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unlock_all option now unlocks Bringris and Nil Rider
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@@ -1295,7 +1295,7 @@ void geometry_menu(bool for_scores) {
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int total_stars = 0;
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int total_stars = 0;
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for(int i=0; i<isize(bgeoms); i++) total_stars += bgeoms[i].stars;
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for(int i=0; i<isize(bgeoms); i++) total_stars += bgeoms[i].stars;
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for(int i=0; i<isize(bgeoms); i++) {
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for(int i=0; i<isize(bgeoms); i++) {
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if(total_stars >= bgeoms[i].stars_needed || !stars_enabled) {
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if(total_stars >= bgeoms[i].stars_needed || !stars_enabled || unlock_all) {
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dialog::addTitle(bgeoms[i].name, i == c_geom ? 0xFF00 : 0xFF0000, 150);
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dialog::addTitle(bgeoms[i].name, i == c_geom ? 0xFF00 : 0xFF0000, 150);
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dialog::items.back().key = 'a' + i;
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dialog::items.back().key = 'a' + i;
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dialog::add_action([i, for_scores] {
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dialog::add_action([i, for_scores] {
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@@ -357,7 +357,7 @@ void pick_level() {
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}
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}
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cur_stars += score_here;
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cur_stars += score_here;
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if(l->stars_needed > total_stars) {
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if(l->stars_needed > total_stars && !unlock_all) {
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dialog::addSelItem(l->name, "stars needed: " + its(l->stars_needed), l->hotkey);
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dialog::addSelItem(l->name, "stars needed: " + its(l->stars_needed), l->hotkey);
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}
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}
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else {
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else {
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