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fixed Red Raiders killed incompletely by Orb of Chaos
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@ -368,4 +368,8 @@ EX bool do_not_touch_this_wall(cell *c) {
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return among(c->wall, waMirrorWall, waBarrier, waRoundTable);
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}
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EX bool is_paired(eMonster m) {
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return among(m, moPair, moNorthPole, moSouthPole);
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}
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}
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@ -494,6 +494,8 @@ bool switch_lhu_in(eLand l) {
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void apply_chaos() {
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cell *ca = (cwt+1).cpeek();
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cell *cb = (cwt-1).cpeek();
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if(ca && is_paired(ca->monst)) killMonster(ca, moPlayer);
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if(cb && is_paired(cb->monst)) killMonster(cb, moPlayer);
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if(!items[itOrbChaos] || chaos_forbidden(ca) || chaos_forbidden(cb)) return;
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changes.ccell(ca);
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changes.ccell(cb);
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@ -513,12 +515,6 @@ void apply_chaos() {
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ca->mondir = ((cwt+1)+wstep-sb).spin;
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if(cb->mondir < cb->type)
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cb->mondir = ((cwt+1)+wstep-sa).spin;
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if(cb && cb->monst == moPair) {
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killMonster(cb, moPlayer);
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}
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if(ca && ca->monst == moPair) {
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killMonster(ca, moPlayer);
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}
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}
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bool pcmove::actual_move() {
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