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asteroids:: theming, changed look to invisible floors + grid, provided validity rules

This commit is contained in:
Zeno Rogue
2019-04-04 14:54:55 +02:00
parent 4af11a7f2a
commit f9ba041451
6 changed files with 17 additions and 4 deletions

View File

@@ -1257,9 +1257,9 @@ LAND( 0x30FF30, "Irradiated Field", laVariant, ZERO, itVarTreasure, RESERVED,
// add new content here
LAND( 0x202020, "Asteroids", laAsteroids, ZERO, itAsteroid, RESERVED, NODESCYET)
ITEM( '*', 0xFFFFFF, "Ice Diamond", itAsteroid, IC_TREASURE, ZERO, RESERVED, osNone, NODESCYET)
MONSTER('A', 0x606040, "Asteroid", moAsteroid, ZERO, RESERVED, moAsteroid, NODESCYET)
LAND( 0x202020, "Space Rocks", laAsteroids, ZERO, itAsteroid, RESERVED, rock_description)
ITEM( '!', 0xFFD0D0, "Fuel", itAsteroid, IC_TREASURE, ZERO, RESERVED, osNone, rock_description)
MONSTER('A', 0x606040, "Space Rock", moAsteroid, ZERO, RESERVED, moAsteroid, rock_description)
//shmupspecials
MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, ZERO | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")