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refactored native and landUnlocked into content.cpp

This commit is contained in:
Zeno Rogue
2019-04-11 21:33:17 +02:00
parent cffb895c72
commit f90e1001e3
8 changed files with 372 additions and 530 deletions

View File

@@ -775,8 +775,6 @@ void moveMonster(cell *ct, cell *cf, int direction_hint);
int palaceHP();
void placeLocalOrbs(cell *c);
int elementalKills();
bool elementalUnlocked();
bool trollUnlocked();
bool isMultitile(eMonster m);
void checkFreedom(cell *cf);
int rosedist(cell *c);
@@ -1601,7 +1599,6 @@ static const int NO_LOVE = 8;
int gold(int no = 0);
int tkills();
bool hellUnlocked();
bool markOrb(eItem it); // mark the orb as 'used', return true if exists
bool markEmpathy(eItem it); // mark both the given orb and Empathy as 'used', return true if exists