Zeno Rogue
025ebd8542
items on boats are now colored as items
2019-09-12 22:50:03 +02:00
Zeno Rogue
8295251cdc
multigame support, including dualmode
2019-09-12 22:50:03 +02:00
Zeno Rogue
587652e540
2D3D:: Euclidean skies
2019-09-12 22:50:03 +02:00
Zeno Rogue
13a044154b
sword:: accurate sword angles
2019-09-12 22:50:03 +02:00
Zeno Rogue
96d4b3bba7
cgi set in other places
2019-09-12 22:50:03 +02:00
Zeno Rogue
b6e303ec7d
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
2019-09-12 22:50:03 +02:00
Zeno Rogue
9c5344289a
big carpet
2019-09-12 22:50:03 +02:00
Zeno Rogue
542639bcc8
2D3D:: fixed a crash bug when drawing Palace ceiling
2019-09-12 22:50:03 +02:00
Zeno Rogue
a8c494a96c
R'Lyeh windows
2019-09-12 22:50:03 +02:00
Zeno Rogue
6c2ae951b8
2D3D:: better Rugs
2019-09-12 22:50:03 +02:00
Zeno Rogue
599d5d63e8
2D3D:: higher ceilings in the Palace
2019-09-12 22:50:03 +02:00
Zeno Rogue
67f3bd6a3c
2D3D:: palace gates
2019-09-12 22:50:03 +02:00
Zeno Rogue
b8919c884c
2D3D:: fixed bird positioning
2019-09-12 22:50:03 +02:00
Zeno Rogue
1626e06599
3D:: fixed a crash on drawing Hyperbugs
2019-09-12 22:50:03 +02:00
Zeno Rogue
4ac7f9043b
3D:: Ratlings improved
2019-09-12 22:50:03 +02:00
Zeno Rogue
7498db911d
removed double drawing of items in minimap
2019-09-12 22:50:02 +02:00
Zeno Rogue
5483ec8779
mini-map correct in all circumstances, including vertical movement or y/z rotation
2019-09-12 22:50:02 +02:00
Zeno Rogue
6084172b5e
2D3D:: Space Rocks has no grid, but stars both down and up
2019-09-12 22:50:02 +02:00
Zeno Rogue
6012cbc8e2
racing: in SpaceRocks
2019-09-12 22:50:02 +02:00
Zeno Rogue
32626dc0c1
2D3D:: fixed grids
2019-09-12 22:50:02 +02:00
Zeno Rogue
fa06306ef9
2D3D:: display Rose waves
2019-09-12 22:50:02 +02:00
Zeno Rogue
73a742119d
3D: Roses (items) did not appear
2019-09-12 22:50:02 +02:00
Zeno Rogue
fbbe37a4c4
hall ceiling fixup: disable in other models
2019-09-12 22:50:02 +02:00
Zeno Rogue
f08c33a8e2
3D:: added missing eyes and faces in drawMimic
2019-09-12 22:50:02 +02:00
Zeno Rogue
5436265311
2D3D:: Mirror Land ceiling draws halffloors correctly
2019-09-12 22:50:02 +02:00
Zeno Rogue
0f783f86aa
2D3D: fixed item colors in minimap
2019-09-12 22:50:02 +02:00
Zeno Rogue
8eb3fa65e2
2D3D:: skies and ceilings
2019-09-12 22:50:02 +02:00
Zeno Rogue
04a7e560a2
2D3D:: fixed Vineyard
2019-09-12 22:50:02 +02:00
Zeno Rogue
46443b3d6d
drawcell_in_radar factored out
2019-09-12 22:50:02 +02:00
Zeno Rogue
cdb85d5edf
improved dog leg animation
2019-09-12 22:50:02 +02:00
Zeno Rogue
fc7100bbf1
3D:: animation for all birds; fixed a crash on Butterfly drawing
2019-09-12 22:50:02 +02:00
Zeno Rogue
dc92ff2eda
2D3D:: draw stun stars on the correct level
2019-09-12 22:50:02 +02:00
Zeno Rogue
a12b4f451e
2D3D:: Orb of Storms particles
2019-09-12 22:50:01 +02:00
Zeno Rogue
22d5a2b578
3D: add items to radar even if user-shaped or hidden
2019-09-12 22:50:01 +02:00
Zeno Rogue
969cc76f6d
fixed some issues with 'cells_generated_limit'
2019-09-12 22:50:01 +02:00
Zeno Rogue
8c2b717223
monster orientation is now modelled in non-orientable geometries
2019-09-12 22:50:00 +02:00
Zeno Rogue
66b73648d5
2D3D:: in elliptic, draw only the correct orientation
2019-09-12 22:50:00 +02:00
Zeno Rogue
b9fa90cafb
2D3D:: better radar in Euclidean
