#include "../hyper.h" // A tool to create smooth manually controlled movement animations in 3D geometries. // Press 'f' to start controlling // 'qweasdzxc' will move the camera and additionally rotate the view a bit (except 's') // 'b' goes back 1 frame, 'e' undoes 30 frames // 'r' starts recording // 1234 change movement speed (see console for details) // 67890 change rotation speed (see console for details) namespace hr { bool saving_positions; bool smooth_aim = true; int next_pos_tick; struct frame { transmatrix V; transmatrix lp; transmatrix msm; cell *co; int steps_to_change; int step_smoothing; ld stepdist; ld stepang; }; vector saved; int collection; bool recording; bool keys_on = false; ld stepdist = 0.02; ld stepang = 0.01; EX int step_smoothing = 1; EX int steps_to_change; void move_camera1(transmatrix T); void recall(frame& f = saved.back()) { View = f.V; current_display->local_perspective = f.lp; stretch::mstretch_matrix = f.msm; centerover = f.co; steps_to_change = f.steps_to_change; step_smoothing = f.step_smoothing; stepdist = f.stepdist; stepang = f.stepang; playermoved = false; } frame saveframe() { frame f; f.V = View; f.lp = current_display->local_perspective; f.msm = stretch::mstretch_matrix; f.co = centerover; f.steps_to_change = steps_to_change; f.step_smoothing = step_smoothing; f.stepdist = stepdist; f.stepang = stepang; playermoved = false; return f; } void trailer_frame() { // if(saving_positions || !isize(saved)) if(!recording && keys_on) queuestr(current_display->xcenter, current_display->ycenter, 0, 16, "+", 0xFFFFFFFF); if(!recording && keys_on) queuestr(current_display->xcenter/2, current_display->ycenter, 0, 16, "+", 0xFFFFFFFF); if(!recording && keys_on) queuestr(current_display->xcenter*3/2, current_display->ycenter, 0, 16, "+", 0xFFFFFFFF); if(!recording && keys_on) queuestr(mousex, mousey, 0, 16, "+", 0xFFFFFFFF); } ld next_stepdist = stepdist; ld next_stepang = stepang; void apply_steps_to_change() { if(steps_to_change) { stepang = stepang + (next_stepang-stepang) / steps_to_change; stepdist = stepdist + (next_stepdist-stepdist) / steps_to_change; steps_to_change--; } } bool trailer_turn(int delta) { if(saving_positions) { collection += delta * 60; while(collection > 1000) { apply_steps_to_change(); collection -= 1000; View = cpush(2, -stepdist) * View; if(smooth_aim) { ld dx = (mousex - current_display->xcenter) * stepang / -50.; ld dy = (mousey - current_display->ycenter) * stepang / -50.; View = cspin(0, 2, dx) * cspin(1, 2, dy) * View; } optimizeview(); saved.emplace_back(saveframe()); if(isize(saved) % 100 == 0) println(hlog, "frames = ", isize(saved)); } } return true; } ld spin_distance = 0; bool spinning_around; bool fixed_orientation; transmatrix orientation_to_fix; string videofile; void move_camera1(transmatrix T) { // println(hlog, "rayfix: saving frame ", isize(saved)); // optimizeview(); // ray::cast(); optimizeview(); saved.emplace_back(saveframe()); if(spinning_around) { for(int s=0; s<100; s++) shift_view(ztangent(-spin_distance/100)); rotate_view(T); for(int s=0; s<100; s++) shift_view(ztangent(spin_distance/100)); } else { shift_view(ztangent(-stepdist)); spin_distance += stepdist; rotate_view(T); } if(fixed_orientation) { println(hlog, "cat ", inverse(View) * C0); transmatrix iView = inverse(View); iView = nisot::translate(iView * C0) * orientation_to_fix; View = inverse(iView); println(hlog, "cat ", inverse(View) * C0); } } bool move_camera(transmatrix T) { for(int it=0; it<5; it++) move_camera1(T); println(hlog, "frames = ", isize(saved), " distance = ", spin_distance); playermoved = false; return true; } template bool move_camera_smoothchange(const Type& T) { for(int it=0; it<5; it++) { println(hlog, "steps_to_change = ", steps_to_change, " stepdist = ", stepdist); apply_steps_to_change(); move_camera1(T()); } println(hlog, "frames = ", isize(saved), " distance = ", spin_distance); playermoved = false; return true; } bool spin_around(transmatrix T) { for(int it=0; it<5; it++) { } println(hlog, "frames = ", isize(saved), " spinning"); playermoved = false; return true; } namespace sn { pair getcoord(heptagon *h); } bignum bdiff(heptagon *h1, heptagon *h2) { if(h1 == h2) return 0; auto p = bdiff(h1->move(3), h2->move(3)); int d = h1->c.spin(3) - h2->c.spin(3); println(hlog, "d=", d, " p = ", p.get_str(10000)); return p + p + bignum(d); } #define BASE 10 /* void o_addmul(bignum& b0, const bignum& b, int factor) { int K = isize(b.digits); if(K > isize(b0.digits)) b0.digits.resize(K); int carry = 0; for(int i=0; ; i++) { bool cnt = (i 0 && carry < -1) || (carry == -1 && i < isize(b0.digits))); println(hlog, "cnt = ", cnt, " carry = ", carry if(!cnt) break; println(hlog, "i=", i, " carry