Arthur O'Dwyer
60fa736904
Use OSX 10.15 and Ubuntu Bionic for all TravisCI runs.
...
Ideally we'd just say "use the default OS version" and have it
auto-upgrade as Travis upgrades their stuff, with no work on
our part. Unfortunately, Travis has let their default OSX image
lag so far back (it's now 10.13) that Homebrew has started
refusing to install GLEW without the `--build-from-source` flag.
So, sign up for some extra maintenance work.
2021-03-10 16:57:17 -05:00
Arthur O'Dwyer
3a29576d9f
Add build steps to check the committed files against "make clean".
...
If "make clean" on a new checkout causes diffs, you accidentally committed
one of the build products currently listed in "make clean", and you
should `git rm` it again.
If "make clean" on a dirty/built checkout causes diffs, then either
(1) the "make" process modified some tracked file which is not removed
by "make clean", i.e. either (1A) it is a build product which needs to
be `git rm`ed AND added under "make clean", or (1B) the build process
is modifying some source file, which is highly weird and shouldn't happen;
or else (2) "make" created some untracked file which is not removed
by "make clean", i.e., you should add that build product to "make clean".
The Travis build that uses "mymake" now does the same "mv" trick as Github CI,
to avoid having the executable sometimes named "./hyperrogue" and sometimes
named "./hyper". Why are these filenames different, anyway?
2021-03-10 12:00:11 -05:00
Arthur O'Dwyer
0fd92b6c37
git rm hyper.html
...
This build artifact should not be checked in.
2021-03-10 12:00:11 -05:00
Zeno Rogue
7cc628fb55
fixed to work with other CAP options
2021-03-10 08:40:43 +01:00
Zeno Rogue
f180f447e6
11.4g
2021-03-09 16:29:05 +01:00
Zeno Rogue
54661a975f
another missing CAP_VR guard
2021-03-09 16:22:22 +01:00
Zeno Rogue
dafa2fd7b3
missing CAP_VR guard
2021-03-09 16:19:17 +01:00
Zeno Rogue
1a43e1330f
missing override
2021-03-09 16:19:02 +01:00
Zeno Rogue
16143f3c9f
frustum culling in VR
2021-03-09 16:04:53 +01:00
Zeno Rogue
26b53f0db7
more fixes to SDL2 setting modes
2021-03-09 16:04:02 +01:00
Zeno Rogue
3d311b9dd7
vr:: if hsm is set to 'holonomy' or 'reference' in 2D, use 'model_viewing' instead
2021-03-09 14:46:57 +01:00
Zeno Rogue
91f7b2696f
ray:: in VR raycasting, raycast_map is called just once per frame
2021-03-09 14:09:58 +01:00
Zeno Rogue
04472e513d
fixed a revert-related bug which could cause a non-collected key to be considered collected
2021-03-09 14:05:47 +01:00
Zeno Rogue
56485f20a9
various changes and fixes to make coolfog and sky work correctly in VR
2021-03-09 13:12:53 +01:00
Zeno Rogue
9f5591249a
remove VR models on vr::shutdown
2021-03-09 10:48:53 +01:00
Zeno Rogue
49a1cf1cab
CLI option d:history
2021-03-09 10:48:21 +01:00
Zeno Rogue
fcb270f78e
resizable is now editable
2021-03-09 10:48:03 +01:00
Zeno Rogue
7798632b9d
optimized drawing the sky
2021-03-09 10:47:20 +01:00
Zeno Rogue
95d4e942e2
removed obsolete profiling
2021-03-09 10:45:44 +01:00
Zeno Rogue
c4ab8cca8b
delete airbuf on resetGL
2021-03-09 10:43:50 +01:00
Zeno Rogue
353af95596
better window resizing in SDL2
2021-03-09 09:45:33 +01:00
Zeno Rogue
1c36c876ba
fixed reverse condition: allies' plague spreading worked only if you had no empathy
2021-03-08 14:51:44 +01:00
Zeno Rogue
6e942e98f5
fieldpattern:: now can work with triplets
2021-03-08 13:30:55 +01:00
Zeno Rogue
dd0e9ddae7
SDL2 improved cleanup
2021-03-07 22:31:36 +01:00
Zeno Rogue
f853016cff
vr:: fixed the formula checking whether we are pointing at something in the UI
2021-03-07 21:37:16 +01:00
Zeno Rogue
a25ca511c3
fixup to strings on map
2021-03-07 21:31:30 +01:00
Zeno Rogue
b69ea3886e
vr:: strings on map are now drawn correctly
2021-03-07 21:13:31 +01:00
Zeno Rogue
23f9d58307
window can be set to non-resizable (useful for netgen)
2021-03-07 21:12:35 +01:00
Zeno Rogue
69f16c45b1
added border between font letters to avoid rendering artifacts
2021-03-07 21:12:12 +01:00
Zeno Rogue
0ceddf03a0
improved glfont rendering
2021-03-07 21:11:42 +01:00
Zeno Rogue
ec2dedf678
fixed generating treasure (Wetlands, Blizzard) and enemies (Wetland) in Safety; also made Wetlands easier to exit
2021-03-07 17:55:57 +01:00
Zeno Rogue
4c20f29989
Orb of Safety prevents wandering monsters (for 7 turns)
2021-03-07 17:54:37 +01:00
Zeno Rogue
ba9d72365c
netgen:: now works correctly with sdl2
2021-03-07 14:25:10 +01:00
Zeno Rogue
6fbccbeda0
mymake:: added an option -v to view the commandline
2021-03-07 14:18:58 +01:00
Zeno Rogue
d8fd187986
in SDL2, SDL_gfx functions seem to use a different order of components
2021-03-07 14:14:53 +01:00
Zeno Rogue
b87a995871
history::spiral:: reset out=s just in case
2021-03-07 14:12:40 +01:00
Zeno Rogue
df1db8ca03
fixed some bugs with SDL2
2021-03-07 14:12:18 +01:00
Zeno Rogue
b3a4cdb15a
fixup to mymake/savepng
2021-03-07 14:06:11 +01:00
Zeno Rogue
9e8a325cc8
changed default SDL version to 1.2
2021-03-07 14:02:33 +01:00
Zeno Rogue
77e673f6f1
mymake:: savepng now works like other modules, and is compiled with SDL2 if needed
2021-03-07 14:02:06 +01:00
Zeno Rogue
4de8e6507d
SDL2 fixup
2021-03-07 10:42:19 +01:00
Zeno Rogue
c6fcfe7f21
auto switch to model_viewing if vr-enabled
2021-03-06 16:27:30 +01:00
Zeno Rogue
d09ffb37f0
added SDL_WINDOW_ALLOW_HIGHDPI
2021-03-06 14:57:27 +01:00
Zeno Rogue
3eff38bb4d
mymake:: option -vr
2021-03-06 14:53:48 +01:00
Zeno Rogue
f00696711a
HyperRogue ported to SDL2 (in mymake do -sdl2)
2021-03-06 14:53:25 +01:00
Zeno Rogue
87cbfaeac3
fixup to threepoint
2021-03-06 11:59:57 +01:00
Zeno Rogue
693ee60fe3
'reset special modes' disables dual geometry
2021-03-06 11:59:32 +01:00
Zeno Rogue
3940f624fd
added model: three-point equidistant
2021-03-06 11:54:25 +01:00
Zeno Rogue
250909a6f3
CLI option for vertical shots
2021-03-06 11:48:15 +01:00
Zeno Rogue
0020957906
finalizer struct, and fixed animations breaking
2021-03-06 11:47:54 +01:00