Zeno Rogue
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69387d40ef
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fixed Ruined City discrepancy (affected Racing)
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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5a7f789d8c
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changed reptilecheat in Ice
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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1a3e676310
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reduced the frequency of Seeps/Parrots/VineSpirits in 3D modes, also removed them with reptilecheat
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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602e6f27db
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generating various lands in Sol
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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bc912a2fbb
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setdist with d > BARLEV no longer pointlessly calls itself recursively
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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9f51df9720
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removed unneeded setdist
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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f5dd6a6b7e
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disabled the non-tree-fixer in non-hyperbolic geometries
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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4dc83af688
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fixed a crash when generating Rose Garden in 3D geometries
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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b47525b623
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some emerald implementation in sol
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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6682c760a9
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hopefully fixed a bug with prairie in Chaos Mode
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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3b7d80bb17
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solv:: Vineyard
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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fff0cd1d3e
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land improvements in Sol/Penrose/B4
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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b2e8a869cb
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updir and expansion functions in binarytiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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cf496e8940
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kite-and-dart tiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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dd5d317cb3
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Sol geometry
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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d1fb9f3564
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simplified and generalized cdata
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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c039f229e3
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better sky for R'Lyeh, Temple, and Ruined City
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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1da7a9b815
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reduced Trollheim/Hive generation in new submodes of Chaos
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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b93fe4e792
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fixed the PTM version of Brown Islands
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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4aa004e640
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fixed generation of Turquoises on non-three-valent tilings
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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bd0ca960c4
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more roses in total chaos
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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1077abf223
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red power aura in Land of Power
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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ed2f452532
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full 3D: a bit more monsters
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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8295251cdc
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multigame support, including dualmode
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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2402dfeac9
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Chaos variant of the Prairie
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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2b1aebb9b4
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chaosmode variants (CLI only for now)
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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cc3b7df66d
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racing:: fixed the generation of Space Rocks track
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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01207a0e87
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2d3d:: fixed DIM to WDIM in landgen.cpp
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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aa8d4965e4
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some more DIM->WDIM/GDIM fixes
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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c8e950cd40
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added some missing CAP_ and MAXMDIM guards
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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f507b7cf55
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fixed Orb of the Warp destroyed while refactoring
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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7c59f572ca
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3d:: in Euclidean, lands are generated just like in Crystal
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f9ba041451
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asteroids:: theming, changed look to invisible floors + grid, provided validity rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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57f2891826
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bounded Minefield now works according to the standard Minesweeper rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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653a0af39f
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made 3D a bit easier
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0af9df16e4
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3d:: Yendorian Forest
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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db5e89feae
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removed the obsolete function isHive
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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af25eb1f1f
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3D:: implemented the cool Emerald Mine pattern for 534, and also some Vineyard/Emerald patterns for both 435 and 534.
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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1e27888f7d
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for BARLEV=8, buildEquidistant acts at 7
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cb9513dd0d
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3d:: horohex geometry
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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311506f45c
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barrier fixup
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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3f836d1dfe
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3d:: Great Walls in H3 geometries
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e5cc9d77a0
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3d:: automatically adjust monster generation based on the number of generated cells
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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225282a3eb
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3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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c7eed9db4a
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3d:: fixed crash in Caribbean
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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497f7f6c0f
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3d:: reg3:: distances and alt-distances
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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78d88b5909
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improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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8d2b6a0093
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BARLEV now can be 8
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2019-09-12 22:38:43 +02:00 |
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