Zeno Rogue
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42fc2c44a7
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rewritten shvid using OOP
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2021-06-17 09:44:47 +02:00 |
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Zeno Rogue
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8d18946450
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written createMov in an OOP way
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2021-06-12 23:25:59 +02:00 |
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Joseph C. Sible
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3659b5f414
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Mention the Cursed Canyon in the Shadow's description
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2021-06-11 20:35:44 -04:00 |
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Zeno Rogue
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d4f34d0d4f
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Merge pull request #152 from AMDmi3/patch-2
bigstuff.cpp: fix identation warning
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2021-06-09 21:42:00 +02:00 |
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Zeno Rogue
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b698c8a8a1
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added new music for Android
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2021-06-09 21:39:54 +02:00 |
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Dmitry Marakasov
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0550ea97e6
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bigstuff.cpp: fix identation warning
Fixes clang warning
./bigstuff.cpp:1663:5: warning: misleading indentation; statement is not part of the previous 'if' [-Wmisleading-indentation]
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2021-06-09 17:34:38 +03:00 |
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Zeno Rogue
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f3c06a6eec
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fixed the new music
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2021-06-09 05:49:54 +02:00 |
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Zeno Rogue
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ace4ad62fd
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fixed a bug with the raycaster shader crashing -- (affected Bringris and notknot)
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2021-06-09 04:44:04 +02:00 |
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Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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7777c7b415
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version 12.0a
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2021-06-06 11:27:52 +02:00 |
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Zeno Rogue
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d7445d4fdf
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fixed spurious messages about slashing the Shadow
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2021-06-06 11:26:03 +02:00 |
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Zeno Rogue
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c9229f36d6
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android:: updated targetSdkVersion to 29
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2021-06-06 10:51:14 +02:00 |
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Zeno Rogue
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35ea5e6bc0
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android:: added uses-permission
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2021-06-06 10:50:16 +02:00 |
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Zeno Rogue
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29b17bd8e4
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android:: fixed the 'game in progress' notifications for Android 28 and 29
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2021-06-06 10:50:00 +02:00 |
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Zeno Rogue
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4f4a7ccde4
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added ISIOS guards in make_air
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2021-06-06 10:49:21 +02:00 |
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Zeno Rogue
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029b57d8e1
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fixed typo Sentent -> Sentient
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2021-06-06 10:49:09 +02:00 |
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Zeno Rogue
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d9a9accfc5
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sound effect for Canyon Hag's attack
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2021-06-06 10:40:00 +02:00 |
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Zeno Rogue
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f94163bb78
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curses thrown are now animated
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2021-06-06 10:35:55 +02:00 |
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Zeno Rogue
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4a4a0fc217
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Orb of Earth no longer marked useless in CC
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2021-06-06 10:20:47 +02:00 |
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Zeno Rogue
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facb0a04d5
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improved how Earth works in CC
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2021-06-06 10:20:32 +02:00 |
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Zeno Rogue
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f9fec7607f
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vertex debug improved
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2021-06-06 10:13:57 +02:00 |
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Zeno Rogue
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bc65476a12
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unused variable removed
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2021-06-06 10:13:40 +02:00 |
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Zeno Rogue
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0e7adf28a8
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fixed a bug with dice drawing
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2021-06-06 10:13:19 +02:00 |
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Zeno Rogue
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805f33d8fa
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fixed Dice achievements
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2021-06-03 15:11:32 +02:00 |
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Zeno Rogue
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982377c26c
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fixed unused capture warnings
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2021-06-03 15:11:24 +02:00 |
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Zeno Rogue
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fde3977218
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missing improve_score for new treasures
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2021-06-03 15:11:05 +02:00 |
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Zeno Rogue
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9fce0078c8
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fixup to default_land_structure
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2021-06-03 14:35:46 +02:00 |
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Zeno Rogue
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c0fc9c4ac5
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new lands were not generating
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2021-06-03 14:24:17 +02:00 |
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Zeno Rogue
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6d3f1b0b82
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version number 12.0
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2021-06-03 13:26:33 +02:00 |
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Zeno Rogue
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0e0f773560
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get_asset used on IOS too
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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196d0dcb4c
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refactored default_land_structure
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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168fc5705f
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usingGL on IOS
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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f6718d875d
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Dice:: clear memory
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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f03968c9e5
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fixed land_structure rich presence
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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57c75c6cb8
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corner HUD now displays the active specimodes
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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41f8f7fba3
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improved Shadow slaing: SWORD, SWORD_INTO and CRUSH now clear the Shadow history (previously SWORD killed it for 1 turn)
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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dd3f5a3d6b
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do not generate Graveyard next to Dice
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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695dee5b98
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disabled CAP_SOLV and CAP_RAY in mobile due to the limits of GLES
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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a1d54a819d
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ray:: in GLES, disable raycaster in most spaces
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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ba58789d56
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ray:: GLES textures are not precise enough for via_texture ):
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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cf7d19c775
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ray:: fixed the interaction of m_via_texture and changing gms_array_size
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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2c59bb3004
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ray:: fixed getters built with wall_via_texture
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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10bb713422
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ray:: fixed missing mediump
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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dee64d29d4
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mobile:: fixed lmouseover_distant
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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b37ad3d8a8
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mobile:: rotating rug via orientation works again, and using rotate_view
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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6e4b2c281f
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fixed a possible crash due to validating lands in product without underlying space
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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0c048ea53b
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glhr:: more informative messages on shader compile failure with -dgl
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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9ebd7d98d5
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the Android version is now able to access honeycomb rules via assets
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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3c3c95e072
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simplified textures on mobile
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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31666007f3
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fixup to get_requested_resolution on mobile
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2021-06-03 13:26:10 +02:00 |
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