#include "hyper.h" // Fake non-Euclidean namespace hr { EX namespace fake { EX ld scale; EX bool multiple; EX bool multiple_special_draw = true; EX bool recursive_draw = false; EX eGeometry underlying; EX geometry_information *underlying_cgip; EX hrmap *pmap; EX geometry_information *pcgip; EX eGeometry actual_geometry; EX int ordered_mode = 0; EX bool in() { return geometry == gFake; } EX void on_dim_change() { pmap->on_dim_change(); } /** like in() but takes slided arb into account */ EX bool split() { return in() || arb::in_slided(); } EX bool available() { if(in()) return true; if(WDIM == 2 && standard_tiling() && (PURE || BITRUNCATED)) return true; if(arcm::in() && PURE) return true; if(WDIM == 2) return false; if(among(geometry, gBitrunc3)) return false; return euc::in() || reg3::in(); } map random_order; // a dummy map that does nothing struct hrmap_fake : hrmap { hrmap *underlying_map; template auto in_underlying(const T& t) -> decltype(t()) { pcgip = cgip; dynamicval gpm(pmap, this); dynamicval gag(actual_geometry, geometry); dynamicval g(geometry, underlying); dynamicval gc(cgip, underlying_cgip); dynamicval gu(currentmap, underlying_map); return t(); } heptagon *getOrigin() override { return in_underlying([this] { return underlying_map->getOrigin(); }); } cell* gamestart() override { return in_underlying([this] { return underlying_map->gamestart(); }); } hrmap_fake(hrmap *u) { underlying_map = u; for(hrmap*& m: allmaps) if(m == underlying_map) m = this; if(currentmap == u) currentmap = this; } void find_cell_connection(cell *c, int d) override { FPIU(createMov(c, d)); } hrmap_fake() { in_underlying([this] { initcells(); underlying_map = currentmap; }); for(hrmap*& m: allmaps) if(m == underlying_map) m = NULL; } ~hrmap_fake() { in_underlying([this] { delete underlying_map; }); } heptagon *create_step(heptagon *parent, int d) override { parent->c.connect(d, parent, d, false); return parent; } transmatrix adj(cell *c, int d) override { transmatrix S1, S2; ld dist; in_underlying([c, d, &S1, &S2, &dist] { #if CAP_ARCM dynamicval u(arcm::use_gmatrix, false); #endif transmatrix T = currentmap->adj(c, d); S1 = rspintox(tC0(T)); transmatrix T1 = spintox(tC0(T)) * T; dist = hdist0(tC0(T1)); S2 = xpush(-dist) * T1; }); #if CAP_ARCM if(arcm::in()) { int t = arcm::id_of(c->master); int t2 = arcm::id_of(c->move(d)->master); auto& cof = arcm::current_or_fake(); cgi.adjcheck = cof.inradius[t/2] + cof.inradius[t2/2]; } #else if(0) ; #endif else if(WDIM == 2) { ld dist; in_underlying([c, d, &dist] { dist = currentmap->spacedist(c, d); }); auto& u = *underlying_cgip; if(dist == u.tessf) cgi.adjcheck = cgi.tessf; else if(dist == u.crossf) cgi.adjcheck = cgi.crossf; else if(dist == u.hexhexdist) cgi.adjcheck = cgi.hexhexdist; else cgi.adjcheck = dist * scale; } else if(underlying == gBitrunc3) { ld x = (d % 7 < 3) ? 1 : sqrt(3)/2; x *= scale; cgi.adjcheck = 2 * atanh(x); } return S1 * xpush(cgi.adjcheck) * S2; } void draw_recursive(cell *c, const shiftmatrix& V, ld a0, ld a1, cell *parent, int depth) { if(!do_draw(c, V)) return; drawcell(c, V); if(depth >= 15) return; // queuestr(V, .2, fts(a0)+":"+fts(a1), 0xFFFFFFFF, 1); ld d = hdist0(tC0(V)); if(false) { curvepoint(spin(-a0) * xpush0(d)); curvepoint(spin(-a0) * xpush0(d+.2)); curvepoint(spin(-a1) * xpush0(d+.2)); curvepoint(spin(-a1) * xpush0(d)); curvepoint(spin(-a0) * xpush0(d)); queuecurve(shiftless(Id), 0xFF0000FF, 