#include "../hyper.h" // a very simple example: render a triangle in S3 using HyperRogue engine // compile with: mymake rogueviz/sample.cpp // run HyperRogue with: ./hyper -geo 120c -canvas 0 -noplayer // press End to move forward (initially the camera is in the center of the triangle so you don't see it) // (120c sets spherical geometry (120-cell) and -canvas 0 makes the world empty) namespace hr { bool draw_simple_scene() { shiftmatrix Where = ggmatrix(currentmap->gamestart()); curvepoint(xpush0(0.2)); curvepoint(spin(120._deg) * xpush0(0.2)); curvepoint(spin(240._deg) * xpush0(0.2)); curvepoint(xpush0(0.2)); queuecurve(Where, 0xFF0000FF, 0x00FF00FF, PPR::LINE); return false; } auto plyhook = addHook(hooks_frame, 100, draw_simple_scene); }