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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-23 21:07:17 +00:00
Commit Graph

19 Commits

Author SHA1 Message Date
Zeno Rogue
c906a2b906 fixed a crash in princess AI 2020-12-26 17:19:45 +01:00
Zeno Rogue
2a0ef4f30b fixed a crash in princess AI when pathq is empty 2020-12-25 06:07:58 +01:00
Zeno Rogue
3addade4c6 Princess is now able to open gates in order to reach the player 2020-12-25 00:06:04 +01:00
Zeno Rogue
771fe3458d improved Golem pathfinding 2020-11-05 15:02:47 +01:00
Zeno Rogue
c39700d8de added CAP_COMPLEX2 guards 2020-05-22 16:52:30 +02:00
Zeno Rogue
97fc244ba9 changed some achievement_gain to achievement_gain_once (this also fixes achievements awarded too soon) 2020-04-06 09:22:05 +02:00
Zeno Rogue
c131ed52ad fixed the Slime cheese in the Wetland 2020-03-21 10:37:00 +01:00
Zeno Rogue
f6b5d068fd Thumpers are now still considered when one cell outside the game range 2020-03-11 10:34:20 +01:00
Zeno Rogue
ce8aae916f fixup: fixed moYellowSkipper existing 2020-03-07 04:47:10 +01:00
Zeno Rogue
561ce1a141 Orb of Vaulting and Dark Frogs can now jump over trees and explosive barrels 2020-03-07 04:47:10 +01:00
Zeno Rogue
e564622a48 rewritten undo: part 1 2020-03-07 04:47:10 +01:00
Zeno Rogue
eb15070ac4 more map effects for the new stuff 2020-03-07 04:47:10 +01:00
Zeno Rogue
3cfa608c4a implemented Rusalka and Pike 2020-03-07 04:47:10 +01:00
Zeno Rogue
0a1d29ad1a fixup to isElectricLand 2020-03-07 04:47:10 +01:00
Zeno Rogue
7e75c28fc1 Frogs implemented 2020-03-07 04:47:10 +01:00
Zeno Rogue
99e64d862d shallow water graphics and mechanics 2020-03-07 04:47:09 +01:00
Zeno Rogue
2271a67506 removed the MAX_EDGE limit 2020-01-18 16:03:32 +01:00
Zeno Rogue
9fe2622043 Mutant Ivy regrow 2019-12-26 09:57:09 +01:00
Zeno Rogue
26fb19e7a8 subdivided game.cpp; split movepcto into separate functions 2019-12-08 20:07:02 +01:00