0, PPR::LINE); } indenter id(2); for(int i=0; itype; i++) if(c->move(i) && c->move(i) != parent) { auto h0 = V * befake(FPIU(get_corner_position(c, i))); auto h1 = V * befake(FPIU(get_corner_position(c, (i+1) % c->type))); ld b0 = atan2(unshift(h0)); ld b1 = atan2(unshift(h1)); while(b1 < b0) b1 += 2 * M_PI; if(a0 == -1) { draw_recursive(c->move(i), optimized_shift(V * adj(c, i)), b0, b1, c, depth+1); } else { if(b1 - b0 > M_PI) continue; if(b0 < a0 - M_PI) b0 += 2 * M_PI; if(b0 > a0 + M_PI) b0 -= 2 * M_PI; if(b0 < a0) b0 = a0; if(b1 > a1 + M_PI) b1 -= 2 * M_PI; if(b1 < a1 - M_PI) b1 += 2 * M_PI; if(b1 > a1) b1 = a1; if(b0 > b1) continue; draw_recursive(c->move(i), optimized_shift(V * adj(c, i)), b0, b1, c, depth+1); } } } transmatrix relative_matrixc(cell *h2, cell *h1, const hyperpoint& hint) override { if(arcm::in()) return underlying_map->relative_matrix(h2, h1, hint); if(h1 == h2) return Id; for(int a=0; atype; a++) if(h1->move(a) == h2) return adj(h1, a); return Id; } transmatrix relative_matrixh(heptagon *h2, heptagon *h1, const hyperpoint& hint) override { if(arcm::in()) return underlying_map->relative_matrix(h2, h1, hint); return relative_matrix(h2->c7, h1->c7, hint); } void draw_at(cell *at, const shiftmatrix& where) override { sphereflip = Id; // for(int i=0; i; auto comparer = [] (pct& a1, pct& a2) { if(ordered_mode > 2) { auto val = [] (pct& a) { if(!random_order.count(a.first)) random_order[a.first] = randd() * 2; return random_order[a.first] + hdist0(tC0(a.second)); }; return val(a1) > val(a2); } return a1.second[LDIM][LDIM] > a2.second[LDIM][LDIM]; }; std::priority_queue, decltype(comparer)> myqueue(comparer); auto enq = [&] (cell *c, const shiftmatrix& V) { if(!c) return; if(ordered_mode == 1 || ordered_mode == 3) { if(dq::visited_c.count(c)) return; dq::visited_c.insert(c); } myqueue.emplace(c, V); }; enq(centerover, cview()); while(!myqueue.empty()) { auto& p = myqueue.top(); id++; cell *c = p.first; shiftmatrix V = p.second; myqueue.pop(); if(ordered_mode == 2 || ordered_mode == 4) { if(dq::visited_c.count(c)) continue; dq::visited_c.insert(c); } if(!do_draw(c, V)) continue; drawcell(c, V); if(in_wallopt() && isWall3(c) && isize(dq::drawqueue_c) > 1000) continue; if(id > limit) continue; for(int i=0; itype; i++) if(c->move(i)) { enq(c->move(i), optimized_shift(V * adj(c, i))); } } return; } auto enqueue = (multiple && multiple_special_draw ? dq::enqueue_by_matrix_c : dq::enqueue_c); enqueue(at, where); while(!dq::drawqueue_c.empty()) { auto& p = dq::drawqueue_c.front(); id++; cell *c = p.first; shiftmatrix V = p.second; dq::drawqueue_c.pop(); if(!do_draw(c, V)) continue; drawcell(c, V); if(in_wallopt() && isWall3(c) && isize(dq::drawqueue_c) > 1000) continue; if(id > limit) continue; for(int i=0; itype; i++) if(c->move(i)) { enqueue(c->move(i), optimized_shift(V * adj(c, i))); } } } ld spin_angle(cell *c, int d) override { return underlying_map->spin_angle(c,d); } }; EX hrmap* new_map() { return new hrmap_fake; } EX hrmap* get_umap() { if(!dynamic_cast(currentmap)) return nullptr; else return ((hrmap_fake*)currentmap)->underlying_map; } #if HDR template auto in_underlying_geometry(const T& f) -> decltype(f()) { if(!fake::in()) return f(); dynamicval g(geometry, underlying); dynamicval gag(actual_geometry, geometry); dynamicval gc(cgip, underlying_cgip); dynamicval gpm(pmap, currentmap); dynamicval gm(currentmap, get_umap()); return f(); } #define