2019-09-12 22:50:00 +02:00
Zeno Rogue
dec0d191a8
2d3d:: better radar in sphere, also better sin/cos in general
2019-09-12 22:50:00 +02:00
Zeno Rogue
1769f65ddb
2D3D:: gravity particles
2019-09-12 22:50:00 +02:00
Zeno Rogue
3e7b29a188
3D:: fixed how elliptic geometry works
2019-09-12 22:50:00 +02:00
Zeno Rogue
e2ef8932fa
3D:: disabled backwall optimization in sphere
2019-09-12 22:50:00 +02:00
Zeno Rogue
276c47d7ff
2D3D:: fixed radar in Euclidean
2019-09-12 22:50:00 +02:00
Zeno Rogue
d6b81ed816
do not display HiddenFromSight items on radar
2019-09-12 22:50:00 +02:00
Zeno Rogue
d2c20fee22
redone spinEdge so that fixed_yz works in gravity lands
2019-09-12 22:50:00 +02:00
Zeno Rogue
47ffff2e1d
fixed skulls' eyes in 2D
2019-09-12 22:50:00 +02:00
Zeno Rogue
740cc5fbb6
2D3D:: wall shadows
2019-09-12 22:50:00 +02:00
Zeno Rogue
653e0cd442
3D:: walls on radar only in 2D3D
2019-09-12 22:50:00 +02:00
Zeno Rogue
866b3075a4
3D:: disabled backwall optimization in quotient spaces
2019-09-12 22:50:00 +02:00
Zeno Rogue
f88de70a79
3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
2019-09-12 22:50:00 +02:00
Zeno Rogue
175c061ab4
2d3d:: shadows
2019-09-12 22:50:00 +02:00
Zeno Rogue
b63f8a3c4d
3D:: disabled the Thumper animation
2019-09-12 22:50:00 +02:00
Zeno Rogue
df3e21b310
debug cleanup
2019-09-12 22:50:00 +02:00
Zeno Rogue
402b6aa0ad
improved armor models; head lower; configurable human eye color
2019-09-12 22:49:59 +02:00
Zeno Rogue
5d9ff8b625
3d:: redone ratling head
2019-09-12 22:49:59 +02:00
Zeno Rogue
de0f4d0685
3d:: Princess hair darker to make it stand out better in 3d
2019-09-12 22:49:59 +02:00
Zeno Rogue
5c65ba9a7f
2d3d:: ASCII mini-map replaces the radar
2019-09-12 22:49:58 +02:00
Zeno Rogue
dea2073714
2d3d:: smaller cones for fires/bonfires/buoys/thumpers
2019-09-12 22:49:58 +02:00
Zeno Rogue
f3e0e099c1
3d:: humanoid eyes (except the player)
2019-09-12 22:49:57 +02:00
Zeno Rogue
9a21401b9c
item/monster icons in 3d
2019-09-12 22:49:56 +02:00
Zeno Rogue
d994c92ab6
fixed centering in racing
2019-09-12 22:49:53 +02:00
Zeno Rogue
0c3b26c997
2d3d:: gridline used by linepatterns
2019-09-12 22:49:52 +02:00
Zeno Rogue
53e8006e75
2D3D:: fixed leg movement
2019-09-12 22:49:52 +02:00
Zeno Rogue
44194bd354
centering/TPP/camera cleanup
2019-09-12 22:49:50 +02:00
Zeno Rogue
d5dc3f2176
refactored grid, and made it display nicely in 2d3d
2019-09-12 22:49:46 +02:00
Zeno Rogue
bb63fcdcda
refactored first_cell_to_draw so that it is changed in one place
2019-09-12 22:49:46 +02:00
Zeno Rogue
216cd868af
3d optimization:: do not draw back walls (not only in horo)
2019-09-12 22:49:45 +02:00
Zeno Rogue
029b0e9d6c
3d: fixed transparent walls between lands
2019-09-12 22:49:45 +02:00
Zeno Rogue
7ce12ef63b
factored 'addradar' function
2019-09-12 22:49:44 +02:00
Zeno Rogue
22ce25c396
export ptick
2019-09-12 22:49:43 +02:00
Zeno Rogue
889bf3448c
2d3d:: no more mirror markers
2019-09-12 22:49:42 +02:00
Zeno Rogue
534663e663
3d:: using models not walls for worms
2019-09-12 22:49:41 +02:00
Zeno Rogue
45b7188869
2d3d:: sword markers on the floor level
2019-09-12 22:49:41 +02:00
Zeno Rogue
73f53b93a8
3d:: correct eyes
2019-09-12 22:49:05 +02:00
Zeno Rogue
51030e87aa
3d:: do not draw cells outside of view
2019-09-12 22:48:57 +02:00
