namespace hr { namespace ads_game { void edit_difficulty() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("AdS game parameters"), 0xC0C0FFFF, 150, 100); add_edit(simspeed); add_edit(accel); add_edit(how_much_invincibility); add_edit(rock_max_rapidity); add_edit(rock_density); dialog::addBreak(100); add_edit(max_gen_per_frame); add_edit(draw_per_frame); dialog::addBreak(100); edit_rsrc(); dialog::addBreak(100); dialog::addBack(); dialog::display(); } void edit_particles() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("AdS particle settings"), 0xC0C0FFFF, 150, 100); add_edit(crash_particle_rapidity); add_edit(crash_particle_qty); add_edit(crash_particle_life); add_edit(fuel_particle_rapidity); add_edit(fuel_particle_qty); add_edit(fuel_particle_life); dialog::addBreak(100); dialog::addBack(); dialog::display(); } void game_menu() { cmode = sm::SIDE | sm::MAYDARK; gamescreen(); dialog::init(XLAT("AdS game settings"), 0xC0C0FFFF, 150, 100); dialog::addItem(XLAT("set game parameters"), 'm'); dialog::add_action_push(edit_difficulty); add_edit(pause_speed); add_edit(view_proper_times); add_edit(time_unit); add_edit(auto_rotate); add_edit(auto_angle); dialog::addItem(XLAT("particle settings"), 'p'); dialog::add_action_push(edit_particles); dialog::addItem(XLAT("restart game"), 'r'); dialog::add_action([] { ads_game::restart(); popScreen(); }); dialog::addItem(XLAT("refill cheat"), 'R'); dialog::add_action([] { init_rsrc(); popScreen(); }); dialog::addItem("configure keys", 'k'); dialog::add_action_push(multi::get_key_configurer(1, move_names, "Nilrider keys")); #if CAP_AUDIO add_edit(effvolume); add_edit(musicvolume); #endif dialog::addItem("RogueViz settings", 'v'); dialog::add_action([] { pushScreen(showSettings); }); #if CAP_FILES && !ISWEB dialog::addItem("save the current config", 's'); dialog::add_action([] { dynamicval g(geometry, gNormal); saveConfig(); }); #endif dialog::addItem("quit the game", 'q'); dialog::add_action([] { quitmainloop = true; }); dialog::addBreak(100); dialog::addBack(); dialog::display(); } }}