// Hyperbolic Rogue -- basic geometry // Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details /** \file geometry.cpp * \brief Calculation of basic, and less basic, constants in each geometry */ #include "hyper.h" namespace hr { #if HDR struct usershapelayer { vector list; bool sym; int rots; color_t color; hyperpoint shift, spin; ld zlevel; int texture_offset; PPR prio; }; extern int usershape_changes; static constexpr int USERLAYERS = 32; struct usershape { usershapelayer d[USERLAYERS]; }; struct hpcshape { int s, e; PPR prio; int flags; hyperpoint intester; struct basic_textureinfo *tinf; int texture_offset; int shs, she; void clear() { s = e = shs = she = texture_offset = 0; prio = PPR::ZERO; tinf = NULL; flags = 0; } hpcshape() { clear(); } }; #define SIDE_SLEV 0 #define SIDE_WTS3 3 #define SIDE_WALL 4 #define SIDE_LAKE 5 #define SIDE_LTOB 6 #define SIDE_BTOI 7 #define SIDE_SKY 8 #define SIDE_HIGH 9 #define SIDE_HIGH2 10 #define SIDE_ASHA 11 #define SIDE_BSHA 12 #define SIDEPARS 13 /** GOLDBERG_BITS controls the size of tables for Goldberg. see gp::check_limits */ #ifndef GOLDBERG_BITS #define GOLDBERG_BITS 5 #endif static constexpr int GOLDBERG_LIMIT = (1< hpcshape_animated; extern vector shPlainWall3D, shWireframe3D, shWall3D, shMiniWall3D; struct floorshape { bool is_plain; int shapeid; int id; int pstrength; // pattern strength in 3D int fstrength; // frame strength in 3D PPR prio; vector b, shadow, side[SIDEPARS], levels[SIDEPARS], cone[2]; vector> gpside[SIDEPARS]; floorshape() { prio = PPR::FLOOR; pstrength = fstrength = 10; } }; struct plain_floorshape : floorshape { ld rad0, rad1; void configure(ld r0, ld r1) { rad0 = r0; rad1 = r1; } }; extern vector equal_weights; // noftype: 0 (shapeid2 is heptagonal or just use shapeid1), 1 (shapeid2 is pure heptagonal), 2 (shapeid2 is Euclidean), 3 (shapeid2 is hexagonal) struct escher_floorshape : floorshape { int shapeid0, shapeid1, noftype, shapeid2; ld scale; }; struct basic_textureinfo { int texture_id; vector tvertices; vector colors; }; /** additional modules can add extra shapes etc. */ struct gi_extension { virtual ~gi_extension() {} }; struct expansion_analyzer; /** both for 'heptagon' 3D cells and subdivided 3D cells */ struct subcellshape { /** \brief raw coordinates of vertices of all faces */ vector> faces; /** \brief raw coordinates of all vertices in one vector */ vector vertices_only; /** \brief cooked coordinates of vertices of all faces, computed from faces as: from_cellcenter * final_coords(v) */ vector> faces_local; /** \brief cooked coordinates of all vertices in one vector */ vector vertices_only_local; /** \brief weights -- used to generate wall shapes in some geometries, empty otherwise */ vector> weights; /** the center of every raw face */ vector face_centers; vector> dirdist; hyperpoint cellcenter; transmatrix to_cellcenter; transmatrix from_cellcenter; /** \brief for adjacent directions a,b, next_dir[a][b] is the next direction adjacent to a, in (counter?)clockwise order from b */ vector> next_dir; /** useful in product geometries */ vector walltester; /** compute all the properties based on `faces`, for the main heptagon cellshape */ void compute_hept(); /** compute all the properties based on `faces`, for subcells */ void compute_sub(); /** common part of compute_hept and compute_sub */ void compute_common(); }; enum class ePipeEnd {sharp, ball}; struct embedding_method; /** basic geometry parameters */ struct geometry_information { /** distance from heptagon center to another heptagon center */ ld tessf; /** distance from heptagon center to adjacent cell center (either hcrossf or tessf) */ ld crossf; /** distance from heptagon center to small heptagon vertex */ ld hexf; /** distance from heptagon center to big heptagon vertex */ ld hcrossf; /** distance between adjacent hexagon vertices */ ld hexhexdist; /** distance between hexagon vertex and hexagon center */ ld hexvdist; /** distance between heptagon vertex and hexagon center (either hcrossf or something else) */ ld hepvdist; /** distance from heptagon center to heptagon vertex (either hexf or hcrossf) */ ld rhexf; /** edge length */ ld edgelen; /** basic parameters for 3D geometries */ map close_distances; int loop, face, schmid; transmatrix spins[32], adjmoves[32]; unique_ptr heptshape; vector subshapes; ld adjcheck; ld strafedist; ld ultra_mirror_dist, ultra_material_part, ultra_mirror_part; vector