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first version of the Land of Dice
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13
content.cpp
13
content.cpp
@@ -1683,13 +1683,24 @@ MONSTER('H', 0x181818, "Hag", moHexer, CF_FACE_UP, RESERVED, moYeti,
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LAND(0xC0C0FF, "Cursed Land", laCursed, 0, itCursed, RESERVED,
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"This land is full of curses!")
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ITEM('/', 0x211F6F, "Cursed Gold", itCursed, IC_TREASURE, ZERO, RESERVED, osNone,
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"A cursed gold.")
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ITEM('o', 0x208020, "Orb of the Woods", itOrbWoods, IC_ORB, ZERO, RESERVED, osTerraform,
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"Lets you swap positions with the trees.")
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LAND(0xC0C0FF, "Land of Dice", laDice, 0, itCursed, RESERVED,
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"This land is full of dice!")
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ITEM('/', 0xD0D0D8, "Crystal Die", itDice, IC_TREASURE, ZERO, RESERVED, osNone,
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"A nice souvenir from the Land of Dice. Make sure to collect the whole set!")
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WALL('d', 0x181818, "Rollable Die", waDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone, NODESC)
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WALL('d', 0x181818, "Rollable Die", waDie1, ZERO, RESERVED, 0, sgNone, NODESC)
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WALL('d', 0x181818, "Rollable Die", waDie2, ZERO, RESERVED, 0, sgNone, NODESC)
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//shmupspecials
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MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, CF_FACE_UP | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")
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