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refactored native and landUnlocked into content.cpp
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@@ -26,7 +26,7 @@ void showOverview() {
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mouseovers += " ";
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mouseovers += XLAT(" kills: %1/%2", its(tkills()), its(killtypes()));
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mouseovers += XLAT(" $$$: %1", its(gold()));
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if(hellUnlocked()) {
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if(landUnlocked(laHell)) {
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int i1, i2; countHyperstoneQuest(i1, i2);
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mouseovers += XLAT(" Hyperstone: %1/%2", its(i1), its(i2));
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}
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