Zeno Rogue
e1d30d1a2f
3d:: do not hide that many items close to cursor
2019-09-12 22:48:56 +02:00
Zeno Rogue
798f4b54f7
3d:: nicer effects for orbs
2019-09-12 22:48:54 +02:00
Zeno Rogue
eb822f195b
11.0u and the fix to ocean/rrv
2019-09-12 22:43:02 +02:00
Zeno Rogue
d07e6eb386
2d3d:: missing guards
2019-09-12 22:43:02 +02:00
Zeno Rogue
70cd6c0669
2d3d:: fan fix
2019-09-12 22:43:02 +02:00
Zeno Rogue
1e64d4e220
2d3d:: no sidewalls if no qfi.fshape
2019-09-12 22:43:02 +02:00
Zeno Rogue
dc036e7c7b
2d3d:: seeps display
2019-09-12 22:43:02 +02:00
Zeno Rogue
b712bbb444
2d3d:: disabled special floor graphics for Emerald Mine
2019-09-12 22:43:02 +02:00
Zeno Rogue
8b018dd59d
2d3d:: graphics for branches, barrels, and firetraps
2019-09-12 22:43:02 +02:00
Zeno Rogue
be032e0f03
2d3d:: trap markers
2019-09-12 22:43:02 +02:00
Zeno Rogue
5de099e921
2d3d:: fan graphics
2019-09-12 22:43:02 +02:00
Zeno Rogue
8046de11bd
3d:: disabled shSwitchDisks in 3D
2019-09-12 22:43:02 +02:00
Zeno Rogue
e20868dd19
2d3d:: fixed walls next to trees
2019-09-12 22:43:02 +02:00
Zeno Rogue
684480ccaf
2d3d:: colored rose scent
2019-09-12 22:43:02 +02:00
Zeno Rogue
f491e3ce99
no more hiding the boat under the player
2019-09-12 22:43:02 +02:00
Zeno Rogue
14e9ebec57
cones for bonfires, fires, thumpers, and sea buoys
2019-09-12 22:43:02 +02:00
Zeno Rogue
b6c8727e1f
2d3d:: boats
2019-09-12 22:43:02 +02:00
Zeno Rogue
dbb8857a39
2d3d:: cone graphics for trees etc.
2019-09-12 22:43:02 +02:00
Zeno Rogue
13f3f49db9
2d3d:: fixed the placement of monsters (including PC view) on rock levels etc.
2019-09-12 22:43:02 +02:00
Zeno Rogue
41e868a795
2d3d:: fixed levels of various stuff
2019-09-12 22:43:02 +02:00
Zeno Rogue
c297bbf52a
2d3d:: compass
2019-09-12 22:43:02 +02:00
Zeno Rogue
7255cb4e0d
2d3d:: worm graphics
2019-09-12 22:43:02 +02:00
Zeno Rogue
0ecd8a058a
2d3d:: fixed crash when setting subprio
2019-09-12 22:43:01 +02:00
Zeno Rogue
55d7678c99
2D3D:: Hall of Mirrors
2019-09-12 22:43:01 +02:00
Zeno Rogue
d1846f9325
better cell-cursors; bad cell-cursors removed
2019-09-12 22:43:01 +02:00
Zeno Rogue
9c1efae2f6
2d3d:: mouse reading
2019-09-12 22:43:01 +02:00
Zeno Rogue
0a4ccb2b5c
2d3d:: no more player hiding if camera > 0
2019-09-12 22:43:01 +02:00
Zeno Rogue
5ab7249afd
horopoint cleanup in 2D
2019-09-12 22:43:01 +02:00
Zeno Rogue
450739b133
2D3D: switch without changing the display
2019-09-12 22:43:01 +02:00
Zeno Rogue
6a7c1438eb
2D3D:: Archimedean no longer crashes after changing
2019-09-12 22:43:01 +02:00
Zeno Rogue
2d79243ca2
2D3D:: 3D particles
2019-09-12 22:43:01 +02:00
Zeno Rogue
4175c61486
fixed pushdown
2019-09-12 22:43:01 +02:00
Zeno Rogue
1c4d86e0e9
3D graphics in 2D (first commit)
2019-09-12 22:43:01 +02:00
Zeno Rogue
c8e950cd40
added some missing CAP_ and MAXMDIM guards
2019-09-12 22:43:01 +02:00
Zeno Rogue
6253c6c3e3
redone gravity in shmup
2019-09-12 22:43:01 +02:00
Zeno Rogue
e3023ba1f8
fixed the sky display in Yendorian
2019-09-12 22:43:01 +02:00
Zeno Rogue
6e26508a77
replaced some instances of double to ld, so that everything compiles when ld is redefined to float
2019-09-12 22:43:00 +02:00
Zeno Rogue
5d77c86658
scrdist_text removed
2019-09-12 22:43:00 +02:00
Zeno Rogue
5895540ae9
removed mdText as it was equivalent to mdUnchanged
