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fixed some more reverse levels

This commit is contained in:
Zeno Rogue 2022-12-08 22:15:57 +01:00
parent 69af3ee4e3
commit fbeac1354d

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@ -1035,10 +1035,10 @@ EX namespace geom3 {
slev = vid.rock_wall_ratio * wh / 3;
for(int s=0; s<=3; s++)
SLEV[s] = lev_to_factor(vid.rock_wall_ratio * wh * s/3);
LAKE = lev_to_factor(-vid.lake_top);
SHALLOW = lev_to_factor(-.4);
HELLSPIKE = lev_to_factor(-(vid.lake_top+vid.lake_bottom)/2);
BOTTOM = lev_to_factor(-vid.lake_bottom);
LAKE = lev_to_factor(sgn * -vid.lake_top);
SHALLOW = lev_to_factor(sgn * -.4);
HELLSPIKE = lev_to_factor(sgn * -(vid.lake_top+vid.lake_bottom)/2);
BOTTOM = lev_to_factor(sgn * -vid.lake_bottom);
LOWSKY = lev_to_factor(2 * wh);
HIGH = LOWSKY;
HIGH2 = lev_to_factor(3 * wh);
@ -1055,6 +1055,11 @@ EX namespace geom3 {
SKY = -3 * vid.wall_height;
LOWSKY = 1.75 * SKY;
}
if(SHALLOW < max_high) SHALLOW = max_high;
if(LAKE < max_high) LAKE = max_high;
if(BOTTOM < max_high2) BOTTOM = max_high2;
if(HELLSPIKE < max_high) HELLSPIKE = max_high;
if(sgn < 0) INFDEEP = -1;
}
}
}