1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-23 21:07:17 +00:00
Commit Graph

85 Commits

Author SHA1 Message Date
Zeno Rogue
682f804576 major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T> 2018-08-18 00:46:45 +02:00
Zeno Rogue
749ad03138 syntetic tilings (WIP) 2018-08-17 13:29:00 +02:00
Zeno Rogue
cf8dffd6b8 fixed bugs with manual celllisters 2018-06-28 13:35:03 +02:00
Zeno Rogue
d11044a80a refactoring: sval/aitmp is no more, celllister(manual) used instead 2018-06-28 12:59:35 +02:00
Zeno Rogue
c6412511f5 fixed a bug in leader movement by using pathdist; also made pathdist more robust 2018-06-28 11:42:25 +02:00
Zeno Rogue
63869c6d33 renamed the size function to isize 2018-06-22 14:47:24 +02:00
Zeno Rogue
95a2f617cf Rock Snakes from the Snake Nest now keep their colors in other lands 2018-06-17 12:15:46 +02:00
Zeno Rogue
4c619e60dd moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
Zeno Rogue
9286134502 prevent_spawn_treasure in daily 2018-05-20 15:16:21 +02:00
Zeno Rogue
e3c3a4202e Kraken variant of pseudohept 2018-05-04 12:49:50 +02:00
Zeno Rogue
abe16f6bd3 Krakens are always supposed to be able to reach the player on the sphere 2018-05-04 02:48:01 +02:00
Zeno Rogue
d9381c7284 Clearing in bounded geometries 2018-04-14 10:24:02 +02:00
Zeno Rogue
e53fe5c05e improved the wandering monsters on smallbounded Land of Power and Vineyard 2018-04-12 21:29:35 +02:00
Zeno Rogue
229f717678 split sight/game/generation range; bonuses instead of absolute values 2018-04-03 23:34:47 +02:00
Zeno Rogue
64adb6f0ea updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
Zeno Rogue
0b7b24ff82 Terracotta Army rebalancing 2018-01-25 23:22:33 +01:00
Zeno Rogue
e77314dbc1 fixed some bugs with Snake Nest generation 2018-01-06 23:39:10 +01:00
Zeno Rogue
9e4529c222 fixed killable wandering Skeletons in Ruined City 2018-01-06 22:42:42 +01:00
Zeno Rogue
5bf6d54c7d changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
Zeno Rogue
0dd5ed1505 made the code compile with C++11 (not requiring C++14) 2018-01-05 17:18:37 +01:00
Zeno Rogue
e21d8d79fc wandering monsters and tkills 2018-01-04 21:24:03 +01:00
Zeno Rogue
495dbba809 renamed 'truncated' to 'chamfered' 2018-01-04 18:39:04 +01:00
Zeno Rogue
5f5c86e529 new land: Docks 2017-12-29 01:10:47 +01:00
Zeno Rogue
87b6b8b372 Snakes Nest v1 2017-12-05 19:43:45 +01:00
Zeno Rogue
d2bdad03ae Fixed the bug with instakillable Salamanders 2017-12-02 00:25:07 +01:00
Zeno Rogue
e3b3347479 no Dead Orb generation in the smallworld Graveyard 2017-11-03 22:55:23 +01:00
Zeno Rogue
3504307cfb improved the Land of Storms in geometries 2017-11-03 21:51:08 +01:00
Zeno Rogue
36fe4c670b more work on the Crystal World 2017-10-30 09:05:16 +01:00
Zeno Rogue
e046ad5c01 added wandering monsters to Blizzard and Volcanic too 2017-10-15 01:33:00 +02:00
Zeno Rogue
1388159120 wandering monster generation in Blizzard and Volcano 2017-10-15 01:16:24 +02:00
Zeno Rogue
798f60c604 wandering Jiangshis 2017-10-15 01:11:40 +02:00
Zeno Rogue
838de3150d wandering Jiangshis 2017-10-15 01:10:51 +02:00
Zeno Rogue
9214bdb714 fixed renaming 2017-10-10 14:59:50 +02:00
Zeno Rogue
135e3cd336 renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
Zeno Rogue
f1bba9de0d landgen refactoring 2017-10-08 12:10:40 +02:00