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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-30 15:39:54 +00:00
Commit Graph

124 Commits

Author SHA1 Message Date
Zeno Rogue
f61adc2865 Nil embedding 2022-12-13 19:04:43 +01:00
Zeno Rogue
63b17a605c fixed a graphical glitch when drawing chasms in euc_in_hyp 2022-12-13 12:37:29 +01:00
Zeno Rogue
3e733ae6e9 Big change: spatial_embedding option 2022-12-09 02:33:15 +01:00
Zeno Rogue
bf001926c2 refactored the vertical movement functions 2022-12-09 02:33:15 +01:00
Zeno Rogue
9297c94028 in non-perspective modes, draw disk restriction as wireframes instead of solid walls 2022-11-13 16:22:55 +01:00
Zeno Rogue
06523e063e used cyclefix and raddif in more places; (c)spin90, (c)spin180 and spin180 functions; rephrased M_PI in terms of TAU and x._deg when applicable 2022-11-13 16:22:55 +01:00
Zeno Rogue
93892718c5 CAP_ARCM guards added 2022-10-16 10:31:17 +02:00
Zeno Rogue
a1cbf8c906 minecolors and distcolors now accept less/more colors in table 2022-10-06 13:47:00 +02:00
Zeno Rogue
03b7804817 mirrored tiles marked on or off 2022-10-06 13:35:56 +02:00
Zeno Rogue
6c88e9b2c3 debug_tiles improvements: 2 displays more tile information, not displayed in standard except in cheat mode 2022-10-06 11:59:34 +02:00
Zeno Rogue
d0a5c52889 fixed numerical_minefield display to darken numbers correctly 2022-06-08 18:00:28 +02:00
Zeno Rogue
e32f1a4670 marked mines are now displayed at full intensity when ispeed==0 2022-05-21 17:12:02 +02:00
Zeno Rogue
a6dc4b9314 new projections mostly for Solv: Lie perspective and Lie orthogonal 2022-05-17 09:45:09 +02:00
Zeno Rogue
b9fd64e1d9 numerical_minefield option -- not yet changed in menu 2022-05-17 09:34:58 +02:00
Zeno Rogue
e51747dd42 draw sidewalls for shallow 2022-05-09 10:30:50 +02:00
Zeno Rogue
51ea62977f debug_tiles feature 2022-04-28 08:23:33 +02:00
Zeno Rogue
b9c76d8162 options to disable apeirogon_consistent_coloring and apeirogon_hide_grid_edges 2022-04-26 16:19:02 +02:00
Zeno Rogue
7adb3dac5a mirrors now flip Alchemist Lab colors (may be a bit unpredictable in minimal quotient) 2022-04-26 16:19:02 +02:00
Zeno Rogue
65b4b88ce4 uint -> color_t 2022-04-07 20:46:59 +02:00
Charlotte Peppers
904faabd96
Added tower to canvas floor options, added new Flashing Effects option which currently effects storms and some curses 2022-03-07 17:37:35 -07:00
Charlotte Peppers
ab08a69cc6
Added Canvas Floor and Canvas Darkness options 2022-03-06 20:01:59 -07:00
Zeno Rogue
87c902c4b8 fixed fat edges in some H3 honeycombs 2021-12-14 11:19:15 +01:00
Zeno Rogue
7b0b41967f wall shadows no longer drawn with noshadow 2021-08-08 18:28:24 +02:00
Zeno Rogue
69e5356e8a
Merge pull request #276 from jruderman/slime_color_in_brown
Fix color of slime on Brown Island
2021-08-04 19:10:46 +02:00
Jesse Ruderman
d8509a0528 Fix terra statue interactions with Chaos+Icy, BSoC swap, Alch dup 2021-08-03 17:15:53 -07:00
Jesse Ruderman
7f73dc88ab Fix color of slime on Brown Island 2021-08-02 19:11:58 -07:00
Zeno Rogue
6e6d0a7839 the main (heptagon) cellshape now also uses subcellshape; removed dirdist and get_vertices and introduced get_cellshape instead 2021-07-12 11:07:22 +02:00
Jesse Ruderman
fdfba9be50 Fix UB in draw_gravity_particles 2021-07-11 19:47:56 -07:00
Zeno Rogue
79bad795b6
Merge pull request #185 from jruderman/chasm_trail
Only show chasm trails in special modes
2021-07-10 09:46:46 +02:00
Zeno Rogue
9a319e2d2a refactored shvid_full and wall_offset as virtual functions 2021-07-09 22:32:00 +02:00
Jesse Ruderman
f4193c32e9 Only show chasm trails in special modes 2021-07-04 14:17:21 -07:00
Zeno Rogue
b71e436cb6 added some missing CAP_* guards 2021-06-09 04:33:55 +02:00
Zeno Rogue
f94163bb78 curses thrown are now animated 2021-06-06 10:35:55 +02:00
Zeno Rogue
ec966403fe Cursed Canyon uses Cave Floor 2021-06-01 13:07:56 +02:00
Zeno Rogue
be5194958e refactored to use isDie if applicable 2021-06-01 13:07:56 +02:00
Zeno Rogue
95b4ad28b9 fixed some bugs with which_copy -- now should consistently use the View coordinate system 2021-06-01 13:07:56 +02:00
Zeno Rogue
a2a1acfd8d renamed waBlandDie to waHappyDie 2021-06-01 13:07:55 +02:00
Zeno Rogue
6a6ed4ea0d first version of the Land of Dice 2021-06-01 13:07:36 +02:00
Zeno Rogue
feaef63f22 first version of the Land of Dice 2021-05-23 16:00:50 +02:00
Zeno Rogue
773e3afd7c floor color for laCursed 2021-05-23 16:00:50 +02:00
Zeno Rogue
a3add19eba improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes 2021-04-15 15:26:32 +02:00
Zeno Rogue
4b1b0516f3 choice of the land structure 2021-04-11 22:15:40 +02:00
Zeno Rogue
e8f9a09930 Sokoban elements 2021-03-30 11:29:18 +02:00
Zeno Rogue
98f36617c4 fixup 2021-03-30 11:28:35 +02:00
Zeno Rogue
0a0cbfcbeb fixed one place when old cellshape was used 2021-03-25 12:44:25 +01:00
Zeno Rogue
e57fc630b4 (incomplete) some preparation for the Lovasz Conjecture achievement 2021-03-21 12:51:50 +01:00
Zeno Rogue
4b45872443 marked intended fallthroughs to prevent errors 2021-03-12 15:31:00 +01:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
b921a5a81b drawing tool and shape editor can now be used with texture mode enabled 2021-02-01 11:45:52 +01:00
Zeno Rogue
f7ba6108b2 refactored grid_prec 2020-12-31 19:11:14 +01:00