1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-30 15:39:54 +00:00
Commit Graph

319 Commits

Author SHA1 Message Date
Zeno Rogue
eb4156fe29 fixed a crash bug with Bulls pushing things offscreen 2019-09-12 22:50:08 +02:00
Zeno Rogue
3a4e84effe Orb of the Sword in non-shmup 3D geometries 2019-09-12 22:50:08 +02:00
Zeno Rogue
9bec1bc96e CR4 achievement should be fixed 2019-09-12 22:50:07 +02:00
Zeno Rogue
c7620974a1 easier Chaos Mode + Inv 2019-09-12 22:50:06 +02:00
Zeno Rogue
7ce26fd5ec Hunting Grounds in >4-valent tilings 2019-09-12 22:50:05 +02:00
Zeno Rogue
25cbf1129b fixed ambushes in non-three-valent geometries 2019-09-12 22:50:05 +02:00
Zeno Rogue
5110a29d4d dual:: cshpos fixup to save all 2019-09-12 22:50:04 +02:00
Zeno Rogue
7d086da036 removed some junk 2019-09-12 22:50:04 +02:00
Zeno Rogue
381f5015c9 dual:: no Orb of Safety power (game cannot be saved) 2019-09-12 22:50:04 +02:00
Zeno Rogue
c3586308fa dual:: you can now swing at unkillable monsters 2019-09-12 22:50:04 +02:00
Zeno Rogue
5e05a0db61 dual:: if there is no effect, do no move rather than double swing 2019-09-12 22:50:04 +02:00
Zeno Rogue
e99896be06 dual:: disabled gameover for now 2019-09-12 22:50:04 +02:00
Zeno Rogue
9561e348a1 dual:: glance message 2019-09-12 22:50:04 +02:00
Zeno Rogue
b7daf93f2e dual:: movement orbs are replaced with Speed 2019-09-12 22:50:03 +02:00
Zeno Rogue
6467e38537 recallCell now remembers orientation (is cellwalker) 2019-09-12 22:50:03 +02:00
Zeno Rogue
8295251cdc multigame support, including dualmode 2019-09-12 22:50:03 +02:00
Zeno Rogue
13a044154b sword:: accurate sword angles 2019-09-12 22:50:03 +02:00
Zeno Rogue
2b1aebb9b4 chaosmode variants (CLI only for now) 2019-09-12 22:50:03 +02:00
Zeno Rogue
b6e303ec7d MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure 2019-09-12 22:50:03 +02:00
Zeno Rogue
53ecff6c00 Thumpers activated by Bulls are no longer permanent 2019-09-12 22:50:01 +02:00
Zeno Rogue
8c2b717223 monster orientation is now modelled in non-orientable geometries 2019-09-12 22:50:00 +02:00
Zeno Rogue
5353a82ebf Terracotta Warriors now turn into slimes when slimed 2019-09-12 22:50:00 +02:00
Zeno Rogue
3bad1aebae push cursor did not appear in the hardcore mode or while having targettable orbs 2019-09-12 22:50:00 +02:00
Zeno Rogue
df3e21b310 debug cleanup 2019-09-12 22:50:00 +02:00
Zeno Rogue
1c4d86e0e9 3D graphics in 2D (first commit) 2019-09-12 22:43:01 +02:00
Zeno Rogue
6253c6c3e3 redone gravity in shmup 2019-09-12 22:43:01 +02:00
Zeno Rogue
f98448464a renamed shmup::safety to delayed_safety to prevent confusion 2019-09-12 22:43:00 +02:00
Zeno Rogue
f507b7cf55 fixed Orb of the Warp destroyed while refactoring 2019-09-12 22:42:59 +02:00
Zeno Rogue
ddf43101b2 some flavor messages no longer display in special modes if they are inappropriate for them 2019-09-12 22:42:59 +02:00
Zeno Rogue
f90e1001e3 refactored native and landUnlocked into content.cpp 2019-09-12 22:42:59 +02:00
Zeno Rogue
14b32ced68 auto-charged teleport in bounded minefield 2019-09-12 22:42:59 +02:00
Zeno Rogue
039118425c 3D:: alternate minefield adjacency rule 2019-09-12 22:42:59 +02:00
Zeno Rogue
9b7ad345a9 mine adjacency rule can be changed (in 2D for now) 2019-09-12 22:42:59 +02:00
Zeno Rogue
52305eb830 fixed thumper-to-water/chasm counters 2019-09-12 22:42:59 +02:00
Zeno Rogue
e762fcab2e fixed fire in Brownian 2019-09-12 22:42:59 +02:00
Zeno Rogue
743af3217d the magic of Orb of Yendor makes them immobile using boats 2019-09-12 22:42:58 +02:00
Zeno Rogue
05ee76015f a better message on illegal moves in Brown Island 2019-09-12 22:42:58 +02:00
Zeno Rogue
f5d08e34fd bulls rage when pushed 2019-09-12 22:42:58 +02:00
Zeno Rogue
f9ba041451 asteroids:: theming, changed look to invisible floors + grid, provided validity rules 2019-09-12 22:42:58 +02:00
Zeno Rogue
57f2891826 bounded Minefield now works according to the standard Minesweeper rules 2019-09-12 22:42:58 +02:00
Zeno Rogue
5356eba11c Asteroids 2019-09-12 22:42:58 +02:00
Zeno Rogue
75fff87366 moveghosts no longer stops completely if one of the ghosts is stunned 2019-09-12 22:38:47 +02:00
Zeno Rogue
fbf73cd66b better cellEdgeUnstable rule in 3D 2019-09-12 22:38:47 +02:00
Zeno Rogue
02a174b3ca item/monster/wall/land types done with X-macros; flags given too 2019-09-12 22:38:47 +02:00
Zeno Rogue
0e10dec9e2 added some exports to hyper.h and rogueviz.h 2019-09-12 22:38:46 +02:00
Zeno Rogue
f0092d9633 3d:: vision-based gamerange in shmup 2019-09-12 22:38:45 +02:00
Zeno Rogue
52ce5ac9aa 3d:: all the regular honeycombs 2019-09-12 22:38:43 +02:00
Zeno Rogue
b5c7df4b11 3d:: getHemisphere works nicely; disabled wall removing in sphere3 crossroads 2019-09-12 22:38:43 +02:00
Zeno Rogue
a52755bf50 some fixes due to weird action in git 2019-09-12 22:38:43 +02:00
?
42e4342c4a 3d:: fixed pushing directions 2019-09-12 22:38:42 +02:00