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simplified hyperpoint.cpp a bit
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24
hyper.h
24
hyper.h
@ -27,10 +27,9 @@ typedef long double ld;
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#define DEBSM(x)
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struct hyperpoint {
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ld tab[3];
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ld& operator [] (int i) { return tab[i]; }
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const ld& operator [] (int i) const { return tab[i]; }
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struct hyperpoint : array<ld, 3> {
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hyperpoint() {}
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hyperpoint(ld x, ld y, ld z) : array<ld,3> {x,y,z} {}
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};
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struct transmatrix {
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@ -56,7 +55,7 @@ inline transmatrix operator * (const transmatrix& T, const transmatrix& U) {
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return R;
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}
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hyperpoint hpxyz(ld x, ld y, ld z);
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#define hpxyz hyperpoint
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namespace hyperpoint_vec {
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@ -2256,19 +2255,24 @@ struct qcir {
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enum eKind { pkPoly, pkLine, pkString, pkCircle, pkShape, pkResetModel, pkSpecial };
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struct polytodraw {
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eKind kind;
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int prio, col;
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union {
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union polyunion {
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qpoly poly;
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qline line;
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qchr chr;
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qcir cir;
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double dvalue;
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} u;
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polyunion() {}
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};
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struct polytodraw {
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eKind kind;
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int prio, col;
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polyunion u;
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#if CAP_ROGUEVIZ
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string* info;
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polytodraw() { info = NULL; }
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#else
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polytodraw() {}
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#endif
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};
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@ -118,24 +118,18 @@ ld atan2_auto(ld y, ld x) {
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// by points in 3D space (Minkowski space) such that x^2+y^2-z^2 == -1, z > 0
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// (this is analogous to representing a sphere with points such that x^2+y^2+z^2 == 1)
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hyperpoint hpxyz(ld x, ld y, ld z) {
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// EUCLIDEAN
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hyperpoint r; r[0] = x; r[1] = y; r[2] = z; return r;
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}
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hyperpoint hpxy(ld x, ld y) {
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// EUCLIDEAN
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return hpxyz(x,y, euclid ? 1 : sphere ? sqrt(1-x*x-y*y) : sqrt(1+x*x+y*y));
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}
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// center of the pseudosphere
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const hyperpoint Hypc = { {0,0,0} };
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const hyperpoint Hypc(0,0,0);
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// origin of the hyperbolic plane
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const hyperpoint C0 = { {0,0,1} };
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const hyperpoint C0(0,0,1);
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// a point (I hope this number needs no comments ;) )
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const hyperpoint Cx1 = { {1,0,1.41421356237} };
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const hyperpoint Cx1(1,0,1.41421356237);
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// this function returns approximate square of distance between two points
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// (in the spherical analogy, this would be the distance in the 3D space,
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@ -207,13 +201,7 @@ ld hypot_auto(ld x, ld y) {
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// move H back to the sphere/hyperboloid/plane
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hyperpoint normalize(hyperpoint H) {
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ld Z;
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if(sphere) Z = sqrt(intval(H, Hypc));
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else if(!euclid) {
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Z = intval(H, Hypc);
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Z = sqrt(-Z);
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}
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else Z = H[2];
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ld Z = zlevel(H);
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for(int c=0; c<3; c++) H[c] /= Z;
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return H;
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}
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