// Hyperbolic Rogue // Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details /** \file hyper.cpp * \brief the hyper_main function */ #include "hyper.h" #if ISLINUX #include void moreStack() { const rlim_t kStackSize = 1 << 28; // 28; struct rlimit rl; int result; result = getrlimit(RLIMIT_STACK, &rl); if(result == 0) { if(rl.rlim_cur < kStackSize) { // rl.rlim_cur = 1 << 19; // kStackSize; result = setrlimit(RLIMIT_STACK, &rl); if (result != 0) { fprintf(stderr, "setrlimit returned result = %d\n", result); } } } } #endif namespace hr { EX hookset hooks_main; EX bool initialized = false; /** convenience function for libhyper.so: initialize libhyper with given parameters */ EX int hyper_init(int argc, char **argv) { #if ISWEB emscripten_get_commandline(); #elif ISMOBILE #else arg::init(argc, argv); #endif if(callhandlers(false, hooks_main, argc, argv)) return 0; #if !ISWEB #if ISLINUX moreStack(); #endif #endif #if CAP_COMMANDLINE initializeCLI(); #endif initAll(); #if CAP_COMMANDLINE arg::read(3); start_game(); #endif initialized = true; return 1; } EX int hyper_init() { return hyper_init(0, nullptr); } /** \brief convenience function for libhyper.so: play the game loop * sample use: * ./mymake -O3 -shared * cling -DFHS -DLINUX -I /usr/include/SDL -l libhyper.so -include hyper.h "-DRun=using namespace hr; hyper_loop();" * Run **/ EX void hyper_loop() { if(!initialized) hyper_init(); quitmainloop = false; mainloop(); } EX int hyper_main(int argc, char **argv) { if(!hyper_init(argc, argv)) return 0; #if !ISWEB if(showstartmenu && !vid.skipstart) { #if CAP_STARTANIM startanims::pick(); #endif pushScreen(showStartMenu); } #endif progress_warning(); mainloop(); finishAll(); return 0; } } #ifndef NOMAIN int main(int argc, char **argv) { return hr::hyper_main(argc, argv); } #endif