## two-three tiling ## from Marek14's post in HyperRogue discord e2. angleunit(deg) tile(1,90,2,90,1,90,1,90) tile(1,90,1,0,1,0,1,90,1,90,1,0,2,90) c(0,3,0,3,0) c(0,0,1,2,0) c(0,1,1,6,0) c(0,2,1,3,0) c(1,0,1,1,0) c(1,4,1,5,0)