videopar vid; charstyle& getcs() { if(multi::players>1 && multi::cpid >= 0 && multi::cpid < multi::players) return multi::scs[multi::cpid]; else return vid.cs; } string csnameid(int id) { if(id == 0) return XLAT("male"); if(id == 1) return XLAT("female"); if(id == 2) return XLAT("Prince"); if(id == 3) return XLAT("Princess"); if(id == 4 || id == 5) return XLAT("cat"); if(id == 6 || id == 7) return XLAT("dog"); if(id == 8 || id == 9) return XLATN("Familiar"); return XLAT("none"); } string csname(charstyle& cs) { return csnameid(cs.charid); } int playergender() { return (getcs().charid&1) ? GEN_F : GEN_M; } int princessgender() { int g = playergender(); if(vid.samegender) return g; return g == GEN_M ? GEN_F : GEN_M; } int default_language; int lang() { if(vid.language >= 0) return vid.language; return default_language; } // Hyperbolic Rogue -- configuration // Copyright (C) 2017- Zeno Rogue, see 'hyper.cpp' for details bool autojoy = true; /*struct saver { string name; virtual string save(); virtual void load(string& s); }; struct intsaver : saver { int& val; int dft; void intsaver() { val = dft; } string save() { return its(val); } void load(string& s) { val = atoi(s.c_str()); } }; struct hexsaver : saver { int& val; int dft; void intsaver() { val = dft; } string save() { return itsh(val); } void load(string& s) { val = strtol(s.c_str(), 16); } }; struct ldsaver : saver { ld& val; ld dft; void intsaver() { val = dft; } string save() { return ffts(val); } void load(string& s) { val = atof(s.c_str()); } }; vector> savers; void initConfig0() { savers.push_back(make_shared ({"cs.charid", cs.charid, 0})); } */ // R:239, G:208, B:207 unsigned int skincolors[] = { 7, 0xD0D0D0FF, 0xEFD0C9FF, 0xC77A58FF, 0xA58869FF, 0x602010FF, 0xFFDCB1FF, 0xEDE4C8FF }; unsigned int haircolors[] = { 8, 0x686868FF, 0x8C684AFF, 0xF2E1AEFF, 0xB55239FF, 0xFFFFFFFF, 0x804000FF, 0x502810FF, 0x301800FF }; unsigned int dresscolors[] = { 6, 0xC00000FF, 0x00C000FF, 0x0000C0FF, 0xC0C000FF, 0xC0C0C0FF, 0x202020FF }; unsigned int dresscolors2[] = { 7, 0x8080FFC0, 0x80FF80C0, 0xFF8080C0, 0xFFFF80C0, 0xFF80FFC0, 0x80FFFFC0, 0xFFFFFF80 }; unsigned int swordcolors[] = { 6, 0xC0C0C0FF, 0xFFFFFFFF, 0xFFC0C0FF, 0xC0C0FFFF, 0x808080FF, 0x202020FF }; unsigned int eyecolors[] = { 4, 0x00C000FF, 0x0000C0FF, 0xC00000FF, 0xC0C000FF }; void initcs(charstyle &cs) { cs.charid = 0; cs.skincolor = 0xD0D0D0FF; cs.haircolor = 0x686868FF; cs.dresscolor = 0xC00000FF; cs.swordcolor = 0xD0D0D0FF; cs.dresscolor2= 0x8080FFC0; cs.uicolor = 0xFF0000FF; } #ifndef NOCONFIG void savecs(FILE *f, charstyle& cs, int xvernum) { int gflags = cs.charid; if(vid.samegender) gflags |= 16; fprintf(f, "%d %d %08x %08x %08x %08x", gflags, vid.language, cs.skincolor, cs.haircolor, cs.swordcolor, cs.dresscolor); if(cs.charid == 3) fprintf(f, " %08x", cs.dresscolor2); if(xvernum >= 8990) fprintf(f, " %x", cs.uicolor); fprintf(f, "\n"); } void loadcs(FILE *f, charstyle& cs, int xvernum) { int gflags, err = fscanf(f, "%d%d%x%x%x%x", &gflags, &vid.language, &cs.skincolor, &cs.haircolor, &cs.swordcolor, &cs.dresscolor); if(err) cs.charid = gflags & 15; if(err) vid.samegender = (gflags & 16) ? true : false; if(cs.charid == 3) if(fscanf(f, "%x", &cs.dresscolor2)) ; if(xvernum >= 8990) if(fscanf(f, "%x", &cs.uicolor)) ; } void initConfig() { vid.usingGL = true; vid.antialias = AA_NOGL | AA_FONT | AA_LINES | AA_LINEWIDTH | AA_VERSION; vid.linewidth = 1; vid.flashtime = 8; vid.scale = 1; vid.alpha = 1; vid.sspeed = 0; vid.mspeed = 1; vid.eye = 0; vid.full = false; vid.ballangle = 20; vid.yshift = 0; vid.camera_angle = 0; vid.ballproj = 1; vid.aurastr = 128; vid.aurasmoothen = 5; vid.graphglyph = 1; #ifdef ANDROID vid.monmode = 2; vid.wallmode = 3; #else #ifdef PANDORA vid.monmode = 2; vid.wallmode = 3; #else vid.monmode = 4; vid.wallmode = 5; #endif #endif vid.particles = 1; vid.mobilecompasssize = 30; vid.joyvalue = 4800; vid.joyvalue2 = 5600; vid.joypanthreshold = 2500; #ifdef PANDORA vid.joypanspeed = 0.0001; #else vid.joypanspeed = 0; #endif vid.framelimit = 75; vid.axes = 1; vid.shifttarget = 2; vid.steamscore = 1; initcs(vid.cs); vid.killreduction = 0; vid.samegender = false; vid.language = -1; vid.drawmousecircle = false; vid.revcontrol = false; #ifdef MOBILE vid.drawmousecircle = true; #endif #ifdef PANDORA vid.drawmousecircle = true; #endif shmup::initConfig(); } void saveConfig() { DEBB(DF_INIT, (debugfile,"save config\n")); FILE *f = fopen(conffile, "wt"); if(!f) { addMessage(s0 + "Could not open the config file: " + conffile); return; } fprintf(f, "%d %d %d %d\n", vid.xres, vid.yres, vid.full, vid.fsize); fprintf(f, "%f %f %f %f\n", float(vid.scale), float(vid.eye), float(vid.alpha), float(vid.sspeed)); fprintf(f, "%d %d %d %d %d %d %d\n", vid.wallmode, vid.monmode, vid.axes, musicvolume, vid.framelimit, vid.usingGL, vid.antialias); fprintf(f, "%d %d %d %f %d %d\n", vid.joyvalue, vid.joyvalue2, vid.joypanthreshold, float(vid.joypanspeed), autojoy, vid.flashtime); savecs(f, vid.cs, 0); fprintf(f, "%d %d\n", vid.darkhepta, vid.shifttarget); fprintf(f, "%d %d %d %d\n", euclid, euclidland, shmup::on, hardcore); shmup::saveConfig(f); fprintf(f, "%d %d %d %d %f %d %d\n", rug::renderonce, rug::rendernogl, rug::texturesize, purehepta, rug::scale, vid.steamscore, chaosmode); fprintf(f, "%d %d %f %d %d %f\n", pmodel, polygonal::SI, float(polygonal::STAR), polygonal::deg, conformal::includeHistory, float(conformal::lvspeed)); fprintf(f, "%d %d %d %d %d %d\n", conformal::bandhalf, conformal::bandsegment, conformal::rotation, conformal::autoband, conformal::autobandhistory, conformal::dospiral); fprintf(f, "%d", polygonal::maxcoef); for(int i=0; i<=polygonal::maxcoef; i++) fprintf(f, " %lf %lf", (double) real(polygonal::coef[i]), (double) imag(polygonal::coef[i])); fprintf(f, "\n%d %d %d %f %d %d\n", vid.revcontrol, vid.drawmousecircle, sightrange, float(vid.mspeed), effvolume, vid.particles); { int pt_depth = 0, pt_camera = 0, pt_alpha = 0; using namespace geom3; if(tc_depth > tc_camera) pt_depth++; if(tc_depth < tc_camera) pt_camera++; if(tc_depth > tc_alpha ) pt_depth++; if(tc_depth < tc_alpha ) pt_alpha ++; if(tc_alpha > tc_camera) pt_alpha++; if(tc_alpha < tc_camera) pt_camera++; fprintf(f, "%f %f %f %f %f %f %f %d %d %d %f %f %d\n", float(geom3::depth), float(geom3::camera), float(geom3::wall_height), float(geom3::rock_wall_ratio), float(geom3::human_wall_ratio), float(geom3::lake_top), float(geom3::lake_bottom), pt_depth, pt_camera, pt_alpha, float(geom3::highdetail), float(geom3::middetail), glyphsortorder); fprintf(f, "%f %f %f %f\n", float(vid.yshift), float(vid.camera_angle), float(vid.ballangle), float(vid.ballproj) ); fprintf(f, "%d %d %d %d %f\n", vid.mobilecompasssize, vid.aurastr, vid.aurasmoothen, vid.graphglyph, float(vid.linewidth)); } fprintf(f, "\n\nThis is a configuration file for HyperRogue (version " VER ")\n"); fprintf(f, "\n\nThe numbers are:\n"); fprintf(f, "screen width & height, fullscreen mode (0=windowed, 1=fullscreen), font size\n"); fprintf(f, "scale, eye distance, parameter, scrolling speed\n"); fprintf(f, "wallmode, monster mode, cross mode, music volume, framerate limit, usingGL, antialiasing flags\n"); fprintf(f, "calibrate first joystick (threshold A, threshold B), calibrate second joystick (pan threshold, pan speed), joy mode\n"); fprintf(f, "gender (1=female, 16=same gender prince), language, skin color, hair color, sword color, dress color\n"); fprintf(f, "darken hepta, shift target\n"); fprintf(f, "euclid, euclid land, shmup, hardcore\n"); fprintf(f, "version number, shmup players, alwaysuse, shmup keyboard/joystick config\n"); fprintf(f, "hypersian rug config: renderonce, rendernogl, texturesize; purehepta; rug scale; share score; chaosmode\n"); fprintf(f, "conformal: model, sides, star, degree, includeHistory, speed\n"); fprintf(f, "conformal: bandwidth, segment, rotation, autoband, autohistory, dospiral\n"); fprintf(f, "conformal: degree, (degree+1) times {real, imag}\n"); fprintf(f, "vid.revcontrol, drawmousecircle, sight range, movement animation speed, sound effect volume, particle effects\n"); fprintf(f, "3D parameters, sort order\n"); fprintf(f, "yhsift, camera angle, ball angle, ball projection\n"); fprintf(f, "compass size, aura strength, aura smoothen factor, graphical glyphs\n"); fclose(f); #ifndef MOBILE addMessage(s0 + "Configuration saved to: " + conffile); #else addMessage(s0 + "Configuration saved"); #endif } void readf(FILE *f, ld& x) { double fl = x; if(fscanf(f, "%lf", &fl)) ; x = fl; } void loadConfig() { DEBB(DF_INIT, (debugfile,"load config\n")); vid.xres = 9999; vid.yres = 9999; vid.framelimit = 300; FILE *f = fopen(conffile, "rt"); if(f) { int fs, gl=1, aa=1, bb=1, cc, dd, ee; int err; err=fscanf(f, "%d%d%d%d", &vid.xres, &vid.yres, &fs, &vid.fsize); vid.full = fs; float a, b, c, d; err=fscanf(f, "%f%f%f%f\n", &a, &b, &c, &d); if(err == 4) { vid.scale = a; vid.eye = b; vid.alpha = c; vid.sspeed = d; } err=fscanf(f, "%d%d%d%d%d%d%d", &vid.wallmode, &vid.monmode, &vid.axes, &musicvolume, &vid.framelimit, &gl, &vid.antialias); vid.usingGL = gl; if(vid.antialias == 0) vid.antialias = AA_VERSION | AA_LINES | AA_LINEWIDTH; if(vid.antialias == 1) vid.antialias = AA_NOGL | AA_VERSION | AA_LINES | AA_LINEWIDTH | AA_FONT; double jps = vid.joypanspeed; err=fscanf(f, "%d%d%d%lf%d%d", &vid.joyvalue, &vid.joyvalue2, &vid.joypanthreshold, &jps, &aa, &vid.flashtime); vid.joypanspeed = jps; autojoy = aa; aa = 0; loadcs(f, vid.cs, 0); aa=0; bb=0; err=fscanf(f, "%d%d", &aa, &bb); vid.darkhepta = aa; vid.shifttarget = bb; aa = geometry; bb = euclidland; cc = shmup::on; dd = hardcore; err=fscanf(f, "%d%d%d%d", &aa, &bb, &cc, &dd); geometry = eGeometry(aa); euclidland = eLand(bb); shmup::on = cc; hardcore = dd; shmup::loadConfig(f); aa = rug::renderonce; bb = rug::rendernogl; cc = purehepta; dd = chaosmode; ee = vid.steamscore; double rs = rug::scale; err=fscanf(f, "%d%d%d%d%lf%d%d", &aa, &bb, &rug::texturesize, &cc, &rs, &ee, &dd); rug::renderonce = aa; rug::rendernogl = bb; purehepta = cc; chaosmode = dd; vid.steamscore = ee; rug::scale = rs; aa=conformal::includeHistory; double ps = polygonal::STAR, lv = conformal::lvspeed; int pmb = pmodel; err=fscanf(f, "%d%d%lf%d%d%lf", &pmb, &polygonal::SI, &ps, &polygonal::deg, &aa, &lv); pmodel = eModel(pmb); conformal::includeHistory = aa; polygonal::STAR = ps; conformal::lvspeed = lv; aa=conformal::autoband; bb=conformal::autobandhistory; cc=conformal::dospiral; err=fscanf(f, "%d%d%d%d%d%d", &conformal::bandhalf, &conformal::bandsegment, &conformal::rotation, &aa, &bb, &cc); conformal::autoband = aa; conformal::autobandhistory = bb; conformal::dospiral = cc; err=fscanf(f, "%d", &polygonal::maxcoef); if(polygonal::maxcoef < 0) polygonal::maxcoef = 0; if(polygonal::maxcoef > polygonal::MSI) polygonal::maxcoef = polygonal::MSI; for(int i=0; i<=polygonal::maxcoef; i++) { double re=0, im=0; err=fscanf(f, "%lf%lf", &re, &im); polygonal::coef[i] = cld(re, im); } aa=vid.revcontrol; bb=vid.drawmousecircle; d = vid.mspeed; err=fscanf(f, "%d%d%d%f%d%d", &aa, &bb, &sightrange, &d, &effvolume, &vid.particles); vid.mspeed = d; if(sightrange < 4) sightrange = 4; if(sightrange > 7) sightrange = 7; vid.revcontrol = aa; vid.drawmousecircle = bb; readf(f, geom3::depth); readf(f, geom3::camera); readf(f, geom3::wall_height); readf(f, geom3::rock_wall_ratio); readf(f, geom3::human_wall_ratio); readf(f, geom3::lake_top); readf(f, geom3::lake_bottom); err=fscanf(f, "%d %d %d", &geom3::tc_depth, &geom3::tc_camera, &geom3::tc_alpha); readf(f, geom3::highdetail); geom3::middetail = 200; readf(f, geom3::middetail); if(geom3::middetail == 200) { if(ISMOBILE) geom3::highdetail = 0, geom3::middetail = 3; else geom3::highdetail = geom3::middetail = 5; } int gso = glyphsortorder; err=fscanf(f, "%d", &gso); glyphsortorder = eGlyphsortorder(gso); readf(f, vid.yshift); readf(f, vid.camera_angle); readf(f, vid.ballangle); readf(f, vid.ballproj); jps = vid.linewidth; err=fscanf(f, "%d%d%d%d%lf\n", &vid.mobilecompasssize, &vid.aurastr, &vid.aurasmoothen, &vid.graphglyph, &jps); vid.linewidth = jps; fclose(f); DEBB(DF_INIT, (debugfile,"Loaded configuration: %s\n", conffile)); if(err) ; } precalc(); } #endif void showAllConfig() { dialog::addBreak(50); dialog::addItem(XLAT("exit configuration"), 'v'); #ifndef NOCONFIG dialog::addItem(XLAT("save the current config"), 's'); #endif } void handleAllConfig(int sym, int uni) { if(sym == SDLK_F1 || uni == 'h') gotoHelp(help); else if(uni == 'v') popScreen(); else if(sym == SDLK_ESCAPE) popScreen(); #ifndef NOCONFIG else if(uni == 's') saveConfig(); #endif } void showGraphConfig() { gamescreen(3); dialog::init(XLAT("graphics configuration")); #ifndef ONEGRAPH #ifdef GL dialog::addBoolItem(XLAT("openGL mode"), vid.usingGL, 'o'); #endif #endif if(!vid.usingGL) dialog::addBoolItem(XLAT("anti-aliasing"), vid.antialias & AA_NOGL, 'O'); if(vid.usingGL) dialog::addSelItem(XLAT("anti-aliasing"), (vid.antialias & AA_POLY) ? "polygons" : (vid.antialias & AA_LINES) ? "lines" : (vid.antialias & AA_MULTI) ? "multisampling" : "NO", 'O'); if(vid.usingGL) { dialog::addSelItem(XLAT("line width"), fts(vid.linewidth), 'w'); // dialog::addBoolItem(XLAT("finer lines at the boundary"), vid.antialias & AA_LINEWIDTH, 'b'); } #ifndef MOBWEB dialog::addSelItem(XLAT("framerate limit"), its(vid.framelimit), 'l'); #endif #ifndef IOS dialog::addBoolItem(XLAT("fullscreen mode"), (vid.full), 'f'); #endif dialog::addSelItem(XLAT("scrolling speed"), fts(vid.sspeed), 'a'); dialog::addSelItem(XLAT("movement animation speed"), fts(vid.mspeed), 'm'); dialog::addBoolItem(XLAT("extra graphical effects"), (vid.particles), 'u'); #ifdef WHATEVER dialog::addSelItem(XLAT("whatever"), fts(whatever), 'j'); #endif const char *glyphsortnames[6] = { "first on top", "first on bottom", "last on top", "last on bottom", "by land", "by number" }; const char *glyphmodenames[3] = {"letters", "auto", "images"}; dialog::addSelItem(XLAT("inventory/kill sorting"), XLAT(glyphsortnames[glyphsortorder]), 'k'); dialog::addSelItem(XLAT("inventory/kill mode"), XLAT(glyphmodenames[vid.graphglyph]), 'd'); #ifdef MOBILE dialog::addSelItem(XLAT("font scale"), its(fontscale), 'b'); #endif dialog::addSelItem(XLAT("sight range"), its(sightrange), 'r'); #ifdef MOBILE dialog::addSelItem(XLAT("compass size"), its(vid.mobilecompasssize), 'c'); #endif dialog::addSelItem(XLAT("aura brightness"), its(vid.aurastr), 'z'); dialog::addSelItem(XLAT("aura smoothening factor"), its(vid.aurasmoothen), 'x'); showAllConfig(); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); if(uni == 'O') uni = 'o', shiftmul = -1; char xuni = uni | 96; if(xuni == 'u') vid.particles = !vid.particles; if(xuni == 'd') vid.graphglyph = (1+vid.graphglyph)%3; if(xuni == 'j') { dialog::editNumber(whatever, -10, 10, 1, 0, XLAT("whatever"), XLAT("Whatever.")); dialog::sidedialog = true; } if(xuni == 'a') dialog::editNumber(vid.sspeed, -5, 5, 1, 0, XLAT("scrolling speed"), XLAT("+5 = center instantly, -5 = do not center the map")); if(xuni == 'm') dialog::editNumber(vid.mspeed, -5, 5, 1, 0, XLAT("movement animation speed"), XLAT("+5 = move instantly")); if(xuni == 'r') { dialog::editNumber(sightrange, 4, cheater ? 