2019-09-12 22:43:00 +02:00
Zeno Rogue
c20a0cb59e
3d:: wallradar
2019-09-12 22:43:00 +02:00
Zeno Rogue
3c9e4db46e
major cleanup of projection setting
2019-09-12 22:43:00 +02:00
Zeno Rogue
8b0c0f58c4
animated 3D birds
2019-09-12 22:43:00 +02:00
Zeno Rogue
596b4ce786
3d:: converting the old vector graphics into 3D models
2019-09-12 22:42:59 +02:00
Zeno Rogue
10a82c544b
3d:: make monster facing correct, based on FACEUP/FACESIDE
2019-09-12 22:42:59 +02:00
Zeno Rogue
b07a5a5c69
removed transparency from monsters in 3D
2019-09-12 22:42:59 +02:00
Zeno Rogue
a07afdc0a7
added HEAD3 placement
2019-09-12 22:42:59 +02:00
Zeno Rogue
f507b7cf55
fixed Orb of the Warp destroyed while refactoring
2019-09-12 22:42:59 +02:00
Zeno Rogue
c0145c0d9c
3d:: Euclidean tori
2019-09-12 22:42:59 +02:00
Zeno Rogue
ca57a38ddd
3d:: the option to restrict generation no longer produces weird elements
2019-09-12 22:42:59 +02:00
Zeno Rogue
418fa37dd8
3d:: texture:: remap single-type textures to 3D geometries
2019-09-12 22:42:59 +02:00
Zeno Rogue
c1373e64f7
fixed a bug with animateReplacement in crystal
2019-09-12 22:42:59 +02:00
Zeno Rogue
9b7ad345a9
mine adjacency rule can be changed (in 2D for now)
2019-09-12 22:42:59 +02:00
Zeno Rogue
8a53258361
fixed mines when more than 7 adjacent mines
2019-09-12 22:42:59 +02:00
Zeno Rogue
cc5f381d20
3d:: draw:: draw items without rotation, draw them in current location
2019-09-12 22:42:58 +02:00
Zeno Rogue
efb72afb87
fixed Slime display
2019-09-12 22:42:58 +02:00
Zeno Rogue
f9ba041451
asteroids:: theming, changed look to invisible floors + grid, provided validity rules
2019-09-12 22:42:58 +02:00
Zeno Rogue
217a643605
fixed some monster displays
2019-09-12 22:42:58 +02:00
Zeno Rogue
55492e229b
Asteroids in 3D
2019-09-12 22:42:58 +02:00
Zeno Rogue
5356eba11c
Asteroids
2019-09-12 22:42:58 +02:00
Zeno Rogue
6b2a9bb6f1
refactored hasFacing
2019-09-12 22:42:58 +02:00
Zeno Rogue
e7b4f3783a
minor refactor to drawMonster
2019-09-12 22:42:58 +02:00
Zeno Rogue
11ee7c1b9a
drawMonsterType with cases
2019-09-12 22:38:47 +02:00
Zeno Rogue
4ab48f2398
fixed boat/item animation
2019-09-12 22:38:47 +02:00
Zeno Rogue
bd396d4979
fixed knight cloaks and tortoises
2019-09-12 22:38:47 +02:00
Zeno Rogue
0af9df16e4
3d:: Yendorian Forest
2019-09-12 22:38:47 +02:00
Zeno Rogue
84b2c866ef
ladders drawn as transparent
2019-09-12 22:38:47 +02:00
Zeno Rogue
c1f9d7ed0b
3d:: using face_the_player to tell that object should face the player (currently works as before)
2019-09-12 22:38:47 +02:00
Zeno Rogue
02a174b3ca
item/monster/wall/land types done with X-macros; flags given too
2019-09-12 22:38:47 +02:00
Zeno Rogue
ab7a322e5e
3d:: smart display for 3D
2019-09-12 22:38:47 +02:00
Zeno Rogue
715d8b2fd0
3d:: aura in ball model
2019-09-12 22:38:47 +02:00
Zeno Rogue
b62155b551
removed unused variable dim3
2019-09-12 22:38:47 +02:00
Zeno Rogue
556a806c68
3d:: hide_player() off outside perspective
2019-09-12 22:38:47 +02:00
Zeno Rogue
5116d745c4
gldraw:: offset and texture_offset are now separate
2019-09-12 22:38:47 +02:00
Zeno Rogue
46ae64e945
3d:: native perspective is now pmodel == mdPerspective, and other models work too
2019-09-12 22:38:47 +02:00
Zeno Rogue
608692b6df
delete textures, saner resetGL calling rule?
