Zeno Rogue
b123900b52
fixed camera angle: aura and shader projection
2023-08-15 16:01:38 +02:00
Zeno Rogue
67d38feabd
camera_angle now uses matrix dialog
2023-08-14 18:08:28 +02:00
Zeno Rogue
6806a0e7e3
renamed apply_ori to more intuitive scr_to_ori, also invert the matrix
2023-08-14 11:08:37 +02:00
Zeno Rogue
9ab2b2bbd8
dialog:: mouse control in matrix dialog
2023-08-14 04:50:13 +02:00
Zeno Rogue
1554caa7b4
rotations are now represented as matrices, not angles
2023-08-08 16:27:52 +02:00
Zeno Rogue
e218b0b19f
pipes for anisotropic geometries
2023-06-10 11:05:57 +02:00
Zeno Rogue
1359784e65
forced_center_down parameter
2023-05-15 02:50:41 +02:00
Zeno Rogue
3692ef68b9
placeSidewalls now set PPR::TRANSPARENT_WALL priority for walls with alpha
2023-05-15 02:50:41 +02:00
Zeno Rogue
9c462b2334
prevented crashes while using incorrect gpside
2023-04-27 22:48:58 +02:00
Zeno Rogue
511ffe8498
fractal geometry
2023-03-28 22:54:46 +02:00
Zeno Rogue
fe4786d768
Merge pull request #336 from jlmjlm/ortroll3
...
Swap the Red Troll's hair & fur colors.
2023-03-26 12:34:26 +02:00
Zeno Rogue
08bf3fe3d6
an option to not display default help
2023-03-25 09:24:47 +01:00
Jacob Mandelson
7470b6996d
Swap the Red Troll's hair & fur colors.
2023-03-23 13:30:07 -07:00
Zeno Rogue
3faedc295b
min_scale now changed to 1e-6
2023-03-23 09:29:46 +01:00
Zeno Rogue
472443a6d2
embeddings:: noshadow disables monster shadows
2023-02-05 21:58:56 +01:00
Zeno Rogue
b89ba69fd9
local_perspective_used now known better
2023-02-05 10:31:58 +01:00
Zeno Rogue
d67b157904
embeddings:: fixed animation facing in more cylinders
2023-02-04 12:59:51 +01:00
Zeno Rogue
caf5b5dc8e
fixed facing during animation in Cylinder -- although does not seem to be the correct fix
2023-02-04 11:56:39 +01:00
Zeno Rogue
01a3f620b0
embeddings:: fixed leg animation in product
2023-02-04 11:50:48 +01:00
Zeno Rogue
793ae6fcd9
embeddings:: fixed monster movement animations in euc_in_hyp
2023-02-04 11:28:41 +01:00
Zeno Rogue
373c0fe152
embeddings:: fixed snake chaining
2023-02-04 10:19:13 +01:00
Zeno Rogue
a14bceb681
embeddings:: simplifications
2023-02-04 10:18:01 +01:00
Zeno Rogue
3e615d3c53
safer face_the_player
2023-02-04 09:17:10 +01:00
Zeno Rogue
13a90006b8
fixed remaining zpush to lzpush
2023-02-04 09:17:10 +01:00
Zeno Rogue
ba03d33959
embedding:: a simple general implementation of radar
2023-01-29 16:09:00 +01:00
Zeno Rogue
85dffdbeff
rewritten the embeddings more nicely
2023-01-27 00:27:10 +01:00
Zeno Rogue
8744420504
new embedding: Euclidean cylinder
2023-01-24 15:17:09 +01:00
Zeno Rogue
faee70ec3e
radar in euc_in_sl2 (not great)
2023-01-08 15:59:28 +01:00
Zeno Rogue
763a932aca
fixed radar in euc_in_sph (no animate), radar in euc_in_product (somewhat), fixed_YZ in euc_in_sph
2023-01-08 15:59:28 +01:00
Zeno Rogue
6259815f7f
refactored animation, and should now work in every embedded
2023-01-08 15:59:28 +01:00
Zeno Rogue
88ca5c920f
fixed treasure rendering in euc_in_sph and euc_vertical
2023-01-07 21:49:04 +01:00
Zeno Rogue
e4839a19b7
fixed the coordinate system naming, and added a comment on these names
