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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-30 07:29:54 +00:00
Commit Graph

139 Commits

Author SHA1 Message Date
Zeno Rogue
2488cfd914 do not crash inventory into radar 2024-06-21 17:15:42 +02:00
Zeno Rogue
3d9c4c838e moved underlying space drawer from rots to hybrid, and renamed the rest of rots:: to twist:: 2024-06-16 18:12:52 +02:00
Zeno Rogue
de3ad6d718 renamed gRotSpace to gTwistedProduct, and similar 2024-06-16 17:46:56 +02:00
Zeno Rogue
b86eaa5693 fixup to modename displayed in watermark 2024-06-06 19:12:44 +02:00
Zeno Rogue
93dcc68acb naming modes 2024-06-06 13:37:22 +02:00
Zeno Rogue
59c52a8176 refactored mode_description to a separate function 2024-06-02 17:17:05 +02:00
Jacob Mandelson
14519dc258 Show weapon watermark with geometric xbow. 2024-04-22 09:26:29 -07:00
Zeno Rogue
dea9fea67f mention custom mode in watermark 2024-03-24 21:41:52 +01:00
Zeno Rogue
6b8adfde9e crossbow:: fire_mode can now be enabled even while reloading 2023-10-29 07:58:55 +01:00
Zeno Rogue
079094799d bow changes mode, disables achievements, displayed in rich presence and bottom line 2023-10-28 09:51:27 +02:00
Zeno Rogue
33d48a76b3 crossbow:: crossbow icon works 2023-10-28 09:51:27 +02:00
Zeno Rogue
ce93910f0f fixed context help getting stuck in corner stats mode 2023-01-08 15:59:28 +01:00
Zeno Rogue
0f4cb95adc fixed the missing outlines in displayglyph 2022-12-04 15:35:44 +01:00
Zeno Rogue
3a95b5f8d5 made some item icons larger 2022-09-17 12:11:03 +02:00
Zeno Rogue
cb839ed895 items/monsters in your collection have their text brightened if too dark (or the auxiliary orb color is used) 2022-09-17 12:10:44 +02:00
Zeno Rogue
4a4e48400a settings to view less stuff on the screen; fixed items/kills going over buttons in the portrait mode 2022-07-12 14:46:31 +02:00
Zeno Rogue
5d81260f0b expansion_analyzer is now in cgi 2021-12-11 23:28:05 +01:00
Jesse Ruderman
f67452eccb Fix HUD kill list in 'items only' mode 2021-07-03 16:12:39 -07:00
Zeno Rogue
442a751a33 fixed 'inv' displayed incorrectly in HUD mode line 2021-06-17 09:44:48 +02:00
Zeno Rogue
57c75c6cb8 corner HUD now displays the active specimodes 2021-06-03 13:26:10 +02:00
Zeno Rogue
44ecbccb89 added option -nomsg 2021-06-01 13:07:55 +02:00
Zeno Rogue
61891c4eb8 implemented curses 2021-05-02 15:16:29 +02:00
Zeno Rogue
5a73510c4f added some guards for MAXMDIM >= 4 and CAP_SOLV 2021-03-30 11:27:48 +02:00
Zeno Rogue
317e2637ec fixed potential crashes when setting fontsize to a too large value 2021-02-07 22:55:10 +01:00
Zeno Rogue
fc28c4c20a no icons in VR UI 2020-12-31 19:11:14 +01:00
Zeno Rogue
67b7e854b9 fixed dog drawing in kill list 2020-11-05 15:18:52 +01:00
Zeno Rogue
b0d34adf32 nohud did not work 2020-08-10 18:06:21 +02:00
Zeno Rogue
4bddeedaf8 draw crosshair even if nohud 2020-08-08 16:05:28 +02:00
Zeno Rogue
82f32607e6 MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix 2020-07-28 22:06:14 +02:00
Zeno Rogue
d046023164 flatmodel now always use the standard geometry graphics 2020-07-26 15:05:42 +02:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming 2020-04-19 13:39:07 +02:00
Zeno Rogue
0a6c80e909 refactored flat_model_enabler 2020-04-17 15:54:48 +02:00
Zeno Rogue
0472bf764f moved all projection-related parameters to a special struct; another copy of that struct created for rug 2020-04-17 00:53:58 +02:00
Arthur O'Dwyer
0d42168139 Make hookset<T> a pointer type, just like purehookset.
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Zeno Rogue
134d7493ed added margins for mobiles 2020-04-06 09:13:20 +02:00
Zeno Rogue
613577935c fixed XLAT used incorrectly for leaves cut 2020-03-07 04:47:10 +01:00
Zeno Rogue
70d7fde8d4 clearing:: fixed some bugs when reached too far into the center 2020-03-07 04:47:10 +01:00
Zeno Rogue
2271a67506 removed the MAX_EDGE limit 2020-01-18 16:03:32 +01:00
Zeno Rogue
4848cb1b87 show the big numbers in the Clearing 2019-12-25 21:57:25 +01:00
Zeno Rogue
8fad2bc9d5 replaced compute_relamatrix and some cases of calc_relativematrix with adj 2019-11-22 14:25:13 +01:00
Zeno Rogue
72b52e178f underlying space view is now available in product space 2019-10-28 17:26:59 +01:00
Zeno Rogue
85a08d205d refactored celldraw 2019-10-25 12:44:41 +02:00
Zeno Rogue
09fcd14aa7 redesigned shader system 2019-10-21 22:34:20 +02:00
Zeno Rogue
5ad1be2962 crosshair option 2019-09-12 22:50:16 +02:00
Zeno Rogue
f8963a1c75 rots:: show the underlying geometry 2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue
c01cef0de9 disabled compass in slr 2019-09-12 22:50:15 +02:00
Zeno Rogue
2f954d0538 nicer handling of WDIM, GDIM, MDIM, sig 2019-09-12 22:50:15 +02:00
Zeno Rogue
599783d4ab hud:: increased alpha/scale in prod to prevent some bad display 2019-09-12 22:50:14 +02:00
Zeno Rogue
e5fb06e6cd product:: HUD items displayed correctly 2019-09-12 22:50:14 +02:00