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curses thrown are now animated
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@@ -2698,7 +2698,15 @@ void celldrawer::draw() {
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draw_item_full();
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draw_monster_full();
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if(animations[LAYER_THROW].count(c)) {
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shiftmatrix Vthrow = V;
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ld footphase;
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applyAnimation(c, Vthrow, footphase, LAYER_THROW);
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eItem it = animations[LAYER_THROW][c].thrown_item;
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drawItemType(it, c, Vthrow, iinf[it].color, 0, false);
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}
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#if CAP_TEXTURE
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if(!texture::using_aura())
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#endif
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