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Commit Graph

1203 Commits

Author SHA1 Message Date
Zeno Rogue
b123900b52 fixed camera angle: aura and shader projection 2023-08-15 16:01:38 +02:00
Zeno Rogue
67d38feabd camera_angle now uses matrix dialog 2023-08-14 18:08:28 +02:00
Zeno Rogue
6806a0e7e3 renamed apply_ori to more intuitive scr_to_ori, also invert the matrix 2023-08-14 11:08:37 +02:00
Zeno Rogue
9ab2b2bbd8 dialog:: mouse control in matrix dialog 2023-08-14 04:50:13 +02:00
Zeno Rogue
1554caa7b4 rotations are now represented as matrices, not angles 2023-08-08 16:27:52 +02:00
Zeno Rogue
e218b0b19f pipes for anisotropic geometries 2023-06-10 11:05:57 +02:00
Zeno Rogue
1359784e65 forced_center_down parameter 2023-05-15 02:50:41 +02:00
Zeno Rogue
3692ef68b9 placeSidewalls now set PPR::TRANSPARENT_WALL priority for walls with alpha 2023-05-15 02:50:41 +02:00
Zeno Rogue
9c462b2334 prevented crashes while using incorrect gpside 2023-04-27 22:48:58 +02:00
Zeno Rogue
511ffe8498 fractal geometry 2023-03-28 22:54:46 +02:00
Zeno Rogue
fe4786d768
Merge pull request #336 from jlmjlm/ortroll3
Swap the Red Troll's hair & fur colors.
2023-03-26 12:34:26 +02:00
Zeno Rogue
08bf3fe3d6 an option to not display default help 2023-03-25 09:24:47 +01:00
Jacob Mandelson
7470b6996d Swap the Red Troll's hair & fur colors. 2023-03-23 13:30:07 -07:00
Zeno Rogue
3faedc295b min_scale now changed to 1e-6 2023-03-23 09:29:46 +01:00
Zeno Rogue
472443a6d2 embeddings:: noshadow disables monster shadows 2023-02-05 21:58:56 +01:00
Zeno Rogue
b89ba69fd9 local_perspective_used now known better 2023-02-05 10:31:58 +01:00
Zeno Rogue
d67b157904 embeddings:: fixed animation facing in more cylinders 2023-02-04 12:59:51 +01:00
Zeno Rogue
caf5b5dc8e fixed facing during animation in Cylinder -- although does not seem to be the correct fix 2023-02-04 11:56:39 +01:00
Zeno Rogue
01a3f620b0 embeddings:: fixed leg animation in product 2023-02-04 11:50:48 +01:00
Zeno Rogue
793ae6fcd9 embeddings:: fixed monster movement animations in euc_in_hyp 2023-02-04 11:28:41 +01:00
Zeno Rogue
373c0fe152 embeddings:: fixed snake chaining 2023-02-04 10:19:13 +01:00
Zeno Rogue
a14bceb681 embeddings:: simplifications 2023-02-04 10:18:01 +01:00
Zeno Rogue
3e615d3c53 safer face_the_player 2023-02-04 09:17:10 +01:00
Zeno Rogue
13a90006b8 fixed remaining zpush to lzpush 2023-02-04 09:17:10 +01:00
Zeno Rogue
ba03d33959 embedding:: a simple general implementation of radar 2023-01-29 16:09:00 +01:00
Zeno Rogue
85dffdbeff rewritten the embeddings more nicely 2023-01-27 00:27:10 +01:00
Zeno Rogue
8744420504 new embedding: Euclidean cylinder 2023-01-24 15:17:09 +01:00
Zeno Rogue
faee70ec3e radar in euc_in_sl2 (not great) 2023-01-08 15:59:28 +01:00
Zeno Rogue
763a932aca fixed radar in euc_in_sph (no animate), radar in euc_in_product (somewhat), fixed_YZ in euc_in_sph 2023-01-08 15:59:28 +01:00
Zeno Rogue
6259815f7f refactored animation, and should now work in every embedded 2023-01-08 15:59:28 +01:00
Zeno Rogue
88ca5c920f fixed treasure rendering in euc_in_sph and euc_vertical 2023-01-07 21:49:04 +01:00
Zeno Rogue
