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fixed some more reverse levels
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parent
69af3ee4e3
commit
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13
geometry.cpp
13
geometry.cpp
@ -1035,10 +1035,10 @@ EX namespace geom3 {
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slev = vid.rock_wall_ratio * wh / 3;
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for(int s=0; s<=3; s++)
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SLEV[s] = lev_to_factor(vid.rock_wall_ratio * wh * s/3);
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LAKE = lev_to_factor(-vid.lake_top);
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SHALLOW = lev_to_factor(-.4);
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HELLSPIKE = lev_to_factor(-(vid.lake_top+vid.lake_bottom)/2);
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BOTTOM = lev_to_factor(-vid.lake_bottom);
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LAKE = lev_to_factor(sgn * -vid.lake_top);
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SHALLOW = lev_to_factor(sgn * -.4);
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HELLSPIKE = lev_to_factor(sgn * -(vid.lake_top+vid.lake_bottom)/2);
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BOTTOM = lev_to_factor(sgn * -vid.lake_bottom);
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LOWSKY = lev_to_factor(2 * wh);
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HIGH = LOWSKY;
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HIGH2 = lev_to_factor(3 * wh);
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@ -1055,6 +1055,11 @@ EX namespace geom3 {
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SKY = -3 * vid.wall_height;
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LOWSKY = 1.75 * SKY;
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}
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if(SHALLOW < max_high) SHALLOW = max_high;
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if(LAKE < max_high) LAKE = max_high;
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if(BOTTOM < max_high2) BOTTOM = max_high2;
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if(HELLSPIKE < max_high) HELLSPIKE = max_high;
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if(sgn < 0) INFDEEP = -1;
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}
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}
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}
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