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3d:: improved floor patterns

This commit is contained in:
Zeno Rogue
2019-03-16 22:15:48 +01:00
parent af25eb1f1f
commit fcedebd0d8
2 changed files with 41 additions and 5 deletions

View File

@@ -4174,10 +4174,12 @@ void set_blizzard_frame(cell *c, int frameid);
struct floorshape {
bool is_plain;
int shapeid;
int pstrength; // pattern strength in 3D
int fstrength; // frame strength in 3D
PPR prio;
vector<hpcshape> b, shadow, side[SIDEPARS], gpside[SIDEPARS][MAX_EDGE];
basic_textureinfo tinf3;
floorshape() { prio = PPR::FLOOR; }
floorshape() { prio = PPR::FLOOR; pstrength = fstrength = 10; }
};
extern vector<struct plain_floorshape*> all_plain_floorshapes;