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conformal egg model (like in the game Innards)
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+2
-1
@@ -1035,7 +1035,7 @@ enum eModel : int {
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// 39..48
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mdPoorMan, mdPanini, mdRetroCraig, mdRetroLittrow, mdRetroHammer, mdThreePoint, mdLiePerspective, mdLieOrthogonal, mdRelPerspective, mdRelOrthogonal,
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// 49..53
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mdHorocyclicEqa, mdConformalSquare, mdFisheye2, mdPolar,
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mdHorocyclicEqa, mdConformalSquare, mdFisheye2, mdPolar, mdConformalEgg,
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// 54..
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mdGUARD, mdPixel, mdHyperboloidFlat, mdPolynomial, mdManual
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};
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@@ -1101,6 +1101,7 @@ EX vector<modelinfo> mdinf = {
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{X3("conformal square"), mf::orientation | mf::broken | mf::transition},
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{X3("variant fisheye"), 0},
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{X3("polar coordinates"), mf::orientation},
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{X3("conformal egg"), mf::orientation | mf::transition},
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{X3("guard"), mf::technical},
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{X3("pixel"), mf::technical},
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{X3("hypflat"), mf::technical},
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