10 : 7, 1, 7, XLAT("sight range"), XLAT("Roughly 42% cells are on the edge of your sight range. Reducing " "the sight range makes HyperRogue work faster, but also makes " "the game effectively harder.")); dialog::sidedialog = true; } if(xuni == 'k') { glyphsortorder = eGlyphsortorder((glyphsortorder+6+(shiftmul>0?1:-1)) % gsoMAX); } if(xuni == 'f') switchFullscreen(); #ifndef ONEGRAPH if(xuni == 'o' && shiftmul > 0) switchGL(); #endif if(xuni == 'o' && shiftmul < 0) { if(!vid.usingGL) vid.antialias ^= AA_NOGL | AA_FONT; else if(vid.antialias & AA_MULTI) vid.antialias ^= AA_MULTI; else if(vid.antialias & AA_POLY) vid.antialias ^= AA_POLY | AA_LINES | AA_MULTI; else if(vid.antialias & AA_LINES) vid.antialias |= AA_POLY; else vid.antialias |= AA_LINES; setvideomode(); } // if(xuni == 'b') vid.antialias ^= AA_LINEWIDTH; if(xuni == 'w' && vid.usingGL) dialog::editNumber(vid.linewidth, 0, 10, 0.1, 1, XLAT("line width"), ""); if(xuni == 'c') dialog::editNumber(vid.mobilecompasssize, 0, 100, 10, 20, XLAT("compass size"), ""); if(xuni == 'l') dialog::editNumber(vid.framelimit, 5, 300, 10, 300, XLAT("framerate limit"), ""); #ifdef MOBILE if(xuni =='b') dialog::editNumber(fontscale, 0, 400, 10, 100, XLAT("font scale"), ""); #endif if(xuni =='z') dialog::editNumber(vid.aurastr, 0, 256, 10, 128, XLAT("aura brightness"), ""); else if(xuni =='x') dialog::editNumber(vid.aurasmoothen, 1, 180, 1, 5, XLAT("aura smoothening factor"), ""); handleAllConfig(sym, xuni); }; } void switchFullscreen() { vid.full = !vid.full; #ifdef ANDROID addMessage(XLAT("Reenter HyperRogue to apply this setting")); settingsChanged = true; #endif #ifndef NOSDL if(true) { vid.xres = vid.full ? vid.xscr : 9999; vid.yres = vid.full ? vid.yscr : 9999; extern bool setfsize; setfsize = true; } setvideomode(); #endif } void switchGL() { vid.usingGL = !vid.usingGL; if(vid.usingGL) addMessage(XLAT("openGL mode enabled")); if(!vid.usingGL) addMessage(XLAT("openGL mode disabled")); #ifndef ANDROID if(!vid.usingGL) addMessage(XLAT("shift+O to switch anti-aliasing")); #endif #ifdef ANDROID settingsChanged = true; #else #ifndef NOSDL setvideomode(); #endif #endif } void showBasicConfig() { gamescreen(3); const char *axmodes[5] = {"OFF", "auto", "light", "heavy", "arrows"}; dialog::init(XLAT("basic configuration")); #ifndef NOTRANS dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l'); #endif dialog::addSelItem(XLAT("player character"), numplayers() > 1 ? "" : csname(vid.cs), 'g'); #ifndef NOAUDIO dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b'); dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e'); #endif // input: dialog::addSelItem(XLAT("help for keyboard users"), XLAT(axmodes[vid.axes]), 'c'); dialog::addBoolItem(XLAT("reverse pointer control"), (vid.revcontrol), 'r'); dialog::addBoolItem(XLAT("draw circle around the target"), (vid.drawmousecircle), 'd'); dialog::addSelItem(XLAT("message flash time"), its(vid.flashtime), 't'); #ifdef MOBILE dialog::addBoolItem(XLAT("targetting ranged Orbs long-click only"), (vid.shifttarget&2), 'i'); #else dialog::addBoolItem(XLAT("targetting ranged Orbs Shift+click only"), (vid.shifttarget&1), 'i'); #endif #ifdef STEAM dialog::addBoolItem(XLAT("send scores to Steam leaderboards"), (vid.steamscore&1), 'l'); #endif #ifndef MOBILE dialog::addSelItem(XLAT("configure keys/joysticks"), "", 'p'); #endif showAllConfig(); if(lang() != 0) { string tw = ""; string s = XLAT("TRANSLATIONWARNING"); if(s != "" && s != "TRANSLATIONWARNING") tw += s; s = XLAT("TRANSLATIONWARNING2"); if(s != "" && s != "TRANSLATIONWARNING2") { if(tw != "") tw += " "; tw += s; } if(tw != "") { dialog::addBreak(50); dialog::addHelp(tw); dialog::lastItem().color = 0xFF0000; } } dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if(uni >= 32 && uni < 64) xuni = uni; if(xuni == 'c') { vid.axes += 60 + (shiftmul > 0 ? 