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refactored native and landUnlocked into content.cpp
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3
hyper.h
3
hyper.h
@@ -775,8 +775,6 @@ void moveMonster(cell *ct, cell *cf, int direction_hint);
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int palaceHP();
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void placeLocalOrbs(cell *c);
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int elementalKills();
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bool elementalUnlocked();
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bool trollUnlocked();
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bool isMultitile(eMonster m);
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void checkFreedom(cell *cf);
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int rosedist(cell *c);
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@@ -1601,7 +1599,6 @@ static const int NO_LOVE = 8;
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int gold(int no = 0);
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int tkills();
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bool hellUnlocked();
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bool markOrb(eItem it); // mark the orb as 'used', return true if exists
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bool markEmpathy(eItem it); // mark both the given orb and Empathy as 'used', return true if exists
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