From f98448464ae967bc242418e0934f59bc9ce9d879 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 28 Apr 2019 12:09:57 +0200 Subject: [PATCH] renamed shmup::safety to delayed_safety to prevent confusion --- game.cpp | 4 ++-- hyper.h | 2 +- init.cpp | 2 -- shmup.cpp | 9 +++++---- 4 files changed, 8 insertions(+), 9 deletions(-) diff --git a/game.cpp b/game.cpp index 01758420..704e391d 100644 --- a/game.cpp +++ b/game.cpp @@ -6992,7 +6992,7 @@ bool collectItem(cell *c2, bool telekinesis) { playSound(c2, "pickup-orb"); // TODO safety items[c2->item] = 7; if(shmup::on) - shmup::safety = true; + shmup::delayed_safety = true; else activateSafety(c2->land); return true; @@ -7053,7 +7053,7 @@ bool collectItem(cell *c2, bool telekinesis) { else if(c2->item == itBuggy || c2->item == itBuggy2) { items[itOrbSafety] += 7; if(shmup::on) - shmup::safety = true; + shmup::delayed_safety = true; else { buggyGeneration = false; activateSafety(laCrossroads); diff --git a/hyper.h b/hyper.h index c4db7ab3..b041376e 100644 --- a/hyper.h +++ b/hyper.h @@ -883,7 +883,7 @@ namespace shmup { using namespace multi; void recall(); extern bool on; - extern bool safety; + extern bool delayed_safety; extern int curtime; void clearMonsters(); void clearMemory(); diff --git a/init.cpp b/init.cpp index 95da3256..5436a7dc 100644 --- a/init.cpp +++ b/init.cpp @@ -44,8 +44,6 @@ void initAll() { #endif start_game(); - shmup::safety = safety; - if(!shmup::on) { restoreGolems(items[itOrbLife], moGolem); items[itOrbLife] = 0; restoreGolems(items[itOrbFriend], moTameBomberbird); items[itOrbFriend] = 0; diff --git a/shmup.cpp b/shmup.cpp index 813537c8..3cfe3a12 100644 --- a/shmup.cpp +++ b/shmup.cpp @@ -987,7 +987,8 @@ eItem keyresult[MAXPLAYER]; ld fabsl(ld x) { return x>0?x:-x; } -bool on = false, safety = false; +bool on = false; +bool delayed_safety = false; bool lastdead = false; @@ -3467,9 +3468,9 @@ void turn(int delta) { active.clear(); - if(safety) { + if(delayed_safety) { activateSafety(pc[0]->base->land); - safety = false; + delayed_safety = false; } } @@ -3513,7 +3514,7 @@ void init() { addMessage(XLAT("Welcome to the Shoot'em Up mode!")); // addMessage(XLAT("F/;/Space/Enter/KP5 = fire, WASD/IJKL/Numpad = move")); } - else safety = false; + delayed_safety = false; } bool boatAt(cell *c) {