1 : -1); vid.axes %= 5; } #ifndef NOAUDIO if(xuni == 'b') { dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), ""); } if(xuni == 'e') { dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), ""); } #endif #ifndef NOTRANS if(xuni == 'l') { vid.language += (shiftmul>0?1:-1); vid.language %= NUMLAN; if(vid.language < 0) vid.language += NUMLAN; #ifdef ANDROID settingsChanged = true; #endif } #endif if(xuni == 'g') pushScreen(showCustomizeChar); #ifndef MOBILE if(xuni == 'p') { pushScreen(shmup::showShmupConfig); multi::shmupcfg = shmup::on; } #endif if(xuni == 'r') vid.revcontrol = !vid.revcontrol; if(xuni == 'd') vid.drawmousecircle = !vid.drawmousecircle; #ifdef STEAM if(xuni == 'l') vid.steamscore = vid.steamscore^1; #endif if(xuni == 't') dialog::editNumber(vid.flashtime, 0, 64, 1, 8, XLAT("message flash time"), XLAT("How long should the messages stay on the screen.")); if(xuni == 'i') { vid.shifttarget = vid.shifttarget^3; } handleAllConfig(sym, xuni); }; } void showJoyConfig() { gamescreen(4); dialog::init(XLAT("joystick configuration")); dialog::addSelItem(XLAT("first joystick position (movement)"), its(joyx)+","+its(joyy), 0); dialog::addSelItem(XLAT("second joystick position (panning)"), its(panjoyx)+","+its(panjoyy), 0); #ifndef MOBWEB dialog::addSelItem(XLAT("joystick mode"), XLAT(autojoy ? "automatic" : "manual"), 'p'); dialog::addSelItem(XLAT("first joystick: movement threshold"), its(vid.joyvalue), 'a'); dialog::addSelItem(XLAT("first joystick: execute movement threshold"), its(vid.joyvalue2), 'b'); dialog::addSelItem(XLAT("second joystick: pan threshold"), its(vid.joypanthreshold), 'c'); dialog::addSelItem(XLAT("second joystick: panning speed"), fts(vid.joypanspeed * 1000), 'd'); #endif dialog::addItem(XLAT("back"), 'v'); dialog::display(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if(xuni == 'p') autojoy = !autojoy; else if(xuni == 'a') dialog::editNumber(vid.joyvalue, 0, 32768, 100, 4800, XLAT("first joystick: movement threshold"), ""); else if(xuni == 'b') dialog::editNumber(vid.joyvalue2, 0, 32768, 100, 5600, XLAT("first joystick: execute movement threshold"), ""); else if(xuni == 'c') dialog::editNumber(vid.joypanthreshold, 0, 32768, 100, 2500, XLAT("second joystick: pan threshold"), ""); else if(xuni == 'd') dialog::editNumber(vid.joypanspeed, 0, 1e-2, 1e-5, 1e-4, XLAT("second joystick: panning speed"), ""); else if(doexiton(sym, uni)) popScreen(); }; } void projectionDialog() { geom3::tc_alpha = ticks; dialog::editNumber(vid.alpha, -5, 5, .1, 1, XLAT("projection"), XLAT("HyperRogue uses the Minkowski hyperboloid model internally. " "Klein and Poincar‚ models can be obtained by perspective, " "and the Gans model is obtained by orthogonal projection. " // "This parameter specifies the distance from the hyperboloid center " // "to the eye. " "See also the conformal mode (in the special modes menu) " "for more models.")); dialog::sidedialog = true; } string explain3D(ld *param) { using namespace geom3; if(param == &highdetail || param == &middetail) return XLAT( "Objects at distance less than %1 absolute units " "from the center will be displayed with high " "detail, and at distance at least %2 with low detail.", fts3(highdetail), fts3(middetail) ); if(param == &camera) return XLAT( "Camera is placed %1 absolute units above a plane P in a three-dimensional " "world. Ground level is actually an equidistant surface, %2 absolute units " "below the plane P. The plane P (as well as the ground level or any " "other equidistant surface below it) is viewed at an angle of %3 " "(the tangent of the angle between the point in " "the center of your vision and a faraway location is 1/cosh(c) = %4).", fts3(camera), fts3(depth), fts3(atan(1/cosh(camera))*2*180/M_PI), fts3(1/cosh(camera))); if(param == &depth) return XLAT( "Ground level is actually an equidistant surface, " "%1 absolute units below the plane P. " "Theoretically, this value affects the world -- " "for example, eagles could fly %2 times faster by " "flying above the ground level, on the plane P -- " "but the actual game mechanics are not affected. " "(Distances reported by the vector graphics editor " "are not about points on the ground