FPIU(x) hr::fake::in_underlying_geometry([&] { return (x); }) #endif EX hyperpoint befake(hyperpoint h) { auto h1 = h / h[WDIM] * scale; h1[WDIM] = 1; if(material(h1) > 1e-3) h1 = normalize(h1); return h1; } EX vector befake(const vector& v) { vector res; for(auto& h: v) res.push_back(befake(h)); return res; } EX vector> befake(const vector>& v) { vector> res; for(auto& h: v) res.push_back(befake(h)); return res; } EX ld compute_around(bool setup) { auto &ucgi = *underlying_cgip; auto fcs = befake(ucgi.heptshape->faces); if(setup) { cgi.heptshape->faces = fcs; cgi.heptshape->compute_hept(); } hyperpoint h = Hypc; for(int i=0; i 0) h = normalize(h); if(setup) cgi.adjcheck = 2 * hdist0(h); hyperpoint h2 = rspintox(h) * xpush0(2 * hdist0(h)); auto kh= kleinize(h); auto k0 = kleinize(fcs[0][0]); auto k1 = kleinize(fcs[0][1]); auto vec = k1 - k0; // u = fcs[0] + vec * z // (f1-u) | (vec-u) = 0 // (f1 - f0 + vec*z) | // (vec | h2-vec*z) == (vec | h2) - (vec | vec*z) == 0 auto z = (vec|(kh-k0)) / (vec|vec); hyperpoint u = k0 + vec * z; if(material(u) <= 0) return HUGE_VAL; u = normalize(u); h2 = spintox(u) * h2; u = spintox(u) * u; h2 = gpushxto0(u) * h2; u = gpushxto0(u) * u; ld x = hypot(h2[1], h2[2]); ld y = h2[0]; ld ans = 360 / (90 + atan(y/x) / degree); return ans; } EX void generate() { FPIU( cgi.require_basics() ); #if MAXMDIM >= 4 auto &ucgi = *underlying_cgip; cgi.loop = ucgi.loop; cgi.face = ucgi.face; cgi.schmid = ucgi.schmid; auto& hsh = get_hsh(); hsh = *ucgi.heptshape; for(int b=0; b<12; b++) cgi.spins[b] = ucgi.spins[b]; compute_around(true); hsh.compute_hept(); reg3::compute_ultra(); #endif } int get_middle() { if(S7 == 20) return 5; if(S7 == 8) return 4; return 3; } EX ld around; /** @brief the value of 'around' which makes the tiling Euclidean */ EX ld compute_euclidean() { #if CAP_ARCM if(arcm::in()) return arcm::current.N * 2 / arcm::current.euclidean_angle_sum; #endif if(WDIM == 2) return 4 / (S7-2.) + 2; if(underlying == gRhombic3) return 3; if(underlying == gBitrunc3) return 2.55208; int middle = get_middle(); return M_PI / asin(cos(M_PI/middle) / sin(M_PI/underlying_cgip->face)); } EX ld around_orig() { #if CAP_ARCM if(arcm::in()) return arcm::current.N; #endif if(WDIM == 2) return S3; if(underlying == gRhombic3) return 3; if(underlying == gBitrunc3) return 2.24259; return geometry == gFake ? underlying_cgip->loop : cgi.loop; } EX geometryinfo1 geometry_of_curvature(ld curvature, int dim) { if(curvature == 0) return WDIM == 3 ? giEuclid3 : giEuclid2; if(curvature < 0) return WDIM == 3 ? giHyperb3 : giHyperb2; return WDIM == 3 ? giSphere3 : giSphere2; } EX void compute_scale() { ld good = compute_euclidean(); if(around < 0) around = good; if(abs(good - around) < 1e-6) good = around; int s3 = around_orig(); multiple = false; int mcount = int(around / s3 + .5); multiple = abs(around - mcount * s3) < 1e-6; ginf[gFake].g = geometry_of_curvature(good - around, WDIM); geom3::apply_always3(); ld around_ideal = 1/(1/2. - 1./get_middle()); bool have_ideal = abs(around_ideal - around) < 1e-6; if(underlying == gRhombic3 || underlying == gBitrunc3) have_ideal = false; if(arcm::in()) { ginf[gFake].tiling_name = "(" + ginf[gArchimedean].tiling_name + ")^" + fts(around / around_orig()); return; } else if(WDIM == 2) { ginf[gFake].tiling_name = lalign(0, "{", S7, ",", around, "}"); return; } else if(euclid) scale = 1; else if(have_ideal) { hyperpoint h0 = underlying_cgip->heptshape->faces[0][0]; auto s = kleinize(h0); ld d = hypot_d(LDIM, s); scale = 1/d; hyperpoint h = h0; auto h1 = h / h[WDIM] * scale; h1[WDIM] = 1; set_flag(ginf[gFake].flags, qIDEAL, true); set_flag(ginf[gFake].flags, qULTRA, false); } else { set_flag(ginf[gFake].flags, qIDEAL, false); set_flag(ginf[gFake].flags, qULTRA, around > around_ideal); ld minscale = 0, maxscale = 10; for(int it=0; it<100; it++) { scale = (minscale + maxscale) / 2; ld ar = compute_around(false); if(sphere) { if(ar < around) maxscale = scale; else minscale = scale; } else { if(ar > around) maxscale = scale; else minscale = scale; } } /* ultra a bit earlier */ if(underlying == gRhombic3 || underlying == gBitrunc3) { auto fcs = befake(underlying_cgip->heptshape->faces[0][0]); set_flag(ginf[gFake].flags, qULTRA, material(fcs) < 0); } } auto& u = underlying_cgip; ginf[gFake].tiling_name = lalign(0, "{", u->face, ",", get_middle(), ",", around, "}"); } void set_gfake(ld _around) { cgi.require_basics(); underlying = geometry; underlying_cgip = cgip; ginf[gFake] = ginf[underlying]; geometry = gFake; around = _around; compute_scale(); check_cgi(); cgi.require_basics(); if(currentmap) new hrmap_fake(currentmap); } EX void change_around() { if(around >= 0 && around <= 2) return; ld t = in() ? scale : 1; hyperpoint h = inverse_exp(shiftless(tC0(View))); transmatrix T = gpushxto0(tC0(View)) * View; ld range = sightranges[geometry]; if(!fake::in()) { underlying = geometry; if(around == around_orig()) return; /* do nothing */ set_gfake(around); } else { compute_scale(); ray::reset_raycaster(); /* to compute scale */ if(WDIM == 2) cgi.prepare_basics(); } t = scale / t; h *= t; View = rgpushxto0(direct_exp(h)) * T; fixmatrix(View); sightranges[gFake] = range * t; #if CAP_TEXTURE texture::config.remap(); #endif geom3::apply_always3(); } EX void configure() { if(!in()) { underlying_cgip = cgip; around = around_orig(); } dialog::editNumber(around, 2.01, 10, 1, around, "fake curvature", "This feature lets you construct the same tiling, but " "from shapes of different curvature.\n\n" "The number you give here is (2D) vertex degree or (3D) " "the number of cells around an edge.\n\n" ); if(fake::in()) dialog::reaction = change_around; else dialog::reaction_final = change_around; dialog::extra_options = [] { ld e = compute_euclidean(); dialog::addSelItem("Euclidean", fts(e), 'E'); dialog::add_action([e] { around = e; popScreen(); change_around(); }); dialog::addSelItem("original", fts(around_orig()), 'O'); dialog::add_action([] { around = around_orig(); popScreen(); change_around(); }); dialog::addSelItem("double original", fts(2 * around_orig()), 'D'); dialog::add_action([] { around = 2 * around_orig(); popScreen(); change_around(); }); dialog::addBoolItem_action("draw all if multiple of original", multiple_special_draw, 'M'); dialog::addBoolItem_action("draw copies (2D only)", recursive_draw, 'C'); dialog::addBoolItem_choice("unordered", ordered_mode, 0, 'U'); dialog::addBoolItem_choice("pre-ordered", ordered_mode, 1, 'P'); dialog::addBoolItem_choice("post-ordered", ordered_mode, 2, 'Q'); }; } #if CAP_COMMANDLINE int readArgs() { using namespace arg; if(0) ; else if(argis("-gfake")) { start_game(); shift_arg_formula(around, change_around); } else if(argis("-gfake-order")) { shift(); ordered_mode = argi(); } else return 1; return 0; } auto fundamentalhook = addHook(hooks_args, 100, readArgs); #endif EX } }