e4839a19b7 fixed the coordinate system naming, and added a comment on these names 2023-01-07 16:52:24 +01:00
Zeno Rogue
3f2a84be5f refactored get_logical_z 2023-01-07 11:45:40 +01:00
Zeno Rogue
1fc48be781 fixed lta 2023-01-06 00:24:45 +01:00
Zeno Rogue
4b3bfb9932 euc_in_product 2023-01-06 00:09:12 +01:00
Zeno Rogue
2182f442d9 more detailed Euclidean embedding parameters 2023-01-05 14:01:23 +01:00
Zeno Rogue
86492d1181 Improved the UI for 'geodesic movement' setting, and also make it work correctly in SL2 and hyperbolic geometries 2022-12-25 12:14:36 +01:00
Zeno Rogue
547c0785ef radar fixes 2022-12-18 00:16:18 +01:00
Zeno Rogue
c2dc16f8ca made radar work in new embedded_planes, with some glitches 2022-12-17 23:59:39 +01:00
Zeno Rogue
c252e8f51e fixed radar thrashing 2022-12-17 21:39:31 +01:00
Zeno Rogue
8e726d1231 fixed the roof (hiding incorrectly) in gproduct 2022-12-17 20:18:49 +01:00
Zeno Rogue
534448967f fixed the roof (hiding incorrectly) in hyp_in_solnih 2022-12-17 20:06:39 +01:00
Zeno Rogue
805cb4dc0c fixed the computation of camera_level in sph_in_low 2022-12-17 18:40:33 +01:00
Zeno Rogue
5f645f2f25 fixed reset and auto centering 2022-12-17 17:37:26 +01:00
Zeno Rogue
814467082f shift_method gets more possible arguments 2022-12-17 11:47:10 +01:00
Zeno Rogue
4da63f57dc renamed parallel_transport to shift_object, made it use shift_method, and made it correct for Lie movement 2022-12-17 11:35:28 +01:00
Zeno Rogue
6473ff8b45 sph_in_low function 2022-12-15 21:03:20 +01:00
Zeno Rogue
10e543a44e binary-like tilings can now be embedded in Solv and variants 2022-12-15 11:43:26 +01:00
Zeno Rogue
d7f7f567f7 fixed mousedist with nonisotropic mouseaim_sensitivity 2022-12-13 23:28:48 +01:00
Zeno Rogue
45d2a2c4bb fixed to point2 instead of hpxy in mousedist and shmup 2022-12-13 23:27:59 +01:00
Zeno Rogue
1b8e2623ac fixup to Nil 2022-12-13 23:27:04 +01:00
Zeno Rogue
4356f41621 other noniso embeddings of Euclidean 2022-12-13 23:26:44 +01:00
Zeno Rogue
f61adc2865 Nil embedding 2022-12-13 19:04:43 +01:00
Zeno Rogue
8c601bb575 fixed spacedist and worms on sphere 2022-12-09 02:33:15 +01:00
Zeno Rogue
acaa04dace fixed mouseover selection in embedded sphere 2022-12-09 02:33:15 +01:00
Zeno Rogue
d334062656 fixed some bugs with sphere embedded in product 2022-12-09 02:33:15 +01:00
Zeno Rogue
107cae8f5c fixed 2D vector art displayed on sphere 2022-12-09 02:33:15 +01:00
Zeno Rogue
bcbd5808f9 fixed the Ivy placement in embedded_plane 2022-12-09 02:33:15 +01:00
Zeno Rogue
3e733ae6e9 Big change: spatial_embedding option 2022-12-09 02:33:15 +01:00
Zeno Rogue
bf001926c2 refactored the vertical movement functions 2022-12-09 02:33:15 +01:00
Zeno Rogue
cfc62c5ee0 Fixed the radar transform computation in 2.5D. The bug also affected fog rendering 2022-12-04 16:30:51 +01:00
Zeno Rogue
42f96b768c improvements to sphere flipping 2022-12-04 14:48:12 +01:00
Zeno Rogue
06523e063e used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable 2022-11-13 16:22:55 +01:00
Zeno Rogue
cf75e6f2ab
Merge pull request #323 from jlmjlm/mir-lh
Draw mimics with sword in left hand if PC's sword in left hand.
