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land improvements in Sol/Penrose/B4

This commit is contained in:
Zeno Rogue
2019-07-25 23:07:36 +02:00
parent b2e8a869cb
commit fff0cd1d3e
7 changed files with 68 additions and 22 deletions

View File

@@ -89,6 +89,23 @@ namespace binary {
ld hororec_scale = 0.25;
ld horohex_scale = 0.6;
void make_binary_lands(heptagon *parent, heptagon *h) {
if(!parent->emeraldval) parent->emeraldval = currentmap->gamestart()->land;
eLand z = eLand(parent->emeraldval);
int chance = 0;
if(specialland == laCrossroads4 || parent->emeraldval == laCrossroads4) {
eLand x = parent->c7->land;
parent->c7->land = z;
chance = wallchance(parent->c7, deep_ocean_at(parent->c7, parent->c7));
parent->c7->land = x;
}
if(chaosmode) chance = 1000;
if(chance && hrand(40000) < chance)
h->emeraldval = getNewLand(z);
else
h->emeraldval = z;
}
heptagon *build(heptagon *parent, int d, int d1, int t, int side, int delta) {
auto h = buildHeptagon1(tailored_alloc<heptagon> (t), parent, d, hsA, d1);
h->distance = parent->distance + delta;
@@ -98,22 +115,13 @@ namespace binary {
h->cdata = NULL;
h->zebraval = side;
h->emeraldval = 0;
if(WDIM == 3 && h->c7) {
if(!parent->emeraldval) parent->emeraldval = currentmap->gamestart()->land;
eLand z = eLand(parent->emeraldval);
int chance = 0;
if(specialland == laCrossroads4 || parent->emeraldval == laCrossroads4) {
eLand x = parent->c7->land;
parent->c7->land = z;
chance = wallchance(parent->c7, deep_ocean_at(parent->c7, parent->c7));
parent->c7->land = x;
}
if(chaosmode) chance = 1000;
if(chance && hrand(40000) < chance)
h->emeraldval = getNewLand(z);
if(geometry == gBinary4) {
if(d < 2)
h->emeraldval = (parent->emeraldval * 2 + d) % 15015;
else
h->emeraldval = z;
h->emeraldval = ((parent->emeraldval - d1) * 7508) % 15015;
}
if(WDIM == 3 && h->c7) make_binary_lands(parent, h);
#if DEBUG_BINARY_TILING
xcode[h] = expected_xcode(parent, d);
if(rxcode.count(xcode[h])) {
@@ -901,10 +909,10 @@ namespace solv {
h = tailored_alloc<heptagon> (S7);
h->c7 = newCell(S7, h);
coords[h] = make_pair(x, y);
h->distance = 0;
h->distance = x->distance;
h->dm4 = 0;
h->zebraval = 0;
h->emeraldval = 0;
h->zebraval = x->emeraldval;
h->emeraldval = y->emeraldval;
h->fieldval = 0;
h->cdata = NULL;
return h;
@@ -922,6 +930,8 @@ namespace solv {
alt->cdata = NULL;
alt->c7 = NULL;
alt->zebraval = 0;
alt->distance = 0;
alt->emeraldval = 0;
binary_map = binary::new_alt_map(alt);
}