ultra_mirrors; int xp_order, r_order, rx_order; transmatrix full_X, full_R, full_P; /** for 2D geometries */ vector heptmove, hexmove, invhexmove; int base_distlimit; unique_ptr emb; /** size of the Sword (from Orb of the Sword), used in the shmup mode */ ld sword_size; /** scale factor for the graphics of most things*/ ld scalefactor; ld orbsize, floorrad0, floorrad1, zhexf; ld corner_bonus; ld hexshift; ld asteroid_size[8]; ld wormscale; ld tentacle_length; /** level in product geometries */ ld plevel; /** level for a z-step */ int single_step; /** the number of levels in PSL */ int psl_steps; /** for binary tilings */ transmatrix direct_tmatrix[14]; transmatrix inverse_tmatrix[14]; /** a bitmask for hr::bt::use_direct_for */ int use_direct; /** various parameters related to the 3D view */ ld INFDEEP, BOTTOM, HELLSPIKE, LAKE, WALL, FLOOR, STUFF, SLEV[4], FLATEYE, LEG0, LEG1, LEG, LEG3, GROIN, GROIN1, GHOST, BODY, BODY1, BODY2, BODY3, NECK1, NECK, NECK3, HEAD, HEAD1, HEAD2, HEAD3, ALEG0, ALEG, ABODY, AHEAD, BIRD, LOWSKY, SKY, HIGH, HIGH2, HELL, STAR, SHALLOW; ld human_height, slev; ld eyelevel_familiar, eyelevel_human, eyelevel_dog; #if CAP_SHAPES hpcshape shSemiFloorSide[SIDEPARS], shBFloor[2], shWave[8][2], shCircleFloor, shBarrel, shWall[2], shMineMark[2], shBigMineMark[2], shFan, shZebra[5], shSwitchDisk, shTower[11], shEmeraldFloor[6], shSemiFeatherFloor[2], shSemiFloor[2], shSemiBFloor[2], shSemiFloorShadow, shMercuryBridge[2], shTriheptaSpecial[14], shCross, shGiantStar[2], shLake, shMirror, shHalfFloor[6], shHalfMirror[3], shGem[2], shStar, shFlash, shDisk, shHalfDisk, shDiskT, shDiskS, shDiskM, shDiskSq, shEccentricDisk, shDiskSegment, shHeptagon, shHeptagram, shTinyBird, shTinyShark, shEgg, shSmallEgg, shRing, shSpikedRing, shTargetRing, shSawRing, shGearRing, shPeaceRing, shHeptaRing, shSpearRing, shLoveRing, shFrogRing, shPowerGearRing, shProtectiveRing, shTerraRing, shMoveRing, shReserved4, shMoonDisk, shDaisy, shSnowflake, shTriangle, shNecro, shStatue, shKey, shWindArrow, shGun, shFigurine, shTreat, shSmallTreat, shElementalShard, // shBranch, shIBranch, shTentacle, shTentacleX, shILeaf[3], shMovestar, shWolf, shYeti, shDemon, shGDemon, shEagle, shGargoyleWings, shGargoyleBody, shFoxTail1, shFoxTail2, shDogBody, shDogHead, shDogFrontLeg, shDogRearLeg, shDogFrontPaw, shDogRearPaw, shDogTorso, shHawk, shCatBody, shCatLegs, shCatHead, shFamiliarHead, shFamiliarEye, shWolf1, shWolf2, shWolf3, shRatEye1, shRatEye2, shRatEye3, shDogStripes, shPBody, shSmallPBody, shPSword, shSmallPSword, shPKnife, shFerocityM, shFerocityF, shHumanFoot, shHumanLeg, shHumanGroin, shHumanNeck, shSkeletalFoot, shYetiFoot, shMagicSword, shSmallSword, shMagicShovel, shSeaTentacle, shKrakenHead, shKrakenEye, shKrakenEye2, shArrow, shPHead, shPFace, shGolemhead, shHood, shArmor, shAztecHead, shAztecCap, shSabre, shTurban1, shTurban2, shVikingHelmet, shRaiderHelmet, shRaiderArmor, shRaiderBody, shRaiderShirt, shWestHat1, shWestHat2, shGunInHand, shKnightArmor, shKnightCloak, shWightCloak, shGhost, shEyes, shSlime, shJelly, shJoint, shWormHead, shSmallWormHead, shTentHead, shShark, shWormSegment, shSmallWormSegment, shWormTail, shSmallWormTail, shSlimeEyes, shDragonEyes, shSmallDragonEyes, shWormEyes, shSmallWormEyes, shGhostEyes, shMiniGhost, shSmallEyes, shMiniEyes, shHedgehogBlade, shSmallHedgehogBlade, shHedgehogBladePlayer, shWolfBody, shWolfHead, shWolfLegs, shWolfEyes, shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw, shFemaleBody, shFemaleHair, shFemaleDress, shWitchDress, shWitchHair, shBeautyHair, shFlowerHair, shFlowerHand, shSuspenders, shTrophy, shBugBody, shBugArmor, shBugLeg, shBugAntenna, shPickAxe, shSmallPickAxe, shPike, shFlailBall, shSmallFlailBall, shFlailTrunk, shSmallFlailTrunk, shFlailChain, shHammerHead, shSmallHammerHead, shBook, shBookCover, shGrail, shBoatOuter, shBoatInner, shCompass1, shCompass2, shCompass3, shKnife, shTongue, shFlailMissile, shTrapArrow, shPirateHook, shSmallPirateHook, shPirateHood, shEyepatch, shPirateX, // shScratch, shHeptaMarker, shSnowball, shHugeDisk, shSkyboxSun, shSun, shNightStar, shEuclideanSky, shSkeletonBody, shSkull, shSkullEyes, shFatBody, shWaterElemental, shPalaceGate, shFishTail, shMouse, shMouseLegs, shMouseEyes, shPrincessDress, shPrinceDress, shWizardCape1, shWizardCape2, shBigCarpet1, shBigCarpet2, shBigCarpet3, shGoatHead, shRose, shRoseItem, shSmallRose, shThorns, shRatHead, shRatTail, shRatEyes, shRatCape1, shRatCape2, shWizardHat1, shWizardHat2, shTortoise[13][6], shDragonLegs, shDragonTail, shDragonHead, shSmallDragonHead, shDragonSegment, shDragonNostril, shSmallDragonNostril, shDragonWings, shSolidBranch, shWeakBranch, shBead0, shBead1, shBatWings, shBatBody, shBatMouth, shBatFang, shBatEye, shParticle[16], shAsteroid[8], shReptile[5][4], shReptileBody, shReptileHead, shReptileFrontFoot, shReptileRearFoot, shReptileFrontLeg, shReptileRearLeg, shReptileTail, shReptileEye, shTrylobite, shTrylobiteHead, shTrylobiteBody, shTrylobiteFrontLeg, shTrylobiteRearLeg, shTrylobiteFrontClaw, shTrylobiteRearClaw, shBullBody, shBullHead, shBullHorn, shBullRearHoof, shBullFrontHoof, shSmallBullHead, shSmallBullHorn, shTinyBullHead, shTinyBullHorn, shTinyBullBody, shButterflyBody, shButterflyWing, shGadflyBody, shGadflyWing, shGadflyEye, shTerraArmor1, shTerraArmor2, shTerraArmor3, shTerraHead, shTerraFace, shJiangShi, shJiangShiDress, shJiangShiCap1, shJiangShiCap2, shPikeBody, shPikeEye, shAsymmetric, shPBodyOnly, shPBodyArm, shPBodyHand, shPHeadOnly, shDodeca, shSmallerDodeca, shLightningBolt, shHumanoid, shHalfHumanoid, shHourglass, shShield, shSmallFan, shTreeIcon, shLeafIcon; hpcshape shFrogRearFoot, shFrogFrontFoot, shFrogRearLeg, shFrogFrontLeg, shFrogRearLeg2, shFrogBody, shFrogEye, shFrogStripe, shFrogJumpFoot, shFrogJumpLeg, shSmallFrogRearFoot, shSmallFrogFrontFoot, shSmallFrogRearLeg, shSmallFrogFrontLeg, shSmallFrogRearLeg2, shSmallFrogBody; hpcshape_animated shAnimatedEagle, shAnimatedTinyEagle, shAnimatedGadfly, shAnimatedHawk, shAnimatedButterfly, shAnimatedGargoyle, shAnimatedGargoyle2, shAnimatedBat, shAnimatedBat2; hpcshape shTinyArrow; hpcshape shCrossbow, shCrossbowBolt, shCrossbowstringLoaded, shCrossbowstringUnloaded, shCrossbowstringSemiloaded, shCrossbowIcon, shCrossbowstringIcon; hpcshape shReserved[16]; int orb_inner_ring; //< for shDisk* shapes, the number of vertices in the inner ring int res1, res2; map shPipe; vector shPlainWall3D, shWireframe3D, shWall3D, shMiniWall3D; vector walltester; vector wallstart; vector raywall; vector all_plain_floorshapes; vector all_escher_floorshapes; plain_floorshape shFloor, shMFloor, shMFloor2, shMFloor3, shMFloor4, shFullFloor, shBigTriangle, shTriheptaFloor, shBigHepta; escher_floorshape shStarFloor, shCloudFloor, shCrossFloor, shChargedFloor, shSStarFloor, shOverFloor, shTriFloor, shFeatherFloor, shBarrowFloor, shNewFloor, shTrollFloor, shButterflyFloor, shLavaFloor, shLavaSeabed, shSeabed, shCloudSeabed, shCaveSeabed, shPalaceFloor, shDemonFloor, shCaveFloor, shDesertFloor, shPowerFloor, shRoseFloor, shSwitchFloor, shTurtleFloor, shRedRockFloor[3], shDragonFloor; ld dlow_table[SIDEPARS], dhi_table[SIDEPARS], dfloor_table[SIDEPARS]; int prehpc; /** list of points in all shapes */ vector hpc; /** what shape are we currently creating */ hpcshape *last; /** is the current shape already started? first = not yet */ bool first; /** starting point of the current shape, can be ultraideal */ hyperpoint starting_point; /** first ideal point of the current shape */ hyperpoint starting_ideal; /** last added point of the current shape, can be ultraideal */ hyperpoint last_point; /** last ideal point of the current shape */ hyperpoint last_ideal; bool validsidepar[SIDEPARS]; vector ourshape; #endif hpcshape shFullCross[2]; int SD3, SD6, SD7, S12, S14, S21, S28, S42, S36, S84; ld S_step; vector> walloffsets; vector> symmetriesAt; struct cellrotation_t { transmatrix M; vector mapping; int inverse_id; }; vector cellrotations; #ifndef SCALETUNER static constexpr #endif double bscale7 = 1, brot7 = 0, bscale6 = 1, brot6 = 0; vector allshapes; transmatrix shadowmulmatrix; map ushr; void prepare_basics(); void prepare_compute3(); void prepare_shapes(); void prepare_usershapes(); void hpcpush(hyperpoint h); void hpc_connect_ideal(hyperpoint a, hyperpoint b); void hpcsquare(hyperpoint h1, hyperpoint h2, hyperpoint h3, hyperpoint h4); void chasmifyPoly(double fac, double fac2, int k); void shift(hpcshape& sh, double dx, double dy, double dz); void initPolyForGL(); void extra_vertices(); transmatrix ddi(int a, ld x); void drawTentacle(hpcshape &h, ld rad, ld var, ld divby); hyperpoint hpxyzsc(double x, double y, double z); hyperpoint turtlevertex(int u, double x, double y, double z); void bshape(hpcshape& sh, PPR