2022-11-05 16:44:59 +01:00
Zeno Rogue
0ff46ff143 dialog:: DIALOG_WIDE 2022-11-04 23:14:59 +01:00
Zeno Rogue
64a613572a fixed through_wall 2022-10-27 16:06:39 +02:00
Zeno Rogue
f606174445 fixed point_direction 2022-10-27 16:06:39 +02:00
Zeno Rogue
6ef282173f map editor:: building mode 2022-10-27 16:06:39 +02:00
Zeno Rogue
8294246449 dialog:: sm::NARROW_LINES 2022-10-27 16:06:39 +02:00
Zeno Rogue
caa4ac5bb4 sm::AUTO_VALUES to automatically assign option widths 2022-10-27 16:06:39 +02:00
Jacob Mandelson
7e2b8baf2f Draw mimics with sword in left hand if PC's sword in left hand. 2022-10-16 10:02:32 -07:00
Zeno Rogue
f666f51bcd added an option for nonisotropic_weird_transforms 2022-10-11 20:00:33 +02:00
Zeno Rogue
c10906d349 fixed 'penrose staircases' in rot spaces 2022-10-11 20:00:13 +02:00
Zeno Rogue
a1cbf8c906 minecolors and distcolors now accept less/more colors in table 2022-10-06 13:47:00 +02:00
Zeno Rogue
ddf8ea17e3 choice of orb display style 2022-10-06 13:10:57 +02:00
Zeno Rogue
30839fdb15 Orb of Sword II now displays reversed 2022-10-06 08:49:26 +02:00
Jacob Mandelson
6b9728b385 Flip over worm-head shape used in Orb of Domination.
Worms get drawn from tail to head, so the shape used for the head
is upside-down.  Hence it should be flipped over when used as the
icon for the Orb of Domination.
2022-10-05 08:43:16 -07:00
Zeno Rogue
1aa4242ace Orb icon updates 2022-10-04 18:14:16 +02:00
Zeno Rogue
a3e6d79607
Merge pull request #319 from jlmjlm/v12.1+os
Provide orbs with shapes that hint at their function
2022-10-04 16:23:59 +02:00
Zeno Rogue
e459723836 no rug drawn if nomap 2022-09-24 09:12:34 +02:00
Zeno Rogue
804308c03e old_center 2022-09-24 09:12:23 +02:00
Jacob Mandelson
d0564026d7 Small style cleanup. 2022-09-17 15:00:54 -07:00
Jacob Mandelson
71cf4bc678 Merge branch 'orbshapes' into v12.1+os 2022-09-17 14:39:07 -07:00
Jacob Mandelson
f7e8818e01 First draft of ivy leaf for Orb Of Nature. 2022-09-17 13:39:11 -07:00
Zeno Rogue
84a6d2f8f9 hooks_frame is still called when nomap == true 2022-09-17 16:45:43 +02:00
Zeno Rogue
85f214c9a2 fixed the Onyx graphics in inventory 2022-09-17 11:37:25 +02:00
Jacob Mandelson
371a324085 Orb of the Woods and part of a tree icon. 2022-09-16 21:59:23 -07:00
Jacob Mandelson
1ad6b7ebe9 Orbs of Air and Empathy. 2022-09-16 19:24:01 -07:00
Jacob Mandelson
d2c4382e14 First draft of shield shape. 2022-09-16 12:13:20 -07:00
Jacob Mandelson
048ad9a030 Use a pirate hook in the Orb of Space. 2022-09-15 16:02:27 -07:00
Jacob Mandelson
d0273d3ed6 Heptagon + heptagram for the Orb of Summoning. 2022-09-14 21:32:36 -07:00
Jacob Mandelson
df6f9eb86a Single eccentric disk for the Orb of Discord. 2022-09-14 18:23:43 -07:00
Jacob Mandelson
2933b256e0 Use disk segments for Orbs of Vaulting & Phasing. 2022-09-14 18:11:52 -07:00
Jacob Mandelson
360aa921aa Half an hourglass for the Orb of Time. 2022-09-13 10:49:10 -07:00
Zeno Rogue
466cc5cc0a removed redundant pre-changes orbused rollback, and made it more elegant in movegolem 2022-09-09 12:24:21 +02:00
Jacob Mandelson
3081817872 Orb of Invisibility. 2022-08-30 14:49:37 -07:00
Jacob Mandelson
94b2a27b35 Do Orb of Aether. 2022-08-29 19:03:12 -07:00
Jacob Mandelson
f8c9562a74 Do Orb of Trickery. 2022-08-29 18:50:50 -07:00
Jacob Mandelson
ef28ce708e Add lightning bolt to Orb of Storms. 2022-08-29 16:14:59 -07:00
Jacob Mandelson
5239f6eadc Orbs of Lava, Matter, and Stone. 2022-08-29 10:30:37 -07:00