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ls:: landscape land structure

This commit is contained in:
Zeno Rogue 2024-03-21 20:15:45 +01:00
parent 6b723977dd
commit fdf83820f2
6 changed files with 40 additions and 5 deletions

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@ -1132,6 +1132,7 @@ EX void setLandSphere(cell *c) {
vector<eLand> euland;
map<int, eLand> euland3;
map<int, eLand> euland3_hash;
EX map<tuple<int, int, int>, eLand> landscape_lands;
EX eLand& get_euland(int c) {
euland.resize(max_vec);
@ -1144,6 +1145,8 @@ EX void clear_euland(eLand first) {
if(!nonisotropic) euland[0] = euland[1] = euland[max_vec-1] = first;
euland3.clear();
euland3[0] = first;
landscape_lands.clear();
landscape_lands[{0,0,0}] = first;
}
bool valid_wall_at(int c) {

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@ -3330,7 +3330,12 @@ EX int config3 = addHook(hooks_configfile, 100, [] {
"larger values might produce horodisks with errors or crashing into each other.", 'H');
param_i(randomwalk_size, "randomwalk_size", 10)->editable(2, 100, 1,
"land size in randomwalk mode",
"The average size of a land in randomwalk mode.", 'R');
"The average size of a land in randomwalk mode.", 'R')
->set_reaction([] { if(game_active) { stop_game(); start_game(); } });
param_i(landscape_div, "landscape_div", 32)->editable(1, 100, 1,
"land size in landscape mode",
"The bigger the value, the larger the lands.", 'R')
->set_reaction([] { if(game_active) { stop_game(); start_game(); } });
param_f(global_boundary_ratio, "global_boundary_ratio")
->editable(0, 5, 0.1, "Width of cell boundaries",

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@ -2900,13 +2900,25 @@ EX void share_land(cell *c, cell *c2) {
c->land = c2->land;
}
EX void set_land_for_geometry(cell *c) {
EX int landscape_div = 32;
EX void set_land_for_geometry(cell *c) {
if(!c->land && isize(currentlands)) {
if(land_structure == lsTotalChaos) {
setland(c, random_land());
return;
}
if(land_structure == lsLandscape) {
if(landscape_div < 0) landscape_div = 0;
int shift = landscape_div / 2;
int a0 = getCdata(c, 0) + shift;
int a1 = getCdata(c, 1) + shift;
int a2 = getCdata(c, 2) + shift;
eLand& l = landscape_lands[{a0/landscape_div,a1/landscape_div,a2/landscape_div}];
if(l == laNone) l = random_land();
setland(c, l);
return;
}
/* note: Nil patched chaos done in setLandNil */
if(ls::patched_chaos() && (cgflags & qFRACTAL)) {
share_land(c, fractal_rep(c));
@ -3008,7 +3020,7 @@ EX void setdist(cell *c, int d, cell *from) {
}
#endif
if(!c->land && from && (WDIM == 3 || !among(from->land, laBarrier, laElementalWall, laHauntedWall, laOceanWall)) && !quotient && ls::chaoticity() < 60) {
if(!c->land && from && (WDIM == 3 || !among(from->land, laBarrier, laElementalWall, laHauntedWall, laOceanWall)) && !quotient && ls::chaoticity() < 60 && land_structure != lsLandscape) {
if(!hasbardir(c)) setland(c, from->land);
}
if(c->land == laTemple && ls::any_order()) setland(c, laRlyeh);

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@ -81,7 +81,7 @@ EX eLand firstland = laIce;
EX eLand specialland = laIce;
#if HDR
enum eLandStructure { lsNiceWalls, lsChaos, lsPatchedChaos, lsTotalChaos, lsChaosRW, lsWallChaos, lsSingle, lsNoWalls, lsHorodisks, lsVoronoi, lsGUARD };
enum eLandStructure { lsNiceWalls, lsChaos, lsPatchedChaos, lsTotalChaos, lsChaosRW, lsWallChaos, lsSingle, lsNoWalls, lsHorodisks, lsVoronoi, lsLandscape, lsGUARD };
#endif
EX eLandStructure land_structure;
@ -90,7 +90,7 @@ EX namespace ls {
EX bool single() { return land_structure == lsSingle; }
EX bool any_chaos() { return among(land_structure, lsChaos, lsPatchedChaos, lsWallChaos, lsTotalChaos, lsChaosRW); }
EX bool any_chaos() { return among(land_structure, lsChaos, lsPatchedChaos, lsWallChaos, lsTotalChaos, lsChaosRW, lsLandscape); }
EX bool std_chaos() { return land_structure == lsChaos; }
EX bool wall_chaos() { return land_structure == lsWallChaos; }
EX bool patched_chaos() { return land_structure == lsPatchedChaos; }
@ -110,6 +110,7 @@ EX int chaoticity() {
if(land_structure == lsChaosRW) return 80;
if(land_structure == lsPatchedChaos) return 60;
if(land_structure == lsChaos) return 40;
if(land_structure == lsLandscape) return 35;
if(land_structure == lsWallChaos) return 30;
if(land_structure == lsVoronoi) return 20;
if(land_structure == lsSingle) return 0;
@ -139,6 +140,8 @@ EX string land_structure_name(bool which) {
return XLAT("horodisks");
case lsVoronoi:
return XLAT("ideal Voronoi");
case lsLandscape:
return XLAT("landscape");
case lsNoWalls:
return XLAT("wall-less");
default:
@ -151,6 +154,8 @@ EX void fix_land_structure_choice() {
if(land_structure != lsTotalChaos && land_structure != lsChaosRW)
land_structure = lsSingle;
}
if(land_structure == lsLandscape && !geometry_supports_cdata())
land_structure = lsChaosRW;
if(tactic::on || princess::challenge)
land_structure = lsSingle;
if(yendor::on)

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@ -464,6 +464,8 @@ EX void show_chaos() {
add_edit(horodisk_from);
else if(land_structure == lsChaosRW)
add_edit(randomwalk_size);
else if(land_structure == lsLandscape)
add_edit(landscape_div);
else
dialog::addBreak(100);
dialog::addBack();

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@ -1004,6 +1004,10 @@ EX void save_mode_data(hstream& f) {
f.write<char>(5);
f.write<int>(randomwalk_size);
}
if(land_structure == lsLandscape) {
f.write<char>(6);
f.write<int>(landscape_div);
}
}
EX void load_mode_data_with_zero(hstream& f) {
@ -1062,6 +1066,10 @@ EX void load_mode_data_with_zero(hstream& f) {
randomwalk_size = f.get<int>();
break;
case 6:
landscape_div = f.get<int>();
break;
default:
throw hstream_exception();
}