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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-20 07:30:26 +00:00
This commit is contained in:
Zeno Rogue 2018-08-31 19:20:53 +02:00
parent d9fef1b06e
commit fbca62fbec
2 changed files with 27 additions and 4 deletions

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@ -2558,7 +2558,6 @@ non-game:
- shift+f2 to shift+f4 can now disable HUD, FPS, and the map
- fixed several instances when PTM score would not be recorded when changing modes
2018.07.30 09:22 Update 10.4n
- Docks and Snake Nest no longer appear in Strange Challenge bounded geometries (SC#21 scores removed)
- irregular grids (available in 'variations' in geometry experiments -- work in progress)
@ -2654,3 +2653,27 @@ Bugfixes:
* another 3666 variant
* pressing Backspace while the Archimedean symbol is already deleted does nothing instead of leaving the menu
* Hypersian Rug mode works with Archimedean tilings
2018.08.30 19:17 Update 10.4t
Bugfixes:
* Camelot a bit more frequent in Crossroads IV
* fixed Crossroads IV appearing inside Mountain (and probably other horocyclic lands)
* space message no longer always appears in shmup
* fixed Orb of the Sword in shmup
* fixed a graphical issue with water next to chasm (the water tile looked as if it was a floor)
Archimedean tilings/geometry experiments:
* dual and bitruncated versions
* new interesting symmetry variants for 3^7
* fixed some lands in Archimedean tilings
* an option to enable 'chessboard', 'three colors' and 'football' colorings when available
* 'faces per vertex' and 'size of the world' now display correct values in all geometries
* Windy Plains wind bubbles now animate correctly in all geometries
Vector graphics editor:
* fixed floor editing
* more detailed pattern selection in Goldberg/irregular/Archimedean tilings, in the graphics/map editor
* the editor now displays the area of the currently drawn shape
* fixed angle measurement and grid display (it was supposed to measure angles relative to the previous grid center)

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@ -2,9 +2,9 @@
// It is quite chaotic.
// version numbers
#define VER "10.4s"
#define VERNUM 10419
#define VERNUM_HEX 0xA0C3
#define VER "10.4t"
#define VERNUM 10420
#define VERNUM_HEX 0xA0C4
#include <stdarg.h>