start=", carry); if(i >= isize(b0.digits)) b0.digits.push_back(0); long long l = b0.digits[i]; l += carry; if(i < K) l += b.digits[i] * factor; carry = 0; if(l >= BASE) carry = l / BASE; if(l < 0) carry = -(BASE-1-l) / BASE; l -= carry * BASE; b0.digits[i] = l; println(hlog, "carry=", carry); } println(hlog, "carry end=", carry); if(carry < 0) b0.digits.back() -= BASE; while(isize(b0.digits) && b0.digits.back() == 0) b0.digits.pop_back(); } */ void get_b4_distance() { heptagon *h1 = currentmap->gamestart()->master; heptagon *h2 = centerover->master; if(h1->distance != h2->distance) println(hlog, "Z difference: ", h2->distance - h1->distance); else if(sn::in()) { auto c1 = sn::getcoord(h1); auto c2 = sn::getcoord(h2); println(hlog, "X difference: ", bdiff(c1.first, c2.first).get_str(10000)); println(hlog, "Y difference: ", bdiff(c1.second, c2.second).get_str(10000)); println(hlog, "X difference> ", bdiff(c2.first, c1.first).get_str(10000)); println(hlog, "Y difference> ", bdiff(c2.second, c1.second).get_str(10000)); } } void load_animation(string fname) { fhstream f(fname, "r"); int siz; f.read(siz); saved.resize(siz); for(int i=0; ic7; } else if(nil) { nilv::mvec co; hread_raw(f, co); s.co = nilv::get_heptagon_at(co)->c7; } else if(bounded) { auto ac = currentmap->allcells(); int i; hread_raw(f, i); s.co = ac[i]; } else s.co = cwt.at; } println(hlog, "loaded animation of ", isize(saved), " frames"); recall(); } EX transmatrix spintox_good(const hyperpoint& H) { if(GDIM == 2 || prod) return spintox(H); double v = -atan2(H[2], H[1]); return cspin(2, 1, -v) * spintoc(cspin(2, 1, v) * H, 0, 1) *cspin(2, 1, v); // cspin(2, 1, v) * spintoc(cspin(2, 1, -v) * H, 0, 1); } void denan() { for(int i=1; iadj(b, id); forCellIdEx(c, id, b) forCellIdEx(d, id2, c) if(d == a) return currentmap->adj(b, id) * currentmap->adj(c, id2); return currentmap->relative_matrix(a, b, C0); } void smoothen() { ld total = 0; for(int a=1; a<3; a++) for(int i=1; i ", T * xhn); } println(hlog, "total = ", total); } string mrec_file = "devmods/manual/%05d.png"; int mrec_fps = 60; int mrec_first = 0, mrec_last = 999999; int mrec_first_opt = 0, mrec_last_opt = 0; void set_stepdist(ld x) { println(hlog, "stepdist = ", x); next_stepdist = x; steps_to_change = step_smoothing; } void set_stepang(ld x) { println(hlog, "stepang = ", x); next_stepang = x; steps_to_change = step_smoothing; } void do_recording() { recording = true; if(mouseaim_sensitivity) { mouseaim_sensitivity = 0; println(hlog, "disabled mouseaim"); return; } if(musicvolume) { println(hlog, "disabled music"); musicvolume = 0; Mix_VolumeMusic(0); return; } dynamicval dp(arg::pos, arg::pos); dynamicval vs(vid, vid); for(arg::pos=mrec_first_opt; arg::pos < mrec_last_opt; arg::pos++) { int r = callhandlers(1, hooks_args); switch (r) { case 0: arg::lshift(); break; case 1: printf("Unknown option: %s\n", arg::argcs()); break; case 2: printf("Error\n"); break; } } println(hlog, "starting recording"); shot::take("anim/start.png"); saving_positions = false; // vid.cells_drawn_limit = 1000000; int i = 0; system("mkdir -p devmods/manual/"); auto f = [&] { for(auto& p: saved) { recall(p); println(hlog, "rayfix: render ", i); ticks = i * 1000 / mrec_fps; if(i >= mrec_first && i < mrec_last) { string s = hr::format(mrec_file.c_str(), i); println(hlog, "recording frame ", i, "/", isize(saved), " to ", s); shot::take(s); } else println(hlog, "skipping frame ", i); i++; } return true; }; if(videofile != "") { anims::record_video(videofile, f); } else f(); // lasti = i; recording = false; } void show_man_options() { gamescreen(2); dialog::init("manual animation"); dialog::addSelItem("stepdist", fts(next_stepdist), 'd'); dialog::add_action([] { dialog::editNumber(next_stepdist, 0, 1, 0.001, 0.02, "stepdist", "stepdist"); dialog::reaction = [] { set_stepdist(next_stepdist); }; }); dialog::addSelItem("stepang", fts(next_stepang), 'a'); dialog::add_action([] { dialog::editNumber(next_stepang, 0, 1, 0.001, 0.02, "stepang", "stepang"); dialog::reaction = [] { set_stepang(next_stepang); }; }); dialog::addItem("b4 distance", 'b'); dialog::add_action(get_b4_distance); dialog::addSelItem("step smoothing", its(step_smoothing), 's'); dialog::add_action([] { dialog::editNumber(step_smoothing, 1, 30, 1, 1, "step_smoothing", "step_smoothing"); dialog::reaction = [] { steps_to_change = step_smoothing; }; }); dialog::addItem("save path", '['); dialog::add_action([] { fhstream f("devmods/manan-record.mar", "w"); f.write(isize(saved)); for(int i=0; imaster); hwrite_raw(f, at); } else if(nil) { auto at = nilv::get_coord(s.co->master); hwrite_raw(f, at); } else if(bounded) { auto ac = currentmap->allcells(); for(int i=0; i