2023-01-07 16:52:24 +01:00
Zeno Rogue
3f2a84be5f
refactored get_logical_z
2023-01-07 11:45:40 +01:00
Zeno Rogue
1fc48be781
fixed lta
2023-01-06 00:24:45 +01:00
Zeno Rogue
4b3bfb9932
euc_in_product
2023-01-06 00:09:12 +01:00
Zeno Rogue
2182f442d9
more detailed Euclidean embedding parameters
2023-01-05 14:01:23 +01:00
Zeno Rogue
86492d1181
Improved the UI for 'geodesic movement' setting, and also make it work correctly in SL2 and hyperbolic geometries
2022-12-25 12:14:36 +01:00
Zeno Rogue
547c0785ef
radar fixes
2022-12-18 00:16:18 +01:00
Zeno Rogue
c2dc16f8ca
made radar work in new embedded_planes, with some glitches
2022-12-17 23:59:39 +01:00
Zeno Rogue
c252e8f51e
fixed radar thrashing
2022-12-17 21:39:31 +01:00
Zeno Rogue
8e726d1231
fixed the roof (hiding incorrectly) in gproduct
2022-12-17 20:18:49 +01:00
Zeno Rogue
534448967f
fixed the roof (hiding incorrectly) in hyp_in_solnih
2022-12-17 20:06:39 +01:00
Zeno Rogue
805cb4dc0c
fixed the computation of camera_level in sph_in_low
2022-12-17 18:40:33 +01:00
Zeno Rogue
5f645f2f25
fixed reset and auto centering
2022-12-17 17:37:26 +01:00
Zeno Rogue
814467082f
shift_method gets more possible arguments
2022-12-17 11:47:10 +01:00
Zeno Rogue
4da63f57dc
renamed parallel_transport to shift_object, made it use shift_method, and made it correct for Lie movement
2022-12-17 11:35:28 +01:00
Zeno Rogue
6473ff8b45
sph_in_low function
2022-12-15 21:03:20 +01:00
Zeno Rogue
10e543a44e
binary-like tilings can now be embedded in Solv and variants
2022-12-15 11:43:26 +01:00
Zeno Rogue
d7f7f567f7
fixed mousedist with nonisotropic mouseaim_sensitivity
2022-12-13 23:28:48 +01:00
Zeno Rogue
45d2a2c4bb
fixed to point2 instead of hpxy in mousedist and shmup
2022-12-13 23:27:59 +01:00
Zeno Rogue
1b8e2623ac
fixup to Nil
2022-12-13 23:27:04 +01:00
Zeno Rogue
4356f41621
other noniso embeddings of Euclidean
2022-12-13 23:26:44 +01:00
Zeno Rogue
f61adc2865
Nil embedding
2022-12-13 19:04:43 +01:00
Zeno Rogue
8c601bb575
fixed spacedist and worms on sphere
2022-12-09 02:33:15 +01:00
Zeno Rogue
acaa04dace
fixed mouseover selection in embedded sphere
2022-12-09 02:33:15 +01:00
Zeno Rogue
d334062656
fixed some bugs with sphere embedded in product
2022-12-09 02:33:15 +01:00
Zeno Rogue
107cae8f5c
fixed 2D vector art displayed on sphere
2022-12-09 02:33:15 +01:00
Zeno Rogue
bcbd5808f9
fixed the Ivy placement in embedded_plane
2022-12-09 02:33:15 +01:00
Zeno Rogue
3e733ae6e9
Big change: spatial_embedding option
2022-12-09 02:33:15 +01:00
Zeno Rogue
bf001926c2
refactored the vertical movement functions
2022-12-09 02:33:15 +01:00
Zeno Rogue
cfc62c5ee0
Fixed the radar transform computation in 2.5D. The bug also affected fog rendering
2022-12-04 16:30:51 +01:00
Zeno Rogue
42f96b768c
improvements to sphere flipping
2022-12-04 14:48:12 +01:00
Zeno Rogue
06523e063e
used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable
2022-11-13 16:22:55 +01:00
Zeno Rogue
cf75e6f2ab
Merge pull request #323 from jlmjlm/mir-lh
...
Draw mimics with sword in left hand if PC's sword in left hand.
