Zeno Rogue
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682f804576
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major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
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749ad03138
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syntetic tilings (WIP)
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2018-08-17 13:29:00 +02:00 |
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Zeno Rogue
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cf8dffd6b8
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fixed bugs with manual celllisters
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2018-06-28 13:35:03 +02:00 |
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Zeno Rogue
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d11044a80a
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refactoring: sval/aitmp is no more, celllister(manual) used instead
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2018-06-28 12:59:35 +02:00 |
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Zeno Rogue
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c6412511f5
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fixed a bug in leader movement by using pathdist; also made pathdist more robust
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2018-06-28 11:42:25 +02:00 |
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Zeno Rogue
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63869c6d33
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renamed the size function to isize
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2018-06-22 14:47:24 +02:00 |
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Zeno Rogue
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95a2f617cf
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Rock Snakes from the Snake Nest now keep their colors in other lands
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2018-06-17 12:15:46 +02:00 |
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Zeno Rogue
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4c619e60dd
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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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2018-06-11 01:58:31 +02:00 |
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Zeno Rogue
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9286134502
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prevent_spawn_treasure in daily
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2018-05-20 15:16:21 +02:00 |
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Zeno Rogue
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e3c3a4202e
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Kraken variant of pseudohept
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2018-05-04 12:49:50 +02:00 |
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Zeno Rogue
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abe16f6bd3
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Krakens are always supposed to be able to reach the player on the sphere
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2018-05-04 02:48:01 +02:00 |
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Zeno Rogue
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d9381c7284
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Clearing in bounded geometries
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2018-04-14 10:24:02 +02:00 |
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Zeno Rogue
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e53fe5c05e
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improved the wandering monsters on smallbounded Land of Power and Vineyard
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2018-04-12 21:29:35 +02:00 |
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Zeno Rogue
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229f717678
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split sight/game/generation range; bonuses instead of absolute values
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2018-04-03 23:34:47 +02:00 |
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Zeno Rogue
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64adb6f0ea
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updated the header comments to 2018, also added the missing ones
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2018-02-09 00:40:26 +01:00 |
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Zeno Rogue
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0b7b24ff82
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Terracotta Army rebalancing
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2018-01-25 23:22:33 +01:00 |
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Zeno Rogue
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e77314dbc1
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fixed some bugs with Snake Nest generation
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2018-01-06 23:39:10 +01:00 |
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Zeno Rogue
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9e4529c222
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fixed killable wandering Skeletons in Ruined City
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2018-01-06 22:42:42 +01:00 |
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Zeno Rogue
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5bf6d54c7d
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changed chamfered to bitruncated
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2018-01-06 22:34:03 +01:00 |
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Zeno Rogue
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0dd5ed1505
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made the code compile with C++11 (not requiring C++14)
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2018-01-05 17:18:37 +01:00 |
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Zeno Rogue
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e21d8d79fc
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wandering monsters and tkills
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2018-01-04 21:24:03 +01:00 |
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Zeno Rogue
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495dbba809
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renamed 'truncated' to 'chamfered'
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2018-01-04 18:39:04 +01:00 |
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Zeno Rogue
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5f5c86e529
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new land: Docks
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2017-12-29 01:10:47 +01:00 |
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Zeno Rogue
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87b6b8b372
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Snakes Nest v1
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2017-12-05 19:43:45 +01:00 |
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Zeno Rogue
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d2bdad03ae
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Fixed the bug with instakillable Salamanders
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2017-12-02 00:25:07 +01:00 |
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Zeno Rogue
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e3b3347479
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no Dead Orb generation in the smallworld Graveyard
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2017-11-03 22:55:23 +01:00 |
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Zeno Rogue
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3504307cfb
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improved the Land of Storms in geometries
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2017-11-03 21:51:08 +01:00 |
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Zeno Rogue
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36fe4c670b
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more work on the Crystal World
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2017-10-30 09:05:16 +01:00 |
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Zeno Rogue
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e046ad5c01
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added wandering monsters to Blizzard and Volcanic too
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2017-10-15 01:33:00 +02:00 |
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Zeno Rogue
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1388159120
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wandering monster generation in Blizzard and Volcano
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2017-10-15 01:16:24 +02:00 |
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Zeno Rogue
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798f60c604
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wandering Jiangshis
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2017-10-15 01:11:40 +02:00 |
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Zeno Rogue
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838de3150d
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wandering Jiangshis
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2017-10-15 01:10:51 +02:00 |
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Zeno Rogue
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9214bdb714
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fixed renaming
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2017-10-10 14:59:50 +02:00 |
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Zeno Rogue
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135e3cd336
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renamed 'DogPlains' enums to 'Hunting'
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2017-10-10 14:24:39 +02:00 |
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Zeno Rogue
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f1bba9de0d
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landgen refactoring
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2017-10-08 12:10:40 +02:00 |
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