2019-09-12 22:38:46 +02:00
Zeno Rogue
d085111495
3D:: Dry Forest uses feather floor
2019-09-12 22:38:46 +02:00
Zeno Rogue
da295089b5
checktide in 3D
2019-09-12 22:38:46 +02:00
Zeno Rogue
8fabe30bf5
show borders on fires; limit particles if there are too many fires
2019-09-12 22:38:46 +02:00
Zeno Rogue
cb9513dd0d
3d:: horohex geometry
2019-09-12 22:38:46 +02:00
Zeno Rogue
cc287d52b6
fixed a crash when ddspin called with NODIR
2019-09-12 22:38:46 +02:00
Zeno Rogue
678747ceff
3d:: horo-rec geometry
2019-09-12 22:38:45 +02:00
Zeno Rogue
5db2cfbd1a
3d:: textured walls
2019-09-12 22:38:45 +02:00
Zeno Rogue
9bd01c485d
3d:: improved transwall coloring
2019-09-12 22:38:45 +02:00
Zeno Rogue
88621e0cef
3d:: improved which 'circles' are drawn
2019-09-12 22:38:45 +02:00
Zeno Rogue
e6ff760253
3d:: transparent-wall coloring now more precise, and takes land barriers into account
2019-09-12 22:38:45 +02:00
Zeno Rogue
10223d33b9
3d:: sword
2019-09-12 22:38:45 +02:00
Zeno Rogue
d9b90d8a8e
3D:: two-player uses split screen
2019-09-12 22:38:45 +02:00
Zeno Rogue
55c31ec645
3d:: refactored the hide_player function
2019-09-12 22:38:45 +02:00
Zeno Rogue
cf3047a1a5
3d:: help works
2019-09-12 22:38:45 +02:00
Zeno Rogue
5e237d5a59
3D:: grid drawn correctly
2019-09-12 22:38:45 +02:00
Zeno Rogue
582fe235f0
fixed crash in masterless (no draw items)
2019-09-12 22:38:45 +02:00
Zeno Rogue
679e44d4b1
grid color is now configurable (stdgridcolor)
2019-09-12 22:38:45 +02:00
Zeno Rogue
78d88b5909
improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
2019-09-12 22:38:44 +02:00
Zeno Rogue
845c777cd6
bugfix: item under cursor disappears only in 3D
2019-09-12 22:38:44 +02:00
Zeno Rogue
9ab7b53b54
3d:: fixed iddspin
2019-09-12 22:38:44 +02:00
Zeno Rogue
9efa497b66
fixed regrouping dogs disappearing
2019-09-12 22:38:43 +02:00
Zeno Rogue
adaed6be7c
3d:: boats are drawn
2019-09-12 22:38:43 +02:00
Zeno Rogue
d6422d5def
3d:: water etc are now drawn as transparent walls
2019-09-12 22:38:43 +02:00
Zeno Rogue
d3f17858e9
3d:: parrots and seeps now ignore depth testing
2019-09-12 22:38:43 +02:00
Zeno Rogue
a94aa81edd
3d:: a 3d image for compasses in the world
2019-09-12 22:38:43 +02:00
Zeno Rogue
149853204a
3d:: do not draw items under the view center
2019-09-12 22:38:43 +02:00
Zeno Rogue
ca241c92fe
3d:: no more flying for 3D birds
2019-09-12 22:38:43 +02:00
Zeno Rogue
52ce5ac9aa
3d:: all the regular honeycombs
2019-09-12 22:38:43 +02:00
Zeno Rogue
03083a4520
3d:: display rose scent (not work well though)
2019-09-12 22:38:43 +02:00
Zeno Rogue
a8e486e728
3d:: minefield displays correctly
2019-09-12 22:38:43 +02:00
Zeno Rogue
cb8e34204f
two more Euclidean honeycombs; also split buildpolys into subfunctions
2019-09-12 22:38:43 +02:00
Zeno Rogue
b63bcec64b
fixed a bug with animal legs
2019-09-12 22:38:43 +02:00
?
dd57f2733a
3d:: applymodel now works correctly (to find onscreen coordinates)
2019-09-12 22:38:42 +02:00
?