prio); void finishshape(); void bshape(hpcshape& sh, PPR prio, double shzoom, int shapeid, double bonus = 0, flagtype flags = 0); void copyshape(hpcshape& sh, hpcshape& orig, PPR prio); void zoomShape(hpcshape& old, hpcshape& newsh, double factor, PPR prio); void pushShape(usershapelayer& ds); void make_sidewalls(); void procedural_shapes(); void make_wall(int id, const vector vertices, vector weights = equal_weights); void reserve_wall3d(int i); void compute_cornerbonus(); void create_wall3d(); void configure_floorshapes(); void init_floorshapes(); void bshape2(hpcshape& sh, PPR prio, int shapeid, struct matrixlist& m); void bshape_regular(floorshape &fsh, int id, int sides, ld shift, ld size, cell *model); void generate_floorshapes_for(int id, cell *c, int siid, int sidir); void generate_floorshapes(); void make_floor_textures_here(); void finish_apeirogon(hyperpoint center); vector get_shape(hpcshape sh); void add_cone(ld z0, const vector& vh, ld z1); void add_prism_sync(ld z0, vector vh0, ld z1, vector vh1); void add_prism(ld z0, vector vh0, ld z1, vector vh1); void shift_last(ld z); void shift_shape(hpcshape& sh, ld z); void shift_shape_orthogonally(hpcshape& sh, ld z); void add_texture(hpcshape& sh); void make_ha_3d(hpcshape& sh, bool isarmor, ld scale); void make_humanoid_3d(hpcshape& sh); void addtri(array hs, int kind); void make_armor_3d(hpcshape& sh, int kind = 1); void make_foot_3d(hpcshape& sh); void make_head_only(); void make_head_3d(hpcshape& sh); void make_paw_3d(hpcshape& sh, hpcshape& legsh); void make_abody_3d(hpcshape& sh, ld tail); void make_ahead_3d(hpcshape& sh); void make_skeletal(hpcshape& sh, ld push = 0); void make_revolution(hpcshape& sh, int mx = 180, ld push = 0); void make_revolution_cut(hpcshape &sh, int each = 180, ld push = 0, ld width = 99); void clone_shape(hpcshape& sh, hpcshape& target); void animate_bird(hpcshape& orig, hpcshape_animated& animated, ld body); void slimetriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev); void balltriangle(hyperpoint a, hyperpoint b, hyperpoint c, ld rad, int lev); void make_ball(hpcshape& sh, ld rad, int lev); void make_star(hpcshape& sh, ld rad); void make_euclidean_sky(); void adjust_eye(hpcshape& eye, hpcshape head, ld shift_eye, ld shift_head, int q, ld zoom=1); void shift_last_straight(ld z); void queueball(const transmatrix& V, ld rad, color_t col, eItem what); void make_shadow(hpcshape& sh); void make_3d_models(); /* Goldberg parameters */ #if CAP_GP struct gpdata_t { vector, GOLDBERG_LIMIT>, GOLDBERG_LIMIT>> Tf; transmatrix corners; ld alpha; int area; int pshid[3][8][GOLDBERG_LIMIT][GOLDBERG_LIMIT][8]; int nextid; }; shared_ptr gpdata = nullptr; #endif shared_ptr expansion = nullptr; int state = 0; int usershape_state = 0; /** contains the texture point coordinates for 3D models */ basic_textureinfo models_texture; geometry_information() { last = NULL; use_count = 0; } void require_basics() { if(state & 1) return; state |= 1; prepare_basics(); } void require_shapes() { if(state & 2) return; state |= 2; prepare_shapes(); } void require_usershapes() { if(usershape_state == usershape_changes) return; usershape_state = usershape_changes; prepare_usershapes(); } int timestamp; hpcshape& gen_pipe(hpcshape& pipe, ePipeEnd endtype, ld ratio, const hr::function& f); hpcshape& get_pipe_iso(ld length, ld width, ePipeEnd endtype = ePipeEnd::sharp); hpcshape& get_pipe_noniso(hyperpoint target, ld width, ePipeEnd endtype = ePipeEnd::sharp); map> ext; /** prevent from being destroyed */ int use_count; }; #endif EX subcellshape& get_hsh() { if(!cgi.heptshape) cgi.heptshape = (unique_ptr) (new subcellshape); return *cgi.heptshape; } EX void add_wall(int i, const vector& h) { auto& f = get_hsh().faces; if(isize(f) <= i) f.resize(i+1); f[i] = h; } /** values of hcrossf and hexf for the standard geometry. Since polygons are * usually drawn in this geometry, the scale in other geometries is usually * based on comparing these values to the values in the other geometry. */ #if HDR static constexpr ld hcrossf7 = 0.620672, hexf7 = 0.378077, tessf7 = 1.090550, hexhexdist7 = 0.566256; #endif EX bool is_subcube_based(eVariation var) { return among(var, eVariation::subcubes, eVariation::dual_subcubes, eVariation::bch, eVariation::bch_oct); } EX bool is_reg3_variation(eVariation var) { return var == eVariation::coxeter; } void geometry_information::prepare_basics() { DEBBI(DF_INIT | DF_POLY | DF_GEOM, ("prepare_basics")); hexshift = 0; ld ALPHA = TAU / S7; ld fmin, fmax; ld s3, beta; heptshape = nullptr; xp_order = 0; emb = make_embed(); bool geuclid = euclid; bool ghyperbolic = hyperbolic; if(arcm::in() && !mproduct) ginf[gArchimedean].cclass = gcHyperbolic; dynamicval gv(variation, variation); bool inv = INVERSE; if(INVERSE) { variation = gp::variation_for(gp::param); println(hlog, "bitruncated = ", BITRUNCATED); } if(mhybrid) { auto t = this; ld d = mproduct ? 