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ls:: landscape land structure
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@@ -81,7 +81,7 @@ EX eLand firstland = laIce;
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EX eLand specialland = laIce;
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#if HDR
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enum eLandStructure { lsNiceWalls, lsChaos, lsPatchedChaos, lsTotalChaos, lsChaosRW, lsWallChaos, lsSingle, lsNoWalls, lsHorodisks, lsVoronoi, lsGUARD };
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enum eLandStructure { lsNiceWalls, lsChaos, lsPatchedChaos, lsTotalChaos, lsChaosRW, lsWallChaos, lsSingle, lsNoWalls, lsHorodisks, lsVoronoi, lsLandscape, lsGUARD };
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#endif
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EX eLandStructure land_structure;
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@@ -90,7 +90,7 @@ EX namespace ls {
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EX bool single() { return land_structure == lsSingle; }
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EX bool any_chaos() { return among(land_structure, lsChaos, lsPatchedChaos, lsWallChaos, lsTotalChaos, lsChaosRW); }
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EX bool any_chaos() { return among(land_structure, lsChaos, lsPatchedChaos, lsWallChaos, lsTotalChaos, lsChaosRW, lsLandscape); }
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EX bool std_chaos() { return land_structure == lsChaos; }
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EX bool wall_chaos() { return land_structure == lsWallChaos; }
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EX bool patched_chaos() { return land_structure == lsPatchedChaos; }
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@@ -110,6 +110,7 @@ EX int chaoticity() {
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if(land_structure == lsChaosRW) return 80;
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if(land_structure == lsPatchedChaos) return 60;
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if(land_structure == lsChaos) return 40;
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if(land_structure == lsLandscape) return 35;
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if(land_structure == lsWallChaos) return 30;
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if(land_structure == lsVoronoi) return 20;
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if(land_structure == lsSingle) return 0;
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@@ -139,6 +140,8 @@ EX string land_structure_name(bool which) {
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return XLAT("horodisks");
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case lsVoronoi:
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return XLAT("ideal Voronoi");
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case lsLandscape:
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return XLAT("landscape");
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case lsNoWalls:
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return XLAT("wall-less");
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default:
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@@ -151,6 +154,8 @@ EX void fix_land_structure_choice() {
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if(land_structure != lsTotalChaos && land_structure != lsChaosRW)
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land_structure = lsSingle;
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}
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if(land_structure == lsLandscape && !geometry_supports_cdata())
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land_structure = lsChaosRW;
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if(tactic::on || princess::challenge)
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land_structure = lsSingle;
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if(yendor::on)
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