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3d:: improved floor patterns
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4
hyper.h
4
hyper.h
@@ -4174,10 +4174,12 @@ void set_blizzard_frame(cell *c, int frameid);
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struct floorshape {
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bool is_plain;
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int shapeid;
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int pstrength; // pattern strength in 3D
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int fstrength; // frame strength in 3D
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PPR prio;
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vector<hpcshape> b, shadow, side[SIDEPARS], gpside[SIDEPARS][MAX_EDGE];
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basic_textureinfo tinf3;
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floorshape() { prio = PPR::FLOOR; }
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floorshape() { prio = PPR::FLOOR; pstrength = fstrength = 10; }
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};
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extern vector<struct plain_floorshape*> all_plain_floorshapes;
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