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refactored native and landUnlocked into content.cpp
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4
quit.cpp
4
quit.cpp
@@ -334,7 +334,7 @@ void showMission() {
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dialog::addInfo(XLAT("Collect %1 $$$ to access more worlds", its(R30)));
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else if(gold() < R60)
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dialog::addInfo(XLAT("Collect %1 $$$ to access even more lands", its(R60)));
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else if(!hellUnlocked())
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else if(!landUnlocked(laHell))
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dialog::addInfo(XLAT("Collect at least %1 treasures in each of 9 types to access Hell", its(R10)));
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else if(items[itHell] < R10)
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dialog::addInfo(XLAT("Collect at least %1 Demon Daisies to find the Orbs of Yendor", its(R10)));
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@@ -363,7 +363,7 @@ void showMission() {
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dialog::addInfo(XLAT("Kill a Vizier in the Palace to access Emerald Mine"));
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else if(items[itEmerald] < U5)
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dialog::addInfo(XLAT("Collect 5 Emeralds to access Camelot"));
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else if(hellUnlocked() && !chaosmode) {
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else if(landUnlocked(laHell) && !chaosmode) {
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eLand l = nextHyperstone();
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if(l)
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dialog::addInfo(
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