namespace inv { bool on; int usedup[ittypes]; int remaining[ittypes]; int rseed; bool usedForbidden; void init() { rseed = hrandpos(); usedForbidden = false; for(int i=0; i lateextraorbs = { {itPower, itOrbFlash}, {itPower, itOrbSpeed}, {itPower, itOrbAether}, {itPower, itOrbWinter}, {itTrollEgg, itOrbFish}, {itTrollEgg, itOrbStunning}, {itTrollEgg, itOrbLuck}, {itTrollEgg, itOrbLife}, {itTrollEgg, itOrbDigging}, {itTrollEgg, itOrbSpace}, {itFulgurite, itOrbLightning}, {itWindstone, itOrbSpeed}, {itDragon, itOrbDragon}, {itSlime, itOrbFlash}, {itDodeca, itOrbShield} }; int mirrorqty0(eItem orb) { if(shmup::on && isShmupLifeOrb(orb)) return 3; if(orb == itOrbWater) return 10; if(orb == itOrbSummon) return 9; if(orb == itOrbEmpathy) return 9; if(orb == itOrbMatter) return 9; if(orb == itOrbLuck) return 8; if(orb == itOrbSpace) return 7; if(orb == itOrbWinter) return 6; if(orb == itOrbLife) return 6; if(orb == itOrbLove) return 6; if(orb == itOrbRecall) return 6; if(orb == itOrbDigging) return 6; if(orb == itOrbTime) return 5; if(orb == itOrbAir) return 5; if(orb == itOrbFish) return 5; if(orb == itOrbStunning) return 5; if(orb == itOrbUndeath) return 5; if(orb == itOrb37) return 5; if(orb == itOrbDomination) return 5; if(orb == itOrbBull) return 5; if(orb == itOrbHorns) return 5; if(orb == itOrbAether) return 4; if(orb == itOrbInvis) return 4; if(orb == itOrbFire) return 4; if(orb == itOrbDragon) return 4; if(orb == itOrbIllusion) return 4; if(orb == itOrbDiscord) return 4; if(orb == itOrbBeauty) return 4; if(orb == itOrbMirror) return 1; return 3; } int mirrorqty(eItem orb) { return int(mirrorqty0(orb) * sqrt(1.000001+items[itPower]/20.)); } struct nextinfo { int min, real, max; }; nextinfo next[ittypes]; mt19937 invr; void sirand(int i) { invr.seed(i); } int irand(int i) { return invr() % i; } void gainOrbs(eItem it, eItem o) { auto& nx = next[o == itHyperstone ? o : it]; int qty = items[it]; if(it == itHolyGrail) { remaining[itOrbIllusion] += qty; nx = {qty+1, qty+1, qty+1}; } else { bool nextfound = false; if(qty >= 10) remaining[o]++; else nx = {10,10,10}, nextfound = true; int last = 10; for(int k=0; k<30 || !nextfound; k++) { int maxstep = 15 + 5 * k; if(o == itOrbMirror) maxstep += 5 * (k-1) * (k-2); else maxstep += (k-1) * (k-2); int xnext; if(k >= 30 || o == itOrbMirror) { xnext = last + maxstep/2; last = xnext-1; maxstep = 1; } else xnext = last + 1 + irand(maxstep); if(xnext > qty && !nextfound) nx = { last+1, xnext, last + maxstep }, nextfound = true; if(xnext <= qty) remaining[o]++; last = xnext; } } } int nextp2(int i) { int z = 1; while(z <= i) z <<= 1; return z; } void gainMirrors(int qtl) { while(qtl > 0) qtl >>= 1, remaining[itOrbMirror]++; } vector offensiveOrbs = { itOrbFlash, itOrbLightning, itOrbPsi, itOrbThorns, itOrbFreedom, itOrbSword, itOrbSword2, itOrbHorns, itOrbDragon, itOrbStunning }; vector elementalOrbs = {itOrbFire, itOrbWater, itOrbDigging, itOrbAir}; vector demonicOrbs = {itOrbFire, itOrbHorns, itOrbSummon}; bool isIn(eItem o, vector& l) { for(auto it: l) if(it == o) return true; return false; } void gainRandomOrbs(vector orblist, eItem which, int each, int reduce) { const int qoff = size(orblist); for(int i=1; i= TESTMIRRORED) { remaining[i] += MIRRORED; remaining[i] -= mirrorqty0(eItem(i)); remaining[i] += mirrorqty(eItem(i)); } sirand(rseed); vector> itempairs; for(int k=0; k= 10) remaining[o]++; } sort(itempairs.begin(), itempairs.end()); gainOrbs(itShard, itOrbMirror); gainOrbs(itHyperstone, itOrbMirror); for(auto p: itempairs) gainOrbs(p.first, p.second); if(items[itOrbYendor]) remaining[itOrbMirror]++; gainMirrors(items[itOrbYendor]); gainMirrors(items[itHolyGrail]); if(princess::reviveAt) { remaining[itOrbLove]++; int s = gold(NO_LOVE); int last = princess::reviveAt; for(int k=0;; k++) { int nextstep = 50 + 20 * k; last += nextstep; if(last > s) { next[itSavedPrincess] = {last, last, last}; break; } else { last += nextstep; remaining[itOrbLove]++; } } } gainRandomOrbs(offensiveOrbs, itBone, 25, 0); gainRandomOrbs(elementalOrbs, itElemental, 12, 0); gainRandomOrbs(demonicOrbs, itHell, 20, 100); for(auto& it: lateextraorbs) { it.at = 10 + irand(41); if(items[it.treasure] >= it.at) remaining[it.orb]++; } if(items[itOrbLove] && !items[itSavedPrincess]) items[itSavedPrincess] = 1; int& r = remaining[itGreenStone]; if(items[itBone] >= 0) { for(int i=0; i= TESTMIRRORED) r -= (MIRRORED - mirrorqty0(eItem(i))); } } items[itGreenStone] += r; usedup[itGreenStone] += r; r = 0; if(shmup::on) for(int i=0; i orbmap; string orbkeys = "zfwplSetsTaMIYgCcPOWAFydLGRUuouE.,bVNhDwWZnrvhBm0123456789"; typedef pair pxy; vector orbcoord; int sq(pxy p) { int zz = (2*p.first+p.second)*(2*p.first+p.second) + 3*p.second*p.second; zz *= 20; zz += abs(p.second); zz *= 20; zz += abs(p.first); zz *= 4; zz += (p.first>0)*2+(p.second>0); return zz; } bool plain; eItem which; bool mirroring; const char* helptext = "You are playing in the Orb Strategy Mode. Collecting treasure " "gives you access to magical Orb powers. In this mode, " "unlocking requirements are generally higher, and " "several quests and lands " "give you extremely powerful Orbs of the Mirror.\n"; string extraline(eItem it, string s) { return " "+XLAT1(iinf[it].name) + " ("+s+")"; } void show() { gamescreen(2); cmode = sm::CENTER; orbcoord.clear(); for(int y=-3; y<=3; y++) for(int x=-4; x<=4; x++) if(x+y<=4 && x+y >= -4 && (x||y)) orbcoord.emplace_back(x,y); sort(orbcoord.begin(), orbcoord.end(), [](pxy p1, pxy p2) { return sq(p1) < sq(p2); }); ld rad = min(vid.xres, vid.yres) / 20; ld rad3 = int(rad * sqrt(3)); compute(); orbmap.clear(); which = itNone; if(plain) dialog::init(XLAT(mirroring ? "mirror what?" : "inventory"), forecolor, 150, 100); int j = 0, oc = 6; for(int i=0; i= TESTMIRRORED ? XLAT("already mirrored") : XLAT("Uses to gain: %1", its(mirrorqty(which))), icol, 8); else { eItem t = treasureType(oi.l); string s = XLAT("Unlocked by: %1 in %2", t, oi.l); if(next[t].min == next[t].max) s += XLAT(" (next at %1)", its(next[t].min)); else s += XLAT(" (next at %1 to %2)", its(next[t].min), its(next[t].max)); displaystr(vid.xres/2, vid.fsize*4, 2, vid.fsize, s, icol, 8); string extras = ""; for(int k=0; k= a.at ? (its(a.at)+"!") : "10-50"); if(extras != "") displaystr(vid.xres/2, vid.fsize*5, 2, vid.fsize, XLAT("Extras:")+extras, icol, 8); } if(remaining[which] != 1 || usedup[which]) { string s = XLAT("Number of uses left: %1", its(remaining[which])); int us = usedup[which]; if(us >= TESTMIRRORED) s += XLAT(" (mirrored)"), us = us - MIRRORED + mirrorqty0(which); if(us) s += XLAT(" (used %1 times)", its(us)); displaystr(vid.xres/2, vid.yres - vid.fsize*6, 2, vid.fsize, s, icol, 8); } #if ISMOBILE==0 string hot = XLAT1("Hotkey: "); hot += getcstat; displaystr(vid.xres/2, vid.yres - vid.fsize*5, 2, vid.fsize, hot, icol, 8); #endif eOrbLandRelation olr = getOLR(oi.orb, getPrizeLand()); eItem tr = treasureType(oi.l); int col = 0; if(olr == olrDangerous) col = 0xC00000; if(olr == olrUseless) col = 0x808080; if(olr == olrForbidden) col = 0x804000; if(col) displaystr(vid.xres/2, vid.yres - vid.fsize*4, 2, vid.fsize, XLAT(olrDescriptions[olr], cwt.c->land, tr, treasureType(cwt.c->land)), col, 8); } } dialog::displayPageButtons(3, 0); mouseovers = ""; keyhandler = [] (int sym, int uni) { if(plain) dialog::handleNavigation(sym, uni); if(orbmap.count(uni)) { eItem orb = orbmap[uni]; if(remaining[orb] <= 0) ; else if(orb == itOrbMirror) { mirroring = !mirroring; // an amusing message if(remaining[itOrbMirror] >= 2 && !mirroring) addMessage(XLAT("You mirror %the1.", orb)); if(mirroring) { bool next = false; forCellEx(c2, cwt.c) if(c2->wall == waMirror || c2->wall == waCloud || c2->wall == waMirrorWall) next = true; if(!next) { addMessage(XLAT("You need to stand next to a magic mirror or cloud to use %the1.", itOrbMirror)); mirroring = false; } } } else if(mirroring) { if(usedup[orb] >= TESTMIRRORED) { addMessage(XLAT("Each orb type can be mirrored only once.")); mirroring = false; } else if(remaining[orb] > 0) { usedup[itOrbMirror]++; usedup[orb] += MIRRORED; usedup[orb] -= mirrorqty0(orb); addMessage(XLAT("You mirror %the1.", orb)); mirroring = false; } else mirroring = false; } else if((isHaunted(cwt.c->land) || cwt.c->land == laDungeon) && orb == itOrbSafety) { addMessage(XLAT("This would only move you deeper into the trap!")); } else { eItem it = cwt.c->item; cwt.c->item = orbmap[uni]; collectItem(cwt.c, true); if(!cwt.c->item) usedup[orbmap[uni]]++; if(getOLR(it, getPrizeLand())) usedForbidden = true; cwt.c->item = it; checkmove(); popScreenAll(); } } else if(uni == '1') plain = !plain; else if(sym == SDLK_F1) gotoHelp(which ? generateHelpForItem(which) : NODESCYET); else if(doexiton(sym, uni)) { if(mirroring) mirroring = false; popScreen(); } }; } void applyBox(eItem it) { applyBoxNum(usedup[it]); } int incheck; void check(int delta) { incheck += delta; for(int i=0; i