1 : 2; hybrid::in_underlying_geometry([&] { t->rhexf = cgi.rhexf / d; t->hexf = cgi.hexf / d; t->crossf = cgi.crossf / d; t->hcrossf = cgi.crossf / d; t->tessf = cgi.tessf / d; t->hexvdist = cgi.hexvdist / d; t->hexhexdist = hdist(xpush0(cgi.hcrossf), xspinpush0(TAU/S7, cgi.hcrossf)) / d; t->base_distlimit = cgi.base_distlimit-1; }); goto hybrid_finish; } if(embedded_plane) geom3::light_flip(true); if((sphere || hyperbolic) && WDIM == 3 && !bt::in()) { rhexf = hexf = 0.378077; crossf = hcrossf = 0.620672; tessf = 1.090550; hexhexdist = 0.566256; goto finish; } s3 = S3; if(fake::in() && !arcm::in()) s3 = fake::around; beta = (S3 >= OINF && !fake::in()) ? 0 : TAU/s3; tessf = euclid ? 1 : edge_of_triangle_with_angles(beta, M_PI/S7, M_PI/S7); if(elliptic && S7 == 4 && !fake::in()) tessf = 90._deg; hcrossf = euclid ? tessf / 2 / sin(M_PI/s3) : edge_of_triangle_with_angles(90._deg, M_PI/S7, beta/2); if(S3 >= OINF) hcrossf = 10; crossf = BITRUNCATED ? hcrossf : tessf; fmin = 0, fmax = tessf; for(int p=0; p<100; p++) { ld f = (fmin+fmax) / 2; hyperpoint H = xpush0(f); hyperpoint H1 = spin(TAU/S7) * H; hyperpoint H2 = xpush0(tessf-f); ld v1 = intval(H, H1), v2 = intval(H, H2); if(fake::in() && WDIM == 2) { hexvdist = hdist(xpush0(f), xspinpush0(ALPHA/2, hcrossf)); v2 = hdist( spin(90._deg/S3) * xpush0(hexvdist), spin(-90._deg/S3) * xpush0(hexvdist) ); v1 = hdist( spin(M_PI/S7) * xpush0(f), spin(-M_PI/S7) * xpush0(f) ); } if(v1 < v2) fmin = f; else fmax = f; } hexf = fmin; rhexf = BITRUNCATED ? hexf : hcrossf; edgelen = hdist(xpush0(rhexf), xspinpush0(TAU/S7, rhexf)); if(BITRUNCATED && !(S7&1)) hexshift = ALPHA/2 + ALPHA * ((S7-1)/2) + M_PI; finish: hexvdist = hdist(xpush0(hexf), xspinpush0(ALPHA/2, hcrossf)); hexhexdist = fake::in() ? 2 * hdist0(mid(xspinpush0(M_PI/S6, hexvdist), xspinpush0(-M_PI/S6, hexvdist))) : hdist(xpush0(crossf), xspinpush0(TAU/S7, crossf)); DEBB(DF_GEOM | DF_POLY, (hr::format("S7=%d S6=%d hexf = " LDF" hcross = " LDF" tessf = " LDF" hexshift = " LDF " hexhex = " LDF " hexv = " LDF "\n", S7, S6, hexf, hcrossf, tessf, hexshift, hexhexdist, hexvdist))); base_distlimit = ginf[geometry].distlimit[!BITRUNCATED]; hybrid_finish: #if CAP_GP gp::compute_geometry(inv); #endif #if CAP_IRR irr::compute_geometry(); #endif #if CAP_ARCM if(arcm::in()) { auto& ac = arcm::current_or_fake(); if(fake::in()) ac = arcm::current; ac.compute_geometry(); crossf = hcrossf7 * ac.scale(); hexvdist = ac.scale() * .5; rhexf = ac.scale() * .5; edgelen = ac.edgelength; } #endif #if CAP_BT if(bt::in()) hexvdist = rhexf = 1, tessf = 1, scalefactor = 1, crossf = hcrossf7; if(geometry == gHoroRec || kite::in() || sol || nil || nih) hexvdist = rhexf = .5, tessf = .5, scalefactor = .5, crossf = hcrossf7/2; if(bt::in()) scalefactor *= min(vid.binary_width, 1), crossf *= min(vid.binary_width, 1); #endif #if MAXMDIM >= 4 if(reg3::in()) reg3::generate(); if(euc::in(3)) euc::generate(); #if CAP_SOLV else if(sn::in()) sn::create_faces(); #endif #if CAP_BT else if(bt::in()) bt::create_faces(); #endif else if(nil) nilv::create_faces(); #endif scalefactor = crossf / hcrossf7; orbsize = crossf; if(fake::in() && WDIM == 2) { auto& u = *fake::underlying_cgip; geometry = fake::underlying; ld orig = xpush0(u.hcrossf)[0] / xpush0(u.hcrossf)[GDIM]; geometry = gFake; ld our = xpush0(hcrossf)[0] / xpush0(hcrossf)[GDIM]; fake::scale = our / orig; // if(debugflags & DF_GEOM) } if(fake::in() && WDIM == 3) { auto& u = fake::underlying_cgip; crossf = u->crossf * fake::scale; scalefactor = u->scalefactor * fake::scale; orbsize = u->orbsize * fake::scale; hexf = u->hexf * fake::scale; rhexf = u->rhexf * fake::scale; hexvdist = u->hexvdist * fake::scale; hcrossf = u->hcrossf * fake::scale; } if(arb::in()) { auto csc = arb::current_or_slided().cscale; scalefactor = csc; hcrossf = crossf = orbsize = hcrossf7 * csc; hexf = rhexf = hexvdist = csc * arb::current_or_slided().floor_scale; base_distlimit = arb::current.range; } #if MAXMDIM >= 4 if(is_subcube_based(variation)) { scalefactor /= reg3::subcube_count; orbsize /= reg3::subcube_count; } #endif if(meuclid && ghyperbolic) { scalefactor *= exp(-vid.depth); } if(msphere && geuclid) scalefactor *= (1 + vid.depth); if(msphere && ghyperbolic) scalefactor *= sinh(1 + vid.depth); if(true) { scalefactor *= vid.creature_scale; orbsize *= vid.creature_scale; } zhexf = BITRUNCATED ? hexf : crossf* .55; zhexf *= vid.creature_scale; if(WDIM == 2 && GDIM == 3) zhexf *= 1.5, orbsize *= 1.2; if(cgi.emb->is_euc_in_hyp()) { zhexf *= exp(-vid.depth); orbsize *= exp(-vid.depth); } floorrad0 = hexvdist* (GDIM == 3 ? 1 : 1 - 0.08 * global_boundary_ratio); floorrad1 = rhexf * (GDIM == 3 ? 1 : 1 - 0.06 * global_boundary_ratio); if(euc::in(2,4)) { if(!BITRUNCATED) floorrad0 = floorrad1 = rhexf * (GDIM == 3 ? 1 : .94); else floorrad0 = hexvdist * (GDIM == 3 ? 1 : .9), floorrad1 = rhexf * (GDIM == 3 ? 1 : .8); } plevel = vid.plevel_factor * scalefactor; single_step = 1; if(mhybrid && !mproduct) { #if CAP_ARCM if(hybrid::underlying == gArchimedean) arcm::current.get_step_values(psl_steps, single_step); #else if(0) ; #endif else { single_step = S3 * S7 - 2 * S7 - 2 * S3; psl_steps = 2 * S7; if(BITRUNCATED) psl_steps *= S3; if(inv) psl_steps = 2 * S3; if(single_step < 0) single_step = -single_step; } DEBB(DF_GEOM | DF_POLY, ("steps = ", psl_steps, " / ", single_step)); plevel = M_PI * single_step / psl_steps; } set_sibling_limit(); geom3::light_flip(false); #if CAP_BT && MAXMDIM >= 4 if(bt::in()) bt::build_tmatrix(); #endif prepare_compute3(); if(hyperbolic && &currfp != &fieldpattern::fp_invalid) currfp.analyze(); heptmove.resize(S7); hexmove.resize(S7); invhexmove.resize(S7); for(int d=0; d(4 / hypot_d(2, gp::next), 1); #endif return vid.wall_height; } EX } void geometry_information::prepare_compute3() { using namespace geom3; DEBBI(DF_INIT | DF_POLY | DF_GEOM, ("geom3::compute")); // tanh(depth) / tanh(camera) == pconf.alpha invalid = ""; if(GDIM == 3 || flipped || changing_embedded_settings); else if(vid.tc_alpha < vid.tc_depth && vid.tc_alpha < vid.tc_camera) pconf.alpha = tan_auto(vid.depth) / tan_auto(vid.camera); else if(vid.tc_depth < vid.tc_alpha && vid.tc_depth < vid.tc_camera) { ld v = pconf.alpha * tan_auto(vid.camera); if(hyperbolic && (v<1e-6-12 || v>1-1e-12)) invalid = XLAT("cannot adjust depth"), vid.depth = vid.camera; else vid.depth = atan_auto(v); } else { ld v = tan_auto(vid.depth) / pconf.alpha; if(hyperbolic && (v<1e-12-1 || v>1-1e-12)) invalid = XLAT("cannot adjust camera"), vid.camera = vid.depth; else vid.camera = atan_auto(v); } if(fabs(pconf.alpha) < 1e-6) invalid = XLAT("does not work with perfect Klein"); if(invalid != "") { INFDEEP = .7; BOTTOM = .8; HELLSPIKE = .85; LAKE = .9; FLOOR = 1; WALL = 1.25; SLEV[0] = 1; SLEV[1] = 1.08; SLEV[2] = 1.16; SLEV[3] = 1.24; FLATEYE = 1.03; LEG1 = 1.025; LEG = 1.05; LEG3 = 1.075; GROIN = 1.09; GROIN1 = 1.105; GHOST = 1.1; BODY = 1.15; BODY1 = 1.151; BODY2 = 1.152; BODY3 = 1.153; NECK1 = 1.16; NECK = 1.17; NECK3 = 1.18; HEAD = 1.188; HEAD1= 1.189; HEAD2= 1.190; HEAD3= 1.191; ABODY = 1.08; AHEAD = 1.12; BIRD = 1.20; SHALLOW = .95; STUFF = 1; LOWSKY = SKY = HIGH = HIGH2 = STAR = 1; } else { ld wh = actual_wall_height(); WALL = lev_to_factor(wh); FLOOR = lev_to_factor(0); human_height = vid.human_wall_ratio * wh; if(WDIM == 3) human_height = scalefactor * vid.height_width / 2; if(mhybrid) human_height = min(human_height, cgi.plevel * .9); ld reduce = (WDIM == 3 ? human_height / 2 : 0); LEG0 = lev_to_factor(human_height * .0 - reduce); LEG1 = lev_to_factor(human_height * .1 - reduce); LEG = lev_to_factor(human_height * .2 - reduce); LEG3 = lev_to_factor(human_height * .3 - reduce); GROIN = lev_to_factor(human_height * .4 - reduce); GROIN1= lev_to_factor(human_height * .5 - reduce); BODY = lev_to_factor(human_height * .6 - reduce); BODY1 = lev_to_factor(human_height * .61 - reduce); BODY2 = lev_to_factor(human_height * .62 - reduce); BODY3 = lev_to_factor(human_height * .63 - reduce); NECK1 = lev_to_factor(human_height * .7 - reduce); NECK = lev_to_factor(human_height * .8 - reduce); NECK3 = lev_to_factor(human_height * .9 - reduce); HEAD = lev_to_factor(human_height * .97 - reduce); HEAD1 = lev_to_factor(human_height * .98 - reduce); HEAD2 = lev_to_factor(human_height * .99 - reduce); HEAD3 = lev_to_factor(human_height - reduce); reduce = (GDIM == 3 ? human_height * .3 : 0); int sgn = vid.wall_height > 0 ? 