8d83959229
if triangles are drawn, outlines are disabled
2019-09-12 22:38:42 +02:00
?
41ed04b2ee
3d:: basic adjustment of the graphics editor to 3D
2019-09-12 22:38:42 +02:00
?
4ac186437b
editable statues
2019-09-12 22:38:42 +02:00
?
5871a4b208
3d:: radar feature
2019-09-12 22:38:42 +02:00
?
676abdf03b
used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
2019-09-12 22:38:42 +02:00
?
54f278963c
renamed MAXDIM to MAXMDIM (conflict with crystal)
2019-09-12 22:38:42 +02:00
?
bf95aa6e77
3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly
2019-09-12 22:38:42 +02:00
?
1a8f164572
3d:: 3D models are now centered correctly instead of on legs
2019-09-12 22:38:42 +02:00
?
a9a02e0f8f
3d:: out-of-memory chasms are displayed as hard walls (faster racing)
2019-09-12 22:38:42 +02:00
?
f0b984aa3b
3d:: disabled sidewall computation
2019-09-12 22:38:42 +02:00
?
41be07ae72
3d:: weird walls now display as rings (passable) or sawrings (impassable)
2019-09-12 22:38:42 +02:00
?
0620916dd2
3d:: miniwalls used for weird stuff
2019-09-12 22:38:42 +02:00
?
c2b6600ce5
3d:: renamed shBinaryWall to shWall3D
2019-09-12 22:38:42 +02:00
?
dc26f3b744
3d:: display other stuff as ascii without errors
2019-09-12 22:38:42 +02:00
?
714ff8462a
3d:: more things shown as walls, worms also use wall graphics
2019-09-12 22:38:42 +02:00
?
35a4330412
3d:: 1/2/3 perspectives in noshmup
2019-09-12 22:38:42 +02:00
?
168b3fb11d
3D:: smooth TPP; display player or not correctly
2019-09-12 22:38:42 +02:00
?
aac03e72fe
3d:: depthtest disabled for PPR::SUPERLINE and beyond
2019-09-12 22:38:42 +02:00
?
4e6a50f425
3D:: hair is now drawn above face
2019-09-12 22:38:42 +02:00
?
c5f2dec44c
fixed leg position on wolves
2019-09-12 22:38:42 +02:00
?
ea2c0d257b
3d:: do not draw 'catwalk' cursor in binary
2019-09-12 22:38:42 +02:00
?
92113c82ee
3d:: Ivy graphics
2019-09-12 22:38:42 +02:00
?
07a51bed10
3D:: fixed monster facings in noshmup
2019-09-12 22:38:42 +02:00
?
0c125efb15
3d:: nice fire
2019-09-12 22:38:42 +02:00
?
321a709f91
3d:: better particles
2019-09-12 22:38:42 +02:00
?
b0c21f0626
3d:: mapeditor works
2019-09-12 22:38:42 +02:00
?
723f029b1d
3D:: item graphics now face the player
2019-09-12 22:38:42 +02:00
?
111bc3697d
sword:: removed the dependence on the S* constants
2019-09-12 22:38:42 +02:00
?
f37c8d2f1c
more elegant airdir
2019-09-12 22:38:42 +02:00
?
9b968e648b
3D:: hide some queuecircleat's
2019-09-12 22:38:41 +02:00
?
6ac9820644
3D:: mouseover set correctly
2019-09-12 22:38:41 +02:00
?
c6025ad711
3D:: do not draw the player in turn-based either
2019-09-12 22:38:40 +02:00
?
bc454d56cd
3D:: movement in non-shmup
2019-09-12 22:38:40 +02:00
?
1cab16aae7
3d:: grids
2019-09-12 22:38:40 +02:00
?
33d4854c14
3D:: 120-cell
2019-09-12 22:38:40 +02:00
?
c7cb93f2ed
moved all the Euclidean maps to euclid.cpp
2019-09-12 22:38:40 +02:00
?
7110be2032
3D:: cube tiling
2019-09-12 22:38:40 +02:00
?
d08e58f404
3d:: 2D/3D is now selectable at runtime
2019-09-12 22:38:40 +02:00
?
6b893af89e
3D:: spinning items; improved Grimoire gfx
2019-09-12 22:38:40 +02:00
?
ae257b952d
shadows are now drawn or not correctly -- depending on model_needs_depth()
2019-09-12 22:38:40 +02:00
?
d87a471714
3D::binary:: nice walls
2019-09-12 22:38:40 +02:00
?
56d628d4d8
adjusting for 3D part II
2019-09-12 22:38:39 +02:00
?
