## Escher's Circle Limit III ## Instructions: ## load this; ## load Escher's Circle Limit III in the texture mode; ## "scale/rotate the texture" until centers of octagons coincide with center of Escher's squares; ## you may "select master triangles" and pick triangles closer to the center; ## enable the texture h2. angleunit(2*pi/3) distunit(edge(8,3)) unittile(1,1,1,1,1,1,1,1) # YG unittile(1,1,1,1,1,1,1,1) # YB unittile(1,1,1,1,1,1,1,1) # YR unittile(1,1,1,1,1,1,1,1) # RG unittile(1,1,1,1,1,1,1,1) # RB unittile(1,1,1,1,1,1,1,1) # GB c(0,0,3,1,0) c(0,1,5,2,0) c(0,2,1,3,0) c(0,3,2,2,0) c(1,0,5,1,0) c(1,1,4,0,0) c(1,2,2,3,0) c(2,0,4,3,0) c(2,1,3,2,0) c(3,0,5,3,0) c(3,3,4,2,0) c(4,1,5,0,0) c(0,4,3,5,0) c(0,5,5,6,0) c(0,6,1,7,0) c(0,7,2,6,0) c(1,4,5,5,0) c(1,5,4,4,0) c(1,6,2,7,0) c(2,4,4,7,0) c(2,5,3,6,0) c(3,4,5,7,0) c(3,7,4,6,0) c(4,5,5,4,0) # these lines repeat connections from (0123) to (4567), and also tell the texture mode that four triangles should be repeated twice # (put them after specifying connections); however, it works better without them # repeat(0, 2) # repeat(1, 2) # repeat(2, 2) # repeat(3, 2) # repeat(4, 2) # repeat(5, 2)