2022-11-05 16:44:59 +01:00
Zeno Rogue
0ff46ff143
dialog:: DIALOG_WIDE
2022-11-04 23:14:59 +01:00
Zeno Rogue
64a613572a
fixed through_wall
2022-10-27 16:06:39 +02:00
Zeno Rogue
f606174445
fixed point_direction
2022-10-27 16:06:39 +02:00
Zeno Rogue
6ef282173f
map editor:: building mode
2022-10-27 16:06:39 +02:00
Zeno Rogue
8294246449
dialog:: sm::NARROW_LINES
2022-10-27 16:06:39 +02:00
Zeno Rogue
caa4ac5bb4
sm::AUTO_VALUES to automatically assign option widths
2022-10-27 16:06:39 +02:00
Jacob Mandelson
7e2b8baf2f
Draw mimics with sword in left hand if PC's sword in left hand.
2022-10-16 10:02:32 -07:00
Zeno Rogue
f666f51bcd
added an option for nonisotropic_weird_transforms
2022-10-11 20:00:33 +02:00
Zeno Rogue
c10906d349
fixed 'penrose staircases' in rot spaces
2022-10-11 20:00:13 +02:00
Zeno Rogue
a1cbf8c906
minecolors and distcolors now accept less/more colors in table
2022-10-06 13:47:00 +02:00
Zeno Rogue
ddf8ea17e3
choice of orb display style
2022-10-06 13:10:57 +02:00
Zeno Rogue
30839fdb15
Orb of Sword II now displays reversed
2022-10-06 08:49:26 +02:00
Jacob Mandelson
6b9728b385
Flip over worm-head shape used in Orb of Domination.
...
Worms get drawn from tail to head, so the shape used for the head
is upside-down. Hence it should be flipped over when used as the
icon for the Orb of Domination.
2022-10-05 08:43:16 -07:00
Zeno Rogue
1aa4242ace
Orb icon updates
2022-10-04 18:14:16 +02:00
Zeno Rogue
a3e6d79607
Merge pull request #319 from jlmjlm/v12.1+os
...
Provide orbs with shapes that hint at their function
2022-10-04 16:23:59 +02:00
Zeno Rogue
e459723836
no rug drawn if nomap
2022-09-24 09:12:34 +02:00
Zeno Rogue
804308c03e
old_center
2022-09-24 09:12:23 +02:00
Jacob Mandelson
d0564026d7
Small style cleanup.
2022-09-17 15:00:54 -07:00
Jacob Mandelson
71cf4bc678
Merge branch 'orbshapes' into v12.1+os
2022-09-17 14:39:07 -07:00
Jacob Mandelson
f7e8818e01
First draft of ivy leaf for Orb Of Nature.
2022-09-17 13:39:11 -07:00
Zeno Rogue
84a6d2f8f9
hooks_frame is still called when nomap == true
2022-09-17 16:45:43 +02:00
Zeno Rogue
85f214c9a2
fixed the Onyx graphics in inventory
2022-09-17 11:37:25 +02:00
Jacob Mandelson
371a324085
Orb of the Woods and part of a tree icon.
2022-09-16 21:59:23 -07:00
Jacob Mandelson
1ad6b7ebe9
Orbs of Air and Empathy.
2022-09-16 19:24:01 -07:00
Jacob Mandelson
d2c4382e14
First draft of shield shape.
2022-09-16 12:13:20 -07:00
Jacob Mandelson
048ad9a030
Use a pirate hook in the Orb of Space.
2022-09-15 16:02:27 -07:00
Jacob Mandelson
d0273d3ed6
Heptagon + heptagram for the Orb of Summoning.
2022-09-14 21:32:36 -07:00
Jacob Mandelson
df6f9eb86a
Single eccentric disk for the Orb of Discord.
2022-09-14 18:23:43 -07:00
Jacob Mandelson
2933b256e0
Use disk segments for Orbs of Vaulting & Phasing.
2022-09-14 18:11:52 -07:00
Jacob Mandelson
360aa921aa
Half an hourglass for the Orb of Time.
2022-09-13 10:49:10 -07:00
Zeno Rogue
466cc5cc0a
removed redundant pre-changes orbused rollback, and made it more elegant in movegolem
2022-09-09 12:24:21 +02:00
Jacob Mandelson
3081817872
Orb of Invisibility.
2022-08-30 14:49:37 -07:00
Jacob Mandelson
94b2a27b35
Do Orb of Aether.
2022-08-29 19:03:12 -07:00
Jacob Mandelson
f8c9562a74
Do Orb of Trickery.
2022-08-29 18:50:50 -07:00
Jacob Mandelson
ef28ce708e
Add lightning bolt to Orb of Storms.
2022-08-29 16:14:59 -07:00
Jacob Mandelson
5239f6eadc
Orbs of Lava, Matter, and Stone.
2022-08-29 10:30:37 -07:00