96e4ff6c9d
binary tiling in 3D works
2019-09-12 22:38:39 +02:00
?
e73d2f2f22
some work on 3D view
2019-09-12 22:38:39 +02:00
?
a3eb161235
added CAP_SHAPES: poly system works, but no shapes are used
2019-09-12 22:38:39 +02:00
?
c24fa20334
added some missing CAP_RUG flags
2019-09-12 22:38:39 +02:00
?
99aa7e420b
CAP_POLY part 1
2019-09-12 22:38:39 +02:00
?
31037574f5
CAP_COMPLEX2 first
2019-09-12 22:38:39 +02:00
?
c5a771c888
CAP_FIELD part 1
2019-09-12 22:38:39 +02:00
?
b25730d5c9
geometry flags part 1
2019-09-12 22:38:39 +02:00
Zeno Rogue
3a8a5a6150
fixed missing CAP_RACING guards
2019-09-12 22:38:39 +02:00
Zeno Rogue
325877a9ee
racing:: increase range allowed
2019-09-12 22:38:39 +02:00
Zeno Rogue
6d720f157f
Cherenkov radiation
2019-09-12 22:38:39 +02:00
Zeno Rogue
e0212b1495
more official racers
2019-09-12 22:38:38 +02:00
Zeno Rogue
8d588cbdab
racing:: trophies
2019-09-12 22:38:38 +02:00
Zeno Rogue
4c6c8bee7c
racing:: no more weapons
2019-09-12 22:38:38 +02:00
Zeno Rogue
275c5d568a
brownian:: acidgull uses normal bird
2019-09-12 22:38:38 +02:00
Zeno Rogue
78b64a3c6a
fractick in draw_gravity_particles
2019-09-12 22:38:38 +02:00
Zeno Rogue
a1b22cbf9f
newlands:: more theming
2019-04-29 17:19:06 +02:00
Zeno Rogue
bc27e10dc9
newlands:: some theming
2019-04-29 17:19:06 +02:00
Zeno Rogue
506af06c8f
brownian:: improved colors
2019-04-29 17:19:06 +02:00
Zeno Rogue
8a414d1768
westwall:: monster theme
2019-04-29 17:19:06 +02:00
Zeno Rogue
2bc66342dd
newlands:: implemented new Orbs: Gravity, Intensity, Choice
2019-04-29 17:19:06 +02:00
Zeno Rogue
6d392ce07e
westwall:: initial commit
2019-04-29 17:19:06 +02:00
Zeno Rogue
724d3516fa
variant:: first version
2019-04-29 17:19:05 +02:00
Zeno Rogue
c67d7e06c6
racing:: remembering ghost, track selection (with times), completion percentage shown
2019-04-29 17:19:05 +02:00
Zeno Rogue
f6226665d0
racing:: subscreens used with multiple players
2019-04-29 17:19:05 +02:00
Zeno Rogue
16a5e45c0a
racing:: first commit
2019-04-29 17:19:05 +02:00
Zeno Rogue
74ad8ea135
brownian:: more serious work
2019-04-29 17:19:05 +02:00
Zeno Rogue
a876f206f6
shapes work correctly with CAP_EDIT off
2019-02-09 14:22:05 +01:00
Zeno Rogue
6abb527854
added missing CAP_TEXTURE guards
2019-02-08 16:55:35 +01:00
Arthur O'Dwyer
a478bb1485
Fix some minor std::function-related bugs.
...
Lambdas to be stored in `function<void()>` should not return `bool`.
Two uses of `std::function` could be just `function`, like everywhere
else in the codebase.