1 : -1; ld ees = cgi.emb->is_euc_in_noniso() ? geom3::euclid_embed_scale_mean() : 1; STUFF = lev_to_factor(0) - sgn * max(orbsize * ees * 0.3, zhexf * ees * .6); ABODY = lev_to_factor(human_height * .4 - reduce); ALEG0 = lev_to_factor(human_height * .0 - reduce); ALEG = lev_to_factor(human_height * .2 - reduce); AHEAD = lev_to_factor(human_height * .6 - reduce); BIRD = lev_to_factor(WDIM == 3 ? 0 : (vid.human_wall_ratio+1)/2 * wh * .8); GHOST = lev_to_factor(WDIM == 3 ? 0 : human_height * .5); FLATEYE = lev_to_factor(human_height * .15); slev = vid.rock_wall_ratio * wh / 3; for(int s=0; s<=3; s++) SLEV[s] = lev_to_factor(vid.rock_wall_ratio * wh * s/3); LAKE = lev_to_factor(wh * -vid.lake_top); SHALLOW = lev_to_factor(wh * -vid.lake_shallow); HELLSPIKE = lev_to_factor(wh * -(vid.lake_top+vid.lake_bottom)/2); BOTTOM = lev_to_factor(wh * -vid.lake_bottom); LOWSKY = lev_to_factor(vid.lowsky_height * wh); HIGH = lev_to_factor(vid.wall_height2 * wh); HIGH2 = lev_to_factor(vid.wall_height3 * wh); SKY = vid.sky_height == use_the_default_value ? cgi.emb->height_limit(-sgn) : lev_to_factor(vid.sky_height * wh); STAR = vid.star_height == use_the_default_value ? lerp(FLOOR, SKY, 0.95) : lev_to_factor(vid.star_height * wh); HELL = -SKY; if(embedded_plane) INFDEEP = vid.infdeep_height == use_the_default_value ? cgi.emb->height_limit(sgn) : lev_to_factor(vid.infdeep_height * wh); else INFDEEP = (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(vid.camera); /* in spherical/cylindrical case, make sure that the high stuff does not go through the center */ if(vid.height_limits) { auto hp = cgi.emb->height_limit(1); auto hn = cgi.emb->height_limit(-1); auto adjust = [&] (ld& val, ld& guide, ld lerpval) { if(val > hp) val = lerp(guide, hp, lerpval); else if(val < hn) val = lerp(guide, hn, lerpval); }; adjust(HIGH, FLOOR, 0.8); adjust(HIGH2, HIGH, 0.5); adjust(SKY, FLOOR, 1); adjust(STAR, FLOOR, 0.9); adjust(LAKE, FLOOR, 0.8); adjust(SHALLOW, LAKE, 0.9); adjust(BOTTOM, SHALLOW, 0.5); adjust(INFDEEP, FLOOR, 1); } } } EX namespace geom3 { /** direction of swapping: +1 => from 2D to 3D; -1 => from 3D to 2D; 0 => make everything right */ EX int swap_direction; EX void swapdim(int dir) { swap_direction = dir; decide_lpu(); swapmatrix_view(NLP, View); swapmatrix_view(NLP, current_display->which_copy); callhooks(hooks_swapdim); for(auto m: allmaps) m->on_dim_change(); } #if MAXMDIM >= 4 EX void switch_always3() { if(dual::split(switch_always3)) return; #if CAP_GL && CAP_RUG if(rug::rugged) rug::close(); #endif if(vid.always3) swapdim(-1); vid.always3 = !vid.always3; apply_always3(); check_cgi(); cgi.require_basics(); if(vid.always3) swapdim(+1); } #endif EX void switch_tpp() { if(dual::split(switch_fpp)) return; if(rug::rugged) rug::close(); if(pmodel == mdDisk && !models::camera_straight) { vid.yshift = 0; pconf.cam() = Id; pconf.xposition = 0; pconf.yposition = 0; pconf.scale = 1; vid.fixed_facing = false; } else { vid.yshift = -0.3; pconf.cam() = cspin(1, 2, -45._deg); pconf.scale = 18/16. * vid.xres / vid.yres / multi::players; pconf.xposition = 0; pconf.yposition = -0.9; vid.fixed_facing = true; vid.fixed_facing_dir = 90; } } EX void switch_fpp() { #if MAXMDIM >= 4 #if CAP_GL && CAP_RUG if(rug::rugged) rug::close(); #endif if(dual::split(switch_fpp)) return; check_cgi(); cgi.require_basics(); if(!changing_embedded_settings) View = inverse(models::rotmatrix()) * View; if(!vid.always3) { vid.always3 = true; apply_always3(); auto emb = make_embed(); emb->auto_configure(); check_cgi(); cgi.require_basics(); swapdim(+1); } else { swapdim(-1); vid.always3 = false; apply_always3(); if(!changing_embedded_settings) { vid.wall_height = .3; vid.human_wall_ratio = .7; vid.camera = 1; vid.depth = 1; } if(among(pmodel, mdPerspective, mdGeodesic)) pmodel = mdDisk; swapdim(0); } if(!changing_embedded_settings) View = models::rotmatrix() * View; #endif } EX void apply_settings_full() { if(vid.always3) { changing_embedded_settings = true; geom3::switch_fpp(); #if MAXMDIM >= 4 delete_sky(); #endif // not sure why this is needed... resetGL(); geom3::switch_fpp(); changing_embedded_settings = false; } } EX void apply_settings_light() { #if MAXMDIM >= 4 if(vid.always3) { changing_embedded_settings = true; geom3::switch_always3(); geom3::switch_always3(); changing_embedded_settings = false; } #endif } EX } EX geometry_information *cgip; EX map cgis; #if HDR #define cgi (*cgip) #endif EX int last_texture_step; int ntimestamp; EX hookset hooks_cgi_string; EX string cgi_string() { string s; auto V = [&] (string a, string b) { s += a; s += ": "; s += b; s += "; "; }; V("GEO", its(int(geometry))); V("VAR", its(int(variation))); if(arb::in()) { for(auto& sl: arb::current.sliders) V("AS", fts(sl.current)); for(auto& sl: arb::current.intsliders) V("AS", its(sl.current)); } if(fake::in()) { if(hyperbolic) V("H", fts(fake::around)); if(euclid) V("E", fts(fake::around)); if(sphere) V("S", fts(fake::around)); V("G", FPIU(cgi_string())); return s; } if(GOLDBERG_INV) V("GP", its(gp::param.first) + "," + its(gp::param.second)); if(IRREGULAR) V("IRR", its(irr::irrid)); #if MAXMDIM >= 4 if(is_subcube_based(variation)) V("SC", its(reg3::subcube_count)); if(variation == eVariation::coxeter) V("COX", its(reg3::coxeter_param)); #endif #if CAP_ARCM if(arcm::in()) V("ARCM", arcm::current.symbol); #endif if(arb::in()) V("ARB", its(arb::current.order)); if(arb::in()) V("AP", its(arb::apeirogon_simplified_display)); if(arb::in()) V("F", its(arb::extended_football)); V("BR", fts(global_boundary_ratio)); if(cryst) V("CRYSTAL", its(ginf[gCrystal].sides) + its(ginf[gCrystal].vertex)); if(bt::in() || GDIM == 3) V("WQ", its(vid.texture_step)); if(mhybrid) { V("U", PIU(cgi_string())); } if(mproduct) V("PL", fts(vid.plevel_factor)); if(geometry == gFieldQuotient) { V("S3=", its(S3)); V("S7=", its(S7)); } if(nil) V("NIL", its(S7)); if(bt::in()) V("BT", fts(vid.binary_width)); if(hat::in()) V("H", fts(hat::hat_param)); if(hat::in() && hat::hat_param_imag) V("HI", fts(hat::hat_param_imag)); if(nil) V("NILW", fts(nilv::nilwidth)); if(GDIM == 2) { V("CAMERA", fts(vid.camera)); } if(WDIM == 2) { V("WH", fts(vid.wall_height)); V("HW", fts(vid.human_wall_ratio)); V("RW", fts(vid.rock_wall_ratio)); V("DEPTH", fts(vid.depth)); V("ASH", ONOFF(vid.gp_autoscale_heights)); V("LT", fts(vid.lake_top)); V("LB", fts(vid.lake_bottom)); if(GDIM == 3 && vid.pseudohedral) { V("PSH", fts(vid.pseudohedral)); V("PSD", fts(vid.depth_bonus)); } V("LS", fts(vid.lake_shallow)); V("SSu", fts(vid.sun_size)); V("SSt", fts(vid.star_size)); V("WH2", fts(vid.wall_height2)); V("WH3", fts(vid.wall_height3)); V("WHL", fts(vid.lowsky_height)); if(vid.sky_height != use_the_default_value) V("SHe", fts(vid.sky_height)); if(vid.star_height != use_the_default_value) V("StH", fts(vid.star_height)); if(vid.infdeep_height != use_the_default_value) V("ID", fts(vid.infdeep_height)); } V("3D", ONOFF(vid.always3)); if(embedded_plane) V("X:", its(geom3::ggclass())); if(embedded_plane && meuclid) { V("XS:", fts(geom3::euclid_embed_scale)); V("YS:", fts(geom3::euclid_embed_scale_y)); V("RS:", fts(geom3::euclid_embed_rotate)); } if(vid.creature_scale != 1) V("CS", fts(vid.creature_scale)); if(WDIM == 3) V("HTW", fts(vid.height_width)); V("LQ", its(vid.linequality)); callhooks(hooks_cgi_string, s); return s; } #if CAP_PORTALS #define IFINTRA(x,y) x #else #define IFINTRA(x,y) y #endif EX void check_cgi() { string s = cgi_string(); cgip = &cgis[s]; cgi.timestamp = ++ntimestamp; if(mhybrid) hybrid::underlying_cgip->timestamp = ntimestamp; if(fake::in()) fake::underlying_cgip->timestamp = ntimestamp; #if CAP_ARCM if(arcm::alt_cgip[0]) arcm::alt_cgip[0]->timestamp = ntimestamp; if(arcm::alt_cgip[1]) arcm::alt_cgip[1]->timestamp = ntimestamp; #endif int limit = 4; for(auto& t: cgis) if(t.second.use_count) limit++; if(isize(cgis) > limit) { vector> timestamps; for(auto& t: cgis) if(!t.second.use_count) timestamps.emplace_back(-t.second.timestamp, t.first); sort(timestamps.begin(), timestamps.end()); while(isize(timestamps) > 4) { DEBB(DF_GEOM, ("erasing geometry ", timestamps.back().second)); cgis.erase(timestamps.back().second); timestamps.pop_back(); } } if(floor_textures && last_texture_step != vid.texture_step) { println(hlog, "changed ", last_texture_step, " to ", vid.texture_step); delete floor_textures; floor_textures = NULL; } #if MAXMDIM >= 4 && CAP_GL if(!floor_textures && GDIM == 3 && (cgi.state & 2)) make_floor_textures(); #endif } void clear_cgis() { printf("clear_cgis\n"); for(auto& p: cgis) if(&p.second != &cgi) { cgis.erase(p.first); return; } } auto ah_clear_geo = addHook(hooks_clear_cache, 0, clear_cgis); }