"), 'M'); dialog::addItem(XLAT("save a Princess"), 'P'); dialog::addItem(XLAT("unlock Orbs of Yendor"), 'Y'); dialog::addItem(XLAT("switch ghost timer"), 'G'-64); dialog::addItem(XLAT("switch web display"), 'W'-64); dialog::addItem(XLAT("peaceful mode"), 'P'-64); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni != 0) { applyCheat(uni); if(uni == 'F' || uni == 'C' || uni == 'O' || uni == 'S' || uni == 'U' || uni == 'G' || uni == 'W' || uni == 'I' || uni == 'E' || uni == 'H' || uni == 'B' || uni == 'M' || uni == 'M' || uni == 'Y'-64 || uni == 'G'-64 || uni == ' ' || uni == 8 || uni == 13 || uni == SDLK_ESCAPE || uni == 'q' || uni == 'v' || sym == SDLK_ESCAPE || sym == SDLK_F10) popScreen(); } }; } #ifdef BACKTRACE #include #endif void modalDebug(cell *c) { viewctr.h = c->master; pushScreen(debugScreen); debugmode = true; mainloop(); debugmode = false; quitmainloop = false; } void raiseBuggyGeneration(cell *c, const char *s) { printf("procgen error (%p): %s\n", c, s); if(!errorReported) { addMessage(string("something strange happened in: ") + s); errorReported = true; } #ifdef BACKTRACE void *array[1000]; size_t size; // get void*'s for all entries on the stack size = backtrace(array, 1000); // print out all the frames to stderr backtrace_symbols_fd(array, size, STDERR_FILENO); #endif // return; if(cheater) { drawbugs.emplace_back(cellwalker(c,0), 0xFF000080); modalDebug(c); drawbugs.pop_back(); } else c->item = itBuggy; }