2019-02-06 18:48:53 +01:00
Zeno Rogue
34256f8d68
wobbling added to moving humanoid characters
2019-02-06 18:48:53 +01:00
Zeno Rogue
7a589090d3
texture:: texture ghosts are now shown correctly
2019-02-06 18:48:52 +01:00
Zeno Rogue
cd2fa33bbc
no more alpha on floors while editing textures
2019-02-06 18:48:52 +01:00
Zeno Rogue
c3087ad540
added new -wsh: '^' which draws no borders between full floors
2019-02-06 18:48:52 +01:00
Zeno Rogue
9f88c6b81c
graphical display of the paths for Orb of Air
2019-02-06 18:48:52 +01:00
Zeno Rogue
91873c19c6
fixed the cameraangle option
2019-02-06 18:48:52 +01:00
Zeno Rogue
444bb762d7
crystal:: added a conduct for doing Camelot without compasses
2019-02-06 18:48:33 +01:00
Zeno Rogue
97c546db64
spatial_graphics are now disabled in Klein model
2019-02-06 16:38:31 +01:00
Zeno Rogue
f680713dfd
Fixed the meaningo of color parameter in addauraspecial
2019-02-06 16:38:19 +01:00
Zeno Rogue
058a2a5027
fixed aura specials
2019-02-06 16:38:05 +01:00
Zeno Rogue
e2b262979b
startgame animations
2019-02-06 16:36:52 +01:00
Zeno Rogue
52dfd434bb
more fixes for mobiles
2018-12-15 17:54:36 +01:00
Zeno Rogue
4d3f33deec
sidescreen now requires screen ratio strictly greater than 4:3
2018-12-14 19:30:22 +01:00
Zeno Rogue
2c0cda9fa8
you can no longer see mines by changing the color of waMineUnknown/waMineMine
2018-12-14 19:27:12 +01:00
Zeno Rogue
d8bf550d37
surface 3D graphics are now automatically disabled in rug (won't work correctly with quotient rugs anyway) and in pmodels which do not support it
2018-12-14 19:27:12 +01:00
Zeno Rogue
46256155d7
crystal:: compass generation
2018-12-14 19:27:12 +01:00
Zeno Rogue
f7db0feef0
currfp returns fp_invalid when fp is not known, and does not use it
2018-12-11 22:10:53 +01:00
Zeno Rogue
cd511585ae
fixed a bug with sidescreen working
2018-12-11 22:10:53 +01:00
Zeno Rogue
460eb19881
implemented new geometries: cylinder and (only one for now) Mobius band
2018-12-11 22:10:53 +01:00
Zeno Rogue
0d691ab16a
fixup: missing drawStandard
2018-11-24 01:30:49 +01:00
Zeno Rogue
8e2727882e
shmup:: rewritten shmup configuration in OOP style
2018-11-18 18:26:56 +01:00
Zeno Rogue
eec70d7265
fixed subscreen computations
2018-11-18 18:26:56 +01:00
Zeno Rogue
d935febf09
refactored some global and stereo:: variables into display_data structure
2018-11-18 18:26:56 +01:00
Zeno Rogue
680dca90c8
shaderside projection
2018-11-18 18:26:55 +01:00
Zeno Rogue
450526cc40
fix missing #endif
2018-11-11 16:40:51 +01:00
Zeno Rogue
8b91404a4e
mirrorcolor is now always affected by mimic color changes
2018-11-11 12:55:11 +01:00
Zeno Rogue
1d0b5878fc
left-handed player characters
2018-11-11 11:27:36 +01:00
Zeno Rogue
44c1b43b1c
refactored do_draw(cell*, const transmatrix&)
2018-11-11 11:27:36 +01:00
Zeno Rogue
a6b8d4f79a
the Princess is left-handed now
2018-11-11 11:27:35 +01:00
Zeno Rogue
c3c465f742
customizable colors for game objects
2018-11-11 11:27:29 +01:00
Zeno Rogue
f1b6cc0f48
ringcolor improvements
2018-11-11 11:25:59 +01:00
Zeno Rogue
d1d2a300c4
refactored the degree constant
2018-11-11 11:25:59 +01:00
Zeno Rogue
071e9a5cac
moved draw_boundary and draw_model_elements from graph to hypgraph
2018-11-11 11:25:59 +01:00
Zeno Rogue
5978830e01
filled model drawing (for some models)
2018-11-11 11:25:59 +01:00
Zeno Rogue
b019cfcd4f
refactored colortables
2018-11-11 11:25:59 +01:00
Zeno Rogue
1ba1b141f3
smart display range
2018-11-01 19:07:50 +01:00
Zeno Rogue
53687108f6
svg:: improved linewidth
2018-10-28 03:09:07 +01:00
Zeno Rogue
df124f347e
fixed Joukowsky aura
2018-10-28 03:09:07 +01:00
Zeno Rogue
acad978637
radius is now ld not int
2018-10-28 03:09:07 +01:00
Zeno Rogue
66910c757f
implemented auras for Joukowsky projections in transition
2018-10-28 03:09:07 +01:00
Zeno Rogue
804b489ebf
improved hemisphere model; nicer handling of ballangle
2018-10-28 03:09:06 +01:00
Zeno Rogue
8a37a43547
improved hyperboloid model
2018-10-23 20:08:57 +02:00
Zeno Rogue
a9535878c4
model orientation
2018-10-23 16:58:19 +02:00
Zeno Rogue
dee2b23991
replaced chosenDown with a better set of functions
2018-09-27 21:53:07 +02:00
Zeno Rogue
608a55499a
displaying distance lists now depends on show_distance_lists, not whether sidescreen is supported
2018-09-23 16:34:53 +02:00