level, but " "about the matching points on the plane P -- " "divide them by the factor above to get actual " "distances.)" , fts3(depth), fts3(cosh(depth))); // mention absolute units if(param == &vid.alpha) return XLAT( "If we are viewing an equidistant g absolute units below a plane, " "from a point c absolute units above the plane, this corresponds " "to viewing a Minkowski hyperboloid from a point " "tanh(g)/tanh(c) units below the center. This in turn corresponds to " "the Poincaré model for g=c, and Klein-Beltrami model for g=0."); if(param == &wall_height) return XLAT( "The height of walls, in absolute units. For the current values of g and c, " "wall height of %1 absolute units corresponds to projection value of %2.", fts3(wall_height), fts3(factor_to_projection(geom3::WALL))); if(param == &rock_wall_ratio) return XLAT( "The ratio of Rock III to walls is %1, so Rock III are %2 absolute units high. " "Length of paths on the Rock III level is %3 of the corresponding length on the " "ground level.", fts3(rock_wall_ratio), fts3(wall_height * rock_wall_ratio), fts3(cosh(depth - wall_height * rock_wall_ratio) / cosh(depth))); if(param == &human_wall_ratio) return XLAT( "Humans are %1 " "absolute units high. Your head travels %2 times the distance travelled by your " "feet.", fts3(wall_height * human_wall_ratio), fts3(cosh(depth - wall_height * human_wall_ratio) / cosh(depth))); return ""; } void show3D() { gamescreen(4); using namespace geom3; dialog::init(XLAT("3D configuration")); dialog::addSelItem(XLAT("High detail range"), fts(highdetail), 'n'); dialog::addSelItem(XLAT("Mid detail range"), fts(middetail), 'm'); dialog::addBreak(50); dialog::addSelItem(XLAT("Camera level above the plane"), fts3(camera), 'c'); dialog::addSelItem(XLAT("Ground level below the plane"), fts3(depth), 'g'); dialog::addSelItem(XLAT("Projection at the ground level"), fts3(vid.alpha), 'a'); dialog::addBreak(50); dialog::addSelItem(XLAT("Height of walls"), fts3(wall_height), 'w'); dialog::addSelItem(XLAT("Rock-III to wall ratio"), fts3(rock_wall_ratio), 'r'); dialog::addSelItem(XLAT("Human to wall ratio"), fts3(human_wall_ratio), 'h'); dialog::addSelItem(XLAT("Level of water surface"), fts3(lake_top), 'l'); dialog::addSelItem(XLAT("Level of water bottom"), fts3(lake_bottom), 'k'); dialog::addBreak(50); dialog::addSelItem(XLAT("Y shift"), fts3(vid.yshift), 'y'); dialog::addSelItem(XLAT("camera rotation"), fts3(vid.camera_angle), 's'); dialog::addSelItem(XLAT("distance between eyes"), fts3(vid.eye), 'e'); dialog::addBreak(50); dialog::addBoolItem(XLAT("ball model"), pmodel == mdBall, 'B'); dialog::addBoolItem(XLAT("hyperboloid model"), pmodel == mdHyperboloid, 'M'); dialog::addSelItem(XLAT("camera rotation in ball model"), fts3(vid.ballangle), 'b'); dialog::addSelItem(XLAT("projection in ball model"), fts3(vid.ballproj), 'x'); dialog::addBreak(50); if(!(wmspatial || mmspatial)) dialog::addInfo(XLAT("set 3D monsters or walls in basic config first")); else if(invalid != "") dialog::addInfo(XLAT("error: "+invalid)); else dialog::addInfo(XLAT("parameters set correctly")); dialog::addBreak(50); dialog::addItem(XLAT("exit 3D configuration"), 'v'); dialog::display(); keyhandler = [] (int sym, int uni) { using namespace geom3; dialog::handleNavigation(sym, uni); if(uni == 'n') dialog::editNumber(geom3::highdetail, 0, 5, .5, 7, XLAT("High detail range"), ""); else if(uni == 'm') dialog::editNumber(geom3::middetail, 0, 5, .5, 7, XLAT("Mid detail range"), ""); else if(uni == 'c') tc_camera = ticks, dialog::editNumber(geom3::camera, 0, 5, .1, 1, XLAT("Camera level above the plane"), ""); else if(uni == 'g') tc_depth = ticks, dialog::editNumber(geom3::depth, 0, 5, .1, 1, XLAT("Ground level below the plane"), ""); else if(uni == 'a') projectionDialog(); else if(uni == 'w') dialog::editNumber(geom3::wall_height, 0, 1, .1, .3, XLAT("Height of