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asteroids:: theming, changed look to invisible floors + grid, provided validity rules

This commit is contained in:
Zeno Rogue 2019-04-04 14:54:55 +02:00
parent 4af11a7f2a
commit f9ba041451
6 changed files with 17 additions and 4 deletions

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@ -410,6 +410,9 @@ const char *ruindesc =
"Once a beautiful city... but now overrun by the mighty Raiders of unknown origin.\n\n"
"Raiders cannot be harmed with mundane weapons, but each color has its movement restrictions.";
const char *rock_description =
"Shoot the Space Rocks for score. Large Rocks will split into two smaller rocks.";
monstertype minf[motypes] = {
#define MONSTER(a,b,c,d,e,f,g,h) {a,b,c,e,g,h},
#include "content.cpp"

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@ -1257,9 +1257,9 @@ LAND( 0x30FF30, "Irradiated Field", laVariant, ZERO, itVarTreasure, RESERVED,
// add new content here
LAND( 0x202020, "Asteroids", laAsteroids, ZERO, itAsteroid, RESERVED, NODESCYET)
ITEM( '*', 0xFFFFFF, "Ice Diamond", itAsteroid, IC_TREASURE, ZERO, RESERVED, osNone, NODESCYET)
MONSTER('A', 0x606040, "Asteroid", moAsteroid, ZERO, RESERVED, moAsteroid, NODESCYET)
LAND( 0x202020, "Space Rocks", laAsteroids, ZERO, itAsteroid, RESERVED, rock_description)
ITEM( '!', 0xFFD0D0, "Fuel", itAsteroid, IC_TREASURE, ZERO, RESERVED, osNone, rock_description)
MONSTER('A', 0x606040, "Space Rock", moAsteroid, ZERO, RESERVED, moAsteroid, rock_description)
//shmupspecials
MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, ZERO | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")

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@ -3305,6 +3305,8 @@ bool makeEmpty(cell *c) {
;
else if(c->wall == waGiantRug)
;
else if(c->wall == waInvisibleFloor)
;
else if(c->wall == waDock)
;
else if(c->land == laDocks)

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@ -5466,7 +5466,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
queuechr(V, 1, ch, darkenedby(asciicol, darken), 2);
}
if(vid.grid || (DIM == 3 && c->land == laAsteroids)) {
if(vid.grid || c->land == laAsteroids) {
dynamicval<ld> lw(vid.linewidth, vid.linewidth);
vid.linewidth *= scalefactor;

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@ -2379,6 +2379,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
break;
case laAsteroids:
c->wall = waInvisibleFloor;
break;
case landtypes: break;

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@ -1001,6 +1001,7 @@ namespace lv {
land_validity_t pattern_special = {3, qm3, "Special pattern implemented for this geometry."};
land_validity_t not_3d = {0, q0, "This land does not make much sense in 3D."};
land_validity_t not_binary = {0, q0, "This land does not make much sense in binary tiling."};
land_validity_t shmup_only = {0, q0, "This land works only in the shmup mode."};
}
// old Daily Challenges should keep their validity forever
@ -1023,6 +1024,12 @@ land_validity_t& land_validity(eLand l) {
return disabled;
#endif
if(l == laAsteroids) {
if(!shmup::on) return shmup_only;
if(!bounded) return bounded_only;
return specially_designed;
}
if(DIM == 3) {
if(l == laWarpCoast) return ugly_version;
if(l == laWineyard && hyperbolic && !binarytiling && S7 == 6) return lv::pattern_special;