Zeno Rogue
9f711627f1
export to_square
2024-05-25 11:46:53 +02:00
Zeno Rogue
89763be7d2
when drawing circle_around_center, be more precise, and also use POLY_FORCEWIDE
2024-05-25 11:46:37 +02:00
Zeno Rogue
03b89f053b
do not draw Safety in high-qual screenshots
2024-05-25 11:46:11 +02:00
Zeno Rogue
441f825566
export achievement data
2024-05-25 11:45:47 +02:00
Zeno Rogue
f2d8b4d95e
Merge branch 'master' of https://github.com/zenorogue/hyperrogue
2024-05-24 20:58:32 +02:00
Zeno Rogue
73dbccbb0e
made Bringris, Nil Rider, and Relative Hell compile after changes
2024-05-24 20:57:53 +02:00
Jacob Mandelson
efc2ce90e0
Make fake-mobile fail cleanly if font missing.
2024-05-16 19:33:24 -07:00
Zeno Rogue
7b3d2c2626
Merge pull request #377 from jlmjlm/prune_tab
...
Prune table of new land candidates.
2024-05-16 22:04:51 +02:00
Zeno Rogue
126f45a714
Merge pull request #376 from jlmjlm/nows1
...
Remove trailing whitespace from system.cpp
2024-05-16 21:56:25 +02:00
Jacob Mandelson
11837d9614
Check for having pruned all land candidates.
2024-05-16 12:46:06 -07:00
Zeno Rogue
64569f1818
debug removed
2024-05-16 21:42:49 +02:00
Jacob Mandelson
cd2152ffad
Prune table of getNewLand() candidates.
2024-05-16 12:41:19 -07:00
Zeno Rogue
eee39b0340
fixed fake-mobile
2024-05-16 21:21:42 +02:00
Zeno Rogue
937c830571
fixed model orientation for spiral
2024-05-16 21:21:14 +02:00
Zeno Rogue
4ec627b1a1
fixed errors about underlying_map uninitialized
2024-05-16 21:21:14 +02:00
Zeno Rogue
1a70e54e24
hopefully fixed yet another C++20 bug
2024-05-16 21:21:13 +02:00
Zeno Rogue
a70a9dc663
fixed a bug causing not compiling in C++20
2024-05-16 21:21:13 +02:00
Zeno Rogue
879549ca5d
fixed 'race angle' setting: no crash, rotates immediately
2024-05-16 21:21:13 +02:00
Zeno Rogue
7982ea0e58
Removed references to private/daily.cpp and private/hypersteam.cpp. Also removed HAVE_ACHIEVEMENTS as it was redundant to CAP_ACHIEVE
2024-05-16 21:21:13 +02:00
Zeno Rogue
7b99248c06
Merge pull request #374 from jlmjlm/time2
...
Fix minor menu glitches.
2024-05-16 20:28:22 +02:00
Zeno Rogue
dc136cc937
Merge pull request #375 from jlmjlm/time5
...
Make option to show turns on the main screen.
2024-05-16 20:27:16 +02:00
Jacob Mandelson
3f78c11e6c
Remove trailing whitespace from system.cpp
2024-05-16 09:13:48 -07:00
Jacob Mandelson
1dd4da5135
Make option to show turns on the main screen.
...
"Liberal" version that shows the turncount unguarded by
nomenukey and ISMOBILE. Hopefully this means that it'll
display properly on mobile, outside the map region's "DRAG" area.
But this display mode is only used by the mobile builds which I
don't have toolchains for, so can't test it. :(
2024-05-16 08:31:45 -07:00
Jacob Mandelson
601274e67a
Fix minor menu glitches.
...
Currently, if CAP_TOUR is not set then "(v) menu" is displayed
unconditionally, because the "else" statement which suppresses its
display when nomenukey is set is guarded by CAP_TOUR. That "else"
statement is moved outside the guard.
Currently, the "timeline" -- containing the elapsed time, turn count,
and YASC code -- is not displayed if cheats are active, because it's
replaced by a cheats count line. Since these lines don't conflict
and the timeline contains useful information, changed to display both.
2024-05-16 07:12:28 -07:00
Zeno Rogue
7581ba887b
13.0i
2024-05-10 20:40:54 +02:00
Zeno Rogue
6b03aca3c0
threecolor now uses its own ctab, not nestcolors
2024-05-10 19:34:01 +02:00
Zeno Rogue
80df589bd2
reverted numlock on MAC
2024-05-10 19:29:14 +02:00
Zeno Rogue
159b47e72a
full_rotate_camera no longer reacts to val==0
2024-05-10 19:29:01 +02:00
Zeno Rogue
9a33e63f53
unflipped mine_zero_display
2024-05-10 19:28:47 +02:00
Zeno Rogue
10184f9087
edit minefield colors in minefield config
2024-05-10 19:28:26 +02:00
Zeno Rogue
6b0dd547bd
fixed rosebush/crystal world interaction
2024-05-10 19:10:44 +02:00
Zeno Rogue
542e2520c1
changed the guarding in Power landscape
2024-05-10 18:52:23 +02:00
Zeno Rogue
f2d81746a7
fixed crash on adding/deleting colors to colortables
2024-05-10 18:37:05 +02:00
Zeno Rogue
a130fbbc50
display Compass beason on radar
2024-05-09 21:10:53 +02:00
Zeno Rogue
2097fde609
display Orb of Yendor beacon on radar
2024-05-09 21:07:44 +02:00
Zeno Rogue
bc5e1d78c9
always checkTide
2024-05-09 20:44:25 +02:00
Zeno Rogue
e324ae07f3
Merge branch 'master' of https://github.com/zenorogue/hyperrogue
2024-05-09 20:42:43 +02:00
Zeno Rogue
215be1ea17
Merge pull request #372 from jlmjlm/tidefix2
...
Check tide before drawing cells.
2024-05-09 20:42:03 +02:00
Zeno Rogue
53461e6c5a
removed yendor debug
2024-05-09 20:21:55 +02:00
Zeno Rogue
7a81b6b0de
version 13.0h
2024-05-09 10:50:02 +02:00
Zeno Rogue
723422e137
disable custom_land_list in princess
2024-05-09 10:44:37 +02:00
Zeno Rogue
50881f519f
do not count achievements if custom_land_list is used
2024-05-09 10:44:37 +02:00
Zeno Rogue
df67249ec0
fixup to distance 534
2024-05-09 10:44:37 +02:00
Zeno Rogue
0a9714e657
cleanup of LB_ constants
2024-05-09 10:44:37 +02:00
Zeno Rogue
5eb7cfc17a
LB_PRINCESS instead of magic value 36
2024-05-09 10:44:37 +02:00
Zeno Rogue
000bfd4b97
fixed a bug in celldistance_534
2024-05-09 10:44:37 +02:00
Zeno Rogue
0b0ad4abe3
made bfs in 3D always know nearby cells even if gmatrix not known
2024-05-09 10:44:37 +02:00
Zeno Rogue
305d546ae1
fixed the Yendor beacon to appear in the correct place (usually on the boundary, not the closest visible tile)
2024-05-09 10:44:37 +02:00
Zeno Rogue
c369c08bc9
fixed CR3 generated in CR2 layout
2024-05-09 10:44:37 +02:00
Zeno Rogue
52f9cc820b
fixed CR2 generated in CR3/CR4 layouts
2024-05-09 10:44:37 +02:00