walls"), ""); else if(uni == 'l') dialog::editNumber(geom3::lake_top, 0, 1, .1, .25, XLAT("Level of water surface"), ""); else if(uni == 'k') dialog::editNumber(geom3::lake_bottom, 0, 1, .1, .9, XLAT("Level of water bottom"), ""); else if(uni == 'r') dialog::editNumber(geom3::rock_wall_ratio, 0, 1, .1, .9, XLAT("Rock-III to wall ratio"), ""); else if(uni == 'h') dialog::editNumber(geom3::human_wall_ratio, 0, 1, .1, .7, XLAT("Human to wall ratio"), ""); else if(uni == 'e') { dialog::editNumber(vid.eye, -10, 10, 0.01, 0, XLAT("distance between eyes"), XLAT("Watch the Minkowski hyperboloid or the hypersian rug mode with the " "red/cyan 3D glasses.")); dialog::sidedialog = true; } else if(uni == 'y') dialog::editNumber(vid.yshift, 0, 1, .1, 0, XLAT("Y shift"), "Don't center on the player character." ); else if(uni == 's') dialog::editNumber(vid.camera_angle, -180, 180, 5, 0, XLAT("camera rotation"), "Rotate the camera. Can be used to obtain a first person perspective, " "or third person perspective when combined with Y shift." ); else if(uni == 'b') dialog::editNumber(vid.ballangle, 0, 90, 5, 0, XLAT("camera rotation in ball model"), "Rotate the camera in ball/hyperboloid model."); else if(uni == 'x') dialog::editNumber(vid.ballproj, 0, 100, .1, 0, XLAT("projection in ball model"), "This parameter affects the ball model the same way as the projection parameter affects the disk model."); else if(uni == 'B') pmodel = (pmodel == mdBall ? mdDisk : mdBall); else if(uni == 'M') pmodel = (pmodel == mdHyperboloid ? mdDisk : mdHyperboloid); else if(doexiton(sym, uni)) popScreen(); if(cmode2 == smNumber) dialog::sidedialog = true; }; } void switchcolor(int& c, unsigned int* cs) { dialog::openColorDialog(c, cs); } void showCustomizeChar() { gamescreen(4); dialog::init(XLAT("Customize character")); if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players; charstyle& cs = getcs(); dialog::addSelItem(XLAT("character"), csname(cs), 'g'); dialog::addColorItem(XLAT("skin color"), cs.skincolor, 's'); dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w'); dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h'); if(cs.charid >= 1) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd'); else dialog::addBreak(100); if(cs.charid == 3) dialog::addColorItem(XLAT("dress color II"), cs.dresscolor2, 'f'); else dialog::addBreak(100); dialog::addColorItem(XLAT("movement color"), cs.uicolor, 'u'); if(!shmup::on && multi::players == 1) dialog::addSelItem(XLAT("save whom"), XLAT1(minf[moPrincess].name), 'p'); if(numplayers() > 1) dialog::addSelItem(XLAT("player"), its(shmup::cpid+1), 'a'); dialog::addBreak(50); dialog::addItem(XLAT("return to the game"), 'v'); dialog::display(); int firsty = dialog::items[0].position / 2; initquickqueue(); transmatrix V = atscreenpos(vid.xres/2, firsty, firsty - 2 * vid.fsize); double alpha = atan2(mousex - vid.xres/2, mousey - firsty) - M_PI/2; drawMonsterType(moPlayer, NULL, V * spin(alpha), 0, 0); quickqueue(); keyhandler = [] (int sym, int uni) { dialog::handleNavigation(sym, uni); char xuni = uni | 96; if(shmup::on || multi::players) shmup::cpid = shmup::cpid_edit % shmup::players; charstyle& cs = getcs(); if(xuni == 'a') { shmup::cpid_edit++; shmup::cpid_edit %= 60; } if(xuni == 'g') { cs.charid++; if(cs.charid == 2 && !princess::everSaved) cs.charid = 4; cs.charid %= 10; } if(xuni == 'p') vid.samegender = !vid.samegender; bool cat = cs.charid >= 4; if(xuni == 's') switchcolor(cs.skincolor, cat ? haircolors : skincolors); if(xuni == 'h') switchcolor(cs.haircolor, haircolors); if(xuni == 'w') switchcolor(cs.swordcolor, cat ? eyecolors : swordcolors); if(xuni == 'd') switchcolor(cs.dresscolor, cat ? haircolors : dresscolors); if(xuni == 'f') switchcolor(cs.dresscolor2, dresscolors2); if(xuni == 'u') switchcolor(cs.uicolor, eyecolors); if(xuni == 'v' || sym == SDLK_ESCAPE) popScreen(); }; }