conformal egg model (like in the game Innards)

This commit is contained in:
Zeno Rogue
2025-09-09 16:22:00 +02:00
parent b4a5cb648c
commit fe8c0372ba
3 changed files with 40 additions and 1 deletions
+2 -1
View File
@@ -1035,7 +1035,7 @@ enum eModel : int {
// 39..48
mdPoorMan, mdPanini, mdRetroCraig, mdRetroLittrow, mdRetroHammer, mdThreePoint, mdLiePerspective, mdLieOrthogonal, mdRelPerspective, mdRelOrthogonal,
// 49..53
mdHorocyclicEqa, mdConformalSquare, mdFisheye2, mdPolar,
mdHorocyclicEqa, mdConformalSquare, mdFisheye2, mdPolar, mdConformalEgg,
// 54..
mdGUARD, mdPixel, mdHyperboloidFlat, mdPolynomial, mdManual
};
@@ -1101,6 +1101,7 @@ EX vector<modelinfo> mdinf = {
{X3("conformal square"), mf::orientation | mf::broken | mf::transition},
{X3("variant fisheye"), 0},
{X3("polar coordinates"), mf::orientation},
{X3("conformal egg"), mf::orientation | mf::transition},
{X3("guard"), mf::technical},
{X3("pixel"), mf::technical},
{X3("hypflat"), mf::technical},