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refactored native and landUnlocked into content.cpp
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@@ -360,10 +360,6 @@ int orbsUnlocked() {
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return i;
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}
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bool hellUnlocked() {
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return orbsUnlocked() >= 9;
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}
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ld orbprizefun(int tr) {
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if(tactic::on) return 1;
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if(tr < 10) return 0;
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